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376
Variants and Fan Cards / Re: Dominion: Nobility
« on: February 07, 2019, 10:18:44 am »
The point of Sibyl is that it actively hurts you, because your opponent chooses how to change the number. In the Trading Post example, your opponent would make you trash 3 cards to gain a Silver. Sibyl's regular text is probably balanced at a 6, being a strong Peddler - the changing a number is what makes it weaker. It's duration because, even though it will often leave play the turn it's played, it might stay out later if you don't play anything after it; it stays out until the drawback can be resolved. People have agreed with you that it feels weird to have this be a duration, but cards like Cargo Ship and Secret Cave are durations that have the option to only stay out for one turn, which is why I made it a duration.

Oh, I misread. I thought, for example, when I play Cursed Village, your opponent can choose 2 or 6 to replace it to 1. So you almost always play cantrip to avoid damages. +3 Actions, draw up to 6? Overpowering, I suppose.

377
Variants and Fan Cards / Re: Dominion: Nobility
« on: February 06, 2019, 08:45:49 am »
I think Assassin should say "Each other player reveals their hand." That's shorter and simpler. Attacking part needs limitation. Playing 5 Assassin and paying $5 kills other players' turns. 5 or more cards in hand is nice, I think.

Sibyl almost always do nothing but sometimes gives you a benefit. For example, I play Trading Post. I have to trash 1 card to gain a Silver, right? And when does it leave play? Why duration?

Royal Guard can wipe out the Gold pile. For example, imagine you trashed your deck down to 5 cards, and you have a Royal Guard and an Estate in hand. You can discard and draw the Royal Guard and gain a Gold. You can still discard and draw them and gain another...
Of course other player will avoid this, but shutting out an Attack isn't a good idea. How about setting aside and discarding afterwards?

378
Rules Questions / playing trashed inherited Estate
« on: January 31, 2019, 10:50:29 am »
I remembered another old question when I was reading Sauna&Innovation topic.

On my previous turn, I played Ghost to reveal my inherited Estate. On this turn, I played it as Experiment. It moved to the Supply. I tried to play again, but failed. I had Conspirator in my hand. I played it.

Do I draw a card?

(I remember that Donald said I failed to play plain Estate, so I did not play a second Action. Is this interpretation correct? When I first asked, this was not a problem since we didn't have Ghost.)

379
Puzzles and Challenges / Re: Easy Puzzles
« on: January 30, 2019, 02:06:31 am »
I have another easy one. Although the Curse tile is empty I play a Sea Hag for a win. Why? Hint: It has absolutely nothing to do with Peddler, Leprechaun, Library or any other Action card interaction.

Well, i’d say you discard opponent’s tunnel and they accidentally take a gold with Bandit Fort, but i feel there’s another answer

The Tunnel answer is absolutely correct, but it does not even require Bandit Fort. There is just one Gold left for a three-pile ending.

But the gold gain isn't mandatory, so probably opponent wouldn't do it if they're loosing

I bought Innovation. I bought and gained Province. My opponent trashed Fool's Gold. Instead of buying and gaining Estate, I bought and gained Sea Hag to discard his Gold.

Or, this is a 4-player game. My right player will win if I do nothing. So I discarded my left player's Patron to let her buy the last Province to make her and myself tie-winners.

380
Puzzles and Challenges / Re: Easy Puzzles
« on: January 29, 2019, 08:37:03 am »
Who has no child? Write as much as possible.

Answer example: Overlord

What do you mean "no child"?

That's the point. For example, Baron is a 4-cost card. So he is inheritable. In other words, he has a child. Overlord is a great guy, but he has no child.

So this was meant to be a wordplay puzzle to figure out what "no child" meant; with the answer being "cannot be chosen for Inheritance"? And you're giving up and giving the answer here?

Or... was the puzzle to list all cards that cannot be chosen for Inheritance, and it was just worded in a cryptic way?

I gave up. No need to list all.

