Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ThaddeusB

Filter to certain boards:

Pages: 1 2 [3] 4 5
51
I was looking a log today and wondered why the gain from a Sabotaged card didn't show up.  I thought it was a log bug, but after a while, I decided to read the card.  OMG, it is "may gain" - I've picked up a Copper from a Sabotaged 3 a dozen times or more!  :-[

52
Help! / Poor luck or poor strategy - I honestly don't know
« on: October 16, 2014, 11:42:28 pm »


Code: [Select]
Poor House, Secret Chamber, Chancellor, Market Square, Advisor, Bridge, Ironworks, Knights, Mine, Harem
Log: http://gokosalvager.com/static/logprettifier.html?20141015/log.53be12a0e4b00ccce8075fbc.1413431439555.txt

My opponent went for Ironworks-Advisor, which I thought would be too slow.  I got a Chancellor, then went with Mine+Big Money, seeing nothing else.  I also picked up a couple Market Squares with later 3-4s, perhaps a waste.  Sir Destry was on top of the Knights so Destry-BM was a possibility, perhaps the best option (skipping Chancellor&MS for sure in that case). 

The Advisors didn't do much, but he did win rather easily.  I had marginally bad luck after getting to 8.  All-in-all it is not at all clear to me what is best on this board.

Thoughts?

53
Dominion General Discussion / Re: silverspawn's Design Rankings
« on: October 16, 2014, 11:23:14 pm »
Scout is widely considered to be the weakest card in Dominion, and while this is kind of a boring conclusion, I think that's exactly what he is. I also think that being weak is his only problem - the idea of taking victory cards from your deck into your hand is something I really like - but fact is, a card that's ignored in approximately 98% of the times when it shows up is just a waste of space, good idea or not. We're out of cards that I dislike, so a 9-card Kingdom enabler is the next worst thing.

Considering Transmute handily won the worst card poll, I'm not so sure how wide that conclusion is.  If it weren't for the existence of the forum meme, I doubt there would be much consensus.  I mean Scout is obviously a weak card, but it's not obviously the weakest.  I certainly would take a free Scout over a free Thief on most boards - at minimum it can provide useful ordering ahead of a terminal draw and never helps the opponent.


Adventurer is the same as Scout, really. It costs 6$, even though it could easily cost 3$, making it probably the second weakest card in the game. Digging for Treasure cards as a concept is okay, but again, that doesn't help if the card is too weak to ever get bought.
There is no way Adventurer would be fairly priced at $3.  On average, it will be about a terminal Gold, so should probably cost 5.  It is actually a pretty good card in a money deck (if no strong terminal draw) even at 6.  Most people here (and most boards) favor engine to big money, and Adventurer is weak in an engine, so that is part of the reason for the reputation.  The only real problem is the opportunity cost of passing up Gold.  When you get a "free" Adventurer for some reason (perhaps a swindled Gold), it is normally helpful, albeit somewhat less so than Gold in most decks.  At $3, Adventurer would make big money crazy good, which I doubt many people want.


Talisman is the weakest version on a list of Workshop Variants, that is cards that can gain cards costing 4$ or less. Other than Talisman, this list consists of Workshop, Ironworks, Armory, and you could make a case for Hermit, but let's not.

So, even ignoring the Victory card restriction, when is this card ever better than Ironworks? Well, if you
a) draw it with 3$ and want two 4$'s, or
b) draw it with 4$, want a 5$, and either don't want a silver, or don't have Actions left.

I'm sure both cases have happened plenty of times, but still, there is no way I ever buy this card over Ironworks, because you can't plan ahead for either of those cases. The far more common and relevant case is that you draw it with 5$+ and want both a 5$ and a 4$, and here Ironworks is clearly better.

And then there is the restriction. Why is it there? I honestly have no idea. This card is clearly worse than Ironworks without it. I guess if it was there, a hand of multiple talismans could get one victory card each, which none of the other variants can, so maybe that's the reason. Whatever the case, the fact that it does have it means that it's not usable for garden/silk road rushes, which just cuts about half of its utility. There are still situations where you buy it, and on its own this wouldn't be that low, but the problem is really that it's being overshadowed.

The restriction is almost certainly there to block a multiple Garden gain.  Workshop+Gardens is already pretty good; Talisman+Gardens would be crazy good.  That is not necessarily a problem (see Beggar-Gardens), but allowing (easy) multiple garden gains could lead to a pretty devastating split in a mirror, which is probably not something you want.

