4251
Let's Discuss ... / Re: Let's Discuss Adventures Events: Seaway
« on: March 22, 2016, 10:47:31 am »
Seaway is a lot less effective when there are good +buy cards around. When there is no +buy, suddenly Seaway is an excellent card.
Don't ever leave me againAnd of course I'm town...
No, you're Ichimaru Gin.
*ba-dum chhhhhhhhh*
And of course I'm town...
/in
I don't expect this game to start anytime soon though.
Random stuff seems like a good place to post this-
Please help! I'm relatively new to Dominion but I want to get better than my friends so I came here. Sadly, this is also a first my first time on a forum, so navigation has proved to be quite the challenge.
Is there anywhere I can go to get my bearings?
Forum Troll, Action - Duration - Attack
Each other player takes his "-1 hour of my lifetime" token.
Now and at the start of your next turn: +1 respect
----
While this is in play, posts are 1 degree cheaper, but not cheap enough to be banned.
Ahahahahaha
Well done, Awaclus.
Aw snap, that was the longest necro, wasn't it?
+2 Actions
Ahahahahaha
Well done, Awaclus.
Aw snap, that was the longest necro, wasn't it?
/in satiable
No faust in this game means I have 50% odds of winning
Estate Taxman
$3
Action
Each other player discards an Estate or reveals a hand with no Estates. You may trash a card from your hand and gain an Estate, putting it on top of your deck.
So the -1 Card token is like having a blank card that does nothing on top of your deck, that vanishes when you draw it? That seems like it would lead to the most intuitive rulings.But cards like Scrying Pool and Catacombs...
Oh yeah...it has to not be there for any non-drawing effects that could interact with the top of your deck.
Interestingly, choosing to "take the top 3" with Catacombs, even with an empty deck, will leave the token there, but choosing "discard, then +3 Cards" will remove it.
All your base are belong to us.
(How does -1 card interact with Draw-to-X by the way?)
Relic's attack is far from weak, and in many decks the value of an attack that does not cost an action is huge. Relic is good in engines, but it helps TDBM even more, as it allows these decks to significantly slow down engines. Even one less card at the beginning of an engine could be enough to derail it once or twice, which in Dominion might be all you need.
I should just probably put a disclaimer that I haven't played with any of these cards yet, and that these are my current impressions. I have the set, I played like one game with my friends with Adventures. I really wish Making Fun would get on that ball with Adventures.
Adventures is apparently releasing on MF by the end of the month. Just in time for Empires teasers!
Actually I think this could be a thing.
Relic's attack is far from weak, and in many decks the value of an attack that does not cost an action is huge. Relic is good in engines, but it helps TDBM even more, as it allows these decks to significantly slow down engines. Even one less card at the beginning of an engine could be enough to derail it once or twice, which in Dominion might be all you need.
I think this was mentioned in the Raid thread, but this card's -1 card token attack is stronger than Urchin's attack because the other player cannot choose what card they lose. It's more comparable to a Minion that doesn't cycle.
That is true, though it can't be that much stronger.
Losing a random card is a lot worse than losing your worst card. It can even be more painful than Militia. Urchin is weak because you almost always have junk to discard. In this case, even if you lose the worst card from your would-be 5 card hand, that junk is on top of your deck. Instead of Minion, maybe it helps to think of it as a mini Ghost Ship where you have no control over what to put back.