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Messages - spiralstaircase

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251
Variants and Fan Cards / Re: Stitched-Together Monster
« on: September 03, 2015, 04:53:51 am »
Perhaps bits should fall off again?  When you play Stitched-Together Monster, one card is discarded, and the others return to your mat?

252
Dominion General Discussion / Re: Interview with Donald X.
« on: May 21, 2015, 02:29:56 am »
And now is when I realize that the people sitting at the Tavern are on the Reserve Cards. (Ratcatcher, Guide, and Wine Merchant; right?)

There are three people there?  I thought it was just the Wine Merchant, on his own, in the dark.

253
Variants and Fan Cards / Re: Make a flavorful X or Z card
« on: May 05, 2015, 07:30:28 am »
X - $3
Action
+1 Action
Reveal cards from your deck until you have revealed two treasure maps. Put the revealed treasure maps into your hand and discard the rest.
----
Setup: If Treasure Map is not part of the Kingdom, add it to the Kingdom

254
Variants and Fan Cards / Re: Make a flavorful X or Z card
« on: May 02, 2015, 12:03:31 pm »
Xenium - $3
Action - Reaction
Gain a spoils from the spoils pile.
--
When you gain a card, you may discard this card. If you do, return the card you gained to the supply, and each other player gains a copy of that card.

There's only one thing in Dominion fit to be a gift for an Ambassador.

255
I asked Jay about this, and this was his reply:

Quote
We have orders from our EU distributors (including Esdevium in the UK). They will be shipping either today or early next week, depending on how quickly our warehouse can get everything out. I believe Esdevium ships many games by air and this should allow them to have them before the end of the month. I suggest you contact them if you want more specific dates. In any case, the games will be there well before September.

Phew.

256
Variants and Fan Cards / Re: Journey token Cards
« on: April 08, 2015, 09:10:13 am »
Seagull - $5
Action - Attack - Victory

If your journey token is face down, turn it face up, and each other player turns their journey token face down.
Otherwise, gain a Seagull.
----
At the end of the game, if your journey token is face up, this card is worth 3VP, otherwise it is worth 1VP.

257
Dominion: Adventures Previews / Re: Preview: Giant
« on: April 03, 2015, 05:17:39 pm »
What I hope the +5 cards card is - $3 action
Turn your Journey token over (it starts face up). If it's face down, +4 cards. If it's face up, +1 card.

If this isn't called Dwarf, then my 2015 prediction is for a million fan cards called Dwarf.

258
Previews will still start on the 30th, right?
So far I have not pushed back the previews.

The 30th is my birthday, so that's a great present, thanks.  Please would you start off the previews with Squirt?  I'd love to know what Squirt does.

259
"Spammable terminals" = "Sperminals"?

260
Dominion General Discussion / Re: Interview with Donald X.
« on: March 04, 2015, 05:10:56 pm »
Dinosaur
Action - $8
+$2
You may immediately put your deck into your discard pile.
+1 Buy
+$2
+1 Card
+1 Action
Each player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.
Reveal cards from your deck until you reveal 2 Treasure cards. Put those Treasure cards in your hand and discard the other revealed cards.
+1 Action
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
+$P

261
Dominion General Discussion / Re: Interview with Donald X.
« on: March 01, 2015, 08:20:22 am »
You've given your reasons, here and elsewhere, why you wouldn't consider another expansion with potion-cost cards.  Is there a chance we'd ever get a potion-cost promo card?

262
Variants and Fan Cards / Re: Really bad card ideas
« on: February 09, 2015, 03:18:04 pm »
When you discard ther from play, you may put one of your Treasures from play on top of your deck.

FTFY

263
Variants and Fan Cards / Re: Wafer-thin mint
« on: February 09, 2015, 03:16:55 pm »
Ah well, they can't all be the best idea...

264
Variants and Fan Cards / Re: Cage
« on: February 08, 2015, 11:31:27 am »
Thanks all for the feedback.  I hadn't thought about the disclosure issues with the card (and it's right there in the advice at the top of the forum!) so I think I'll go with a 'Reveal your hand..' style wording.  I'm leaning towards pricing it at $4, because I really want it to be able to combo with Menagerie (hence the name).

265
Variants and Fan Cards / Wafer-thin mint
« on: February 08, 2015, 11:25:04 am »
A very sketchy idea that just came to me, and I want to get it down before I forget it.  It's an attack that fills you up in the hopes you'll go pop.

Wafer-thin mint
Action - Attack
Each other player gains a copper, putting it into their hand.
Then, each other player reveals their hand.  If they have four or more treasures, they must discard two of them.

Still thinking about how much this should cost.

266
Variants and Fan Cards / Cage
« on: January 19, 2015, 02:51:01 am »
Sorry if this has been suggested before; I did't see it in a quick search.

Cage
$3
Action
+1 Card
+1 Action
Discard two identical cards.  If you do, +3 cards.

267
Variants and Fan Cards / Re: Really bad card ideas
« on: November 10, 2014, 02:33:43 pm »
Scout Master
Action - $4
Reveal your hand. Gain a province for each revealed Scout.
----
Setup:
If Scout Master is not in the kingdom, add it to the kingdom.
If Scout Master is in the kingdom, add Scout to the kingdom.
If Scout Master is in the kingdom, remove Scout master from the kingdom.