3+Gainer is going to be fairly common in the early game, so if a 4-cost card split is highly important, Talisman will beat the others.  It also doesn't use an action, so there is a chance for terminal attack, which Armory and Workshop can't do.   There is also this sweet combo: http://gokosalvager.com/static/logprettifier.html?20140920/log.53ae3072e4b024efbd4224b7.1411268187569.txt#2-6 which Ironworks & Workshop couldn't do.

54
Dominion General Discussion / Re: silverspawn's Design Rankings
« on: October 16, 2014, 10:49:50 pm »
d) Possession and Outpost turn sequences are just too complicated.

Whoever said Outpost turns get confusing, I disagree. You only get 1 outpost turn and the card stays out, so I don't really see what is confusing about it.

He meant Outpost played on a Possessed hand, and it is certainly confusing in that case.  Just look at the FAQ - it has like 3 paragraphs explaining all the possibilities of the two interacting.

55
Dominion General Discussion / Re: silverspawn's Design Rankings
« on: October 16, 2014, 10:46:33 pm »
There are four different attacks that are meant to mess with your opponent's draw pile in Dominion: Rabble, Oracle, Fortune Teller, and Spy (and Sea Hag, but let's forget about that for the moment). Four problems come to mind for these kinds of attacks: they could be swingy, they could be weak, they could be tedious, and they could become pointless upon repeated play.

Seems this is true to some degree with all times of attacks.  I fail to see how that is a problem - maybe even a plus.  An attack that utterly destroys the opponent (Cultist) is not much fun.  I do agree having to resolve the spying over and over again online is boring.  Not much of an issue live though as once you put a card back once you don't have to do it over and over again.


56
Goko Dominion Online / Re: Attention-whoring thread.... I did it!!
« on: October 16, 2014, 12:46:46 am »
I just need to make the "real" top 100 (106 currently).

Finally did it:


57
Game Reports / Re: Dear My Opponent: I am Sorry
« on: October 15, 2014, 11:49:05 am »
I agree that he played poorly, but not buying Golds and buying Pillages is one of the things he did right. He didn't have turns like

Michael Sobin: turn 22
Michael Sobin   plays Cultist
Michael Sobin   draws Cultist, Province
Michael Sobin   plays Cultist
Michael Sobin   draws Cultist, Cultist
Michael Sobin   plays Cultist
Michael Sobin   draws Market, Spoils
Michael Sobin   plays Cultist
Michael Sobin   draws Silver, Fortress
Michael Sobin   plays 2 Silver
Michael Sobin   plays Spoils
Michael Sobin   buys Market
Michael Sobin   gains Market
Michael Sobin   draws Fortress
Michael Sobin   shuffles deck
Michael Sobin   draws Market, Province, Cultist, Market

because he didn't have Golds in his deck and had bought Pillages instead, he had them because his engine was horrible. Note that you wouldn't have had that Madman if he had Pillaged you every turn, like he should have.

He was WAY ahead, and could have won any number of ways.  Buying Gold was the simplest path, but I suppose there are even faster ways. When he bought the first Pillage, I certainly expected him to buy one every turn thereafter, which would have been painful. He did not.  I suppose buying all the Markets was the biggest error.  Those just clogged up the deck when drawn in by Cultist.

58
Game Reports / Re: Dear My Opponent: I am Sorry
« on: October 15, 2014, 11:08:02 am »
I'm sorry you spent so much time dicking around buying Pillage instead of Gold that you totally wasted a 7-3 Ruin split AND terrible Chapel luck by me.  I imagine you smashed in your computer after I ended the game with back-to-back mega turns that took the score from 0-30 (5 Provinces) to 31-30.  If your computer still works, next time buy Gold instead of Pillage.

http://gokosalvager.com/static/logprettifier.html?20141014/log.53be12a0e4b00ccce8075fbc.1413348428283.txt

Without checking the log, it sounds like your opponent played poorly, not that you had especially good luck (or that they had especially bad luck) for which you should be sorry.

Well I did have good luck setting up the megaturns, but yah mostly he played very poorly by buying Pillage instead of Gold 3 times.

59
Game Reports / Re: Where Woodcutter is a key card
« on: October 15, 2014, 11:04:21 am »
Money might be mostly ignorable here, you probably won't need money if you go full upgrade/rats rush for 3-pile. EDIT: I would open rats/woodcutter to get to upgrade. But I would never be ending up with 21 and one (or two) buys.

