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Messages - LibraryAdventurer

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76
Variants and Fan Cards / Re: Really bad card ideas
« on: June 07, 2023, 03:02:50 pm »
Endful Chalice

Quote
Endless Ruin
$4 - Action - Duration
At the start of each of your turns for the rest of the game: Rol a die. If it's
1 - +1 Action;
2 - +1 Card;
3 - +$1;
4 - +1 Buy;
5 - (Do what Survivors says);
6 - Discard a card.

77
This is an improved version of a card I submitted to a weekly design contest a few months (?) ago.
(Does this count as a junking attack?)

Quote
Buttinski
$4 - Action - Duration - Attack
You may trash a card from your hand.
Now and at the start of next turn: +$1.
Until your next turn, the first time each other player trashes a card costing $2 or less on their turn, they discard the trashed card.

78
Variants and Fan Cards / Re: Library Adventurer's Other Cards
« on: May 13, 2023, 02:23:11 am »
Here's a few cards I've been working on trying to make the idea work. Most of these are still untested so far.

Quote
Stablehand
$2 - Action - Reaction
+1 Coffers.
Choose one: +1 Action; +1 Buy; Trash a card from your hand; or Gain a Horse.
-
When you trash a Treasure, you may play this from your hand.
This originally costed $3 (and was called "attendant"), but someone said it was too weak so I made it cost $2. I think the game could use some more decent $2 Actions anyway.

Quote
Lumbermill
$4 - Action
+$2, +1 Buy.
Choose one: Add a token to your Lumbermill mat. Or remove all tokens from your Lumbermill mat for $1 per 2 tokens removed, then trash this.
(or $1 per token,  but that seems like it might be OP)
Quote
Lumbermill B
$4 - Action - Duration
+$2, +1 Buy.
-
At the start of your buy phases while this is in play, choose one: Add a token to this; or remove the tokens and discard this for +1 Buy and +$1 per token on this (but not more than +$6).
I don't like Farmer's Market, so these are attempts at something similar that doesn't screw over the other player.

Quote
Buttinski
$4 - Action - Duration - Attack
You may trash a card from your hand.
Now and at the start of next turn: +$1.
Until your next turn, the first time each other player trashes a card costing $2 or less on their turn, they discard the trashed card.
Originally, this gave Silvers instead of Coppers but that didn't seem like much of an attack. The bad effect happens to you as well on the turn this is played. The wording seems a little weird... [EDIT: I reworded the attack and made it only trash once.]

Quote
Gemcutter
$4 - Action - Duration
Trash a treasure from your hand. Gain a Treasure costing up to $3 more than it, putting it on your deck.
At the start of your next turn, discard a card, then draw up to 6 cards in hand.
-
When you gain this, play it.
From a recent weekly card design contest, this originally cost $5 but was too weak.

Quote
Jinx
$5 - Action - Attack - Duration
This turn, when you gain a card, put it under this. Gain a card costing up to $4.
At the start of next turn: shuffle the cards under this into your deck.
Until then, when another player ends their turn without gaining a copy of a card you have set aside, they gain a Curse.
An attack that's kindof the opposite of Smugglers. I don't like how wordy it is. I've tested this one a couple times and it seems to work. Originally, it put the cards under it into your hand at the start of next turn, but that was too strong. Maybe using a fan mechanic like the Queue mat would cut some of the wordiness.

Quote
Golden Flute
$3 - Action
If you didn't spend an Action to play this, +1 Card.
You may discard a card to replay the previous Action card you played this turn if it's still in play. If you don't, +1 Action and +$1.
I have several cards with the "If you didn't spend an Action to play this" theme. I've tested this in a few games, and I'm thinking of changing to cost to $2. (This was also submitted to a weekly design contest)

79
Variants and Fan Cards / Re: Revised versions of published cards
« on: May 09, 2023, 11:45:37 pm »
This only makes a difference with Black Cat.

No, the change makes Moat nonterminal (i.e. a Lab) whenever an opponent plays an attack. It's a lot stronger than the original card, often better than Guard Dog...

I didn't realize how much stronger this made it until you pointed that out. I guess it has to cost at least $3 unless I nerf it somehow. hmmm... maybe this:
Quote
Moat
$2 - Action - Reaction
If it's not your turn, +1 Card. Otherwise, +2 Cards.
Until the end of your turn, you are unaffected by attacks.
-
When another player plays an attack, you may play this from your hand.

80
Variants and Fan Cards / Re: Revised versions of published cards
« on: May 09, 2023, 01:35:16 am »
How I think Donald might do Moat if he made it these days:

Quote
Moat
$2 - Action - Reaction
+2 Cards.
Until the end of your turn, you are unaffected by attacks.
-
When another player plays an attack, you may play this from your hand.

