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Messages - funkdoc

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101
Help! / Re: funkdoc's journey to 5k (& beyond)
« on: June 04, 2016, 07:57:32 pm »
haven't had time to read all the responses yet, but thank you very much!  i've got another league match today, so i'll probably say more after that's done.

just wanted to touch on this one~

i'm an action junkie, probably thanks to my many years in Street Fighter etc...i just wanna click buttons and do things that make me feel cool & powerful, ya know?

Isn't SF (and all fighting games) about being patient and finding openings? If all you do in SF is click buttons, then you must not be very good at it.

of course!  people think it's just mashing buttons but there's so much more.  what i meant is, it's all still really fast-paced.  it always feels like there's something going on, in a way that it doesn't when Stef or Adam sits there inactive for minutes on end.


little extra bit for everyone: part of why i talk about this being bigger than a game is that a lot of this reflects how i am as a person in general.  i've always been a "just wing it" sort who never has a plan B, and i worry that it holds me back in a bunch of ways.  a big reason i got into this game is that it runs so counter to my personality and i was hoping it could help re-train my brain, ya know?

102
Help! / Re: funkdoc's journey to 5k (& beyond)
« on: June 03, 2016, 04:23:03 pm »
so i haven't posted here in a while because i took a break and then adventures came out and i've been playing every night and keep losing and playing more to get back the points i lost and lose even more and aaaaaaaaaaaaaaaaaaaaaaaa

here's my big hurdle atm: i don't enjoy looking at the board for more than a minute or two before my opening buys, and i hate the idea of playing a single turn that takes 5+ minutes.  i'm an action junkie, probably thanks to my many years in Street Fighter etc...i just wanna click buttons and do things that make me feel cool & powerful, ya know?  i find the more i play, the more i dread going for engines - especially those built around midturn gaining.

not a good feeling to have in the middle of a league season, especially one where i truly believed i could win the group before losing a 5-1 set.  i had this goal of making it to B in my "rookie year", and time is running out on that one...

i know exactly what my problems are and have known them for years; i don't know how to plan entire cohesive strategies in advance unless i've already experienced all the factors involved, and i don't know how to create logic from anything besides past history.  i have zero idea how to learn these things, so i've spent my life finding workarounds for them.  that only goes so far, though, and this game really exposes that for me.

i just feel so lost, in a way that goes beyond "just a game"

103
Dominion League / Re: Season 15 - Results
« on: June 02, 2016, 09:52:58 pm »
C1:

Iguana Iguana 5 - funkdoc 1

104
Dominion General Discussion / Re: how many travellers do you buy?
« on: June 02, 2016, 02:11:04 pm »
yeah, i'm also in the "usually 1 page & 2 peasants" stage now.  have never gotten my traveler killed by a warrior.  i think the best argument for 2 pages is the potential for your warrior to skip their hero or champion, but i feel like that's usually not worth junking your deck any further?

105
Let's Discuss ... / Re: Let's Discuss Adventures Cards: Storyteller
« on: June 02, 2016, 01:58:46 pm »
maybe this is part of why i do well, but i actually don't like buying it real early.  if you can only tell stories about copper, it's a worse warehouse that costs $5.  only worth it if you have travelers or goons or some other special thing you wanna play early & often.

like if stables & storyteller were on the same board, i'd get like 2 stables then go ham on the storytellers

106
Let's Discuss ... / Re: Let's Discuss Adventures Cards: Storyteller
« on: June 01, 2016, 07:30:27 pm »
this is the adventures card that's come the most naturally to me.  pretty sure it's got my highest win% from the set right now!

that reflects on the fact that i'm still not entirely comfortable with engines based on trash-for-benefit or other such gaining, and prefer to go for the "draw a deck full of gold/platinum, buy 2-3 provinces or colonies per turn" variety.  this is like the best freakin card for those decks man!!!!!!!!

107
Goko Dominion Online / Re: VP Counters and Resignations
« on: June 01, 2016, 05:19:23 pm »
FWIW, i had my first ever turn 1 resignation a couple days ago.  opened mountebank

i'm inclined to believe it's more of an adventures thing, yes.  i also do not enjoy dominion when i'm horribly behind!

108
Dominion General Discussion / Re: Early Adventures Impressions
« on: May 28, 2016, 04:12:24 pm »
Ferry is nuts

and adds even more opening luck if you have altar or goons on the board.....

