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126
Dominion: Empires Previews / Re: Empires Rulebook
« on: June 14, 2016, 07:37:42 am »
I'm a wee bit disappointed that Wild hunt doesn't have anybody topdeck cards.

I still have no idea what the connection is between a "Wild Hunt" and a spectral hunting party.
Heh. Haunting party.

127
Dominion: Empires Previews / Re: Empires Rulebook
« on: June 07, 2016, 07:22:17 am »
Delve - Makes Silver cheaper to buy.  Simple enough.  I don't expect this to make a difference on most boards.  It could make Silver-favouring cards (Feodum and Conquest?) more viable though, and it may give an edge to Big Money strategies where they otherwise wouldn't be competitive.  Hmm.
Don't forget the +buy - it's not just cheaper, it's more easily multi-buyable, meaning $4's a ton better if you want silvers.

128
Dominion General Discussion / Re: Best Dominion moments 2016
« on: March 01, 2016, 10:03:07 am »

My friend was a little drunk today.

129
Let's Discuss ... / Re: Let's Discuss Adventures Events: Lost Arts
« on: February 29, 2016, 01:24:37 am »
Do you go for this on a board with Champion?

130
Puzzles and Challenges / Re: Easy Puzzles
« on: February 20, 2016, 08:55:26 am »
During my buy phase, there are no empty supply piles.  But no matter how many coins I have to spend or how many buys I have, I cannot buy anything during my buy phase.  How?
You're being possessed by someone who's adamant about not buying anything? It is technically your buy phase.

131
Dominion General Discussion / Re: Best Dominion moments 2016
« on: February 19, 2016, 02:35:12 am »
Something is terribly, terribly wrong here.  Or there is a bug in the ranking algorithm.  Or Stef's MF client is REALLY screwed up.


Isn't that correct, though? The ranking's based off of mu - 3sigma IIRC, and since your sigma's lower you should be rated higher.

132
Dominion General Discussion / Re: Best Dominion moments 2016
« on: February 18, 2016, 11:45:11 pm »
Here's a rarity, an empty potions pile!

133
Goko Dominion Online / Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« on: February 18, 2016, 04:42:49 am »
Any chance of an ETA on the next patch? I'm really excited for the custom avatar feature and a fix for the really annoying overpay bug.

134
Goko Dominion Online / Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« on: January 31, 2016, 08:36:41 am »
I've seen similar things happen to silver, so it's definitely not restricted to copper.

135
Goko Dominion Online / Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« on: January 29, 2016, 01:22:17 pm »
Maybe not for oracle, I was just going off memory there, but survivors still uses the godawful watchtower-esque method of card dumping.

136
Goko Dominion Online / Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« on: January 29, 2016, 12:47:29 pm »
Suggestion Saturday: How about a quick-discard button for oracle/survivors?

137
Goko Dominion Online / Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« on: January 18, 2016, 10:14:25 pm »
Oh yea, how about autoplay for Explorer?

138
Goko Dominion Online / Re: MAKiNG MORE FUN: Mod for Dominion Online 2.0
« on: December 24, 2015, 07:57:03 am »
Hey, the drag options for coin tokens are really great! Any chance of similarly changing overpay? My masterpiece-buying ass would love you so much for it.

Edit: Also Butcher.

139
Game Reports / The Worst Game of Dominion Ever Played
« on: June 27, 2015, 02:16:32 pm »
I'm not kidding. This is probably the worst game of Dominion I've ever played.

Not because of misplays or unfun cards or anything, but rather it was the only game of Dominion I've ever played that made me feel physically exhausted after it ended. It's not even that long compared to the worst of slogs, topping out at 27 turns when I finally found a three-pile.

Behold, the log (I'm Islacchi):
http://www.gokosalvager.com/static/logprettifier.html?20150627/log.540b8bcee4b06be045d24ce1.1435427803867.txt


Code: [Select]
Black Market, Watchtower, Bishop, Militia, Moneylender, Young Witch, Apprentice, Explorer, Market, Torturer, Prince

I thought the play was rather simple. The kingdom was devoid of villages, but full of trashing, so an engine was possible, and I looked in the Black Market for villages. I noticed quickly that my opponent didn't, though, giving up quite a few villages as they passed by. Also in the BM deck were several power cards: Highway, which allowed Princed Markets as villages, and Goons, which I didn't even notice until it came out with the Highway.