268
Variants and Fan Cards / Re: Pirate Lair
« on: November 03, 2014, 12:34:54 pm »
It's not strictly worse than Monument since the VP value is, I presume, multiplied by the number of Pirate Lairs you have.

Yes, exactly.  Each card is worth the amount stated.

269
Variants and Fan Cards / Re: Pirate Lair
« on: November 03, 2014, 12:34:17 pm »
I can only assume there was supposed to be a +$ bonus on this card, or a +1 Card, +1 Action, because otherwise it just doesn't make any sense.

That wasn't my intention; instead I wanted a VP card which counted something that other ones haven't yet.  That said, I think it could have +1 action and still be compatible with what I had in mind.

Your comparison to Monument is a good way of looking at this.  I'd priced it at $5 to avoid having it in the opening hand, but now I'm not sure that that would be a problem.  How would you feel about it at $3?  Or at $4 with +1 action?

270
Variants and Fan Cards / Pirate Lair
« on: November 02, 2014, 07:00:46 am »
Pirate Lair - Action/VP -  $5
Put a token on your Pirate Lair mat.
At the end of the game, Pirate Lair is worth VP depending on the number of coins on the Pirate Lair mat as follows:
0: 0VP; 1-2: 1VP; 3-5: 2VP; 6-9: 3VP; 10-14: 4VP; 15-20: 5VP; 21+: 6VP

271
Dominion General Discussion / Re: Interview with Donald X.
« on: October 26, 2014, 06:08:02 am »
Please will you name one of the new cards "Squirt"?

272
Variants and Fan Cards / Re: Wartorn Province
« on: August 03, 2014, 01:42:04 pm »
Well, you could say that it works this way, but it's not how other effects in Dominion work. All effects that have the same timing are queued up simultaneously, then you choose which order to do them in. So if the only two Victory cards in your deck are two Wartorn Provinces, you'd end up trashing both of them. Trashing the card the effect is written on doesn't stop that effect from taking place if it's already been triggered.

Interesting.  So I guess if I want it to work the way that I thought it did, I need this wording:  At the end of the game, if this is in your deck, trash a victory card.  Would that work?  The first card's effect resolves, seeing that the first card is in the deck, and the player chooses to trash the second card; then the second card's effect resolves, seeing that the second card is not in the deck, and does nothing?

273
Variants and Fan Cards / Re: Wartorn Province
« on: July 28, 2014, 05:15:16 pm »
Welcome to the forums!

Thanks!

Quote from: LastFootnote
I think the idea has promise. I would remove the part about counting as a Province. It feels tacked on and only matters for a few specific cards (Explorer, Tournament, Fool's Gold, etc.). And maybe rename it (Battlefield? Wartorn Something-Else?).

Fair enough.  I was a bit worried that the card wasn't interesting enough, so I put that in for the interaction with Tournament, Explorer, Fools Gold.  But as Awaclus says...

What does "counts as a Province" mean? If I trash this with Apprentice, do I draw 5 or 8 cards? If I play Menagerie with this and a Province in hand, do I draw 1 or 3 cards? If my opponent names Province for my Contraband, can I still buy a Wartorn Province? Also, it's crazy with Tournament, which is already arguably the strongest card in the game.

The only one of those I'd intended was Tournament.  The Contraband interaction's quite nice, I like that.  But I'd only meant that it 'tests positive' when cards specifically look for a province; I hadn't meant that its cost would count differently and I hadn't considered 'is the same as' effects.  I'd rather remove that part than make the card too wordy.

Quote from: LastFootnote
I'm not sure further clarification is needed on the below-line part. You could add, "from your deck". But the rulebook is still going to cover common-sense stuff, like the fact that you trash those cards before counting up your score. ACTUALLY, you may want to change it to say, "Remove a Victory card from your deck" so as not to trigger Feodum's on-trash ability, which would probably cause confusion.

If I do continue with the 'end of game' theme, I'm going to need a better-developed idea of how end-of-game effects are resolved.  I don't mind - actually, I quite like - that it interacts with Feodum; except that it means that players can no longer resolve end-of-game effects simultaneously.  My next card with the theme is 'Victors', which is an end-of-game remodel; but that blasts the can of worms wide open rather than just poking it a bid.  As soulnet says,

Otherwise, you need FAQ to tell what happens if you have two Battlefields and trash/remove one when triggering the other.

My intention is that you go through your cards with end-of-game effects one at a time until there are none left in your deck.  If you have two of these cards and you resolve the first, trashing the other, then you've none left in your deck and you can stop.  Feodum is the interesting case because what happens if there aren't enough silvers for everyone?  Similarly, an end-of-game remodel is usually OK because there are no Provinces to gain and plenty of Duchies, but if the game three-piled then it's really swingy depending on who gets to turn their golds into the remaining Provinces.

Quote from: LastFootnote
Cool card!

Thanks again!

274
Variants and Fan Cards / Wartorn Province
« on: July 28, 2014, 01:17:01 pm »
Wartorn Province
$5 - Victory
Worth 6 VP
Wartorn Province counts as a Province. (the Wartorn Province pile does not count as a Province pile)
----
At the end of the game, trash a victory card.


The idea here is that it's a cheap but high-value card that slows you down by forcing you to keep another VP card around.  I'm trying to develop the 'at the end of a game' as a mini-theme; this is the least problematic card with that wording.  The 'counts as a province' part is there to give it a few more interactions.

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