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Messages - swedenman

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76
Dominion General Discussion / Re: Trading Post
« on: May 05, 2015, 04:43:57 pm »
Yeah, that and buying condoms. I don't understand why anyone would ever be embarrassed buying condoms. If anything it should be the opposite. You basically get to brag to the cashier that you're having sex tonight without even saying a word.

77
Rules Questions / Re: +Card token and when-you-play
« on: May 05, 2015, 12:04:42 am »
Hm, this is surprising to me. So it doesn't matter if the TR or KC is actually doing something next turn, it just matters if it directly played a Duration card? I would think it would make more sense to have the TR or KC stay out as long as it results in setting up multiple effects for a future turn (as the KC is doing in chipperMDW's example).
It doesn't need to have set up multiple future effects, but it does need to have set up a future effect. If it hasn't (e.g. Throne Tactician) it doesn't stay out.

But didn't the KC set up a future effect in the Feast/FV/FV to example? Hasn't it resulted in 2 FVs being played next turn, whereas without it there couldn't have been more than 1? I'm not sure I understand why it matters if it directly played a Duration. A TR modifying a BoM that becomes an FV stays out, doesn't it? But it's only directly playing one Duration card, so that rule doesn't really make sense to me.

78
Rules Questions / Re: +Card token and when-you-play
« on: May 04, 2015, 04:07:05 pm »
When you play TR on a duration, TR is supposed to stay in play as long as it's still "doing something."  How does that work with these new rulings?

For example, if you play TR on BoM, choosing Fishing Village, then the second play will be of Fishing Village.  Does TR know that it indirectly "played" Fishing Village twice and needs to stay out?  Or does it just know it played a BoM and then played the same card that was somehow a Fishing Village the second time, and doesn't know it "doubled" a duration?

In the case TR and friends can somehow see through the BoM to see what ultimately gets played, what about this:  You KC a BoM, choosing Feast for the first play, so it'll be a BoM for the second and third plays.  Both those times, you choose it to be Fishing Village.  Does KC need to stay in play to mark that it "doubled" a Fishing Village?  Or is that just a coincidental doubling (you could have picked Fishing Village and Woodcutter, after all), so it gets discarded?
Throne stays out if it directly played a duration card that's doing stuff on a future turn. It doesn't know about indirectly getting cards played, such as when you Throne Throne. That now includes Throne BoM, for that first play when it's not a duration card quite yet.

If you Throne BoM as Fishing Village, the 2nd time, Throne played Fishing Village, and that's doing stuff next turn, so Throne stays out.

If you KC BoM and the 2nd and 3rd times it's Fishing Village, those are doing stuff next turn so KC stays out. The tracking is poor here but the rules don't have a "how poor is the tracking" clause, they just leave out Thrones that directly played duration cards that have stuff left to do.

Doesn't KC in chipperMDWs example, on the 2nd and 3rd play, play BoM? And then BoM played itself as a duration card? So KC didn't directly play a duration card, and therefore doesn't stay out. Or what?
Yes, sorry. KC didn't play a duration card and so doesn't stay out.

Hm, this is surprising to me. So it doesn't matter if the TR or KC is actually doing something next turn, it just matters if it directly played a Duration card? I would think it would make more sense to have the TR or KC stay out as long as it results in setting up multiple effects for a future turn (as the KC is doing in chipperMDW's example).

79
Dominion General Discussion / Re: Type colors and Reserves
« on: May 04, 2015, 03:56:18 pm »
Reserves are like Durations: they wouldn't function any differently if they didn't have their own unique type, but they have their own unique type because they have something special about them that sets them aside from every other action card, and giving them a different color just helps us remember that it has that unique effect. Sure, the text says it all for us, too, but that's also true of Durations. There's no harm in having the unique color (the different color isn't likely to confuse anybody, I don't think), and it looks cool, so I don't see any problem.

As for why Distant Lands is a Reserve card, I agree that it probably didn't need to be, but that also would have made it the only card in the set that could go on your Tavern mat that wasn't a Reserve card. True, Coppers can also do that, but it obviously wan't realistic to go back and turn Coppers into Reserves for the sake of one kingdom card that's going to come up roughly once in every 23.6 games. Overall I just think there's less confusion if Distant Lands in a Reserve.

80
Rules Questions / Re: +Card token and when-you-play
« on: May 03, 2015, 06:55:37 pm »
When you play TR on a duration, TR is supposed to stay in play as long as it's still "doing something."  How does that work with these new rulings?

