2106
« on: November 29, 2015, 08:11:24 pm »
Let's try this, I'll inevitably fuck it up. As far as I can tell, the only relevant on-gain effects that gain you more cards are Border Village, Haggler, Cache, Hunting Grounds, Death Cart, and Duchess. Lots of on-buy stuff happens, but we only get 1 of those, so it's not super important I don't think.
Kingdom: King's Court, Border Village, Duchess, Haggler, Cache, Feodum, Black Market, Hunting Grounds, Death Cart. In the BM deck is Watchtower, a Copper trasher, and all the draw components and Villages you want. Sure.
Fill your deck with magic from the Black Market deck (and plus some Hunting Grounds, you only need 3 left in the Supply). Get to a deck that can draw itself consisting of 7 King's Court's, 10 Haggler, and maybe a bunch of Platinum? I don't actually want to calculate this all out right now, I'm sure it can work.
Buy 1 King's Court or Province or something. With your 30 Haggler gains, make 10 of them Border Village, 3 Hunting Grounds, 5 Death Cart, 10 Cache, 2 of anything. Watchtower trash the 3 Hunting Grounds for 8 Estates. 5 Death Carts come with 10 Ruins. 10 Cache come with 20 Copper. 10 Border Villages can be used to gain 8 Feodum (trashed for 24 Silver) and 2 Duchy (plus 2 Duchess) for a grand total of 93.
I'm sure someone can do better. If my "just use Black Market and trust me it will work" draw strategy isn't valid, take Duchess out and put Hermit in there, just start with 5 Madmen one turn, whatever. Brings it down to 91.
Edit: Oh shit, I forgot Embargo and thus the OP's solution is already better than mine. Oh well, I give up.