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Dominion General Discussion / Re: IRL Adventures stories
« on: April 26, 2015, 09:02:33 am »Just played Adventures IRL with my game group and I have a couple of thoughts.
Well, my set is now kicking back until Monday in...Horsham, PA. Which wikipedia tells me is a census designated place with a population of 14,842 and my personal copy of Dominion Adventures. On Monday, it likely boards a truck headed to the DC suburbs, and on Tuesday, it will reach my doorstep. I think. Anyway:
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-It can get very difficult to remember how many cards your opponent gained on his turn when playing with the Treasure Hunter, especially after your opponent has already cleaned up his hand.
So I was thinking about this before, and I am guessing people will both begin to get better at tracking gains, plus it might be nice for people to announce just before clean-up "so I gained a total of four cards this turn" (or whatever). Also, you will often have the Treasure Hunter in hand to remind you to pay attention to this, although I guess your Wharf (or whatever) may only draw it right before you play.
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-Miser is very good, especially if you can get your +action or +buy token on it.
So I was trying to work out some Miser possibilities with my un-Adventurous cards (since I thought it was a cool idea), but I kept getting hung up on the opportunity cost of the thing. Because it's $4, you can't generally open Miser/Miser, so you only "tavern" one Copper per shuffle unless you buy multiples, but then, yes, it is terminal. It works quite nicely with Throne Room...but so does everything else, pretty much. It should be pretty nice in some engines, but is a slow card to help you build the engine. Conceptually, it is also a nice fit for Tactician or double-Tac, but, again, so are many other things. You mention putting your +Action token on it, but I'm having a problem imagining a board where that would be the best use of the token. Putting +Buy on it with Seaway seems more promising (but costs $5) since if you have built it up to $5 or so, having it also give you the Buy is nice (assuming +Buy is otherwise scarce).
Am I missing anything very obvious here? I would love to love this card.
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Overall, I enjoyed it a lot, but I've been looking forward to it and reading the previews and things for a month now. My group seems a bit overwhelmed by it and a bit unimpressed but maybe it'll just be nice to learn the cards little by little as they get randomized into future games.
My IRL group had similar "overwhelmed" issues with durations in Seaside, but quickly got over it. Adventures does add a lot of stuff.
And...nope; my copy is still in Horsham. Package tracking is such a mixed blessing.