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1226
Let's Discuss ... / Re: Let's Discuss Adventures Cards: Lost City
« on: March 01, 2016, 02:21:20 am »
Since I first saw lost city, I didn't (and still don't) think the on-buy drawback is enough to keep Lost City from being OP.

1227
Hearthstone / Re: Hearthstone Noob
« on: March 01, 2016, 01:53:59 am »
Got a daily quest today for 3 wins with a warrior and discovered it is really hard to win with a warrior (at least without other cards that I don't have yet).

1228
Hey, everyone's free to make their own season cards if they like.  I'm sure Asper and Cookielord wouldn't mind, but OTOH, you don't need their permission anyway.

Careful there. We know where you live.
yeah, come look for me. I live in the stories I read and write.

1229
<Undertaker>
I totally didn't notice that anti-synergy either until Scott pointed it out, but it can easily be fixed by having the on-play effect put cards on top of the deck.

<Cordwainer>
I agree it'd be a lot better if it did the hand reveal before drawing.


My favorites here are Parade and Heir, but Undertaker's probably my #3.

1230
Are you taking suggestions?
And another thing you could do...

Hey, everyone's free to make their own season cards if they like.  I'm sure Asper and Cookielord wouldn't mind, but OTOH, you don't need their permission anyway.

1231
Hearthstone / Re: Hearthstone Noob
« on: February 27, 2016, 02:31:59 am »
I just got a reward for winning my 100th game in play mode. It's says it's a Hearthstone card mount and that I need to log into Heroes of the STorm to claim it. What's Heroes of the Storm? And what does this card mount do?  Is this another completely pointless reward like those golden basic cards?

1232
Dominion General Discussion / Re: Interview with Donald X.
« on: February 26, 2016, 08:19:02 pm »
Would you ever consider getting around an issue like that by simply removing "attack" from the type? That would of course simply make the card stronger as it prevents reactions from working. And I'm sure plenty of people would complain about it as in "this card really should be an attack!"
I don't think I want an attack that doesn't say "attack."
<cough>IGG<cough>Raid<cough>

1233
Hearthstone / Re: Hearthstone Noob
« on: February 26, 2016, 01:17:10 am »
Another 0-3 trip to the arena (with a rogue). yuk. The good news is, I still got a pack of cards and 25 gold.

At least an Arena run always gives you a pack. Getting 25 gold on a 0-3 doesn't seem too bad actually. Plus, the experience is valuable too.

I'd rather it cost 50gp and not give a pack to be honest.

I like getting a pack when I play arena. It's good how it is.

1234
Hearthstone / Re: Hearthstone Noob
« on: February 26, 2016, 12:09:02 am »
Another 0-3 trip to the arena (with a rogue). yuk. The good news is, I still got a pack of cards and 25 gold.

1235
The runner-up from 2014 will automatically be included in the preliminary voting. The author of this card is allowed to submit a new card as well. (As is yuma, designer of the winning card.)

Quote
Observatory
Types: Action
Cost: $2
+1 Action. Trash a card from your hand. Look at one card from your deck per $ in its cost. You may put one of them into your hand and discard any number of the others. Put the rest back in any order.

Other cards from 2014 may be resubmitted as is, tweaked, or discarded in favor of a new concept.

Isn't Observatory a Raze that can't trash itself?

Yes, pretty much, but the earlier contest that this was entered in took place a while before adventures came out. So the author of this card had the honor of thinking up an official card before Donald did.

1236
Dominion General Discussion / Re: Quick, Werothegreat, update the wiki!
« on: February 21, 2016, 07:40:05 pm »
"sons raise meat"

Dude, I didn't get it at first either, but that's awesome. I love puns.

But how do you feel about jokes?
Man, someone just rick-rolled the meme thread. I didn't think that was still a thing. I thought they'd given up on it and I wish they would. I mean, you can definitely say there's a loss of dignity there, but if you call it a joke, you're really letting me down. Next time someone does that, I'm gonna hurt them, no lie.

1237
Dominion General Discussion / Re: Quick, Werothegreat, update the wiki!
« on: February 21, 2016, 07:23:26 pm »
"sons raise meat"

Dude, I didn't get it at first either, but that's awesome. I love puns.

1238
Variants and Fan Cards / Re: Dominion: Austerity
« on: February 21, 2016, 04:36:23 pm »
Yeah, these are fun to consider as a thought experiment, and several would be worth trying out (though probably with tweaks). I'll look a little longer later leopard.

I think my favorite is the "+1VP per unspent buy" idea of Anti-goons. Play with LF's Charlatan in the kingdom...

1239
Hearthstone / Re: Hearthstone Noob
« on: February 20, 2016, 11:08:13 pm »
Why is there such a short time limit for turns?  At least twice I ran out of time with more things I would've done.

EDIT: Just played a game that was a little too close. We kept trading minions while not doing each other much damage until I ran out of cards and my opponent had about 6 left (I had played a nourish at some point for +3 cards and another drawing card or two). We both had about nine hit points left, but my opponent had a few more minions to play. My very last card was a gnomish inventor. I resigned.

1240
Hearthstone / Re: Hearthstone Noob
« on: February 20, 2016, 08:21:20 pm »
So... my third time in the arena, I get a choice between Priest, Warlock, and Warrior. I choose priest (I've never played Warlock yet at all) and go 1-3.
blah.