For example, if you play TR on BoM, choosing Fishing Village, then the second play will be of Fishing Village.  Does TR know that it indirectly "played" Fishing Village twice and needs to stay out?  Or does it just know it played a BoM and then played the same card that was somehow a Fishing Village the second time, and doesn't know it "doubled" a duration?

In the case TR and friends can somehow see through the BoM to see what ultimately gets played, what about this:  You KC a BoM, choosing Feast for the first play, so it'll be a BoM for the second and third plays.  Both those times, you choose it to be Fishing Village.  Does KC need to stay in play to mark that it "doubled" a Fishing Village?  Or is that just a coincidental doubling (you could have picked Fishing Village and Woodcutter, after all), so it gets discarded?

It would definitely stay in play in both cases. The KC case is weird, but multiple FVs are taking effect the next turn so you need to keep the KC out to track it.

81
Rules Questions / Re: +Card token and when-you-play
« on: May 03, 2015, 02:57:09 pm »
Yeah, I believe it is correct that you cannot move BoM from the trash to the Tavern mat. I'm basing that on this post: http://boardgamegeek.com/article/6057349#6057349

82
Rules Questions / Re: +Card token and when-you-play
« on: May 03, 2015, 12:46:55 pm »
I think it makes more sense of have the BoM lose track of itself in that situation, but I think it's vague based on the current rules. Luckily there's no benefit to putting a BoM on your Tavern mat outside of edge cases (ie you don't want your opponent to Graverobber or Rogue the BoM out of the trash).

83
Puzzles and Challenges / Re: Easy Puzzles
« on: May 03, 2015, 10:21:51 am »
If I am right, BoM keeps it's cost while assuming the guise of another card.

This is definitely incorrect. If it copies Scout, then it costs 4 until it leaves play. Granted, that is irrelevant for Procession (and every other case I can think of), but it's still correct.

84
Rules Questions / Re: +Card token and when-you-play
« on: May 02, 2015, 02:29:47 pm »
Yeah, I've definitely never experienced anyone being confused by Throne Room. Then again all of my friends and I play a lot of deck-builders so we didn't even read the card FAQs unless we had a specific question. Then again I don't really see how the Throne Room FAQ could be misinterpreted. It doesn't say literally everything it can, but I don't really see how anyone could read it and think Throne Room works in a way it doesn't actually.

85
It's a tossup between Peasant, Ranger, and Treasure Trove for me. If I had to pick one on the spot I'd probably go with Peasant. I also really like Page, but I'll have to see how rage-inducing it is to play with before I decide if it's a favorite.

86
Game Reports / Re: Where the protagonist chooses not to win
« on: May 01, 2015, 04:30:52 am »
My advice would be to start making a conscious effort to play with the endgame in mind. At pretty much every point in the game past the first few turns you should have some idea where the game is going. Know what your score is relative to your opponent's, pay attention to any potentially imminent three-pile endings, know how much pile control you and your opponent have, etc. You don't have to start keeping track of everything all at once, but at the very least I would recommend getting in the habit of thinking "Can either I or my opponent end the game with a win in the near future?" It's annoying at first, but eventually it just becomes second nature to think about the game that way.

87
Dominion League / Re: Season 7 - Results
« on: April 30, 2015, 09:28:58 pm »
E1:

swedenman: 6  EFHW: 0


88
Dominion Articles / Re: The 10 words card summary challenge
« on: April 30, 2015, 07:31:36 pm »
Page: Strictly worse Pearl Diver. You should probably never buy these.
Treasure Hunter: Really great for gaining Silver. That's probably what you want.
Warrior: This helps trash your opponent's Rats, in case he's struggling.
Hero: Yay, more treasures. What's going on with these cards, anyway?
Champion: Oh, okay, now I get it. This shit's pretty busted.

89
Rules Questions / Re: Prince and Reserves
« on: April 30, 2015, 04:12:24 pm »
black market band of misfits trader death despair

I think I stumbled across a metal band by that name a while back.

90
Rules Questions / Re: +Card token and when-you-play
« on: April 30, 2015, 01:08:06 pm »
So, have we come up with a concrete way that TR-BoM(as Feast) handles Tokens?

TR: Choose BoM
1. BoM(+A): Choose Feast(+B)
2. BoM(+A): Choose Feast(+B)

or

TR: Choose BoM(+A): Choose Feast
1. Feast(+B)
2. Feast(+B)

I'm not sure if this has been specifically resolved. Or whether the primary instruction on BoM is "Play this as..." or "This is..." in a situation involving Tokens.