381
Puzzles and Challenges / Re: Easy Puzzles
« on: January 28, 2019, 03:18:19 am »
Who has no child? Write as much as possible.

Answer example: Overlord

What do you mean "no child"?

That's the point. For example, Baron is a 4-cost card. So he is inheritable. In other words, he has a child. Overlord is a great guy, but he has no child.

382
Variants and Fan Cards / Re: Market Town
« on: January 14, 2019, 03:49:42 am »


See "Secret History" of Bandit Camp. Gaining Treasures is not so good, even if you gain into your hand.

383
Rules Questions / Innovation and Haggler
« on: January 11, 2019, 09:52:50 pm »
I bought Innovation.

While a Haggler is in play, I bought Province. I gained and set aside another Haggler. I played it.

Do I gain another card cheaper than Province?

384
Variants and Fan Cards / Re: Possession as a one-shot Event
« on: January 04, 2019, 11:01:23 pm »
I don't think this is a good idea. This will be "auto-buy" thing. You almost always buy, don't you? Possession is good because you have a choice (although I hate Possession). And it will be too swingy. Sometimes I have no Treasures in hand, sometimes 5 Golds.

I think $6 is proper. Like Fleet.

385
Puzzles and Challenges / Re: Repeat Teacher
« on: January 04, 2019, 08:43:23 am »
You've bought Capitalism and 4 Summons(4 Black Markets).

Hand: Teacher, Bridge, 3 Ironworks

play Black Markets
- play Bridge, Teacher
call Teacher for +1 card token on Ironworks

Hand: 3 Ironworks

play Black Market
- play Ironworks
--- gain Mandarin, topdecking 2 Black Markets, Bridge, Ironworks, Teacher
- play Ironworks to draw Teacher
--- gain Duchy
--- draw Ironworks
- play Teacher
call Teacher for +1 Action token

Hand: 2 Ironworks

play Black Market
- play Ironworks to draw Bridge
--- gain Mandarin, topdecking 2 Ironworks, Teacher
- play Ironworks to draw Teacher
--- gain Duchy
--- draw Ironworks
- play Teacher
call Teacher for +1 Buy token

Hand: Ironworks, Bridge

play Black Market
- play Ironworks to draw Ironworks
--- gain Mandarin, topdecking 2 Ironworks, Teacher
- play Ironworks to draw Teacher
--- gain Duchy
--- draw Ironworks
- play Teacher
call Teacher for +$1 token

386
Variants and Fan Cards / Re: Really bad card ideas
« on: December 31, 2018, 09:14:43 pm »
Happi New Year
cost $2019 - Treasure
Let your children wear the best dress you have.

387
Variants and Fan Cards / Re: Dominion Wild Lands
« on: December 29, 2018, 03:02:32 am »


Okay so I changed the wording. Also I made it so you would get both attacks but separated them out -1 coin token first. Then at the start of your next turn each player would get the -1 Card token and dropped the benefit down to 3 cards instead of 4 cards. So that should be balanced a little better than it was. And thanks again GendoIkari for better wording.

How about making this non-Attack? Masquerade, Tribute, Possession are non-Attack. "While this is in play, when other player plays a Lion, it doesn't affect you." will work, too.

388
Variants and Fan Cards / Re: Dominion Wild Lands
« on: December 25, 2018, 08:51:46 pm »


Now it’s like a lighthouse itself. So you don’t have to worry about reacting to attacks.

Can I reveal Moat to stop Lion? Watchtower to stop Witch? Tunnel and Market Square to Knights? Patron to Scrying Pool?

389
Variants and Fan Cards / Re: [Release] Dominion: Antiquities!
« on: December 25, 2018, 04:21:30 am »
When you buy the last Duchy from Supply, do I...

shuffle this into Duchy's pile and reveal Discovery to gain it, Gold, and Duchy I bought?

