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Messages - dghunter79

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226
Puzzles and Challenges / Re: Another Perfect Ten
« on: June 29, 2012, 10:22:02 pm »
Don't forget Black Market!

Play Market, buy Brigand

227
Dominion World Masters / Re: DominionStrategy Qualifying Day Results
« on: June 27, 2012, 03:51:51 am »
That is rather coincidental I believe. Also notice how dghunter get 1-1-1-3 and can't qualify...

Your mothers.  All your mothers.

228
GokoDom / Re: IsoDom 5: Round 2 Results Thread
« on: June 22, 2012, 05:36:50 am »
dghunter79, 3; michaeljb, 0

michaeljb, resigned; dghunter79 --
http://councilroom.com/game?game_id=game-20120621-223401-0cb40fdc.html

Trading Post, Witch, Goons, Grand Market, Menagerie, Native Village, Bazaar.  I get 5/2 and buy Trading Post.  My turns after this are like the days of Hanukah: Goons, Witch, Menageries, Bazaars, victory chips.  Michael opens 4/3 and he's just much less fortunate.

michaeljb, 27; dghunter79, 39
http://councilroom.com/game?game_id=game-20120621-224053-bcdbf353.html

Fools Gold, Gardens, Woodcutter, Border Village, Hamlet, Embassy.  Michael surprised me by opening Woodcutter/Woodcutter.  Old school, that.  He goes for a Gardens rush while I pile out Fool's Gold.  It's close for a while, but I'm ahead when I hit a nice turn and buy his last two Gardens.  This leaves him with few paths to a comeback.

michaeljb, 28; dghunter79, 37
http://councilroom.com/game?game_id=game-20120621-224410-5c64d117.html

Jack of All Trades, Lookout, Festival.  They say Jack/Lookout fares worse than Jack/Silver.  I don't know why they say this, and in fact, the last time I played Silver against Lookout I lost.  But I do what they say: Jack/Silver.  Michael opens Jack/Lookout.  I get a second Jack on four, while he gets a Silver.  My Jacks rarely collide, and that's the win.

229
GokoDom / Re: IsoDom 5: Round 1 Thread
« on: June 16, 2012, 10:17:46 pm »
Quote
but I had a better than even shot at hitting my 5¢ on turn 4 for a Witch/Mountebank.
...
Quote
What am I missing?



Thats assuming t3 already happened.

Right, assuming you get the draw of 4p, I'm saying.  It seems like you would want the Golem over the University, even with an 86% chance of missing 5 and having to buy a Silver.  The upside is huge, and the downside is mitigated by Golem's cycling.  Golem's actually never going to be a dead card -- it's at worst a Chancellor minus the coin.

230
Puzzles and Challenges / Re: Two puzzles
« on: June 11, 2012, 09:38:08 pm »
II (a)
Then, is puzzle 2 Cards that can both increase and decrease the number of cards in your deck/hand when played?

You got it!  All the cards in Puzzle II (a) can, no matter what other cards are in the Kingdom, be played both for a net increase and also for a net decrease to the number of cards in your deck (and on your mats).

In the second hint for Puzzle II, the dashes represent the largest number of cards that each card can trash or gain in all possible Kingdoms.  The number of dashes to the left of Cool is the guaranteed number of cards that can be trashed, to the right is the guaranteed number that can be gained. 

For example, in any Kingdom that includes a card that increases hand-size, Forge can trash lots of cards.  But even without any cards like that, Forge can always trash at least the other four cards in the hand, so long as there are no cards in Dominion equal to their total cost -- which can be arranged in all Kingdoms.  Likewise, in Colony games, Trader can net-gain ten cards if it's used on a Colony.  However, not all Kingdoms contain Colonies.  But they do all have Provinces.  So, Forge can only guaranteed-trash four cards, while Trader can only guaranteed-gain seven. 


Black Market was an interesting case.  If the only way it could be played to trash cards was to purchase a Mint, then whenever Mint was in the Kingdom, it could not be played for a net trash.  So, it wouldn't count.   However, while you are playing Black Market, you can play a Loan to trash a treasure, and play a Horn of Plenty to gain a Victory Card, which you then use Watchtower to trash.  By the time Black Market has resolved, you have achieved a net loss of two cards.  And it doesn't matter if Loan or Horn or Watchtower are in the Kingdom.  If they aren't, then they may be in the Black Market deck; so you can, in all Kingdom's, have at least one.  That's why I indicated that Black Market can be played for a net loss of two in all Kingdoms.  (I may have missed something that screws up that count.  I know my count for the number of cards Black Market can guaranteed-gain is off by at least one because -- I forgot Ill-Gotten Gains.)