The former.  But you don't have to choose Feast the second time.
And therefore the interaction between TR-BoM and generic CardX should be the same, but without making the choice the second time?

TR: Choose BoM
1. BoM(+A): Choose CardX(+B)
2. BoM(+A): Must Choose CardX(+B)

or

TR: Choose BoM(+A): Choose CardX
1. CardX(+B)
2. CardX(+B)

This would imply that BoM is played both times, but the choice cannot be changed as CardX is still in play.

The second one is correct. BoM is not played the second time. It is only played a second time with Feast because it becomes BoM again when it goes to the trash. It's weird but is at least consistent.

91
Rules Questions / Re: +Card token and when-you-play
« on: April 30, 2015, 12:29:56 pm »
It's good to know that Scout can at least get some love in hypothetical discussions.

Hey, if Scout is the only Action under $5, I might pick one up with Seaway.

I'm sure Scout can be part of some weird concocted Distand Lands megaturn, where you gain them all to end the game of piles, then have to KC them all the same turn, but need Scouts to draw them.

You trash your deck down to KC/University/Scout (there was a Raze in there somewhere).  Gain 3 Distant Lands, draw them with Scout, play them.  Empty piles.

Finally, Scout has its day in the sun! It's a good thing there are no other $4 cards that can draw 3 cards or else we would have yet another situation in which Scout is outclassed.

You trash your deck down to KC/KC/University/University/Scout.  Gain 4 Distant Lands, draw them with Scout, play them.  Empty piles.

 :D So do you want to write the combo article or shall I?

92
Rules Questions / Re: +Card token and when-you-play
« on: April 30, 2015, 12:21:00 pm »
It's good to know that Scout can at least get some love in hypothetical discussions.

Hey, if Scout is the only Action under $5, I might pick one up with Seaway.

I'm sure Scout can be part of some weird concocted Distand Lands megaturn, where you gain them all to end the game of piles, then have to KC them all the same turn, but need Scouts to draw them.

You trash your deck down to KC/University/Scout (there was a Raze in there somewhere).  Gain 3 Distant Lands, draw them with Scout, play them.  Empty piles.

Finally, Scout has its day in the sun! It's a good thing there are no other $4 cards that can draw 3 cards or else we would have yet another situation in which Scout is outclassed.

93
Rules Questions / Re: +Card token and when-you-play
« on: April 30, 2015, 11:37:56 am »
It's good to know that Scout can at least get some love in hypothetical discussions.

94
Rules Questions / Re: +Card token and when-you-play
« on: April 30, 2015, 09:31:35 am »
I think this is obvious from the new rulings, but it hasn't been said yet:
If you play TR-BoM as Feast, then you get the token bonuses on BoM twice. Because 2nd time you did play a BoM again.

Right?

I'm pretty confident this is correct, but I will defer to Donald.

95
Rules Questions / Re: +Card token and when-you-play
« on: April 29, 2015, 03:57:22 pm »
I still don't understand how "it's no longer BoM for the second play." We know Throne locks in, based on Feast interaction. We can't have Throne lock in on ONLY the second half of Band's instructions. "This is that card until it leaves play."

I think you answered your own question. Let's say I play BoM, and I choose for it to emulate Scout, why not. "This is that card until it leaves play" is written on BoM, so I don't think there's any question that that particular BoM is now indistinct from a literal Scout card. They are both counted as Scout for the purpose of Horn of Plenty, they both cost $4, etc. Throne Room tells you to play a card from your hand twice. You play a BoM from your hand, and by the time it finishes resolving the first time it has become the exact same thing as a Scout card. You go to play that card again, and lo and behold, it's a Scout now. Throne Room is maybe a little confused because it's used to playing the same Action twice in a row, but it does its job and plays that Scout card again regardless.

I see what you're confused about. Playing the card twice could imply you repeat the "Play this as if..." clause. But for all intents and purposes the BoM card doesn't even say that the second time it's played; its text has been replaced with Scout's text.

96
Rules Questions / Re: +Card token and when-you-play
« on: April 29, 2015, 03:11:52 pm »
TR locks in on the played action. In BoM's case it is: TR-BoM(as CardX) meaning the next time you play it, you get BoM(as CardX) which is why there is confusion about which tokens you get.