That's pretty much what I did, although I went Herald\Woodcutter and waited until my second 4 for Rats.  On my last 3 turns, I started upgrading things to Gold and playing the Gold on the same turn, as I was easily drawing my whole deck.  Before that I had just 1 silver (and a few Cooper I hadn't trashed yet.)  Obviously, Upgrade is the main key as you have a nice progression of actions from 2 to 6 and the tricks upgrade Rats->5 for +1 card; upgrade Catacombs->Hunting Grounds/Gold+Herald; and even "upgrade" Hunting Grounds->Duchy in the end game.  However, without the buys from Woodcutter, it would have been pointless to build.  The +4 coins from my two Woodcutters was pretty crucial too.


60
Game Reports / Re: Dear My Opponent: I am Sorry
« on: October 15, 2014, 12:58:00 am »
I'm sorry you spent so much time dicking around buying Pillage instead of Gold that you totally wasted a 7-3 Ruin split AND terrible Chapel luck by me.  I imagine you smashed in your computer after I ended the game with back-to-back mega turns that took the score from 0-30 (5 Provinces) to 31-30.  If your computer still works, next time buy Gold instead of Pillage.

http://gokosalvager.com/static/logprettifier.html?20141014/log.53be12a0e4b00ccce8075fbc.1413348428283.txt

61
Game Reports / Where Woodcutter is a key card
« on: October 14, 2014, 11:39:29 pm »
I found this kingdom to be really fun:



Code: [Select]
Vagrant, Woodcutter, Feodum, Herald, Rats, Smithy, Catacombs, Upgrade, Adventurer, Hunting Grounds
Every card could play a role here (well maybe not Adventurer) as there are all kinds of neat tricks possible with Upgrade.  It only works if you get Woodcutter for the buy though.  Otherwise you end up like my opponent with a hand of 21 and nothing to do but buy 1 Province.

http://gokosalvager.com/static/logprettifier.html?20141014/log.53be12a0e4b00ccce8075fbc.1413343725214.txt

62
Dominion General Discussion / Re: Best Dominion Moments 2014
« on: October 14, 2014, 06:43:59 pm »
Can't believe I lived to see Thief piled.

Final count:  ceasar 9, Trash 1

Gotta love Swinder+Oops my Heralds keep activating Rogue to pull Thief from the trash.  (He really needed that Trading Post he ignored in favor of Minions.)

http://gokosalvager.com/static/logprettifier.html?20141014/log.53be12a0e4b00ccce8075fbc.1413326350934.txt

63
Dominion General Discussion / Re: When luck is not on your side
« on: October 14, 2014, 05:03:37 pm »
Playing multiple Swindlers turns 21 and 24 seems questionable...

Sorry, forgot the log.  It was Processioned both times as I needed the coin and didn't need the card anymore...  I probably played poorly in many spots though; I was pretty much tilted after the 4th straight Copper-Curse Swindle left my deck utterly destroyed.

64
Dominion General Discussion / Re: When luck is not on your side
« on: October 14, 2014, 04:42:07 pm »
BeRen: turn 3
BeRen   plays Swindler
ThaddeusB   reveals Copper
ThaddeusB   trashes Copper
ThaddeusB   gains Curse

BeRen: turn 6
BeRen   plays Swindler
ThaddeusB   reveals Copper
ThaddeusB   trashes Copper
ThaddeusB   gains Curse
BeRen   plays Swindler
ThaddeusB   reveals Copper
ThaddeusB   trashes Copper
ThaddeusB   gains Curse

BeRen: turn 7
BeRen   plays Swindler
ThaddeusB   reveals Copper
ThaddeusB   trashes Copper
ThaddeusB   gains Curse

BeRen: turn 8
BeRen   plays Swindler
ThaddeusB   reveals Copper
ThaddeusB   trashes Copper
ThaddeusB   gains Curse

That's his first 5 Swindler plays...  Then later, when I was trying to comeback after trashing the curses one by one with Hermit (the only trasher on the board)

ThaddeusB: turn 15
ThaddeusB   plays Swindler
BeRen   reveals Province
BeRen   trashes Province
BeRen   gains Province

ThaddeusB: turn 21
ThaddeusB   plays Swindler
BeRen   reveals Province
BeRen   trashes Province
BeRen   gains Province
ThaddeusB   plays Swindler
BeRen   reveals Province
BeRen   trashes Province
BeRen   gains Province
(of 3 total Provinces)

ThaddeusB: turn 24
ThaddeusB   plays Swindler
BeRen   reveals Overgrown Estate
BeRen   trashes Overgrown Estate
BeRen   draws Gold
ThaddeusB   plays Swindler
BeRen   reveals Province
BeRen   trashes Province
BeRen   gains Province


I can safely say this is by far the best/worst Swindler luck I've ever seen.


