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Messages - meshuggah42

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26
Game Reports / King's Court - Goons - Stables
« on: December 21, 2011, 09:38:12 am »
http://dominion.isotropic.org/gamelog/201112/21/game-20111221-062542-7104a2fe.html

This one is hard to pull off, but the extra copper buys from goons lets you play your stables all the time, leading to drawing a deck of cca. 40 cards and thus winning the game by far. Of course fishing village helps too, but it's not mandatory since stables is non-terminal.

27
Dominion Articles / Re: Not Combos -- Cards that don't work well together
« on: December 09, 2011, 11:10:41 am »
Young Witch with Scheme as bane: couple of days ago this was the setup, he bought YW, I bought a single Scheme and kept returning it to the deck. Result: 0 Curses gained. :)

28
Dominion General Discussion / Re: Which First? Duchies or Dukes?
« on: December 05, 2011, 10:06:43 am »
I recently played a game involving Dukes, and I must say that Crossroads works wonders with this strategy. If you have enough money in your deck (and preferably some non-terminal +buy sources like Festival or Market) you can always buy Crossroads with less than 5$ and sometimes even hit 10$ so you can buy double-Duchy (or double-Duke).

29
Dominion General Discussion / Re: Dominion Limericks!
« on: November 28, 2011, 07:00:56 pm »
Embargo

Third round and in hand a copy I hold
Adding a Curse to each Minion sold
But he is too crafty
Going for Big Money
Oh, crap, I should have put it on Gold.

Edit: Eh, ehunt was faster... :(

30
General Discussion / Re: Game: Dominion sentences
« on: November 20, 2011, 04:27:53 pm »
A guy once went to see the ruler of the kingdom, to report about his Fishing village (also his Native village) being attacked by Smugglers on Pirate ships. He was escorted to the King's court, where the king asked where their Secret chamber is. The guy answered:
- The Wharf.
- The what? - the king replied.
- The Wharf.
- What?
- The Wharf.

The king sent his best Militias to counter the increasing threat, and after a couple of months of battling they turned all the Pirate ships into Ghost ships. The guy was rewarded with an Island not far from the Seaside for his efforts.

31
Dominion General Discussion / Re: Cards we love! (and why)
« on: October 19, 2011, 04:59:21 am »
AND IT LETS YOU BUY ALL THE COLONIES ON TURN 5.

Can someone give me clarification on this one?

Also as 'Important' cards I would say Farming Village and Venture. They solve the 'deck really clogged up with junk' problem. It's just beautiful in a heavy-cursing game, when you can dig through all those curses and estates to find those few valuable cards.

32
Dominion General Discussion / Re: What's your dominion pet peeve?
« on: October 17, 2011, 07:36:31 am »
My pet peeve: getting slammed by Familiar. Both of us open 4/3, both of us buy Potion, both of us buy 1 Familiar and then comes a hand with 2+P while my opponent has 3+P. After that I'm almost certain that I'll lose. And this happened several times to me...

33
Rules Questions / Re: Possession + Ending condition
« on: October 14, 2011, 05:42:16 am »
The rules say the game is over on the turn the Province pile is emptied, so IMO the Possession turn would not have happened if you had bought the last Province.

34
Dominion General Discussion / Re: Need some Base-ic advice :)
« on: October 11, 2011, 10:09:43 am »
Thank you all for the input!

Just got an update from the organizers, that due to the recently increased number of participants, there will be 4-player tables. Does that change the advices above?

35
Dominion General Discussion / Need some Base-ic advice :)
« on: October 11, 2011, 07:11:11 am »
I'm entering a base-only tournament tomorrow. It's a 5-round competition with 3-player games and only with the base set.
Since it was a long time ago I played with only the base I would like some advice regarding some basic strategies.

For example when to go for Gardens in 3p, what should I do if 1 or both opponents go big money, etc. If I recall Chapel is almost every time a must-buy when there are cantrips (Lab, Market, etc.) on the table.

Post some goodness please!  :)

36
Dominion Isotropic / Re: Reporting a problem
« on: October 09, 2011, 05:27:16 pm »
Good. Thanks again. :)

37
Dominion Isotropic / Re: Reporting a problem
« on: October 09, 2011, 05:19:30 pm »
That makes sense, thanks for the clarification.

So the method is: I play YW, he gets the option to reveal SC (for the ability), then gets another option to reveal it again after YW's effects are resolved to moat the curse. Do I have this right? :)

38
Dominion Isotropic / Re: Reporting a problem
« on: October 09, 2011, 05:08:47 pm »
Once you reveal it to use the ability, you revealed it, therefore you revealed a bane card, so logic dictates you automatically don't get the curse . But since you revealed it, you must use the ability too as said on the card.