Part 2:
If theme 2 is "increase or decrease your deck size", a lot of cards make some sense: Masquerade, Develop, Loan for part i

Masquerade should definitely have been included on the list.  Whoops.  Whoops.  Actually, Masquerade can only be used to gain cards in very specific, Kingdom-dependent scenarios.

II (b) i

Loan, as hypothesized by AJD and confirmed by Grujah.


II (b) ii

(ii) Transmute and develop. A 4 or 7 cost card (or highway or bridge) is needed in the kingdom for develop to be able to gain two cards. Transmutes can trash islands to gain two cards. Both can trash curses with no card gained.

That's it!  A lot of cards could have been mentioned here, but I thought the way Island brought in both Develop and Transmute was niftiest.

Thanks for playing, all! 

231
Puzzles and Challenges / Re: Two puzzles
« on: June 11, 2012, 05:40:59 pm »
Yes Margrave can also increase the hand size of an opponent with two cards in hand. I'm guessing that Margrave is the card previously mentioned that is the solution to the first part but I just can't see the specific criteria that our setter is looking for. It might be something like "can add a card to your opponent's hand that wasn't in the deck at start of turn", but what it is specifically I cannot say.

Technically, Margrave increases opponent's hand size no matter how many cards they have in hand.  It's just that the increase is usually followed by a decrease.


I think that's the answer -- Margrave; cards that can either increase or decrease opponents' hand size

Correct! 
The answer to Puzzle I is Margrave.  All of the cards on the list can result in both a net increase and a net decrease of an opponent's hand size.

232
Puzzles and Challenges / Re: Two puzzles
« on: June 10, 2012, 12:56:24 pm »
Two big hints:

For Puzzle I

The missing card has already been named on this thread.

For Puzzle II

Black Market -- 8) -------
Governor - 8) -
Forge ---- 8) -
Jack of all Trades - 8) -
Trader - 8) -------
Treasure Map -- 8) --

233
Puzzles and Challenges / Re: Bob's winning deck
« on: June 08, 2012, 06:29:09 pm »
Sorry, I'm having a bit of trouble following.  Since you've drawn your whole deck, doesn't Cellar just cause you to redraw what you discarded?  I think I'm misreading something!
Yup. I guess you can still do it with Horse Traders or young witch, but you're going to need more actions maybe?

From the Festivals?

Also, when you KC - masqerade the second time, don't you have another masquerade in hand? So you would have to pass that, and this would decrease the number of cards you burn and make it an incomplete pin.

No, the second Masquerade is not in hand -- it's in limbo, cued up by the Golem, ready to be played after the Masquerade wreaks its havoc.  Just as the Native Village is in limbo during the first Masquerading.  Pretty neat!

234
Puzzles and Challenges / Re: Two puzzles
« on: June 08, 2012, 06:10:28 pm »
for II

What are card that can increase number of treasure in your deck when you play them, also downgrading doesn't count?

I should clarify.  The cards on list II are, to the best of my knowledge, the ONLY cards that share a specific quality across all possible Kingdoms.  Your criteria would expand the list to include Mint, Mine, Bag of Gold, Explorer, Bureaucrat, etc.

235
Puzzles and Challenges / Re: Two puzzles
« on: June 08, 2012, 03:15:46 pm »
Two hints:

For Puzzle I

The quality shared by all the cards in Puzzle I is very similar to the quality shared by all the cards in Puzzle II.

For Puzzle II

The quality shared by all the cards in Puzzle II is very similar to the quality shared by all the cards in Puzzle I.

236
Puzzles and Challenges / Re: Two puzzles
« on: June 07, 2012, 11:30:01 pm »
I: What are, "cards that can increase your opponents hand size during your turn?"

I mean, sure, but no.  We're looking for a quality that only applies to these three cards and one other.

To be fair, outside of Council Room what other card does this apply to?

More than zero.

