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Dominion General Discussion / Re: Combo: Masquerade/Stash
« on: January 02, 2017, 08:16:36 pm »
Wow, that's really smart. Props!
Sorry if this has been answered already. The email I had used to make my account is no longer active; it was from my high school. Is there any way I can continue to play Dominion?You'd probably have the most success PMing Stef or LaLight on here or on Discord.
It's a shame that Rocks comes up in so few games, requiring multiple people to go for Catapults, or one person to go all in. For that reason, I don't put much stock in the current ranking of Rocks, and am willing to substitute my personal opinion.Rocks is not a curser militia, it's a oneshot curser militia if you want to look at it that way. This is even before considering the need to collide, etc. Big difference.
Rocks is underrated by at least 10 ranks. Considering that you only get it when there are five catapults floating around, Rocks is basically a curser/militia. Definitely not the strongest junker, but still much more consistent than say, Embargo, so it's hard to justify it being so low.
I'm surprised as many as two people ranked Ruined Village higher than last. I'm guessing they play a lot of boards with Conspirator and Peddler. Maybe there's another reason. Either way, its extremely interesting.Another reason is that draw-to tends to handle ruined village quite a bit better. It's still very situational, but it's far less of a nuisance in those situations.
Though if you think of it as Followers with a trash a copper over the moat effect then it doesn't seem too bad.I want to bring up Replacing Coppers into Estates again - what are all your thoughts on this? I was playing with a friend who bought 3 Replaces, while I bought 3 Counterfeits on a Banquet board, and he ended up winning, I just couldn't really do anything with all the Curses. I think it comes down to Replace, well, replaces a card, and adds a card to the opponent's deck, so they get more junk. We did also have more Coppers than usual due to Banquet.Note that this is just theorycrafting...
When I replace a copper with an estate, there are two ways of thinking about it:
1. We both get junked. I thin a copper.
2. You get junked. I lose $1 economy.
If we think about it under #1, it sounds worse than Miser, and Counterfeit too. If we think about it under #2, it sounds way worse than Witch. So at first it just sounds bad.
What might make it better is the difference between a curse and an estate. Was your opponent doing something with those estates, or was the VP margin from estates significant?
Adding it to a Pool engine (insanely good with TfB or other draw) can be extremely good if you can poach the other guy's pot. It also is one of the few cards in the game that can go after Platinum which means that a lot of slingshot tactics (like Tac -> Plat -> Mint or Tr/Dcart) become much more risky. While this is true with Pship, this leaves the coppers, but also the swing is much more dramatic (I gain $5 of buying power in my deck instead of $1) and I can keep kicking you down (until my deck chokes on treasures) without sacrificing that gain.Keep in mind that you don't actually steal the plat, just trash it.
For your first, you chose to willingly ignore the paragraph in the same section where he discusses the reaction. For your second, that tells you more about the strength of TR that caravan guard - any cantrip gives you the same behavior when throned.EnginesI totally disagree with this. First of all, it blatantly ignores the Reaction part. Second of all, it ignores TR-pseudo-villagification issues which always matter in Kingdoms with TR, cantrips but no villages. Third of all, in my limited experience Caravan Guard is better than Silver, especially in engines. Not all Kingdoms feature decent draw / trashing and in this instances you want your rather want your coins to come from Peddler variants than from Silver for faster cycling.
This is where Caravan Guard is pretty weak. It doesn't help you hit 5 early that well, of course, although it does get you one card closer to cycling than Silver. This isn't a huge deal though, you still want silver over Caravan Guard early on in an engine. If the engine is super tight and you don't need a ton of coin then CG can be better, but be wary of things like Scrying Pool engines that need action density--Caravan Guard is only in your deck half of the turns.
Beyond the opening, it's important to realize what Caravan Guard is in your deck once you're drawing it. It's not a peddler. It's a half-peddler. So that means you're paying $3 for .5 coins/turn, which is just a terrible investment. You almost never want to add Caravan Guard to an engine that's under control, unless your only other option is nothing. If possible, it's usually better to take engine parts/treasure over another Caravan Guard. It just gives you so little economy.
Possession/Count or Mandarin can likewise setup pins.In case anyone makes the mistake I did a while ago - mandarin here refers to the top, the bottom doesnt work to topdeck at all with possession as it triggers on gain, not buy.
Would be fun to buy Messenger just to give someone an Ambassador to use on Possessed turns.Exactly happened to me midgame, which lost me 2 of my 3 possessions at that point.
Pathfinding, Ambassador, Hermit, Sage, Envoy, Messenger, Remake, Lost City, Margrave, Pillage, Possession