TR-CardX(+1 Buy) = CardX(+1 Buy) + CardX(+1 Buy)

TR-BoM(as CardX(+1 Buy)) = BoM(as CardX(+1 Buy)) + BoM(as CardX(+1 Buy))

TR-BoM(+1 Action)(as CardX(+1 Buy)) = BoM(+1 Action)(as CardX(+1 Buy)) + BoM(as CardX(+1 Buy))

It just seems counter-intuitive that you lose the BoM token on Throning. It can still lock in as that action card (i.e. BoM(as Feast)) because the action you chose was BoM(as Feast) to play twice.

If you Throne BoM as Feast, you get BoM(as Feast) + BoM(as Feast)

If your BoM has the +1 Action token, and you play it as Feast, you get BoM(+1 Action)(as Feast)

If you Throne your BoM(+1 Action) as Feast, why wouldn't it become BoM(+1 Action)(as Feast) + BoM(+1 Action)(as Feast) ?

This does not violate what Throne does, or what Band does.

I don't see what this has to do with TR-Feast locking in on gaining the same card. BoM literally becomes the copied card (well, "literally" in the context of the game), so it has to be the same on the second play off of TR. It's the only card in the game that works that way. Throne Room doesn't double the effect of playing a card once, it just plays the card twice.

As for this interpretation of the TR-BoM w/ tokens issue, I think it's feasible, but I still don't think it makes the most sense. As I understand the wording on BoM, it sounds like you never actually "play" BoM. You just play the card it's copying. That interpretation is kind of unfortunate in that it would mean putting tokens on BoM is completely worthless (maybe barring a few edge cases, but I don't actually think so), but I also think it makes the most sense. There are a handful of other interpretations that I think could be justified (get the tokens on both piles twice, get the tokens on both piles once, get the tokens on BoM twice, and get the tokens on the copied pile twice could all potentially make sense depending on the precise meaning of the wording on BoM, I think), but I just don't understand the rationale behind getting the BoM tokens once and the copied pile's tokens twice.

For clarity (if anyone wants it), here are the reasons I think those 4 interpretations could be justified:

Tokens on both piles twice: BoM is a card from the BoM pile and an honorary card from the copied pile. Therefore, it gets both tokens on both plays.

Tokens on both piles once: It is BoM on the first play, becomes the copied card halfway through resolving it, and is the copied card on the second play.

Tokens on BoM twice: BoM, as a physical card, is from the BoM pile, so it only gets those tokens.

Tokens on copied pile twice: BoM, for all intents and purposes, becomes the copied card the instant you play it. It is no longer BoM at this point, so it only gets the tokens on the copied pile.
We I did type it as "playing the card twice" instead of "doubling the card" so I'm not sure if that was agreement or misunderstand.

I think it's counter-intuitive to think that BoM is only BoM the first time you play it. It's either never BoM, or it is BoM(as CardX) both times. This doesn't matter for Throne normally, but with tokens caring about piles, I don't see how it can pretend it doesn't exist on the second play.

We know TR-BoM "locks" in on the card.

TR-BoM(as CardX) = BoM(as CardX) + BoM(as CardX) <> BoM(as CardX) + CardX
[These effects are the same, but they are different concepts]

I'm saying, that intuitively, you should get the BoM tokens both times. The BoM is played twice, but it is played both times as BoM(as CardX). If that is not the case, then BoM is never played, and never gets bonuses from tokens.

I don't see how it can work only once.

Well, I still don't understand what this has to do with TR-Feast, but I guess I'll just move past that. In the instance where I said you should only get the BoM tokens once, that was under the interpretation that BoM is BoM until you finish resolving the "Play this as if..." sentence. Therefore, it's no longer BoM for the second play. By that interpretation, you only get the BoM tokens once.

For the card you copy with BoM, either you should both get the token bonus and count it for Conspirator, or not get the token bonus and not count it for Conspirator. I am leaning towards getting the token bonus and counting the card. If Conspirator didn't count it then maybe there's some window of things a card does that's getting skipped and that could break something.

I like this ruling. Sort of like the way TR-Action counts as playing 3 actions for Conspirator, BoM copying an action could count as 2.

97
Rules Questions / Re: +Card token and when-you-play
« on: April 29, 2015, 02:42:24 pm »
This suddenly has me wondering if TR-Feast should lock in on gaining the same card twice.

It definitely shouldn't. The only reason a Throned BoM has to be the same card both times is because BoM effectively becomes that card once it's played. If you resolve the full text on Feast twice then there's no reason why it should have to be the same card you gain.
It's a thought exercise, really.

TR locks in on the played action. In BoM's case it is: TR-BoM(as CardX) meaning the next time you play it, you get BoM(as CardX) which is why there is confusion about which tokens you get.