390
Variants and Fan Cards / Re: Dominion Wild Lands
« on: December 21, 2018, 06:06:27 pm »

Nile Crocodile is overpowered, I guess. It can gain anything, even a Colony. You should say "one of the trashed cards".
It can only gain a Colony if somebody else has previously trashed a Colony via a different card. Crocodile cannot trash Victory cards.

I don't think it is that strong. Sure, you have to test it and it might be best at $5 but it is not crazy as there is rarely non-Victory stuff that costs more than 6 whereas there is a lot of non-Estates junk that costs less than 3. So relative to Knights this will often help the opponents. Sure, later in the game you can trash&gain, like 2 Rogues in one, but note that the very presence of Crocodile incentivzes you to (if this is feasible) thin less and sift more.

I think that this is the most interesting trashing Attack that CouduHieh has posted so far as it differs significantly from existing cards.
Play with Remodel, Swindler, Salvager, Apprentice, or a kind of thing. Although you use Crocodile and one of them is rare (around 15%), its pover governs the game.

391
Variants and Fan Cards / Re: Dominion Wild Lands
« on: December 21, 2018, 08:19:29 am »

Nile Crocodile is overpowered, I guess. It can gain anything, even a Colony. You should say "one of the trashed cards".

392
Puzzles and Challenges / Re: Easy Puzzles
« on: December 18, 2018, 09:45:44 am »
Who has no child? Write as much as possible.

Answer example: Overlord

393
Solo Challenges / Re: Win without reshuffling.
« on: December 09, 2018, 12:13:20 am »
If Inn effect is allowed you can do it with just Inn and Mandarin (21103487).
Inn shuffles.

How many VPs can I get in a game without reshuffling?

394
Solo Challenges / Re: Win without reshuffling.
« on: December 08, 2018, 10:38:39 am »
Travelling Fair/Counting House/Banquet should do the trick.

T1: 5 Coppers, buy Tfair, Banquet for CHouse, topdeck everything.

T2: Hand is CHouse, 4 Coppers. CHouse gives you $9 to spend. Travelling Fair for Banquet *2, gaining CHouse and 5 Coppers, topdeck CHouse, 4 Coppers, repeat. From here it is trivial to end the game without shuffling.

EDIT: Now with sample game. I added Baker to make starting off easier: 21096371.

Wow! Fantastic! I've never imagined using Banquet. My idea was gaining Mandarin to topdeck everything, including capitalized Haggler. I am finding a way not to use multiple landscapes.

395
Solo Challenges / Win without reshuffling.
« on: December 07, 2018, 11:19:50 pm »
End a game without any shuffle after drawing your first hand.

396
I need only 3 turns and an old old card I like.


Kingdom: Lurker, Develop, Watchtower, Coppersmith, Fortress, Villa, Band of Misfits, Counting House, Border Village, King's Court
Events: Advance, Travelling Fair

Hand: 4 Coppers, Necropolis
Deck: 2 Coppers, Overgrown Estate, Hovel, Copper


Turn 1

play 4 Coppers
buy Travelling Fair, Lurker(topdeck)
buy Advance to trash Necropolis to gain Border Village(topdeck), Develop(topdeck)

Hand: Develop, Border Village, Lurker, 2 Coppers
Deck: Overgrown Estate, Hovel, Copper
Discard: 4 Coppers


Turn 2

play Lurker to trash Fortress
play Develop to trash Border Village to gain King's Court, Band of Misfits
play 2 Coppers
buy Travelling Fair
buy Advance to trash Fortress to gain Border Village(topdeck), Fortress(topdeck)
buy Advance to trash Fortress to gain Border Village(topdeck), Counting House(topdeck)

Hand: Counting House, Border Village, Fortress, Border Village, Band of Misfits
Deck: King's Court, Overgrown Estate, Hovel, Copper
Discard: 6 Coppers, Lurker, Develop, Fortress


Turn 3

play Border Village to draw King's Court
play Border Village to draw Overgrown Estate
play King's Court to play Band of Misfits(as Coppersmith) 3 times
play Counting House to put 6 Coppers in hand
play 6 Coppers (1 Act, $24, 1 Buy, 53 Coppers left)

