Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - LibraryAdventurer

Filter to certain boards:

Pages: 1 ... 3 4 [5] 6 7 ... 76
101
Dominion Online at Shuffle iT / Re: Bug report: Inheritance + Trail
« on: January 17, 2023, 10:55:03 pm »
It would work with the pre-errata Inheritance, but you can't play pre-errata Inheritance online obviously...

102

You might try:
Quote
Set aside any number of cards from your hand, then draw that many. The next time you shuffle, discard the set-aside cards.

I would even suggest either "after the next time you shuffle" or "discard the set-aside cards afterwards." To make it clear that it happens after shuffling (which I assume is the case).

I would suggest removing the "s" from "Holy Ground".  Seeing "Holy Grounds" sounds to me like you're making holy coffee.

103
Quote
Dragon
$5 - Action - Attack - Duration
Choose one: +$3, or gain a Gold or a Treasure from the trash.
The next time any player gains or trashes a Treasure costing more than $5, each other player reveals the top 2 cards of their deck and trashes a card costing between $3 and $7.

A trashing attack designed to work with Loots (but not directly).
I know it's almost strictly better than Bandit and maybe too similar, but it's what I came up with anyway...
You don't need to say "gain a Gold or a Treasure" since Gold is a Treasure

I assume they mean "gain a Gold, or gain a Treasure from the trash", although this is one more word on an already wordy card. You could switch them to say "gain a Treasure from the trash or a Gold" which is the same number of words but unambiguous.
Yeah, this is what I meant. I'll fix it.

104
Quote
Dragon
$5 - Action - Attack - Duration
Choose one: +$3, or gain a Treasure from the trash or a Gold.
The next time any player gains or trashes a Treasure costing more than $5, each other player reveals the top 2 cards of their deck and trashes a card costing between $3 and $7.

A trashing attack designed to work with Loots (but not directly).
I know it's almost strictly better than Bandit and maybe too similar, but it's what I came up with anyway...

105
Donald X: Don't make silver+ power level cards costing 4$ or less, they're too good.
Community: k
Donald X: here's Patron lol
Community: oh yeah >:( look at what we got

Why do people always name Patron as the first official Silver+ for $4. Conclave came first.

106
Variants and Fan Cards / Re: Fan Mechanics Week 54: At the Border
« on: January 13, 2023, 07:39:54 pm »

Desert Coyote
Night - $5
Trash a card in play or in your hand to gain a Treasure costing up to $3 more. You may gain a card, as if buying, using the Treasures on the Border and in play.

Trash a card in play or in your hand to gain a Treasure costing up to $3 more. If the gained card cost $3 or less, you may gain another copy of it. You may gain a card, as if buying, using only the Treasures on the Border.
I like the idea, but the 2nd part would be a lot clearer if it said something like "Play the treasures on your Border, leaving them there. Then you may buy a card."


On that note:
Quote
Shipping Village
$5 - Action
+1 Card
+2 Actions
You may play an Action card on your Border. If it is Outgoing, leave it there.

FAQ: If the Action you play is Incoming it moves into play.

107
Variants and Fan Cards / Re: deviation from convention
« on: January 11, 2023, 01:25:05 am »
I have used 3 or 4 copies of the top card in a (5x2) split pile instead of 5 to make to more likely to see the bottom card.

I don't bother printing "heirloom: XXXX" on fan cards that have an heirloom. I just remember to use the heirloom when we use that card. Sometimes I do this for other Setup instructions too.

During play, if we notice that someone forgot to do a mandatory part of a card in a way that helps them, they get a Curse. (The people I play with most often are my parents. I know they don't cheat on purpose, but 'accidental cheating' is not uncommon with them. They're old so they have a lot of 'senior moments'...) If we notice that they're been forgeting to do a mandatory part of a card in a way that hurts them, I might spot them a coin token or something like that.


108
I didn't submit a card for this, but I like this mechanic.
I'm having trouble deciding if this one should cost $4 or $5.
It seems to me strong enough to cost $5, but it's pretty clearly weaker than a $5 Plunder (Comparing it to segura's Charter. -I agree it's confusing to name it Plunder, but I like it otherwise.)

Quote
Atheneum
$? - Charter
Put any number of cards on this from your hand or from play. At the start of your turns, put one in your hand, then discard a card.

...Now I think about it some more, probably I'll cost it at $4 and add a limit to number of cards set aside. Still have to decide how high to set the limit though.
Since I like this mechanic and also want to minimize the number of new fan mechanics I introduce to my group, I turned a few of the Mount effects into Charters as well.

109

Quote
Condor
$4 - Action - Duration - Mount - Liason
At the start of next turn, choose one: Gain a card costing up to $4; or +$2, +1 Buy, and +1 Favor.
-
Mount: At the start of your turns: +1 Favor. Dismount when you spend 3 or more favors in one turn, or if you have 6 or more unspent.
Orginally had the gaining as a Smugglers effect, but that had too many words. The Mount/Dismount text doesn't leave a lot of room for the top half. The flexibility should make up for the delay drawback.

