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Messages - Chris is me

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2251
Rules Questions / Re: Royal carriage and "in play cards"
« on: September 30, 2015, 04:37:15 pm »
I have no idea where this notion came from that a horizontal line has any meaning whatsoever in Dominion. Can someone cite a rule or ruling? I quite frankly think you're making this "horizontal line standard" up.

"While this is in play" is unambiguous - is this physical card in play? If so, do the thing. It doesn't matter how many times the card was played. This is corroborated by the official rules which refer to the wording "while this is in play" - not the horizontal line.

If for some reason there was no horizontal line, "while this is in play" would not change meaning. The line is an aesthetic choice to more easily distinguish between on play effects and other card effects or rules.

2252
Dominion General Discussion / Re: Baker Board with Chapel
« on: September 27, 2015, 11:01:15 am »
Isn't that opening anti-synergistic with itself?

Opening Chapel means you want to go for an engine. And in engine, you'd never buy Gold over these super important $5 and $6 cards - at least early in the game, where you want to get your engine running ASAP.

Opening Gold means you think some kind of Big Money variant is dominant on this board; in which case you probably don't want Chapel at all.

I wouldn't say never at all - there are plenty of engines where Gold can be a source of economy, and you do need something to buy those $5 cards with. A board with a lot of engine components but not a lot of virtual Coin stands out. Say a board with Baker, Chapel, Smithy, Village, Market Square, and some other garbage cards.

2253
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: September 27, 2015, 09:08:09 am »
Have iso levels and automatch been not working for anyone else? I can't connect to Automatch, my avatar isn't visible, etc.

Goko's on its last days...

2254
General Discussion / Re: The age thread
« on: September 24, 2015, 01:42:35 pm »
23. I thought that everybody here would be around my age or younger but I guess not.

Was about to make this same post, nearly word for word, but instead I'll lazily hit the Quote button and type "same"

2255
Game Reports / Re: Lot of junking, but also good thinning
« on: September 22, 2015, 06:24:15 pm »
I think Urchin / Ambassador would have been a better opening. Ruins are tricky to return with Ambassador, so Mercenary can help out there, plus the discard attack and draw is nice.

From there, I probably would have picked up a Marauder, a Plaza or two, then money to get to King's Court range.

I think keeping an eye out for Ruined Market and seizing the opportunity if presented to you early is a good idea, but I think I would expect this to play out more along the lines of junk / trash / Big Money than that for most games. Maybe that's just me.

I don't think Moat was a great idea here; you can deal with junk in too many better ways.

2256
Puzzles and Challenges / Re: Easy Puzzles
« on: September 22, 2015, 09:46:40 am »
Edit: most of these have been said already but if I remove them my post is exclusively edgy cases

Lots of actions that are terminal or can be terminal are made marginally better by Shelters just because of Necropolis. Two terminal openings are a lot more viable and waiting to get your first village from the Supply means your deck gets the cards that do things sooner.

Harem, Great Hall, Nobles, Island, and Distant Lands all benefit from Hovel - there is less of a downside to buying these cards early if they lead to trashing Hovel. Obviously Harem and Nobles make your deck much better than Hovel did, Island is twice as effective at thinning your deck (-2 Cards instead of -1 Card), and Great Hall reduces your effective deck size.

Vagrant is made marginally better as it can draw Necropolis with its reveal effect, making it one of the only cards it can draw second that does anything at all.

Cards that trash Estates, but don't care that the card being trashed *is* an Estate, slightly benefit from the +1 Card of Overgrown Estate.

Governor and Farmland make Shelters into Silvers, which depending on the board could be better than a $4 card.

2257
Dominion General Discussion / Re: Black Market
« on: September 21, 2015, 09:39:35 am »
With Tournament the way I always played it is to grab cards that enable an early Province buy rather than opening Tournament / Silver. IE Baron, Death Cart, etc. Failing that, an attack that gives you $2 (or +2 Cards or something) which both slows your opponent down and helps you get to $8 quickly. Only in the absence of these cards do I really think opening Tournament is necessary - you can grab Tournament at any point up to the time you shuffle your Province in to your deck and it's about the same payoff. Not that a Peddler variant is bad for a deck.

2258
Goko Dominion Online / Re: Dominion 2.0 Stacks Your Deck
« on: September 21, 2015, 08:04:13 am »
Can you start to collect logs of games where this happens?

Are there any sequences of cards you can consistently reproduce? Maybe get two players to buy the same 5 cards, then use Swindler on each other without buying anything over and over again and see what happens?

2259
Rules Questions / Re: Poor House and -1$ token
« on: September 21, 2015, 08:02:31 am »
Yes. The +$4 is reduced by 1, and the treasure check is unaffected.

2260
Dominion General Discussion / Re: The Dominion Cards Lists 2013 Edition
« on: September 19, 2015, 02:13:45 pm »
Qvist, if you feel like putting in the work to do this in 2015, I think it would be great and appreciated.

