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Messages - spiralstaircase

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51
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 30, 2018, 09:39:23 am »
See this post for the latest version of this card.

52
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 24, 2018, 12:48:03 pm »
Looks to me like a half Capital without the extra Buy that you can use twice before it becomes dead. Pretty weak.

On its own, yes.  In multiples, or with other debt cost cards, maybe you can do more with it.

I did wonder whether it would be better priced at $3.  What do you think?

I've added "You may trash this", so that (a) you can use it more times, and (b) it doesn't become a dead card.

53
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 24, 2018, 09:01:13 am »
Looks to me like a half Capital without the extra Buy that you can use twice before it becomes dead. Pretty weak.

On its own, yes.  In multiples, or with other debt cost cards, maybe you can do more with it.

I did wonder whether it would be better priced at $3.  What do you think?

54
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 24, 2018, 08:59:01 am »
You may spend a Creditor to ignore the effect of Debt when buying one card.
To be clear, this means that you can buy a card when you have debt, not that you can buy a card that has debt in its cost for free, right?

Right.

55
Dominion: Renaissance Previews / Re: All Renaissance names revealed
« on: October 24, 2018, 05:19:42 am »
Old Witch
Types: Action
Cost: $6
+4 cards. Reveal a Bane card from your hand.  If you do, each other player gains a curse.
Setup: Remove a Kingdom card pile costing $2 or $3 from the Supply. Cards from that pile are Bane cards.

56
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 24, 2018, 05:01:11 am »


Quote
Ledger
Types: Treasure
Cost: $4
$3
Take @3.  You may trash this.
-
When you gain or trash this, take 2 Creditors

You may spend a Creditor to ignore the effect of Debt when buying one card.

An earlier version of the card lacked "You may trash this."

57
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 24, 2018, 04:56:40 am »
Obviously, Drawers are tokens that can be used for +1 card at any point during your turn.
Without wanting to diss your simple and good design, in my opinion Drawers are the most dubious of the three vanilla tokens as draw is something you rarely want to save. Early in the game cycling is very strong so the main strategic application of them is probably in the endgame, e.g. to set up a megaturn.

No worries, I mainly made it for the pun.

My pun was better.

58
Dominion General Discussion / Re: Interview with Donald X.
« on: October 23, 2018, 05:05:55 am »
Have you ever thought about doing non-functional promos instead of kingdom cards/events? I mean stuff that has no impact on the game but is cool to have or look at, like a trash mat with different art or special coins or something.

Way back, one of the games magazines had some playmats for Dominion, with spaces for your deck and discard pile and a tiny "in play" area.

59
Perhaps something like this:

Quote
In games using this, at the start of your Buy phase, you may look through your discard pile and set aside any number of Curses from your discard pile or your hand.  This card costs less for each Curse still set aside in this way, to a minimum of .  When you buy this card, return a set-aside Curse to the supply for each that its price has been reduced by in this way.  At the end of your Buy phase, discard any remaining set-aside curses.

It's still pretty messy - I'm not happy with the "for each $1 that its price has been reduced by in this way" part, but I don't see how else to make it play properly with Bridge and friends.

Maybe I've been overthinking this.  How about:

Quote
In games using this, at the start of your Buy phase, you may look through your discard pile and set aside any number of Curses from your discard pile or your hand.  You may pay for this card by returning set-aside Curses, with each paying for $1 of its cost.  At the end of your Buy phase, discard any remaining set-aside Curses.

That even feels like it might fit on a card.  Though then maybe this isn't a card for this contest - it's an alternative payment, not an alternative cost.

60
I feel like this needs to be reworded somehow. I see exactly what you intend to happen, but not sure that it works with the rules. Your clarification says you may buy it so long as you have enough to pay its reduced cost, but until after you have bought it, there is no way to determine what that reduced cost is! I think you need to have a way of reducing the cost before the buy actually happens. But the only way I can think of to keep identical functionality without breaking rules is pretty messy wording:

In games using this, at the start of your buy phase, you may look through your discard pile and reveal any number of Curses from your discard pile or your hand. This costs less for each Curse revealed this way. When you buy this, return all revealed Curses to the supply.

I agree the wording needs work.  I considered an "at the start of your buy phase" wording, but that isn't quite how I want it to work for multiple buys; with that wording, you could reveal 8 curses and then every GHW you buy would cost $0.

Perhaps something like this:

Quote
In games using this, at the start of your Buy phase, you may look through your discard pile and set aside any number of Curses from your discard pile or your hand.  This card costs less for each Curse still set aside in this way, to a minimum of .  When you buy this card, return a set-aside Curse to the supply for each that its price has been reduced by in this way.  At the end of your Buy phase, discard any remaining set-aside curses.

It's still pretty messy - I'm not happy with the "for each $1 that its price has been reduced by in this way" part, but I don't see how else to make it play properly with Bridge and friends.

61


Quote
Grand High Witch
Types: Action, Attack
Cost: $8*

+2 Cards
+1 Action
Each other player gains a Curse.
----
While this is in the supply, during your Buy phase, you may look through your discard pile.  When you buy this, you may return any number of Curse cards from your hand or discard pile to the supply.  For each one you return, this costs $1 less, to a minimum of $0.

