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Puzzles and Challenges / Re: Another Perfect Ten
« on: June 29, 2012, 10:22:02 pm »
Don't forget Black Market!
That is rather coincidental I believe. Also notice how dghunter get 1-1-1-3 and can't qualify...
Quotebut I had a better than even shot at hitting my 5¢ on turn 4 for a Witch/Mountebank....QuoteWhat am I missing?
Thats assuming t3 already happened.
Then, is puzzle 2 Cards that can both increase and decrease the number of cards in your deck/hand when played?
Part 2:
If theme 2 is "increase or decrease your deck size", a lot of cards make some sense: Masquerade, Develop, Loan for part i
(ii) Transmute and develop. A 4 or 7 cost card (or highway or bridge) is needed in the kingdom for develop to be able to gain two cards. Transmutes can trash islands to gain two cards. Both can trash curses with no card gained.
Yes Margrave can also increase the hand size of an opponent with two cards in hand. I'm guessing that Margrave is the card previously mentioned that is the solution to the first part but I just can't see the specific criteria that our setter is looking for. It might be something like "can add a card to your opponent's hand that wasn't in the deck at start of turn", but what it is specifically I cannot say.
Technically, Margrave increases opponent's hand size no matter how many cards they have in hand. It's just that the increase is usually followed by a decrease.
I think that's the answer -- Margrave; cards that can either increase or decrease opponents' hand size
Sorry, I'm having a bit of trouble following. Since you've drawn your whole deck, doesn't Cellar just cause you to redraw what you discarded? I think I'm misreading something!Yup. I guess you can still do it with Horse Traders or young witch, but you're going to need more actions maybe?
Also, when you KC - masqerade the second time, don't you have another masquerade in hand? So you would have to pass that, and this would decrease the number of cards you burn and make it an incomplete pin.
for II
What are card that can increase number of treasure in your deck when you play them, also downgrading doesn't count?
I: What are, "cards that can increase your opponents hand size during your turn?"
I mean, sure, but no. We're looking for a quality that only applies to these three cards and one other.
To be fair, outside of Council Room what other card does this apply to?
I: What are, "cards that can increase your opponents hand size during your turn?"
I - Council Room, although Possession can do it too if you loosen the definition!
I.
Looks very similar to my puzzle actually. I'm guessing Bishop, Cutpurse, and Bureacrat, with the condition being getting your opponent to a zero card hand before their turn begins