If it's a thing where you're willing to do it either now or in 2016, but not both, I would wait, but I think there's value to getting a snapshot of the Dominion metagame before Adventures makes it online.

I think it would be best for people to rank Adventures cards alongside the rest, even without a simulator. If we want to see how people rank the non-Adventures cards, we can just remove the Adventures cards from the final results (right?) and get a decent approximation. Two sets of data for the price of one!

If there's anything I could do to help, let me know; I'm a huge data nerd and I love this stuff.

2261
Dominion Articles / Re: key cards in Dominion: a report card.
« on: September 19, 2015, 02:06:41 pm »
IGG is also hurt by other Cursers.  Once Sea Hag or whatever starts handing out Curses as well, IGG can no longer do its pile-emptying job.  You end up with an empty Curse pile, and a few more Coppers left.

While your first and last sentence are true; IGG does its pile emptying job as much in a game with Sea Hag as it does in a game without Sea Hag... in both cases, 10 IGGs need to be purchased in order to empty 2 piles. You just are less likely to want to buy an IGG to empty the IGG pile after the Curses are gone.

Its pile emptying job is emptying the curse pile, plain and simple. It can't do this if sea hag has done the job for it. All three of wero's sentences are correct.

The second sentence isn't true, though. In either situation, buying ten Ill-Gotten Gains results in two piles being empty, so the job is done at the purchase of the tenth IGG.  The hang-up of "but my last two IGGs don't do anything" is to some extent psychological.

That isn't to say that IGG isn't made worse by the presence of Sea Hag, but it still works. IGG isn't a bad card to have in hand if you're really rushing just Duchy. I could see a game where I go for IGG even though Swindler or Jester gave out one Curse; whatever.

2262
Dominion General Discussion / Re: Better quality sleeves for Dominion?
« on: September 19, 2015, 01:59:31 pm »
Unfortunately, between differing amounts of wear on the backs of some of my cards, and many of my Adventures card backs being very miscolored, opaque black sleeves are really my only choice (other than printing out 3,000 identical inserts to cover the backs of the cards in clear sleeves - which might not be the worst idea).

I may pick up the FFGs and see if I can consistently cut card stock to the perfect size to fill the back. I'd really prefer thicker sleeves to the black ones I have now.

2263
Dominion League / Re: Season 10 - Results
« on: September 19, 2015, 01:38:35 pm »
D2:

Chris is me 2 - Calamitas 4

2264
Dominion League / Re: Season 10 - Announcing Livestreams
« on: September 19, 2015, 12:06:16 pm »
I'll be playing my match with Calamitas at 4 PM UTC, or in about 35 minutes. Stream as always is at http://www.twitch.tv/chrisisme2791

This is up, my game should be starting imminently. :D

2265
Dominion League / Re: Season 10 - Announcing Livestreams
« on: September 19, 2015, 11:26:06 am »
I'll be playing my match with Calamitas at 4 PM UTC, or in about 35 minutes. Stream as always is at http://www.twitch.tv/chrisisme2791

2266
Dominion General Discussion / Better quality sleeves for Dominion?
« on: September 18, 2015, 11:00:30 am »
I ended up buying a few thousand of the Euro sized black Mayday card sleeves that everyone recommends. After using them for a few months, I've concluded that they're... okay, but lacking in quality. The cut is not a consistent length or quality, leading to some cards being shorter than others, and the finish on the bottom cut line varies in quality (straight va burred). Many of them came with creases through the middle that made them useless, as the crease would indicate which card it was.

After a few months using these sleeves, the tops of them have also wrinkled a lot, which is disappointing. More used cards are distinguishable from less used cards - which was the whole point of buying the sleeves in the first place!

Does anyone know of other, higher quality Euro card sleeves? I'll pay more for them, no problem, I just hope there are some solid quality sleeves for Euro size cards like there are for MTG size cards. An opaque back of any color is also preferred.

2267
Goko Dominion Online / Re: About same number of games on 1.0 and 2.0
« on: September 17, 2015, 08:30:16 am »
While this is less impressive considering only the new version has single player games, it's more impressive when you realize the average length of a game on the new version is probably twice as long (in minutes) as the old version.

2268
Dominion General Discussion / Re: Guilds or adventures?
« on: September 17, 2015, 08:23:08 am »
Also relevant, if you're in the US, Guilds is now sold in a combo pack with Cornucopia, so you'd need to get a used copy or buy Cornucopia again.

You can still pretty easily find standalone Guilds. $18 on Amazon Prime.

Adventures has a lot more content and things to do, Guilds is cheaper. They're both quality expansions, but ultimately Adventures has more than twice as much quality content for only twice the cost, so in terms of dollars to fun ratio Adventures wins out.

