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Game Reports / After the Minion
« on: June 20, 2014, 04:16:55 am »Code: [Select]
Transmute, Apothecary, Chancellor, Sage, Warehouse, Procession, Library, Merchant Guild, Minion, Rabble
Just played this game (Province/Estates): log here
I opened Silver/Warehouse into Minions, while my opponent got Sage-Potion into Apothecary into Minions. We split the Minions 5-5 (I bought another Warehouse along the way). At that point I had no idea what to do, so I picked up a Merchant Guild for the buys/coin tokens and started on Provinces, picking up Warehouses when I couldn't buy Province.
My deck degraded rapidly, and I make a huge error on turn 15 by discarding a hand with Merchant Guild with Minion, should have picked up two Warehouse/Sages here for 2 coin tokens, which would have been key to Provincing with my terrible deck. Did Sage have a place in my deck? At one point and in what numbers?
My opponent picked up two Transmutes shortly after the Minions ran out, at least one when you could have bought Apothecary instead. What should my opponent have done after the Minions ran out, and what strategies were generally called for on this board? I spiked two provinces at the end which won the game for me. Thanks for the help!