237
Puzzles and Challenges / Re: Two puzzles
« on: June 07, 2012, 11:11:17 pm »
I: What are, "cards that can increase your opponents hand size during your turn?"

I mean, sure, but no.  We're looking for a quality that only applies to these three cards and one other.

238
Puzzles and Challenges / Re: Two puzzles
« on: June 07, 2012, 09:25:25 pm »
I - Council Room, although Possession can do it too if you loosen the definition!

No, and never!

239
Puzzles and Challenges / Re: Two puzzles
« on: June 07, 2012, 08:37:46 pm »
I.
Looks very similar to my puzzle actually. I'm guessing Bishop, Cutpurse, and Bureacrat, with the condition being getting your opponent to a zero card hand before their turn begins

So far as I can figure, there's only one other card that fits on this list.  Not one of those, sorry!

240
Puzzles and Challenges / Two puzzles
« on: June 07, 2012, 07:00:47 pm »
I.

What's missing?

Masquerade
Governor
Torturer

_________

II.

a. The following Kingdom cards share a certain quality.  They share this quality regardless of what the other 9 Kingdom cards are.  What is this quality?

Black Market
Governor
Forge
Jack of All Trades
Trader
Treasure Map


b. Other cards share this quality, but only in certain Kingdoms. 

i. For example, in all Kingdoms that contain Tunnel, another card shares this quality.  What is it?

ii. In all Kingdoms that contain Island, another two cards share this quality.  What are they?

241
Puzzles and Challenges / Re: Whats Missing? #3 (of recent ones)
« on: June 01, 2012, 03:47:03 pm »
Bazaar.

242
GokoDom / Re: IsoDom 5: Sign-Up Thread
« on: May 25, 2012, 04:59:04 pm »
I'd love to play.

243
A fun (and strong) combo I once stumbled on is Counting House, Worker's Village, Cellar, Bank.  Horse Traders is also nice, to help get the initial Counting House.  Basically, you want to spam-buy Worker's Village, Cellar, and Copper.  You want three or four Counting Houses.  As the deck gets strong, you want Banks.

Basically, the goal, once you've got significant Copper reserves, is to draw one each of Worker's Village, Cellar, and Counting House.  It's got to be somewhere past the middle of your deck.  You want a lot of Coppers in the discard, but it doesn't have to be all of them.  Just a chunk. 

Now, you play Worker's Village, then Counting House.  Cellar away the chunk of Coppers, taking care not to trigger a reshuffle.  This will give you a chunk of new cards, and among them will be more Cellars, Worker's Villages, and Counting Houses.  Again, play Worker's Village, Counting House to get back all those Coppers, and then Cellar. 

Repeating these steps allows you to draw your whole bloated deck.  Between the Coppers, Banks, and Worker's Villages, you'll have a bunch of buys to spend a lot of coin.

Anyway, it worked that one time.

http://councilroom.com/game?game_id=game-20111211-100548-2ae5d99b.html

Here it is in solitaire, buying all the Colonies and three Provinces on turn 21.

http://dominion.isotropic.org/gamelog/201205/16/game-20120516-234944-08a0df5e.html

244
GokoDom / Re: Kirian's Bracket, Week 6
« on: May 01, 2012, 06:15:28 pm »
dghunter79 wins 5 games, ednever wins 2 games.

dghunter79, 44; ednever, 35
http://councilroom.com/game?game_id=game-20120430-181430-986c69b4.html

Turn 2:
(dghunter79 reshuffles.)
(dghunter79 draws: a Remake, 2 Estates, a Copper, and a Silver.)

(ednever reshuffles.)
(ednever draws: a Remake, an Estate, and 3 Coppers.)

ednever, 39; dghunter79, 34
http://councilroom.com/game?game_id=game-20120430-182841-b242c5d7.html

Ednever bought Tournaments.  I get 8 Fool's Golds and a Salvager in 5 turns.  I thought I had the game and rushed the Provinces, but I rarely had one in hand to block his Tournaments, and he drew a couple nice hands to buy Gold and then Province.  Soon enough he has Followers and Steed and overtakes my lead.

dghunter 39; ednever 25
http://councilroom.com/game?game_id=game-20120430-184150-c5d0a48d.html

