Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - gambit05

Filter to certain boards:

Pages: 1 ... 22 23 [24]
576
Variants and Fan Cards / Re: Penny Pincher
« on: April 14, 2014, 12:34:36 pm »
Thanks. Looks indeed quite similar. Have those cards been playtested?

577
Variants and Fan Cards / Re: Plague
« on: April 14, 2014, 12:16:34 pm »
come on, at least write something. just spitting out a card is so rude.

to the card: it's defintiely worded poorly and it shouldn't be an attack. The mechanic might have potential, though I'm not convinced.

here is a fix for the two easy problems:

Plague - Action - Looter - 2$+
You may play a Ruins from your hand. If you do, return it to the supply.
-----------------------------
When you buy this, you may overpay it. If you do, each other player gains a ruins for each 2$ you overpaid.

Okay, from now on I will write something to the cards (Sorry). Thanks for the improvements. Looks much better. However, I am confused with the Attack. Cultist also distributes Ruins and is an Action - Attack - Looter Card. Where is the difference?

578
Variants and Fan Cards / Re: Plague
« on: April 14, 2014, 12:11:49 pm »
Is there a reason why this should be an Attack?

Because the other players gain Ruins. Shouldn't that include the Attack then?

579
Variants and Fan Cards / Penny Pincher
« on: April 14, 2014, 12:08:16 pm »
The idea of this card is to have a different starting hand (like the Shelters from Dark Ages). A Penny is worth a copper, but has additionally the victory points. The more Pennies in your deck, the more Victory points are the Pennies worth. The Penny Pincher on the other hand hunts the Pennies.

Code: [Select]
Penny Pincher (Action-Attack)---(4)
Each player (including you) trashes a Penny from their hand, or reveals a hand without Pennies.
The players who trashed a Penny draw one card.
Take as many Pennies from the trash as you want.
Setup: Replace two starting Coppers with two Penny cards.

Code: [Select]
Penny (Treasure-Victory)---(0*)
(1)
Worth 1 VP for every Penny in your deck.

580
Variants and Fan Cards / Plague
« on: April 14, 2014, 12:05:13 pm »
Code: [Select]
Plague (Action-Attack-Looter)---(2+)
You may play a Ruins card from your hand.
Put it on top of the Ruins pile.
When you buy this, you may overpay for it.
Each other player gains a Ruins card
for each (2) you overpaid.

581
Variants and Fan Cards / Re: Lab Assistant
« on: April 14, 2014, 11:45:33 am »
If this card is in a Kingdom that has no potion-cost cards, it doesn't work at all. Potion is only in the Supply if at least 1 card in the Supply has Potion in the cost (or if Black Market has a Potion-cost card).

The idea is obviously that Potions are included when the lab assistant is in the in the Kingdom.

582
Variants and Fan Cards / Re: Lab Assistant
« on: April 14, 2014, 11:18:58 am »
Many thanks for your suggestions.
How about this version:

Code: [Select]
Lab Assistant (Action)---(2)
+1 Action
Choose one:
Gain a Potion
or
trash a Potion and +3 Cards.

583
Variants and Fan Cards / Mountain Village (Action)
« on: April 14, 2014, 11:13:16 am »
A Village variant:

Code: [Select]
Mountain Village (Action)---(3)
+2 Actions
+1 Buy
You may reveal three Treasure cards from your hand.
If you do, choose one:
+1 Card
Or +2 Cards, and the player to your left chooses
one of your revealed Treasure cards that you discard.

584
Variants and Fan Cards / Lab Assistant
« on: April 13, 2014, 12:17:54 pm »
Code: [Select]
Lab Assistant (Action]---(2)
+1 action
Choose one:
+1 card or +1 action
or
get a Potion
or
trash a Potion and +3 cards.
 

Pages: 1 ... 22 23 [24]

Page created in 0.052 seconds with 18 queries.