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Messages - vsiewnar

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151
Dominion League / Re: Season 15 - Game Reports & Discussion
« on: June 03, 2016, 09:56:52 am »
vs. drsteelhammer

Game 1: https://www.youtube.com/watch?v=0vTmbvTF1qI
Neat interaction with Horse Traders and Alms

Game 2: https://www.youtube.com/watch?v=6EBF3JUJTpY
More Swamp Hag lessons

Game 3: https://www.youtube.com/watch?v=bQ8INrYy3A4
Horse Traders exhibition

Game 4: https://www.youtube.com/watch?v=jB_biGafxmI
Artificer and Tactician? That's not a question!

Game 5: https://www.youtube.com/watch?v=zBQ6bmNly3E
Exemplary Madman megaturn

Game 6: https://www.youtube.com/watch?v=E7ZO1h4JLJY
The wisdom of Sages

152
Dominion League / Re: Season 15 - Game Reports & Discussion
« on: May 30, 2016, 09:16:06 am »
Thanks drsteelhammer! I do think I overdid the Shanty Towns; I completely missed that play of getting the Princess!; I will post the video links before next time.

153
Dominion League / Re: Season 15 - Game Reports & Discussion
« on: May 30, 2016, 01:53:08 am »
vs. Mikey the great

Game 1: Bit of Alchemists vs Ironmongers/Heralds. Lots of Giants come out too.
Video: https://www.youtube.com/watch?v=U8PmvlQmLLs

Game 2: Governor game. Still unsure on use of Governor.
Video: https://www.youtube.com/watch?v=RDXgkRgkzIY

Game 3: Massive Haggler game. Shanty Town helped me early, Menagerie helped him late. 
Video: https://www.youtube.com/watch?v=oVrR7jlsCKc

Game 4: Strange one. Ended up Estate dancing at the end.
Video: https://www.youtube.com/watch?v=KeYybt3NkWk

Game 5: Cool Tournament game in which the Prizes guided our decks in somewhat different directions.
Video: https://www.youtube.com/watch?v=4o7ptiOzXXU

Game 6: Most interesting game of the lot to me. Lots of Swamp Hag decisions. Would love to hear thoughts on this one.
Video: https://www.youtube.com/watch?v=Oh2BiW5fp9g

154
Dominion League / Re: Season 15 - Results
« on: May 29, 2016, 05:55:03 pm »
B1: vsiewnar 4 - 2 Mikey the great

155
Rules Questions / Re: Inheritance and Crossroads
« on: May 16, 2016, 10:14:09 pm »
Since it came up...


156
You can still trash your Hermit to Madman even after buying only an Event.

Your opponent's Warrior can trash your Wharf if their Ferry token is on it.

157
Dominion General Discussion / Re: Awesome Openings
« on: May 09, 2016, 11:46:07 pm »
Played a game in which my opponent opened Lost Arts (via Baker token) and Courtyard. Seemed strong.

158
Rules Questions / More Adventures questions
« on: May 01, 2016, 04:20:24 pm »
A few questions came up today on this kingdom: Herbalist, Page, Lighthouse, Smugglers, Herald, Spy, Golem, Inn, Tactician, Possession.

1. If I play Possession, then buy Mission, do I get the Possession turn first, the Mission turn first or is it my choice?

2. When do you get the Actions benefit from Champion? Is it as soon as it's played?

3. If my opponent's last turn was a Mission turn, gained nothing on the Mission turn and I then played Smugglers on my turn, do I gain nothing? (Fairly certain the answer to this one is to gain nothing but double-checking regardless)

4. When possessed, if my opponent tells me to exchange a Page for a Treasure Hunter, does the Treasure Hunter still remain in my deck?

5. Is it possible to return a Page if the Treasure Hunter pile is empty?

Thanks in advance for your help!

159
Game Reports / Re: Inheritance empowers Silk Road
« on: April 25, 2016, 08:07:58 am »
My line of thinking with the Bureaucrat attack was that, instead of being forced to top-deck a dead card, you can top-deck some action card instead. In this way, you don't have two hands in a row with a dead card in it.