1241
Let's Discuss ... / Re: Let's Discuss Adventures Events: Bonfire
« on: February 20, 2016, 06:16:27 pm »
Another nice trick with Bonfire is getting rid of your other trasher with it. Or another early game card you don't want anymore, e.g. Potion.

If only there was a Potion and a trasher that could get rid of themselves!
that would be the bomb
I thought you never looked at fan cards??

(I first thought of Raze)

1242
Let's Discuss ... / Re: Let's Discuss Adventures Cards: Alms
« on: February 18, 2016, 09:03:36 pm »
Another thing no one mentioned: It's also great with spoils since you can play them and still buy alms.
I've had adventures IRL for awhile now, but there's a few cards I took some time before introducing to my play group because of the way it changes games. Alms is one of them (others include ferry, page, and swamp hag).

1243
To me it will always be  "... a.k.a. the card formerly known as India-Panther because of weird option-naming."

1244
Feedback / Re: F.DS is awesome!
« on: February 17, 2016, 10:59:28 pm »
For me f.ds is like a silent haven, where you don't need to prove anything or pretend you are something.
Beautiful forest of grotesque procrastination mushrooms grows here.

Dude, yeah, the mushrooms here are great, man. Great and grotesque and groovy...

Hey they call 'em 'fingers but I never seen 'em fing, oh look there they go

1245
Hearthstone / Re: Tavern Brawl Discussion
« on: February 16, 2016, 01:25:46 am »
Just tried Tavern Brawl for the first time yesterday. The "build your deck as you go" mechanic is really fun. I hope they have that often.

1246
Hearthstone / Re: Hearthstone Noob
« on: February 14, 2016, 01:04:32 am »
there's a druid card, Wild Growth, that gives an empty mana crystal. I don't get it. What does that do?

If I cast wild growth on turn 2, I gain a mana crystal.  I can't use it turn 2, but my next turn, I'll have 4 mana.
Cool, does it last for the rest of the game? (5 mana on turn 4?)

...an opponent just played a card that gave his minion +10/+10. Such a card should not exist.

That's one of the cards Arch-Thief Rafaam can make.  That card costs 10 mana.  If your opponent plays Rafaam, do not let him have a board.  Just don't.  And keep a board clear ready for the 3/3 mummies.
What do you mean by 'don't let him have a board'?

EDIT: A mage plays a minion that gives +5 spell damage. Do they give any thought to balance when making these cards?

1247
Plague: I think this should have a set cost and not be cheap. If you win the curse split, you can make that difference even bigger. This is also really strong against Gardens, Goons, or Vineyard and probably others (unless you have good trashing with Goons). doesn't look fun.

I think you missed that it only works on actions, which should take care of some of the problems you mentioned.  But yeah, a fixed price is simpler and maybe better anyway.
oops. I take back what I said then.

1248
Hearthstone / Re: Hearthstone Noob
« on: February 14, 2016, 12:36:13 am »
I mostly agree that it's still much better to get cards free by playing than to have to pay for them, but shouldn't the matchmaking in play mode match you against someone with a similar amount of cards?
Also, an opponent just played a card that gave his minion +10/+10. Such a card should not exist.
On a better note I won two games in a row (before the game where the guy played the +10/+10 card).

Also, there's a druid card, Wild Growth, that gives an empty mana crystal. I don't get it. What does that do?

1249
My quick initial reactions:

Artisan: looks nice for after you've trashed down.

Bootstraps: Play an action during your buy phase? doesn't work. nope.

Border Crossing: seems good.

Call to Arms: On buy/on gain discarding attacks have been shown to be unfun. This event is the same thing, even when slowed by the journey token. And the gold gaining would be crazy in multiplayer games.

Discovery: I like it. It's kind of overshadowed by Summon, but summon can be slightly OP anyway.

Dragon's Offerings: Doesn't look fun. Any why is the trashing from the supply on there?

Event: blah.

Odyssey: interesting. Depending on the kingdom, could still be way OP even with an opponent choosing the card.

Plague: I think this should have a set cost and not be cheap. If you win the curse split, you can make that difference even bigger. This is also really strong against Gardens, Goons, or Vineyard and probably others (unless you have good trashing with Goons). doesn't look fun.

Prediction: weak, but might be okay for those times when you have a coin left over. doesn't look interesting though.

Refuge: The trade-off for the gaining might be good, but it could do without the drawing in the buy phase.

Salvage Yard: Looks good for games with tfb or trashing attacks.

Time walk: I might like it if the duration token was a one-shot (gets removed after it turns the card into a duration once). But if the duration token stays, it could cost $8 and still might be broken.

1250
Adding that clause seems like it would break the card.  I trash down.  Now Hoarder reads: "Reveal your deck.  Take a lot of time reordering it to perfectly run your engine or set up for the next few turns". Even without this extreme case you may end up having to reorder a bunch of cards.  It would get slow.

I added that line just as a clarification because I'm pretty sure that was the intent of the original card. Should I make it "Put cards costing more back on your deck in random order" to keep it from taking too long?

What's wrong with a card that can choose between being a Smithy for cheap cards and a risk-less terminal Lookout? Does the original say anything about putting back the expensive cards? I'd have you discard them.
either way would be fine with me. I was just going by what I think the designer intended.

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