Hand: Fortress, Overgrown Estate
Deck: Hovel, Copper


buy Travelling Fair 12 times
buy 7 Coppers
buy Advance to trash Fortress to gain Develop(topdeck)
buy Advance to trash Fortress to gain Border Village(topdeck), Watchtower(topdeck)
buy Advance to trash Fortress to gain Border Village(topdeck), Fortress(topdeck)
buy Advance to trash Fortress to gain Border Village(topdeck), Counting House(topdeck)
buy Advance to trash Fortress to gain Watchtower(topdeck)
buy Advance to trash Fortress to gain Villa

play Villa
play Fortress to draw Watchtower
play Watchtower to draw Counting House, Border Village, Fortress, Border Village, Watchtower
play Border Village to draw Border Village
play Border Village to draw Develop
play Develop to trash Border Village to gain Band of Misfits, King's Court
play Watchtower to draw King's Court, Band of Misfits, Hovel
play King's Court to play Band of Misfits(as Coppersmith) 3 times
play Counting House to put 7 Coppers in hand
play 7 Coppers (1 Act, $50, 1 Buy, 46 Coppers left)

Hand: Fortress, Overgrown Estate, Hovel
Deck: Copper


buy Travelling Fair 25 times
buy 21 Coppers
buy Advance to trash Fortress to gain Develop(topdeck)
buy Advance to trash Fortress to gain Border Village(topdeck), Watchtower(topdeck)
buy Advance to trash Fortress to gain Border Village(topdeck), Counting House(topdeck)
buy Advance to trash Fortress to gain Watchtower(topdeck)
buy Advance to trash Fortress to gain Villa

play Villa
play Fortress to draw Watchtower
play Watchtower to draw Counting House, Border Village, Watchtower, Border Village
play Border Village to draw Develop
play Develop to trash Border Village to gain Band of Misfits, King's Court
play Watchtower to draw King's Court, Band of Misfits, Copper
play King's Court to play Band of Misfits(as Coppersmith) 3 times
play Counting House to put 21 Coppers in hand
play 22 Coppers (0 Act, $221, 1 Buy, 25 Coppers left)

buy Travelling Fair 48 times
buy 25 Coppers, 8 Provinces, 8 Duchies, 8 Estates

397
Learning from other players is more important. Let's read logs. For example,

Quote
Kingdom: Bridge, Caravan, Sentry, Swamp Hag, Treasure Trove (no Villages)

T1
I bought Bridge.
Alice bought Caravan.

Can you guess why she bought Caravan?

Quote
T3
I bought Sentry.
Alice bought Sentry.

T4
I bought Caravan.
Alice bought Caravan.

Seems correct?

Quote
T5
I bought Sentry.
Alice bought Treasure Trove.

Now you can see the reason. She wanted to cycle her deck to play Treasure Trove more often. She knew that she could not utilize +1 Buy and drawing more was much more important. She imagined this vision before her first buy.

You may think trashing Estates can kill her, as she didn't buy Bridge. Don't worry. She bought Bridge, too (after buying 3 Caravans), and she did earn $14, 2 Buys (cost -$1) !


Let's start another game!

398
Dominion Articles / Guildhall and Masterpiece
« on: November 19, 2018, 02:55:48 am »
Open Silver-Silver. Buy Guildhall when you first earn $5. After that, buy 2 Masterpieces, overpaying as much as possible. You'll get a full refund even if you use up your Coffers.

See here for Guildhall&Begger article.
http://4cost2buy-sir-martin.hatenablog.com/entry/2018/11/14/180000

399
How about this?

play Ambassador
your opponent plays Caravan Guard (from Black Market)
she calls Royal Carriage 4 times
reveal Emporium

This game doesn't use any other Durations or Reserves. Emporium cannot be 1st to 3rd order interaction in this game.

400
Treat Empires as Prosperity.

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