Game 1:
Transmute, Beggar, Fool's Gold, Squire, Oasis, Sage, Silk Road, Apprentice, Bazaar, Wharf
http://dom.retrobox.eu/?/20140221/log.506333f0a2e62dfc41a45a88.1393027883529.txtThe first game was a mirror: Fool's Gold, Squire, Wharf
I think the key to the game was winning the Silk Road split. He got an early Wharf which had me concerned as I was unable to get my first Wharf until right before the 3rd shuffle.
Temron: 54
nnn: 46
Game 2:
Embargo, Pearl Diver, Swindler, Monument, Nomad Camp, Cache, Count, Embassy, Merchant Ship, Vault
http://dom.retrobox.eu/?/20140221/log.506333f0a2e62dfc41a45a88.1393028341917.txtSecond game: no actions, big money Colony game with Embassy and Vault
We both started with 4/3. I opened with Monument/Silver and nnn opened with Swindler/Silver. I think this was the big difference in the game since in the first few shuffles I was able to get additional points with Monument and he was only able to give me one curse. On my first 5, I opted for Vault as I did not want to give him the early silver. After that I switched to Gold and Embassy.
Temon: 65
nnn: 48
Game 3:
Crossroads, Herbalist, Secret Chamber, Stonemason, Tunnel, Pirate Ship, Thief, Tournament, Hunting Party, Vault
http://dom.retrobox.eu/?/20140221/log.506333f0a2e62dfc41a45a88.1393028993137.txtThird game: Tournaments, Hunting Party, Stone Mason
Again we both started with 4/3 and opened Tournament/Silver. Got lucky with 6 on turn 3 and picked up my first Gold. Then on turn 5 picked up first Hunting Party and on turn 6 was able to Stonemason into 2 more Hunting Parties. Picked up my first Province on turn 8 and was able to connect on turn 10 picking up Followers. At this point I had 4 Hunting Parties. By turn 12 I got a mega turn and was able to pick up Trusty Steed and Princess and from there the game was pretty much over.
Temron: 48
nnn: 22
edit: forgot to include 3rd game log