110
Dominion General Discussion / Re: Plunder is online
« on: December 22, 2022, 01:37:03 am »
I think it's funny how oxymorons can be created from the Traits. Pious Villain, Nearby Distant Lands.
Pious Graverobber
Friendly Torturer   
Rich Poor House   
Cheap Treasury
Reckless Tactician
Patient Chariot Race
Fawning Overlord
Inherited Hireling
Shy Recruiter
Hasty Sculptor
Tireless Wine Merchant
Inspiring Scout
I'm not sure what the closest thing to the opposite of "Fated" would be...

At least Pious Den of Sin or Pious Devil's Workshop is impossible, but at the cost of also missing a Pious Monastery.

111
Variants and Fan Cards / Re: Really bad card ideas
« on: December 20, 2022, 03:01:21 am »
Triploons

Quote
Pentaloons
$7 Treasure - Loot
+$3
-
When you gain this, gain four Golds.

Quote
Pantaloons
$7 Treasure - Loot - Attack
+$3.
All players reveal their hands and trash any reveals Golds.

Quote
Santaloons
$7 Treasure - Loot
+$3
-
When you gain this, all players gain a Gold.

Quote
Doublunars
$7 Treasure - Loot
+$3
-
When you gain this, gain two Moons.

Quote
Bentaloons
$7 Treasure - Loot
+$3
-
When you gain this, moon your opponents.

Quote
Ventaloons
$7 Treasure - Loot
+$3
-
When you gain this, notice a draft in your backside and try to hide the hole in your pants.

sorry, I think I'm overtired

112
Weekly Design Contest / Re: Weekly Design Contest #172: Trait Me Right
« on: December 19, 2022, 12:57:50 am »
Quote
Diver
Trait
When you discard a Diver card, you may reveal it to put it on the bottom of your deck.

FAQ: This includes discarding from play or from your hand during clean-up.

PS: Tireless really should have a "you may" as well.

113
Let's Discuss ... / Re: Let's Discuss - Archer
« on: November 08, 2022, 08:59:12 pm »
Also, in both pictures, the archer is holding the bow left-handed. I've heard left-handed bows are pretty rare.

115
Quote
Buccaneer
$5 - Action - Attack
+1 Card
+1 Action
+$1.
Each other player takes a Mutineer.


I've tried several cards with this mechanic. What I've found it that it's fine for something that's supposed to be a very weak attack (like this one), but in order to make them actually hurt, you need to be giving out a lot of mutineers. And sometimes (including anytime there's draw-to-x or a discard reaction like Trail or Village Green), they can be actively helpful.

116
Weekly Design Contest / Re: Weekly Design Contest #164: Read the Fine Print
« on: September 27, 2022, 06:32:40 pm »
It will be fine in most games, but I don't like that the penalty will unnecessarily hose other cards that use the Tavern Mat, especially things like Miser, Ratcatcher, Distant Lands, and Wine Merchant which all encourage putting multiples of themselves (or Coppers in Miser's case) on the Tavern Mat. The simplest fix would be to just create a separate mat that's used just for Mad Alchemist. You also could then put the scoring instructions on the mat and eliminate the need for States.

Having a dedicated Mat would be an interesting idea, but would not really fit the rules of the contest to have the penalty appear below the line. I could always have you gain the State if you gain a Mad Alchemist, so it becomes an active choice.
I think it needs to gain the state when you gain a Mad Alchemist. Otherwise, there's no reason for it to not be a Landmark (which would also disqualify the card). One easy way to make it a lot closer to being balanced is have it be +1 Card and +1 Action when you put a card on the mat (instead of another +2 cards). Would still be too strong for $4 with only that change, but then you can tweak the penalty till it works.

117
Weekly Design Contest / Re: Weekly Design Contest #164: Read the Fine Print
« on: September 26, 2022, 07:23:07 pm »
Quote
Icy Venture
$5 - Treasure - Duration
+$2
Reveal cards from your deck until you reveal an Action or Treasure. Discard the other revealed cards. If you revealed a Treasure, play it. Otherwise, set it aside and play it at the start of your next turn.
-
When you reveal this, set it aside, and keep revealing cards as if you hadn't revealed it, then discard this when the current card is resolved.
A Venture that can't hit copies of itself. (not sure about the best wording).
FWIW, this is what this would look like on an actual card (not the right triple-color scheme):


Which satisfies the "fine print" of the contest, but I think it would be good to look into ways in which you can reduce the amount of text needed.
oh. uh...
I guess that's the problem with not mocking up cards is I never realize how wordy they turn out to be.
If I think of a better version (or something else), I'll update it. If not, well, I probably won't win.
(Also, I keep thinking up concepts that seem simple in my head but take a lot of words to write out.)