TR-CardX(+1 Buy) = CardX(+1 Buy) + CardX(+1 Buy)

TR-BoM(as CardX(+1 Buy)) = BoM(as CardX(+1 Buy)) + BoM(as CardX(+1 Buy))

TR-BoM(+1 Action)(as CardX(+1 Buy)) = BoM(+1 Action)(as CardX(+1 Buy)) + BoM(as CardX(+1 Buy))

It just seems counter-intuitive that you lose the BoM token on Throning. It can still lock in as that action card (i.e. BoM(as Feast)) because the action you chose was BoM(as Feast) to play twice.

If you Throne BoM as Feast, you get BoM(as Feast) + BoM(as Feast)

If your BoM has the +1 Action token, and you play it as Feast, you get BoM(+1 Action)(as Feast)

If you Throne your BoM(+1 Action) as Feast, why wouldn't it become BoM(+1 Action)(as Feast) + BoM(+1 Action)(as Feast) ?

This does not violate what Throne does, or what Band does.

I don't see what this has to do with TR-Feast locking in on gaining the same card. BoM literally becomes the copied card (well, "literally" in the context of the game), so it has to be the same on the second play off of TR. It's the only card in the game that works that way. Throne Room doesn't double the effect of playing a card once, it just plays the card twice.

As for this interpretation of the TR-BoM w/ tokens issue, I think it's feasible, but I still don't think it makes the most sense. As I understand the wording on BoM, it sounds like you never actually "play" BoM. You just play the card it's copying. That interpretation is kind of unfortunate in that it would mean putting tokens on BoM is completely worthless (maybe barring a few edge cases, but I don't actually think so), but I also think it makes the most sense. There are a handful of other interpretations that I think could be justified (get the tokens on both piles twice, get the tokens on both piles once, get the tokens on BoM twice, and get the tokens on the copied pile twice could all potentially make sense depending on the precise meaning of the wording on BoM, I think), but I just don't understand the rationale behind getting the BoM tokens once and the copied pile's tokens twice.

For clarity (if anyone wants it), here are the reasons I think those 4 interpretations could be justified:

Tokens on both piles twice: BoM is a card from the BoM pile and an honorary card from the copied pile. Therefore, it gets both tokens on both plays.

Tokens on both piles once: It is BoM on the first play, becomes the copied card halfway through resolving it, and is the copied card on the second play.

Tokens on BoM twice: BoM, as a physical card, is from the BoM pile, so it only gets those tokens.

Tokens on copied pile twice: BoM, for all intents and purposes, becomes the copied card the instant you play it. It is no longer BoM at this point, so it only gets the tokens on the copied pile.

98
Rules Questions / Re: +Card token and when-you-play
« on: April 29, 2015, 01:51:30 pm »
This suddenly has me wondering if TR-Feast should lock in on gaining the same card twice.

It definitely shouldn't. The only reason a Throned BoM has to be the same card both times is because BoM effectively becomes that card once it's played. If you resolve the full text on Feast twice then there's no reason why it should have to be the same card you gain.

99
Rules Questions / Re: +Card token and when-you-play
« on: April 29, 2015, 01:28:18 pm »
It doesn't have anything to do with Conspirator's timing. Conspirator counts Actions played. In your example one card is played, Woodcutter. Since Champion triggers on a card being played, it triggers once. There can be no other interpretation.

I'm fine with this interpretation, but it's certainly not entirely unambiguous. If a Throned BoM gives you the BoM tokens once and the copied card's tokens twice then that definitely seems to imply that two separate actions are played the first time. If not, then the tokens' effects seem to be hanging in limbo at some arbitrary point in the card's resolution. By the ruling on the Urchin question, it seems that all tokens resolve before anything else. However, BoM seems to have two possible interpretations: either you play it as BoM and it becomes another card after the first sentence, or it instantly becomes the other card and you effectively never play BoM. By the first interpretation, it seems that Throning it should give you the tokens from each pile once; by the second interpretation, it seems that Throning it should just give you the tokens on the copied pile twice, rendering tokens on BoM entirely ineffective. Donald's ruling of "BoM tokens once, copied tokens twice" really seems to imply that playing BoM should count as playing two actions, as both tokens are triggered. Obviously Donald's word is final and I'm fine with that, but I definitely think this is a contradiction.

100
Goko Dominion Online / Re: Bizarre Bot Strategies II
« on: April 29, 2015, 12:07:29 am »
I don't have any specific stories, but back when I had just unlocked Alchemy I remember a number of great times with the bot buying 5 or 6 Golems and no other actions.

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