Hunting Party and Horn of Plenty.  I usually like to play Hunting Party with very few distinct cards.  But this board seemed to have a lot of good cards for a Horn mega-turn, and once you've started down that road, you might as well get some Hunting Parties.  But I had no idea how Horn and Hunting Party would interact.  Ednever took a three-province lead, and I thought I'd lost.  But I caught two big turns, the last of which felt very fortunate, and bought the last five.

ednever, 25; dghunter, 45
http://councilroom.com/game?game_id=game-20120430-185815-fc02cacc.html
Sea Hag, Hunting Party, Golem, and Transmute.  I bought early into Potions, and as the game dragged long, it paid off.

ednever, 24; dghunter, 43
http://councilroom.com/game?game_id=game-20120430-191445-73dcd885.html

Tournament, Chapel, Ironworks, Fool's Gold.  Tournament/Chapel games usually kill me.  I've lost enough of them that I know that all that matters getting Province before your opponent can.  We both open Ironworks/Chapel, but he uses his to get lots of Tournaments, and I use mine to get the three Fool's Golds I'll need.  Once I Chapel everything and buy the Province, it gets ugly fast.

ednever, 18; dghunter, 36
http://councilroom.com/game?game_id=game-20120430-193131-fa5011ab.html

Minions and Oasii.  We go Minion for Minion, then Province for Province.  Ednever gets unlucky and falls a Province behind, and then diverges into Fairgrounds.  He gets a lot of them, but has trouble simultaneously upping his number of distinct cards, and the Fairgrounds get stuck on 9.

ednever, 65; dghunter, 41
http://councilroom.com/game?game_id=game-20120430-194827-8921c557.html

Hamelt, Tunnel, Menagerie, Vault.  Ednever knows what he's doing here.  He buys up as many Hamlets as he can, 7 to my 3.  We're both dunking Tunnels for Golds, but he's doing it a lot faster.  He's confident enough in his deck that, even though i have a two-Colony lead, he buys two Platinums with $19.  He plays a lot of three-Platinum hands from that point on, and kills me.


These were fun ones, mostly because we consistently went for divergent strategies.  By the end of each game, it was usually clear who was correct.  Cornucopia cards rarely dominated, except for Remake, which dominated the beginnings of games when it appeared. 

245
Funny, I just played with those three cards.  Also Warehouse.  I alternated between Talismans and Worker's Villages instead of going all-out Talisman, and I didn't buy a Gardens until my opponent bought one.  It was pretty potent -- 64 cards in 15 turns.

http://councilroom.com/game?game_id=game-20120422-152838-cbada673.html


246
GokoDom / Re: Kirian's Bracket, Week 5
« on: April 23, 2012, 03:22:27 pm »
Titandrake wins 1 game; dghunter79 wins 6 games.

dghunter, 69; Titandrake, 58
http://councilroom.com/game?game_id=game-20120422-151950-7e3058b1.html

Goons, Shanty Town, Embassy.  I buy more Shanty Towns and Embassies, Titandrake buys more money.  It's very close -- Titandrake falls one coin shy of buying the winning Province.

Titandrake, 17; dghunter, 28
http://councilroom.com/game?game_id=game-20120422-152838-cbada673.html

Talisman, Gardens, and Worker's Village.  A combo I don't think I've ever seen before.  I get 6 Talismen; Titandrake gets 3.  We split Gardens, but I finish with 64 cards, including 34 Copper.  Titandrake has 33 cards and 12 copper.  Funnily, Counting House was on the board, but it just never made sense for either of us to buy it.  I like to think this game finally broke its heart forever.

Titandrake, 38; dghunter, 80
http://councilroom.com/game?game_id=game-20120422-154110-24694174.html

Quarry, Grand Market, Haggler.  I open Quarry/Silver.  Titandrake gets 5/2 and opens Quarry/nothing.  We both get another Quarry, but I'm the first to pair mine for a Grand Market.

Titandrake, 30; dghunter, 90
http://councilroom.com/game?game_id=game-20120422-160307-3cbaa5ef.html

King's Court, Goons, Scrying Pool.  I open Potion/Silver, figuring that with Bishop and Mint to trash, Scrying Pool is very viable.  Titandrake opens Bishop, but buys a Potion later.  Scrying Pool turns out to be great for both of us, and it allows me to finally set up the winning Goons mega-turn.