118
Weekly Design Contest / Re: Weekly Design Contest #164: Read the Fine Print
« on: September 26, 2022, 01:16:44 am »

Quote
Icy Venture
$5 - Treasure - Duration
+$2
Reveal cards from your deck until you reveal an Action or Treasure. Discard the other revealed cards. If you revealed a Treasure, play it. Otherwise, set it aside and play it at the start of your next turn.
-
When you reveal this, set it aside, and keep revealing cards as if you hadn't revealed it, then discard this when the current card is resolved.
A Venture that can't hit copies of itself. (not sure about the best wording).
Should probably be a reaction.
Oh yeah, forgot that. fixed now.

119
Weekly Design Contest / Re: Weekly Design Contest #164: Read the Fine Print
« on: September 25, 2022, 04:17:00 pm »
Quote
Icy Venture
$5 - Treasure - Duration - Reaction
+$2
Reveal cards from your deck until you reveal an Action or Treasure. Set it aside and play it at the start of your next turn. Discard the rest.
-
When you reveal this, set it aside, and keep revealing cards as if you hadn't revealed it, then discard this when the current card is resolved.
A Venture that can't hit copies of itself. (not sure about the best wording).

EDIT: used Udzu's suggestion for the top half to shorten the word count. (not sure his suggestion for the bottom half works.)

120
Weekly Design Contest / Re: Weekly Design Contest #163: Cleaning The Banlist
« on: September 12, 2022, 07:21:58 pm »
I hesitated to post this, partly because the OP never said whether the contest includes events, and partly because it's so similar to the original. I think it's better and different enough from the original, but let me know if this doesn't work for the contest.
(replaces Annex.)

Quote
Duk
- Event
During clean-up this turn, after discarding and before drawing your next hand:  Look through your discard pile. Shuffle all but up to 5 cards from it into your deck. Gain a Duchy.

(PS: Does anyone recognize where the name is from?)

121
Weekly Design Contest / Re: Weekly Design Contest #162: You Can Trip at $5
« on: September 03, 2022, 06:47:59 pm »
Is this too close to being a lab variant?  (If so, I'll try to think of something else. But this one of my favorite cards that I've made.)

Quote
Mad Scientist
$5  - Action
+1 Card
+1 Action
You may trash a card from your hand costing at least $2 for +2 Cards. If you don't, gain a Silver.

EDIT: added "from your hand"

122
Variants and Fan Cards / Re: Dominion: Horror
« on: July 30, 2022, 06:26:42 pm »
Except it'll rarely actually carry over to next turn because you usually buy cards after playing actions.

123
Weekly Design Contest / Re: Weekly Design Contest #159: Some Nights
« on: July 28, 2022, 08:27:24 pm »
for Intrigue

Quote
Hideaway
$3 - Night - Victory
Choose one: Gain a Silver, put a card from your discard pile on top of your deck, or +1 Card at the end of this turn (after drawing).
-
Worth 1 VP.

(Maybe it should cost $4?)

124
Tales is an Action split pile with four cards. Like all split piles in Allies, the pile starts with four copies of each card sorted by cost.

There is an old tale of Saint George and the Dragon, where the dragon demanded the city to send two sheep every day so he could eat. When the city ran out of sheep, the dragon demanded human tribute. When the princess was eventually chosen to be offered, Saint George stood up and defeated the dragon.

Sheep: $3 Treasure - Victory - Tale: Worth $1 per Victory card you have in play (including this). You may rotate the Tales. Worth 1 VP
Princess: $4 Action - Victory - Tale: A magpie that doesn't gain itself but is worth 1 VP instead.
Saint George: $5 Action - Tale: +3 Cards. You may play a Tale from your hand. When you trash this, play it.
Dragon: $6 Action - Tale: You may topdeck a card, then discard discard any number for +$1 per card and trash the rest. Trashing a Tale grants an extra +$3.
I like the first three cards here, but dragon seems really weak for $6 bottom card of a split pile. You gave an example of a play that works out well with it, but when you can't do that (or might be able to do it only once), then it probably isn't worth the $6. One easy (but perhaps not very thematic) fix would be to put a few victory points on it to make it fit better (mechanically) with the first two cards. By the time you've gotten to the bottom of a split pile, you've probably done most of your trashing already if there's any other decent trashing on the board.

125
It just so happens that I recently created a card that fits this contest.

Quote
Stage Director
$5 - Action
If you didn't spend an Action to play this, discard up to 2 cards.
Draw up to 6 cards in hand. Play the top card of your deck. If it has no play effect, you may take your -$1 coin token to replay this.

FAQ: If you take your -$1 token to replay it, you can discard up to two cards before drawing. Curses and Victory cards (which aren't also Actions or Treasures) have no play effect.

Pages: 1 ... 3 4 [5] 6 7 ... 76

Page created in 1.859 seconds with 18 queries.