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Messages - Rubby

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201
Variants and Fan Cards / Re: baby-themed present cards
« on: October 09, 2014, 05:08:02 pm »
On a separate note, it would be nice to hear other people's opinions on the "repeat any number of times:" wording. Maybe I'm the only one who thinks it's unfitting.
Well, Remake has "Do this twice:", that's kind of similar.

And a few cards have "any number of cards".

But whether silverspawn's presumption is correct or not, I wouldn't call it disrespectful to Donald; it wasn't a character assessment, just an opinion on what does or doesn't seem like Dominion style.

202
Puzzles and Challenges / Re: Name the one card that completes this set
« on: October 04, 2014, 10:50:10 am »
I'll try again. 

The first list (Beggar, Horse Traders, Lighthouse, Moat, Secret Chamber, Squire) is a list of Kingdom Action cards that have this property: each card X on the list references a card type (in each case it happens to be Attack) that is not necessarily in the Kingdom when X is in the Kingdom.  The second list (adding Quarry and Vineyards) is a list of Kingdom (not necessarily Action) cards with the same property.

Vagrant (which references Ruins, but does not add Ruins to the Kingdom) completes both lists.  I can't think of another card that has that property.


dereeder wins!

203
Puzzles and Challenges / Re: Name the one card that completes this set
« on: October 04, 2014, 01:17:52 am »
Band of Misfits

Each of them has a property which is useless if the kingdom contains no actions other than that card.  (For vineyard and quarry, "no actions other than that card" means simply "no actions", because those card aren't actions.
Throne Room.

Throne Room can technically target other throne rooms. Though Procession can't gain an action cards costing exactly one more if it's the only action card...

University would also be in the set if that were the trait.

204
Puzzles and Challenges / Re: Name the one card that completes this set
« on: October 03, 2014, 09:27:12 pm »
The problem with puzzles like this is that while it may seem obvious to you that there's one and only one card that completes this set, chances are high that other people could come up with multiple cards that completed the set according to that same reasoning. Therefore, even if someone guesses the reasoning you are using, they won't think they've got the puzzle right because there will be multiple cards that could go along with this set.

Only if I made a factual error, which I was careful not to do.

Quote
University?

This might be the solution if the logic is "cards that have multiple functions, at least one of which is useless in a Kingdom with no action cards in the rest of the Kingdom." But Festival satisfies that logic too (and Vineyard's claim to satisfy that logic is tough, it could power up Silk Roads, for example).

Thus that logic is not the solution.

Quote
If anyone posts "the common element of the current set is X, and therefore the unique card that completes the set is Y", either A) there's an argument that not all of the current cards have element X, or B) there's an argument that more than one card could be added to the set.

That is not true of this puzzle. The common element is straightforwardly, objectively factual.

205
Variants and Fan Cards / Re: Really bad card ideas
« on: October 03, 2014, 06:10:19 pm »
*If the number of characters in the text of the gained card is prime, gain an Appraiser

Thanks for the outstanding refinements! Early playtesting on this one suggests that
"If the total number of characters in the text of all players' cards is divisible by a prime number greater than 7, gain an Appraiser"
is more balanced.

206
Variants and Fan Cards / Re: Really bad card ideas
« on: October 03, 2014, 05:23:37 pm »
Appraiser
$4 - Action
Each player (including you) reveals his hand, deck, discard pile and set-aside cards. Gain a card costing up to $3 more than the average coin cost of all players' cards.

207
Variants and Fan Cards / Re: FLAVORful Reactions
« on: October 03, 2014, 04:38:07 pm »
Tax Collector - Action-Reaction - $5
If there are one or more empty Victory Card Supply piles, gain a Gold, putting it in your hand.
Otherwise, gain a Silver, putting it in your hand.
-----
When another player buys a Victory card, you may trash this from your hand.
If you do, that player trashes a Treasure he has in play that you choose.
You gain the trashed Treasure card.

The top is very similar to Explorer. And I'm not sure how appealing the one-shot reaction is as in most games it nets you a Gold at best at the expense of the card (and likely a Gold or Silver in your hand on your next turn).