160
Game Reports / Inheritance empowers Silk Road
« on: April 24, 2016, 10:21:25 pm »
Kingdom: Amulet, Village, Silk Road, Bureaucrat, Miser, Swamp Hag, Merchant Guild, Count, Counterfeit, Mint, Inheritance, Province.

This was played as a 2-player game IRL. Before the game, my friendly opponent pointed out the Inheritance aids some kind of Silk Road strategy. It's obvious to me in retrospect and people may have already realised this synergy but, at the time, my mind was blown. Instead, my observation was that Inheritance severely weakens Bureaucrat's attack...not exactly mind-blowing.

We gave this two tries. The first one was done in a slog style. I opened with Amulet/Silver, got a Count, Inheritance (on Village), a couple Merchant Guilds and then bought nothing but green cards after that. This game was quite close. It also made me think about whether I should buy Duchy before Silk Road or if I should directly target the Silk Roads.

On the second try, I tried to get thin and use Swamp Hag to pressure my opponent while picking up heaps of coin tokens through multiple Merchant Guilds. That strategy got utterly wrecked against the slog.

I'm not sure about the optimal way to play this board. After the couple of games, it seems that you want to build up a bit more so that you could nick a Province or two. I'm not sure though; your thoughts?

161
Dominion League / Re: Season 15 - Signups
« on: April 20, 2016, 02:51:16 pm »
Username: vsiewnar
Timezone: EST
Last season: 11

162
Tournaments and Events / Re: Looking for Players in Toronto
« on: April 10, 2016, 04:46:36 pm »
I'm in Mississauga for the while and I can think of at least one other person who'd be interested in this from Toronto.

163
Rules Questions / Cultist and Market Square
« on: April 09, 2016, 12:44:25 pm »
Online, I trashed a Cultist and then drew into a Market Square. The game then asked if I wanted to trigger Market Square's gain of Gold. Is this how this interaction is supposed to work?

164
Dominion General Discussion / Re: Dominion Cards You Love
« on: March 25, 2016, 10:26:06 pm »
Apothecary

165
Game Reports / Re: Engine or Money or a hybrid?
« on: March 25, 2016, 10:22:20 pm »
In the game, the first Prince was used on Nomad Camp because there was no other choice at that time (and I felt like waiting for it to pair with something else would be wasteful, could that be wrong?). With the second Prince, I had more choice and chose Ironmonger.

166
Game Reports / Engine or Money or a hybrid?
« on: March 25, 2016, 12:47:01 am »
Supply cards: Fishing Village, Tunnel, Herald, Ironmonger, Navigator, Nomad Camp, Walled Village, Embassy, Hunting Grounds, Prince, Copper, Silver, Gold, Estate, Duchy, Province, Curse


This game was recently played and it made me think for a while. The main source of doubt was whether Embassy-BM is fast enough to collect more than 50% of the VP. Maybe the question is trivial.

I think that if you choose to play more engine-like here, you have to commit early (I think I did with a Nomad Camp Turn 1). I was slightly in favour of the engine mostly because there was a pile of Tunnels to get extra points.

In retrospect there are a couple things that make the engine slightly more viable. An overpaid Herald can pair useful cards together (Prince/anything or Village/draw). This is an aspect of the card that I feel is underused (by me, anyway). The second thing is that Embassy can get you to 6 and 8 coin somewhat reliably even if played dead.

The log itself isn't really that important. I would just like to hear people's thoughts are on the most optimal way to play this board.


Log: https://dominion-game-logs.s3.amazonaws.com/game_logs/20160325/log.0.1458878612994.txt

167
Dominion Articles / Rebuild w/ Scouting Party (and Mission)
« on: January 30, 2016, 07:48:58 pm »
I recently played a game with Rebuild, Scouting Party and Mission (Provinces). I initially pursued the Rebuild strategy on this board without casting too much thought into the events at hand.

Eventually, I realised that I could buy Mission on four coin hands just to get back to Rebuild faster. However, there was the drawback that I couldn't buy cards on the Mission turns. Wait, I can buy events! How about another Mission? Nope, that doesn't work.