81
Quote
Impaler
$5 - Action - Attack - Duratiion
Each other player chooses one: Reveal their top two cards and trash an Action or Treasure costing at least $2, discard 2 cards, or trash a card costing at least $3 from their hand (or reveal they can't).
At the start of your next turn, gain an Imp and play it.

How bout a torturer variant.
I made it a duration partly so you can't play it as often, but also it partly defends against itself this way.
It didn't use the usual "between $3 and $6" for the trashing part because I wanted it to be able to trash other player's imps.
EDIT: Added "or reveal they can't" for accountability.

82
Quote
Scrap Artist
$5 - Action
Trash a card from your hand. Choose one for each $2 in its cost (rounded up, choices must be different): +2 Cards; +3 Actions; +$2 and +2 Buys; Gain an Imp; or Gain a Gold. If it cost less than $2, gain a card costing up to $4.

A super Scrap.

EDIT: Whoops. Been a couple days since I read the other submissions and I just noticed Analyst. Cancel this entry. I'll think of something else.
EDIT: My submission is here "Impaler": https://forum.dominionstrategy.com/index.php?topic=21724.msg902954#msg902954

83
Today I realized that Garrison and Livery stack with each other and the horses from Livery count toward Garrison's next turn draw.

If you also have something like Fawning Border Village or pretty much any gainer (but especially Treasure/Night gainers), it gets cwazy fast.

84

Quote
Hotel Pub
$5 - Action
+2 Cards
+2 Actions.
You may discard a treasure. If you didn't, gain a Copper on top of your deck.

85
Quote
Seed, $3 Action

+1 Card
+1 Action
You may trash this for +1.

All Victory cards have "Overpay: Gain a Seed per $1 overpaid."

Battlefield variant I guess.
I like the idea, but I suggest excluding Estates or limiting the amount of overpay. I'd be buying Estates at $8+ at least the first couple times I would've bought a Province. Then trash the Estate and it's like a Province that doesn't take up any space.

EDIT: There's 10 seeds in the pile?  It feels like a non-supply pile and they often come in different numbers.
EDIT: Is the bottom part "In games using this" or "While this is in play" ? It should probably say on the card.

86

Quote
Planter
$5 - Action - Duration
Trash a treasure from your hand. Gain a Treasure costing up to $3 more than it, putting it on your deck. At the start of your next turn, discard up to two cards, then draw up to 6 cards in hand.
-
When you gain this, play it.

I played with this a few times. Still not sure just how strong it is. I figured it being slow made it need the bottom part, but maybe I'm wrong because the next turn effect is strong.

87
Quote
Dinghy
$2 - Action - Duration
+$1.
Now and at the start of your next turn, choose one: +1 Action, +1 Card, +$1, +1 Buy.

88
Here is my entry. I can see getting this early and trashing all Coppers with it, then if you can't trash it use it to just filter your Victory cards.
Quote
Secret Market
$3 Action
+1 Card
+1 Action
You may discard a card for +1 Card.
You may trash a Treasure for +1 Buy and +$1.
I like this but I think it's too strong for $3. Maybe even could cost $5, but probably okay at $4. Two of these could get rid of all your coppers quick and be a market+a little sifting in the meantime. If there's very little to no other +buy, I can see buying Coppers to keep these working.

<Hillside Village>
Honestly, I'm surprised this hasn't been done before, considering Plaza is a thing.
Actually, I'm pretty sure I have seen that done before probably more than once with other people's fan cards, but that doesn't mean it's a bad idea. If you wanted to, you could make it only +1 Action by default +the Action from the played treasure still makes it a Village. Then you could make it cheap. (The game could use more decent $2 villages IMO.)

I've also used a fanmade card very similar to X-tra's Sanctum (except it discards a victory card instead of playing an estate for the same effect). It's one of my favorite fanmade Villages.

Now to think of my own submission...

89


Quote
Gangplank
$5 - Action
+3 Cards.
You may discard three cards to gain a Loot if you haven't already gained one this turn.
(Originally was discard two cards for a loot, but that seemed strong compared to other cards that give Loot.)

Quote
Signet Ring
$7 - Treasure - Loot
+$3
Choose one: +1 Buy, or set aside an Action you have in play to play it at the start of your next turn.

90
<Harbor>

I think that'll be super strong on boards with a lot of revealing and/or sifting.

