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Puzzles and Challenges / Re: Another What's Missing? puzzle
« on: September 03, 2011, 10:37:38 am »I think op has in mind ways you can gain philosopher's stone and masquerade doesn't gain.Upgrade, Remodel, Expand? Doesn't fit.
I think op has in mind ways you can gain philosopher's stone and masquerade doesn't gain.Upgrade, Remodel, Expand? Doesn't fit.
This is one I'm proud off:Ah, I remember this one. Revised link
http://dominion.isotropic.org/gamelog/201108/20/game-20110820-030330-32505788.html
The list is: all cards that can be played for +$ greater than the cost of buying the card.I think Venture belongs on the list too, if Bank does..
If the list was a little shorter than it is, I may have changed this slightly to include Baron and Embargo.
Here's a good example where both of us go through the motions and pick up King's Court without thinking. I win because I pick up the woefully underrated Adventurer and get rid of the KC nice and early.Actually, I think you won because your opponent firstly didn't have a game plan (with 5's he went Upgrade, then Contraband, Stash, Vault, no clear idea what he wanted), and secondly his play is sub-optimal (Turn 10 starting with Copper/Silver/Militia/Warehouse/Upgrade, surely he should play Upgrade first before Warehouse - he ended up not playing Upgrade, so it effectively misses a shuffle). Whereas you have an end-game plan.
Wow, certainly an interesting board. Would have to try it to get a sense of what works and what doesn't, but if opponent gets a Bishop I think I would definitely be going Remake + NV + Mine. Toss Coppers to his Bishops, Remake Estates into Silvers, buy a 2nd Remake, Get Golds, Mine up to Platinums (alternatively, buy Province and Remake those to Platinums), Colony run. Forge when game is winding down, convert NV+Treasure into green card.How/when are you getting NVs?
I also had a few NVs from spare coins after Remaking something, which proved quite useful in the presence of many terminals.
To have the presence of mind to not trash a Copper so you could buy a Hunting Party is amazing. I would auto-pilot and trash the Copper... but during the buy-phase regret it. Good forseight.Generally, I am at my most alert on Turns 3 to 7 of any game, since this is the time when you have most definite knowledge of your deck and the hands to come. This applies doubly so to mirror Bishop games, since in my experience it is seldom trivial whether to trash on your opponent's Bishops or not!
Originally Masquerade counted as both gaining and trashing. Valerie didn't like how it was gaining without gaining and trashing without trashing. To me gaining meant "now it's yours" and trashing meant "now it isn't," but to Valerie gaining meant "take it and put it into your discard pile" and trashing meant "move it to the trash." She could see it being that you gained the card but didn't trash it, but I felt it should be both or neither. So it's neither.Interesting how possessed masquerades would work otherwise.