2269
Dominion General Discussion / Re: Champion
« on: September 16, 2015, 07:12:22 am »
The villages aren't useless, they're just not useful anymore. In those 12 ish turns you need to get Champion and put him into play, your deck can't just have terminals in it. And you can't just wait to overload on terminals until after you have Champion. In a lot of cases the game is nearly over at that point.

From another thread:
...Hmm, this suggests Champion combos well with trash-for-benefit—once you have a Champion, you can get rid of your villages.

Salvager and Butcher come to mind, as well as Apprentice I guess.

---

Also, it's not that Champion's effect is a drawback for Villages - it doesn't make Villages worse, it makes everything else better. I feel like not playing Champion because your Villages will "get worse" is a sort of sunk cost fallacy in a way. They're now pointless, they weren't when you bought them, that doesn't mean it is *bad* to play Champion or that it was even bad to buy them before hand.

2270
Dominion Articles / Re: key cards in Dominion: a report card.
« on: September 15, 2015, 01:23:27 pm »
Okay, I can see Gear being better than Oracle in BM games, but I am still pretty sure that Oracle is much better in engines where you can sift through your deck to your key cards and also prevent your opponent from drawing their key cards. And, nowadays, BM games are becoming more and more rare.

Although, like I said, maybe I am just playing the card wrong. Fwiw, I have not had any BM games come up with Gear in it yet.

It's not just BM - I just had an easier time coming up with examples (by the way, Adventures has several cards increasing the viability of BM, such as Relic, Treasure Trove, COTR (really), etc). In engines, it either increases your hand size by 1, increases your hand size next turn by 1, or -1 this turn +2 next turn, and you get to choose which cards those are. Fun tricks include setting aside Cellar with all of your Victory cards, setting aside a Village you don't need now to guarantee one next turn, setting aside a pair of +actions / + cards to be safe for next turn, setting aside a trashing card with junk if this turn is productive, setting aside your good cards if this turn isn't going to be productive (say you have village, gear, and remake). Once it's online it should be a lot more clear since we can share logs.

In engines, you get to play several Gear, leading to ridiculous scenarios where you start your hand with half your deck in it. But since setting aside cards is optional, it's a draw card at worst.

2271
Champion is good, but it varies in how good it is.

Making everything nonterminal sounds great, but the opportunity cost is in how long it takes to get a Champion played. That's at least 5 shuffles in to the game. You can't build a deck of just terminals since you would otherwise have a very shitty deck until turn 12 or so.

Would definitely not say it's better than King's Court, though obviously if  there are a lot of attacks it gets much more valuable.

2272
Dominion Articles / Re: key cards in Dominion: a report card.
« on: September 15, 2015, 08:24:02 am »
I'm not sure about Gear. Maybe it's better than Courtyard, but at $3 Oracle exists, and I would not say it is better than Oracle, and I am pretty sure I don't have Oracle in my top 10. I have played some games with Gear, and when I did buy it, I did not feel it was anything special. Maybe I am playing it wrong.

No way, not even close. I would take a Gear over Oracle in almost any situation. It's hard to explain without playing it with you or showing you logs but it's phenomenal.

Here's just a few basic situations when Gear comes in handy. The most obvious utility is in a BM deck, but it's useful just about anywhere. In BM you can afford to overload on terminals even slightly more than with Courtyard - you just set aside what you collided. Hit $4? Put aside a Copper for next turn. About to shuffle? Just set aside all of your Victory cards (actually, there's very little reason not to always set aside Victory cards if you aren't setting aside something else). Already had a decent hand? Set aside some of your good cards for an awesome $7 turn. Got a hand that's like Village / Smithy / Gear / 3 crap cards? Play Gear, set aside the Village / Smithy, start your next turn with 7 cards and have your engine ready to fire.

Quote
I like Gear but the hyperbole about it is strange to me. It's a solid card but being terminal balances it out a lot, I think. On this scale I'd give it a B at best.

The fact that Gear is a terminal is a bit misleading, because it's more like a card that's either a Wharf, Caravan, or Courtyard depending on what's most convenient for you. The utility is in both what it can do and what options it gives you. It's really quite useful.

2273
Dominion League / Re: Season 10 - Results
« on: September 14, 2015, 08:53:22 pm »
D2 Chris is me 4 - Weather3003 2

2274
Dominion League / Re: Season 10 - Announcing Livestreams
« on: September 14, 2015, 07:04:09 pm »
I'll be streaming a match against weather3003 starting at 7 PM EST (15 minutes from now). http://www.twitch.tv/chrisisme2791 as always. Holla.

It's up, we're off!

2275
Dominion League / Re: Season 10 - Announcing Livestreams
« on: September 14, 2015, 06:50:32 pm »
I'll be streaming a match against weather3003 starting at 7 PM EST (15 minutes from now). http://www.twitch.tv/chrisisme2791 as always. Holla.

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