91
Quote
Attendant
$3 - Action - Reaction
+1 Coffers.
Choose one: +1 Action; +1 Buy; Trash a card from your hand; or Gain a Horse.
-
When you trash a Treasure, you may discard this for +1 Coffers and gain a Horse.

Originally, the reaction gave +1 Card and +1 Coffers, but then if you have one in your hand and the only other card in your deck was also an attendant I think it could go infinite.

92
One thing about these weekly contests is when the contest is first posted, I'm thinking "I don't have any ideas for that right now, so do I have an old card in my file that fits? Yes, I do, I'll submit that." Then, I get a better idea too late while reading the results at the end of the week...  :P
Does this happen to anyone else?

93
A 5/5 split pile:
Quote
Dollhouse
$2 - Treasure
$1
Look at the top 2 cards of your deck. You may discard one. You may reveal one of them to put it in your hand.
If you revealed a Curse, play this again.
(FAQ: Any looked-at cards not discarded or put in hand go back on your deck in any order. Pretty sure this happens according to the rules without having to say it on the card.)

Quote
Chest of Expensive Clothes
$5 - Treasure
+$4.
Gain a Curse.
-
When you gain this, if the Curse pile is empty, gain a Curse from the trash.

(Inspired by The Haunting of Bly Manor.)

95
Weekly Design Contest / Re: Weekly Design Contest #177: Groundhog Day
« on: February 03, 2023, 08:39:36 pm »
Another "do it again" card

Quote
Golden Flute
$3 - Action
If this isn't the first time this turn you've played this card, +1 Card.
Choose one: +1 Action and +$1, or Discard a card to replay the previous Action card you played this turn that's still in play.

FAQ: The first line refers to this specific card, not a copy of this card.

A throne variant that can turn into a peddler if you use it on itself.
(Could this cost $2?)

96
Variants and Fan Cards / Re: Revised versions of published cards
« on: January 29, 2023, 06:45:01 pm »
Figurine might not be the best non terminal draw but it does not need to be buffed. After all it is the only Lab variant besides fully developed City that provides conditional extra Buys. That is pretty huge, you get one engine component that does two essential jobs.

It's hard for me to consider Figurine "non-terminal" when you (usually) can't play Actions afterwards.

97
Variants and Fan Cards / Re: Revised versions of published cards
« on: January 29, 2023, 05:48:43 pm »
I'm not against the whole idea of a Treasure that draws, but Figurine seems awkward and usually really weak to me. Hopefully this change makes it more useful but not OP.

Quote
Figurine 2
$5 - Treasure
+2 Cards
+1 Buy.
You may discard up to 3 Actions for +$1 each.

Another possibility with a less drastic change:
Quote
Figurine 3
$5 - Treasure
+2 Cards
+1 Buy.
You may put a card from your hand onto your deck.
You may discard an Action for +$1.

or a more drastic change:
Quote
Figurine 4
$5 - Treasure
+2 Cards
You may discard an Action for +$1 and +1 Buy.
You may play an Action card from your hand.

Which do you think is best?

98
Weekly Design Contest / Re: Weekly Design Contest #176 - Game Changer
« on: January 25, 2023, 03:11:47 am »
I changed my mind which one to enter, here's my real entry:
Quote
Loanshark
$5 - Action - Attack
+2 Cards
+$1.
Each other player with less than 2 debt tokens takes 1 debt.
-
In games using this, at the start of your turn, you may discard a Treasure to gain a Silver.
The thing preventing debt attacks from working is the possibility of someone getting shut out of the game unable to buy anything, so this has the "In games using this" to prevent that.

Withdrawn entry:
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Unicorn
$4 - Action - Liason
+2 Cards.
Discard any number of cards. +1 Favor for each card you discard this way.
-
In games using this, use Horse Trainers in addition to another Ally.
Kind of a Vault variant. Should be fine at $4 since favors are valued less than coin according to Underling.

Quote
Horse Trainers
Ally
At the start of clean-up, you may spend 2 Favors to gain a Horse, or 3 Favors to gain 2 Horses.

99
Variants and Fan Cards / Re: Fan Mechanics Week 55: Jewelry
« on: January 23, 2023, 08:16:54 pm »
Quote
Charm Bracelet
$5 - Treasure - Jewelry
+1 Buy
Gain an Action or Treasure card costing less than the most expensive card you bought this turn and play it.
A Charm/Haggler variant.

100
Weekly Design Contest / Re: Weekly Design Contest #175 - Super Expensive
« on: January 19, 2023, 03:03:41 am »
I'll keep it simple this time.

Quote
Leprechaun Gold
$9 - Event
Gain a Gold and a card costing up to $5.


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