Titandrake, 43; dghunter, 32
http://councilroom.com/game?game_id=game-20120422-161742-e7e15224.html

Native Village, Goons, Bank.  We both buy Native Villages, hoping to set up Goons mega-turns.  After I win the Village split, Titandrake turns to straight-up treasure, which turns out to be much, much better.  When I finally play my "mega" turn, everyone says "awwwwww, cute."  Then Titandrake buys the last Moat for the win.

dghunter, 113
; Titandrake, 66
http://councilroom.com/game?game_id=game-20120422-163500-a3ed2f83.html

Another weird one.  King's Court, Stables, Tunnel, Warehouse, Bishop, Expand, Steward.  We both go WTBG: Warehouse Tunnels, Bishop Gold.  My extra Steward proves to be key munition.  It's no-strings-attached card draw allows me to set up slightly bigger King's Court-King's Court hands.  18 Golds in the trash by game's end!

Titandrake, 26; dghunter, 31
http://councilroom.com/game?game_id=game-20120422-164037-e50bb220.html

Double-Jake for both of us.  On 5, Titandrake buys Vault.  I buy Inn, which might be slightly better.  But probably Embassy would have been best.  Titandrake errs and buys the penultimate Province and an Estate instead of two Duchies, and I buy the last Province for the win.

Titandrake was, despite some bad breaks, my toughest opponent yet, and supplied excellent commentary as the games went on.  Best of luck.

247
GokoDom / Re: Kirian's Bracket, Week 4
« on: April 17, 2012, 05:45:06 pm »
dghunter wins 5 games, antony wins 2 games

dghunter79, 49; antony, 38
http://councilroom.com/game?game_id=game-20120416-203810-063847c6.html

I liked the idea of myself not buying a potion in the first Alchemy game, so I opened Fool's Gold/Workshop.  Antony opened Fool's Gold/Potion.  I won Fool's Gold, 6-4, and though his Universities gained him a lot of Stableses, it wasn't enough to overcome his economic disadvantage.

antony, 12; dghunter79, 33
http://councilroom.com/game?game_id=game-20120416-204559-1ef1f963.html

Antony got the short end of the stick with 5/2 on a Familiar board with no 2s.  He bought Minion, and then kept buying Minion on 5, ignoring Curses.  He got out to an early lead, but the Familiars caught up to him.


antony, 36; dghunter79, 38
http://councilroom.com/game?game_id=game-20120416-205413-29db33f5.html

Again, Antony is stuck with 5/2 on a board you don't want it.  This time, Golems, Markets, and Bridges are hot, and we both play for big turns.  It goes back and forth for a while, until I find myself with the perfect number of buys and coin to grab the last Duchy, the last two Bridges, and the last two Estates and win by two points.  Antony starts and finishes with bad luck.

antony, 15; dghunter79, 41
http://councilroom.com/game?game_id=game-20120416-210830-46c68a94.html

This time, it is my turn to start with 5/2.  Except this time, it is great.  With 'Aggler/Herbalist, Quarry and Potion, I'm able to quickly build a large, violent engine.

antony, 51; dghunter79, 50
http://councilroom.com/game?game_id=game-20120416-212756-11e3adaf.html

Universities, Golems, Ghost Ships, and Monuments.  I miss a chance to three-pile and win, as Antony pointed out after it was too late to help me.

dghunter79, 38; antony, 25
http://councilroom.com/game?game_id=game-20120416-213308-0ff9bb48.html

Jack of All Trades; everything else gets ignored.  He keeps getting stuck on 5 and buying silver, and I get three Golds before he gets one.

antony, 18; dghunter79, 17
http://councilroom.com/game?game_id=game-20120416-214959-e7cd73b2.html

We both played Familiar until the Curses ran out.  Then he played Apprentices to clean his deck out, trashing Familiars for 5 cards.  I played for a Vineyards rush and got Ironworks, plus extra Potions and Herbalists, but never drew those two together.  Meanwhile, he trashed all his Curses and had a much stronger deck, and killed me with it.


Antony's on top of the scoreboard, so I was glad to take the series.  He's a top-notch opponent who got unlucky a lot.  Hooray!

