My card is inspired by the Dungeon RPG series Etrian odyssey. Its a niche type of rpg where you dive into a deep dungeon, and try to get further and further and kill big bosses and enemies to gain loot, to get stronger. Its very easy to get tunnel vision in these games and go too far, only to die and lose a bunch of progress.
Hence, this card:
Etrian Odyssey.
Action, $3
+1 Card
+1 Action
Reveal your hand and trash a card from your hand costing $2 or more. If you did, then play this again or gain an estate.
If you have 5 Actions after playing this, then trash this. If you did, gain a loot or prize to your hand.
My goal with this card was to make a spin on the student card, and any card that you "play again". I dont think we see too many of those. I also wanted a card that makes use of the prizes from tournament, but without being reliant on Luck from drawing a province.
I also wanted to make a +1 Card +1 Action Trasher that isnt overpowered. It might be too similar to rats. I wanted some way to make the card stop so it doesnt massacre your deck, so you can choose to play it again or to gain an estate, which is usually bad.
With Fortress, you can draw all!
Not technically all, only 5 cards at most before you have 5 actions and have to trash it.
No, I don't think so.
play Odyssey
- +1 Card, +1 Action
- trash Fortress
- before checking Actions left, replay Odyssey
...
after drawing all, checking happens
- trash Odyssey
- try to trash Odyssey again and fail
So Odyssey will be one-shot draw-all.