(Edit) Log: http://gokosalvager.com/static/logprettifier.html?20141014/log.53be12a0e4b00ccce8075fbc.1413318661104.txt

66
ThaddeusB   plays Masquerade
ThaddeusB   draws Minion, Courtyard
ThaddeusB   passes Minion  :'(
Oriol Zen   passes Masquerade
ThaddeusB   trashes Masquerade
ThaddeusB   plays 3 Copper

http://gokosalvager.com/static/logprettifier.html?20141011/log.53be12a0e4b00ccce8075fbc.1413037751404.txt#1-11

Managed to win the game anyway though

67
Dominion League / Re: Signups Season 4
« on: October 10, 2014, 05:05:05 pm »
Just wondering, what timezones should people be putting? Because many countries are putting their clocks forward/back an hour during the middle of this season. (European clocks go back on 26th October, and North American clocks go back on the 3rd November)

The time zone is just to put people with similar time zones in the same group for easier scheduling purposes.  One hour isn't going to matter.

68
Dominion General Discussion / Re: Best Dominion Moments 2014
« on: October 10, 2014, 05:03:16 pm »

69
You left Scout off the under powered list.  There may be other mistakes too, but that one stood out immediately.

70
Dominion League / Re: Signups Season 4
« on: October 09, 2014, 11:07:05 am »
Sign me up

UTC -5 (b)

72
Dominion General Discussion / Re: Best Dominion Moments 2014
« on: October 06, 2014, 07:30:25 pm »
ThaddeusB   buys Estate
ThaddeusB   gains Estate
ThaddeusB   buys Estate
ThaddeusB   gains Estate
ThaddeusB   buys Estate
ThaddeusB   gains Estate
ThaddeusB   buys Estate
ThaddeusB   gains Estate
ThaddeusB   buys Estate
ThaddeusB   gains Estate
ThaddeusB   buys Estate
ThaddeusB   gains Estate
ThaddeusB   buys Estate
ThaddeusB   gains Estate
ThaddeusB   buys Estate
ThaddeusB   gains Estate
ThaddeusB   buys Province
ThaddeusB   gains Province
ThaddeusB   buys Province
ThaddeusB   gains Province

Game over.  Was previously 0-0 with me well behind due to poor Doctor Luck on a Market Square board.  (In fairness I was setting up for a mega turn from the beginning - I just had to do it a bit different due to my draws.  :) )

Log: http://gokosalvager.com/static/logprettifier.html?20141006/log.53be12a0e4b00ccce8075fbc.1412637786519.txt#1-14


73
Goko Dominion Online / Re: Attention-whoring thread.... I did it!!
« on: October 05, 2014, 02:40:30 pm »
I cracked the top 100:


Also made L35 the next game.   Now I just need to make the "real" top 100 (106 currently).

74
Dominion General Discussion / Re: Best Dominion Moments 2014
« on: October 05, 2014, 02:31:41 pm »
ThaddeusB   plays Throne Room
ThaddeusB   plays Stonemason
ThaddeusB   trashes Count
ThaddeusB   gains Throne Room
ThaddeusB   gains Throne Room
ThaddeusB   plays Stonemason
ThaddeusB   trashes Curse
ThaddeusB   uses 2 coin tokens
ThaddeusB   buys Throne Room

Game over



http://gokosalvager.com/static/logprettifier.html?20141005/log.53be12a0e4b00ccce8075fbc.1412533269819.txt#1-17

75
Dominion Articles / Re: shark_baits 10 cards to victory
« on: October 03, 2014, 06:11:25 pm »
I have a ton of experience with Rebuild (for awhile I owned only Dark Ages online), and I don't view it as a high luck card at all. It certainly fundamentally alters strategy - it's problem is that it does so in only one way (how to get 5 as consistently as possible) that varies little from board to board. It also combos with very little. Whereas this list is cards that open up competing/varient strategies. In that light, I'd add my voice to those who say Watchtower should make the list.

Pages: 1 2 [3] 4 5

Page created in 0.054 seconds with 19 queries.