I'll get a Scouting Party; that should help get me back to my Rebuilds even faster. Wait again, I can buy more than one Scouting Party on these turns! Even more cycling. Not only that, but Scouting Party helps prevent drawing Rebuild with too many green cards (one of the more unpleasant things to see playing with Rebuild obviously).

Combined, these two events made the Rebuild plan much quicker that game. I think that Scouting Party is the more important of the two events mentioned. With 4 coin, you can go through 6 cards and pair Rebuild with a Silver, for example, which will at least buy you an Estate should you want it. Mission goes through less cards (4) but may let you play Rebuild(s) again in one turn.

Because, you know, Rebuild needed other cards/events to make it a strong option.



168
Dominion General Discussion / When to buy Vineyards
« on: January 06, 2016, 03:13:02 pm »
I make reference here to boards that encourage an engine-type deck to built. I am not referring to Vineyard rushes (emptying Squires, Moats and Vineyards, say)

I recently looked at Mic Qsenoch's first match of Season 12. In the last game, I observed that he started buying the Vineyards in the middle of the game and then proceeded to increase their value.

This order of buying Vineyards is something that I have observed in some of my games as well. Sometimes, it is to prevent my opponent from having more than half the Vineyards. Other times, they are apparently so tempting that I begin to purchase them mid-game too.

This is contrary to buying most other Victory cards though (ignoring the early Island, say). The usual manner is to buy them on your last turns. Little to no deck-building goes on once you start buying green cards (ignoring Haggler gains, say).

Why is it that buying Vineyards follow a different rule (sometimes, at least)? Is this the correct thing to do in these situations?

I posted this here and not on Mic Qsenoch's video to possibly hear more ideas on this issue.

169
Dominion League / Re: Season 11 - Game reports & discussion
« on: December 05, 2015, 12:10:11 am »
C2 vs 7MiKL7

Game 1: Perhaps over-estimated Caravan's ability to carry the game late. Still in pursuit of the game where I can Pillage every turn for some number of turns (> 5, say). The delayed Counterfeit set me back, I think.
Video: https://www.youtube.com/watch?v=iNJT_nyG6Io

Game 2: Bakers and Grand Markets against Margraves with money. Miscounting error No. 1 happens here too.
Video: https://www.youtube.com/watch?v=MVY_NT2yYqQ

Game 3: Didn't like how I built in the early game here and am punished for it severely.
Video: https://www.youtube.com/watch?v=VFLMOiLcyKc

Game 4: Game of attrition with Advisors and Bank. Trashing my last Talisman may have been a mistake. I think I get lucky to squeeze this one out.
Video: https://www.youtube.com/watch?v=V8CUZgDqQy4

Game 5: Forager/Jack/Money vs. Jack/Journeyman/Forager/Throne Room engine. Sloppy again here but it turned out to be a blessing instead of a curse.
Video: https://www.youtube.com/watch?v=eOxM98ykfmY

Game 6: My recording cut off at what appears to be the 2 hour mark. The game finished without any major hiccups. I amassed 8 or 9 of the Hunting Parties (my opponent didn't pursue them as hotly), the Familiars emptied Curses and the Hermits drained the Pawns. On my last turn, I gained Pawns with Hermit and bought Province, Pawn, Curse to win. I will post the log when it becomes available.
Video: https://www.youtube.com/watch?v=bFVOvy6u7QY
Log:

Overall, I played more sloppy than usual and I expect whatever comments to be on things I should have done instead.

170
Dominion League / Re: Season 11 - Results
« on: December 04, 2015, 10:16:50 am »
C2: vsiewnar 3, 7MiKL7 3

171
Dominion League / Re: Season 11 - Game reports & discussion
« on: December 04, 2015, 06:49:45 am »
2 games I want to bring up from my match with MtMagus (D2)

Game 6: I'll be damned if luck didn't win this one for me. I even made some misplays at the start due to poor deck tracking, but I still pulled WAY ahead on the early Province split and Tourney matchups when our decks were pretty similar.