109
Dominion League / Re: Season 15 - Results
« on: May 27, 2016, 11:04:59 pm »
C1:

funkdoc 4 - joey12 2

110
Game Reports / Re: Tight Game I should have lost
« on: May 25, 2016, 06:47:37 pm »
i like alchemist over pool with my first potion buy because it's better early on. maybe even that's wrong tho

111
thing is, how often do you even need 3 tokens from teacher?  just 2 ain't slow compared to other strategies, and it's not uncommon for you to only need 1.

112
to satisfy the late carl sagan, i will note that this does at least constitute "billions and billions"

113
yea, i'd say there's better reason to open double amulet than double steward.  insurance against missing shuffles is good!

its silver gaining is also surprisingly nice with like any wharf engine, or other strong draw engines with butcher et al.

114
Dominion General Discussion / Re: Early Adventures Impressions
« on: May 20, 2016, 05:53:59 pm »
i thought magpie was way overblown too, but i dunno.  i had a game recently where i won the split 7/3 and won a game where my opponent had more storytellers & banks than me...

115
Finally played Triple Gear BM and wonBoard was boringish. Other option was Masq BM.

hah, that sounds like the last game of the league championship match!  that one was a lot cooler though, had Treasure Trove + Relic + Lost Arts.  what was interesting was that Mic & Stef both went mainly for Masqs, and i'm not sure Mic got a Gear at all.  that will change over time, i think...

116
Dominion General Discussion / Re: House rules you use
« on: May 18, 2016, 04:52:30 pm »
shame Adam doesn't post here since this is the kind of topic where he'd have a lot of interesting thoughts.  he's talked about some of the cards he bans for his IRL tournaments and it's mainly stuff that takes too long to resolve (spy, scrying pool, hunting party) or otherwise makes games drag on for ages (ambassador is the specific one i recall).  honestly that's a big part of why i feel IRL will never compare to online competitively, i mean amb is one of the more skill-heavy cards out there!

117
don't forget that Page is a nice token target!  that's key on one of the campaign boards, for instance.

also yea, i am really not seeing the big deal with Warrior like, at all so far.  i just get 2 Pages whenever we both go for it because i read all the Warrior talk on this forum, and that hasn't failed me yet.  it would be a much bigger problem with the Peasant line since you typically want some Disciples to go along with your Teacher, but it seems pretty rare that you need more than 1 Page to level up.

118
Dominion League / Re: Season 14 - Results
« on: May 04, 2016, 10:53:57 pm »
D1:

funkdoc 4 - jamfamsam 2

119
Dominion Videos and Streams / Re: Dominion Live Streams
« on: April 23, 2016, 01:23:34 pm »
streaming my league match vs. Horist in about 40 minutes!

http://www.twitch.tv/srkfunkdoc

120
witch is multiple tiers above the other ones you mentioned, rarely want to ignore it.

if you have trashing on par with, say, forager, i feel pretty safe ignoring sea hag.  do note that if it's an engine board, you may want to pick up a sea hag later if you get ahead of your opponent in building.  junking attacks are one of the best ways to punish your opponent for falling behind in the engine race!

familiar is slightly stronger than sea hag overall, i feel.  with something like remake in the game, i'd still be tempted to ignore it more often than not.  it gets way better if there's another potion card you want anyway, though.

121
Dominion League / Re: Season 14 - Results
« on: April 16, 2016, 07:21:52 pm »
D1:

funkdoc 3.5 - crlundy 2.5

122
Dominion League / Re: Season 14 - Announcing Livestreams
« on: April 16, 2016, 05:42:54 pm »
going live in ~20 minutes for my league match vs. crlundy!

stream link in sig as always

123
i'm closest to jsh on this one.  having done commentary, i'd actually prefer having to discuss boards on the fly.

i also strongly agree with point #4 in titandrake's post.  i find top player skill to be most evident on boards with a mediocre power level, where there are small decisions that add up.  basically we need more Good Stuff Decks in championship matches!

we've discussed the commentary fears but i think they're overblown.  a boring BM board only takes a few minutes, so if anything it's easier for us to come up with crap to talk about.  at least when you compare it to that vagrant/great hall game from the last title match...

i guess the biggest risk is games where there's nothing to do besides junk your opponent or play ghost ships.  i could see an argument for half-random/half-selected.

124
Dominion League / Re: Season 14 - Results
« on: April 09, 2016, 03:29:32 pm »
D1:

funkdoc 5 - The Do-Operator 1

125
Dominion Videos and Streams / Re: Dominion Live Streams
« on: April 09, 2016, 01:05:53 pm »
about to go live with some random games...league match vs. The Do-Operator in an hour:

http://www.twitch.tv/srkfunkdoc

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