Clarification: You may buy this card so long as you have enough coins to pay its reduced cost.

62
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 06, 2018, 12:58:29 pm »
I don't get what you mean with "support card", a village?

Yep, village would be a good example of a card that would let you play two bridges.

Quote
Wine Critic and Bridge are both terminals so this comparison makes no sense. The only advantage of Wine Critic over Bridge is that you can save it for another turn.

And in that other turn, you can call your reserved WCs without needing an extra action.  So where Bridge needs a support card, WC doesn't.

Quote
Also note that two Bridges are the equivalent of either +1 Buy and +$6 or +2 Buys and +$8 (if you use all 3 Buys you get the cost reduction of 2 on the 3 cards that you buy).

Good point.  Maybe WC should be $4 when called?

63
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 06, 2018, 11:06:04 am »

64
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 06, 2018, 10:57:42 am »
This looks worse than Bridge. If you use the two Buys Bridge is +1 Buy +$3 but Bridge provides a Coin token in advance.
Despite the ability to save this for later the megaturn potential is actually lower as you need the extra Buys from another card. This is why I'd put the extra Buy on the calling part.

That's a good comparison.  If you call it the same turn you play it, then you get the same benefit as a single Bridge, which is a good sign for a $4 card.

If you don't, then you need to play something later to be able to bring all your reserved wine critics back for your megaturn.  Another wine critic will do.  In some ways, this is stronger than a bridge, because although two bridges can be +2 Buy +$6, you can't achieve that without a third support card; whereas you can get +1 Buy +$6 with just two wine critics.

If it gave the +Buy on call, you could trigger it whenever you wanted by buying a copper, and you'd get +N buys into the bargain, which seems overly strong to me.

65
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: October 06, 2018, 10:06:53 am »


Quote
Wine Critic
Cost: $4
Types: Action, Reserve
+1 Buy
Put this on your Tavern mat
----
After you buy a card, you may call this, for $3

Edit: An earlier version of this card missed out "Put this on your Tavern mat", and another called it the "reserve mat".

66
Multi-level projects
Artifacts that give you States
+Buy tokens, called Woodcutters
+Card tokens, called Smiths
Unpleasant purple landscape cards where you have to pay to turn them off
Blue landscape cards that do a thing when you do a thing (but you don't buy them)

Before anyone else suggests it:

Morrissey
Cost: $6
Types: Action
+4 Smiths

67
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 28, 2018, 07:56:02 am »


Quote
Triptych
Types: Action
Cost: $4
Reveal separate Action, Treasure and Victory cards from your hand, for $4.

68
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 21, 2018, 07:07:37 am »
Gain a cheaper card to your hand.

Cheaper than what?

Cheaper than the Scepter.

I had the same question; as worded it sounds more like it needs to be cheaper than the attack card; but it could go either way.

If the card needs to be cheaper than Scepter, then no reason to also say a non-Scepter card. If you are going to say a non-Scepter card, then probably fine to just say "costing up to ", and allow it to combo with cost-reducers like most gainers do.

So, after Tejayes' reply, I thought the intention was that the on-play is cheaper than the Scepter, but the reaction is cheaper than the Attack.  The on-play was the bit that was confusing me.  Now I'm even more confused.

69
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 20, 2018, 03:43:14 pm »
Gain a cheaper card to your hand.

Cheaper than what?

70
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 18, 2018, 07:38:30 am »


Quote
Bribe
Cost: $5
Types: Treasure - Reaction
$2, +1 Buy
-
When another player gains a second card in their turn, you may set this aside.  If you do, gain a copy of that card, and that player gets $2 and +1 Buy.  Return this to your hand at the start of your turn.

71
Variants and Fan Cards / Re: Interesting Card Design Challenges
« on: August 17, 2018, 04:32:03 am »
Here's a challenge I had a go at tackling: make a two-sided portrait card.

Hermit/Madman is pretty much this.

72
Variants and Fan Cards / Re: Interesting Card Design Challenges
« on: August 14, 2018, 11:17:37 am »
More examples: Victory/Duration card.

Peace treaty
Cost: $3
Types: Victory, Duration
Worth 2VP.
When you buy this, put it into play.  (This card stays in play)
While this is in play, if you play an Attack card, you may gain a curse.  If you do not, return this to the supply.

73
The most important thing for me is : will there be a coppersmith revival ?

"+1 coin token/coffer for every copper you have on play"
Wouldn't it be awesome ?

Is this leading up to the punchline “Coffersmith”?

74
Fortunately, this announcement brings clarity to the Coffers renaming: the tokens that save coins had to be renamed to Coffers so that the ones that save actions could be called Coin Tokens.

So what will action tokens be called?  If we follow the pattern so far, they’ll be called Acffers.

75
Variants and Fan Cards / Re: Ruined cards
« on: June 30, 2018, 07:14:42 am »
Unfaithful hound: When you discard this other than during Clean-up, you may set it aside.

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