Game 2: Okay guys, I need answers. I decided not to go for Jack on this board because the influx of Silvers would give me way more non-action stop cards than I wanted. But everyone in the chat thought that was the wrong choice. Don't get me wrong, I lost this game hard, but I'm having a hard time believing that that was from something other than my HORRENDOUS lack of deck tracking during the first few shuffles. I think my strategy of thinning down to only actions and Potions and then buying Vineyards would have been pretty viable had I played it right, so can anybody convince me that Jack and the Silvers from it would be better for my deck?

I think e phrased it the best in the chat. He said that the presence of Jack makes the Vineyard plan too slow. It empties the Provinces before you can get enough high-value Vineyards.

172
Dominion League / Re: Season 11 - Game reports & discussion
« on: November 26, 2015, 11:10:12 pm »
C2 vs singletee

Game 1: Didn't quite know how to play this board so I ended getting up cards that have turned out to be important time after time. I wonder about the role of Minion in this game too. I felt like my opponent had a better deck than me near the end and felt like I was lucky with how the game ended.
Video: https://www.youtube.com/watch?v=u60bVtHCXbI

Game 2: Scrying pool where piles were volatile. I didn't realise how dangerous buying my 2nd Death Cart was but it looks like I got lucky enough to have my opponent stall at a critical time.
Video: https://www.youtube.com/watch?v=EKCoK5638uI

Game 3: Game full of Labs and Ironmongers. Tried to slow my opponent near the end with Pillage.
Video: https://www.youtube.com/watch?v=WChNR2XG57g

Game 4: Somewhat complicated and interesting board. A good opening for Doctor plus an excellent first trash from Doctor swung the game in my opinion. Luck again.
Video: https://www.youtube.com/watch?v=wvTse9b8LLs

Game 5: I have never, ever seen Loan do so much work. Lucky again.
Video: https://www.youtube.com/watch?v=H2-YoTso6jw

Game 6: Engine board where you had to be a bit careful on how to build. I wonder if getting Council Rooms/Gold over Nobles/Silver was better here.
Video: https://www.youtube.com/watch?v=_rxtaBet7dQ

173
Dominion League / Re: Season 11 - Results
« on: November 25, 2015, 09:48:42 pm »
C2: vsiewnar 5, singletee 1

174
Dominion League / Re: Season 11 - Game reports & discussion
« on: November 18, 2015, 04:04:59 pm »
C2 vs. popsofctown

Game 1: Ended up making a Moat Engine here, somehow.
Video: https://www.youtube.com/watch?v=xv0CseAVMZs

Game 2: Wharf/Fool's Gold combined with Lighthouses take it home.
Video: https://www.youtube.com/watch?v=u02myB_bjJ0

Game 3: Made a terrible, terrible misplay near the end. Alchemists go up against Scrying Pools.
Video: https://www.youtube.com/watch?v=cbGTOLpQdD8

Game 4: Unsure whether so many Labs were worth it. 
Video: https://www.youtube.com/watch?v=UKHUSLdn158

Game 5: Jack game which I feel like I played quite poorly.
Video: https://www.youtube.com/watch?v=cX3GX8Ri8wE

Game 6: IGG game that (again) I should have given more thought to. I realise that the Inn play at the end was too late and was never able to buy province.
Video: https://www.youtube.com/watch?v=MjQwoonsr1k

175
Dominion League / Re: Season 11 - Game reports & discussion
« on: November 12, 2015, 07:01:29 pm »
C2 vs. JP Gerber

Game 1: Count feat. Ironmongers
https://www.youtube.com/watch?v=dKG3lWs58Fs

Game 2: The Count and his Apprentice. Unsure about the role of Fool's Gold (as usual) in this game.
https://www.youtube.com/watch?v=fa0yMmBZCbY

Game 3: Money dominant board with some curious 5-cost cards.
https://www.youtube.com/watch?v=9Jv3kH-Ep-Y

Game 4: Hunting party power
https://www.youtube.com/watch?v=bFKpqCP1yjE

Game 5: Simple Minion deck. Should have a 2nd Junk Dealer, I think.
https://www.youtube.com/watch?v=nSe6KbYO6Jc

Game 6: Very interesting board with many options to my eye. Piles were volatile here and potentially some of my buys were loose.
https://www.youtube.com/watch?v=jVkjsIqClLo

Feel free to leave your thoughts.

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