Great Idea, these Activation cards !
Of course I couldn't resist to test them ... (because of a benign accident, I'm immobilized at home with Dominion [poor of me !!!])
So I had a mock play really fun. Allow me to write some comments, questions and propositions :
-
Hidden Passage and
Boomtown work preaty well. We agree that the 2nd action can be the Activation ? (I think I read something like that...). They renew very well the "classics"
- I didn't have "time" to test really
Balcony. Perhaps less "evident" to use it; I have to study!
-
Patron goes well, too. I had an interesting interaction with a
Reaction card (the Attack was
Torturer, but could be
Militia of course). The player had both
Patron in play and
Secret Chamber in hand. Well , do you thik there might be an order to do the effects ?
2 ideas now :
1. One could imagine an "Action-Activation-Attack card" (the famous AAA !
), where the Activation would be to discard the Activation cards of other players that are not yet activated ! Swingy, isn't it ? (and very badly worded...
)
2. Couldn't we imagine a penalty for players that have inactivated cards in ply when the game ends ? For example -1VP for each of these cards. It could add problems of strategy in endgames.
Have a good day!
Abel