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26
Game Reports / In which I come back from a 9-1 ruins split.
« on: January 11, 2014, 01:23:04 pm »
http://dom.retrobox.eu/?/20140111/log.50d6b220e4b09896b61dc562.1389463320645.txt

kingdom: Chapel, Forager, Fortune Teller, Urchin, Horse Traders, Bazaar, Cultist, Laboratory, Upgrade, Wharf

In this game I thought I was screwed after my opponent stringed together all his cultists and gave me 9 of ten ruins after about 12 turns, but I still had hope because of wharf which I got early but my opponent mostly ignored. It turns out wharf is still as awesome as I thought and I manged to come back for the win. The early chapel buy is probably what saved me because it let me trash the ruins quickly (I thought I was unlucky to get a hand of 3 estates 2 copper :)) . And I feel like I used cultists on trash quite effectively (turn 12 and turn 15) which is a rare occurrence for me.

27
Game Reports / Re: Awakening
« on: December 19, 2013, 01:38:19 pm »
Hi I'm new on this forum (was a lurker for a while) and I was the opponent in both this game and the beggar gardens game mentioned. First I'd like to say that in the beggar gardens game i did get rather lucky. On my last turn I'm down by three points; I play a beggar and only gain two coppers. I'm thinking, Oh crap the game's gonna end on piles (duchies, gardens, copper) so I buy an estate and what do ya know my score goes up by FOUR POINTS!!! So apparently I now had exactly 40 cards (or whatever multiple of ten) and my gardens were boosted to give me the win.

About the rebuild game: I was initially somewhat confused when SheCantSayNo opened with hermit. I was wondering if madman bridge was really good enough to beat rebuild especially seeing as my opponent is like in the top ten on the leader-board. So I was a little worried I had missed something. But it did end up being a fairly close game in the end.

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