My opponent quickly went for a Bishop strategy, trashing most of his deck, even Princing one to trash every turn. I was convinced this was a terrible idea, but after he collected 2 provinces and over 20 VP chips, I began to get worried.

I realized that there was only one way out: Goons. I knew, though, that once he Princed his Bishop, with my Princed Militia, he was never going to spike Province ever again, so I only had to fear a 3-pile. I was extremely lucky that my opponent had neglected all the markets, going pretty money-heavy, allowing me to collect the entire stack after trashing down. However, the game had already become incredibly sloggy, with Princed Militias on both sides. Watchtowers were difficult on defence due to the lack of villages.

Sure enough, on turn 21, almost 40 VP down, I had the fortune of collecting the Goons.

And I entered the second stage of hell. I knew I was going to win, but I wasn't going to enjoy winning.

Because my opponent was trashing *every single turn* with his Princed Bishops (yes, he princed a second later), I had to look forward to endless turns of buying treasure, revealing watchtower, and tossing it into the junk. It was at this point I truly understood the resentment for Goko's Watchtower implementation. Because it was a Black Market Goons, I was earning VP way slower than a normal watchtower goons deck. Which sucked. Oh wow did it suck. At some point I even feared running out the coppers before I could catch up in VP, mixing in silvers and golds, though I might have overestimated the Bishop gain rate.

All in all, it was an experience I never wish to repeat.

Yeesh, venting felt great, though.

140
Dominion League / Re: Season 8 - Results
« on: June 25, 2015, 10:06:29 am »
Tailred 2.5- Markowkette 3.5

141
So without studying the log in too much detail, wouldn't the smart play be to start buying estates or any points whenever you can? You have enough other stuff in your deck that you should still be able to play your possessions. Just get whatever points you can, while making your opponent's possession turns not as good.
How do you aim to sustain that, though? Buying estates threatens to break the 1-possession-per-turn pin, and kills your chances at ever building a decent deck, which I suspect would give your opponent the chance to just build and win.

142
Game Reports / Re: unique governor game
« on: June 21, 2015, 08:02:30 am »
Didn't noticed shelters. With them better order would be lookout, silver, ambassador. Yes mirror looks complicated, also one could use kc-altar to gain nobles/empty border villages+governors so piling gets quite tricky.
Altar can't gain nobles/bv.

143
Goko Dominion Online / Re: Payment models
« on: June 18, 2015, 01:25:00 pm »
I'm not sure if an arcade model is the right thing, since it discourages playing in a way. But I fully agree that people should get to experience the game properly before paying 90$.

My proposition would be that you can acitivate all the expansions for a few days to test them out. The only problem with that would be that it might be exploitable by creating new accounts over and over, but I'm sure you could circumvent that.

Another idea that avoids exploitation is just to have a certain number of expansion cards that are "free", and they cycle every day or week. Today Horse Traders, Menagerie, and Jester are publicly available. Tomorrow it's Graverobber, Poor House, and Sage.
Almost sounds League-of-Legends-ish.

144
Dominion League / Re: Season 8 - Results
« on: June 18, 2015, 07:30:12 am »
C4: Tailred 4 - Jean-michel 2

145
Goko Dominion Online / Re: Online game log display
« on: June 16, 2015, 02:10:23 pm »
Steak puns; a rare medium done well.

146
Giraffe - Action - $7
+1 Card, +1 Action, Name a card.
This is way too strong at $7.

147
Dominion League / Re: Season 8 - Results
« on: June 04, 2015, 09:34:00 am »
C4
Tailred 2 - Qvist 4

148
Game Reports / Re: Beggar Feodum pulls ahead
« on: June 04, 2015, 05:36:13 am »
Those rebuilds only saw play 3 times total between the two of you :P.

149
Game Reports / Watchtower 3-pile
« on: May 29, 2015, 01:10:35 pm »
Log: http://www.gokosalvager.com/static/logprettifier.html?20150529/log.544377e9e4b0073aa6662bc7.1432919284537.txt

Incredible fortune gives me a very pretty 3-pile. Opening felt pretty slow but I'm quite proud of the end, even though it did require quite a few lucky draws ;).



Code: [Select]
Poor House, University, Storeroom, Watchtower, Woodcutter, Rats, Throne Room, Butcher, Stash, Torturer

150
Dominion League / Re: Season 8 - Results
« on: May 29, 2015, 05:45:32 am »
C4
Tailred 4 - Heisenberg 2

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