248
Puzzles and Challenges / Re: Untraditional opening
« on: April 14, 2012, 02:26:25 pm »
Can't straight up Feasts into Dukes be a dominant strategy, to the point where you'd open Feast/Silver? Maybe on a board like that, where four is nearly as good as five, Duchy could be the best opening. Especially with Duchess, and maybe Lighthouse, too.

249
GokoDom / Re: Kirian's Bracket, Week 3 -- Vacation Edition
« on: April 07, 2012, 06:07:02 am »
Shark_bait wins 3, dghunter79 wins 4

Game 1: Shark_bait, 82; dghunter79, 67
http://councilroom.com/game?game_id=game-20120406-110747-2da01440.html

His shrewd early investment in Treasuries leads to a Platinum on turn 8, and I'm never really competitive after that.

Game 2: dghunter79, 39; shark_bait 27
http://councilroom.com/game?game_id=game-20120406-111358-68f4268c.html

I get a turn 3 Haggler vs. his turn 3 Gold.  Haggler lets me grab 7 Caravans, which gives me a slight edge even though he has a lot more Gold.

Game 3: shark_bait, 40; dghunter79, 32
http://councilroom.com/game?game_id=game-20120406-112021-53bc5b58.html

Sea Hag.  Once I had my Tactician and Trading Post in my deck, I had visions of trashing curses two at a time, and then one day having a Tactician-hand of eleven silvers.  Then, I won the game in my mind.  Instead, I drew the Trading Post with all coppers, or with Tactician, or his Sea Hag flipped it.  He won the province split and I screamed "this dream has become a nightmare!" and everyone at the library looked at me and knew exactly what had just gone down.

Game 4: dghunter79, 43; shark_bait, 42
http://councilroom.com/game?game_id=game-20120406-112508-c448563c.html

My Lookout, Explorer, and money beats his more avant-garde Nomad Camp/Quarry opening.  Doesn't this game look like it was a super-close nail-biter?  I'm sure that's what it was, and that I just barely eked out a win.

Game 5: shark_bait, 10; dghunter79, 14
http://councilroom.com/game?game_id=game-20120406-113507-483635c9.html

More Sea Hag.  He buys two and wins the Curse-split 6-4.  I buy Tactician off a 5/2 opening, and start amassing Peddlers and Pearl Divers, and then a second Tactician.  He eventually gets a Tactician of his own.  I get the lead and the upper hand, but stupidly give him one last chance to win, if he can just buy the last Peddler and a Province on a Tactician hand -- which in this game is practically a gimme.  Miraculously, he only draws 7 coin, and so I never have to learn my lesson and I never will.

Game 6: shark_bait, 33; dghunter79, 32
http://councilroom.com/game?game_id=game-20120406-114153-bdceb200.html

Bishops into Hunting Party for both of us.  I wasn't really sure if I should be Bishopping the Provinces as I bought them, in order to keep the Hunting Party engine going.  Anyway, I didn't do that.  Instead, I matched his province buys, bought the penultimate Province, and lost.  I find the graph of this game amusing, if you like funny graphs.

Game 7: dghunter79, 22; shark_bait 10
http://councilroom.com/game?game_id=game-20120406-115032-f76729e4.html

Vineyards.  Lots and lots of cheap cantrips.  Tactician, Salvager, and Talisman.  This Game 7 was obviously going to be One Of The Great Ones.  We both got two Talismen.  I bought a Tactician, not knowing exactly if I should.  He didn't, and instead bought a lot more Salvagers.  I was always so jealous of his Salvagers.  But in the end, my Tactician hands let me make some major Costco runs, while he was stuck going back and forth to the corner 7-11.

Shark_bait was a fun, friendly opponent.  Except for Game 1, when he completely outplayed me, these were all incredibly evenly matched games in which we both wandered around in the dark until somebody won.

250


Building on this idea:

Village, Chancellor, University (gain inn -> shuffle islands), Scrying pool, Crossroads x3 is still 7 cards.
[/quote]

Replace the first Village, to start with these 6: University, Chancellor, University, Scrying Pool, Crossroads, Crossroads.  Play the first University and gain a Crossroads.  Then Chancellor. University for the Inn, shuffle in the Islands, Inn, and Crossroads.  Scrying Pool to draw the Islands, Inn, and Crossroads.  Play three Crossroads to draw the deck.  That's not that elegant, but it's 6 cards.

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