Also, taking multiplayer games into account, it sort of violates Dominion's aim of being non-political in that it attacks (even though it's not technically an Attack card) a specifically targeted individual opponent, something that is deliberately avoided in the official cards.

Reluctant Executioner - Action-Reaction - $4
+2 Cards
+$1
------
When you would trash a card, you may reveal this from your hand.
If you do, instead trash nothing.

Seems promising, other than the eight-syllable name. Interesting combos with cards like Feast and Altar.

208
Puzzles and Challenges / Re: Name the one card that completes this set
« on: September 30, 2014, 12:41:46 pm »
Diadem- they all reference a card type that they don't have.

Lots of other cards have this property.

209
Puzzles and Challenges / Re: Name the one card that completes this set
« on: September 30, 2014, 12:38:29 pm »
Diadem. All of them have non action text that require another action card that is not a copy of itself to work.

But Tunnel and all Dark Ages cards with on-trash effects also have this trait.
They works with venture and farmland.

Good point - not sure if I can think of another counterexample! Let's just say the trait is a little more straightforward and not dependent on defining a term such as "non action text" - although that answer is not at all unreasonable, I must say.

EDIT: Actually, I'm not sure how the card you named uniquely has the property that you cited...?
EDIT 2: Because you can't gain it without Tournament? Princess also has "non action text" in the same sense as Lighthouse. Anyway, the answer is more straightforward.

210
Puzzles and Challenges / Re: Name the one card that completes this set
« on: September 30, 2014, 12:18:28 pm »
Diadem. All of them have non action text that require another action card that is not a copy of itself to work.

But Tunnel and all Dark Ages cards with on-trash effects also have this trait.

211
Puzzles and Challenges / Re: Name the one card that completes this set
« on: September 30, 2014, 10:50:28 am »
Here's another hint. A slightly less restrictive version of the set, which actually might have made for a better puzzle, would also include Quarry and Vineyard.

The amended list -

Beggar
Horse Traders
Lighthouse
Moat
Quarry
Secret Chamber
Squire
Vineyard

is still missing one and only one card.

212
Puzzles and Challenges / Re: Name the one card that completes this set
« on: September 30, 2014, 10:42:55 am »
I guess the missing card is (far fetched) Black Market/Knight, since Black Market can put one Knight into the Black Market deck and the "If a Knight is trashed by this, trash this card." will never trigger.

But you can say the same thing about Urchin. Cultist too. No, the answer does not involve Black Market.

213
Puzzles and Challenges / Re: Name the one card that completes this set
« on: September 30, 2014, 02:37:19 am »
I found the solution. Don't look at it if you want to figure it out yourself!

They are all either Beggar, Horse Traders, Lighthouse, Moat, Secret Chamber, Squire, or Hermit. The card that completes the list is Hermit.

I must admit that this is an irrefutable alternative answer!

214
Puzzles and Challenges / Re: Name the one card that completes this set
« on: September 30, 2014, 01:16:56 am »
Vague thoughts: Something about the card having a part that only does something if there's another card that you can't guarantee will be in the kingdom/supply? Because all of these cards have a bit that's worthless unless there's an Attack card, whereas Urchin can be its own trigger. However, the only other such trigger I can think of is cards with an on-trash effect that can't trash themselves (or other cards of their kind), but there are more than one of those. Maybe Prince, that presumes the existence of a sub-$4 Action?

EDIT: But then there's also Golem, which presumes the existence of a non-Golem Action card.

Good thoughts, but there would definitely be more than one other card fitting that description.
I'll post another hint soon.

215
Puzzles and Challenges / Re: Name the one card that completes this set
« on: September 29, 2014, 10:34:13 pm »
Countering Knights is not the trait. The answer is more straightforwardly factual and not subject to such debate.

216
Puzzles and Challenges / Name the one card that completes this set
« on: September 29, 2014, 07:47:48 pm »
(This is a pure Dominion puzzle - no outside-world knowledge required - and is not art-related.)

Name the one card that completes this set, and identify the common trait:

[EDIT: For a probably better, though easier, version of this, see the amended list in my 6th post.]

Beggar
Horse Traders
Lighthouse
Moat
Secret Chamber
Squire

Hint: It is NOT Urchin!

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