39
Dominion Isotropic / Re: Reporting a problem
« on: October 09, 2011, 04:45:34 pm »
But the thing is, you don't have to discard it when you use its ability, you can reveal it as many times as you want. So you're saying my opponent was just stupid? He did it repeatedly.

40
Dominion Isotropic / Reporting a problem
« on: October 09, 2011, 04:16:57 pm »
http://dominion.isotropic.org/gamelog/201110/09/game-20111009-131407-f2b3e120.html

On my 9th turn (and some other turns as well) I play Young Witch with Secret Chamber being the bane card. My opponent reveals it, uses its ability, but still gains the curse. Is this really how it is? Because I don't think so.

41
Dominion General Discussion / Re: Hinterlands release
« on: October 07, 2011, 06:33:29 am »
is there any information about the price? will it be around the same cost as the other "big boxes" (base, intrigue, seaside, prosperity)?

42
Variants and Fan Cards / Re: Interacting with the Trash
« on: September 27, 2011, 09:36:22 am »
Yeah, but for a main and solid principle that might be a little bit to unsolid...
I disagree. When playing live those cards never even reach the trash pile. I believe that was Donalds intended way of playing it, but the current way of describing it was the least ambiguous.

This.

Thief could quite easily read "Each other player reveals the top 2 cards of his deck. If they revealed any Treasure cards, they set one of them aside that you choose. You may gain any or all of these set aside cards. Any set aside card that you did not gain are trashed. They discard the other revealed cards." and it wouldn't change anything in Dominion at all (other than make a couple of puzzles on this forum have slightly different solutions).

Vouch this.

43
Variants and Fan Cards / Re: Interacting with the Trash
« on: September 27, 2011, 07:56:57 am »
I think this whole idea goes against one of the main and most solid principles of Dominion, that cards cannot be removed from the trash.

One of the cards in the base set can remove cards from the trash.

Yes, but it does it instantly after trashing, it does not use the trash like the card ideas above.

And my opinion is that Alchemy could have been a lot better without Potions. For me, it just doesn't fit with the rest of the game. Don't get me wrong, I like playing with (most) Alchemy cards, it's just that it violates the resource homogenity. But this is off topic, so I'll shut up now. :)

44
Variants and Fan Cards / Re: Interacting with the Trash
« on: September 27, 2011, 05:11:16 am »
I think this whole idea goes against one of the main and most solid principles of Dominion, that cards cannot be removed from the trash.

I do not support the idea. It would generate extreme debate, much like Alchemy did with the rottin' Potions.

45
Dominion General Discussion / Re: The Most/Least Fun Dominion Cards
« on: September 25, 2011, 03:15:02 pm »
Least fun card to play with is Sabateur. I always end up apologizing for trashing Provinces when I use it, and no one feels bad when they do it to me. Moral of the story; not fun.

Not too long ago I played a game IRL that involved Saboteur, but the setup had no trashing availabilities, and it had Mountebank. It was at that point that one of my friends declared that if anyone buys Saboteur here, he'll stand up and walk away because even those few $3+ cards will get trashed and it would get even more painful to play (imagine hands like: Curse, Curse, Estate, Estate, Copper...). At one time I had $5 in hand, and said out loud: "I buy Saboteur". He stood up, slamming down his cards but luckily I was quick enough to withdraw my buy, saying that I was just checking on his vow. :)

46
Dominion General Discussion / Re: The Most/Least Fun Dominion Cards
« on: September 22, 2011, 05:16:43 pm »
I think the worst card in IRL games is Philosopher's Stone.
All that counting just kills the entire dynamic of the game.

47
Game Reports / Re: Fun with Outpost
« on: September 19, 2011, 03:51:30 am »
Outpost can lead to ridiculous turns when you have 5+ alchemists.

See one of my previous games (originally posted in the Dear My Opponent: I'm sorry topic):

http://dominion.isotropic.org/gamelog/201109/09/game-20110909-012856-e09e8c4d.html

48
Game Reports / Winning a game on the last turn
« on: September 19, 2011, 03:44:45 am »

49
Rules Questions / Re: Possession + Goons
« on: September 11, 2011, 06:01:57 pm »
Thank you!

50
Rules Questions / Possession + Goons
« on: September 11, 2011, 04:54:17 pm »
If I possess my opponent, and I play a Goons from his hand, who gets the VP chips?

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