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Variants and Fan Cards / Re: How many niches for village-types are left? Can you think of any new ones?
« on: October 27, 2011, 12:34:33 am »One suggestion: I'd change "reveal" to "discard," to prevent any confusion over whether a player may reveal it any arbitrary number of times (the usual rule for reaction cards) and get the Woodcutter bonus each time. This is particularly an issue if someone is holding multiple copies of the card in his hand at the time -- is he revealing multiples, or the same one multiple times? With a discard instead of a reveal, the confusion goes away.
I had meant to write "reveal and discard". That it was otherwise is just a gross oversight on my part.
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Lastly, although it's a good observation that it isn't great with Minion and the other cards you mention, I guess it's not really any different than Minion skipping by your Treasure cards. Since this is basically a Treasure card if you don't use its Village powers, that seems apt. But I greatly prefer the way you've constructed this card to the Action-Treasure hybrid of many fan cards. (Your card is roughly equivalent to an Action-Treasure card reading: "If you play this as an Action, +1 Card, +2 Actions. If you play this as a Treasure, +1 Buy, +$2.") I'm not completely sure why Action-Treasure feels wrong to me, but it does.
I hadn't realized that the reaction was essentially a treasure. I was only thinking of it as a non-terminal. But I agree with you that Action-Treasure cards just seems like a line not to ever cross. It's a bit aesthetically displeasing to have the two main resources of the game be stuck onto one card.
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A bit too complicated for my taste, but I can't think of any reason it wouldn't work. My fear is that it's undercosted. With a choice of 4 cards, you'll probably guess one right, and there will also almost always be one you want to discard. So you get some cycling, some top-deck-ordering, usually replace the card in your hand, AND the option to dispense with all that and curse instead? Maybe $5 is still fine, but there's enough going on here that I can't really anticipate it.
My reasoning was this: the guess-one-of-four could be difficult to use with black market or the variety-dependent cornucopia cards, and in effect discourage all but spammers to use it. It could also encourage counting (which not all people can do quickly enough), or freezing up when trying to even guesstimate how much of what is left in the deck. Therefore the discard-one and deck-ordering portions were to give an aspect of the card where it's much easier to make the optimal decision and not slow down the game.
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If this were my card, though, I'd want to simplify it a bit and boil the card down to its basic essence. (Unless there's some synergy between the different components I'm not seeing.) Maybe make it a $4 Village, get rid of the cursing, and pick either cycling or top-decking but not both. That seems like a decent Wishing Well/Village cross. Alternately, if you wanted to keep both the cycling and top-decking, do it in a more structured way, like mandatorily discarding one card and top-decking the rest. I realize it's not usually a great game design idea to remove choices from the player, but this card is so flexible already that imposing some constraints might improve the card.
Since I'm getting into a lot of unexplored territory with these three cards, perhaps I crammed too many ideas into too few cards... I wonder if these reactions could be better attached to some different actions... As for Gypsie Camp being all over the place and giving too much control, perhaps I can make it this:
Gypsie Camp $5
(Action-Reaction)
+2 Actions
Name 1 card before revealing the top 4 cards of your deck. You may put one revealed copy of the named card into your hand, if you find any. Either shuffle the remaining cards into your deck or discard them.
If you start your Buy Phase with this card in your hand, you may reveal it. If you do, each other player gains a Curse card.