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Puzzles and Challenges / Re: One action, big change
« on: March 15, 2012, 03:27:06 pm »
Somehow, after ensuring I'd checked every possible alternate victory card so there wasn't anything else that could screw up the puzzle, I somehow overlooked Vineyards existing TWICE. My original solution didn't use Vineyards, but it looks like it could just about beat my solution if optimised. Fortunately, I don't need to do anything nearly as complex... if the game is set up correctly, at least.
Here is what I was originally thinking:
Pre-req stuff: The game is a Black Market game with a full Black Market deck (i.e. every kingdom card not in the game is in it). It is also a Colony game, and because of BM (or otherwise) Potion is in the supply. In the supply there are Fairgrounds, Silk Roads, Black Market and Gardens as well as various other cards. You have lots of victory cards still - you've put them all on your native village mat. You have over 165 different cards in your deck - There are 10 basic cards and 157 kingdom cards, which you have one of each of. Your opponent also has 20 different cards.
The action you play is Masquerade. You draw nothing, and pass nothing. Your opponent passes you a Fairgrounds (the fact the game has taken this long probably means your opponent has been playing strangely anyway, but if you really need the confirmation, he has 5 Fairgrounds in hand). That loses him 8 VPs, and gains you 66. It also puts you up to a multiple of 4 victory cards and drops him away from 1, gaining you 8 VPs from Silk Roads, and the same for a multiple of 10 for Gardens (he has to have at least 1 SR or 1 Garden to have the 20 different cards. Fortunately it's a two player game so him losing points is as good as you gaining them). That's immediately a difference of 66+8 (Fairgrounds)+8 (SR)+8 (Gardens), for a swing of 90 points.
Now, for added insanity (not that I expect anyone to want to solve this...), what if the same conditions as I originally stated held (play one action & fully resolve it etc.) except you have any number of cards on deck, in your discard and in hand? You can still play an absurdly large number of actions, thanks to Throne Room, King's Court and Golem. It's enough that I certainly don't want to tackle the problem .
Here is what I was originally thinking:
Pre-req stuff: The game is a Black Market game with a full Black Market deck (i.e. every kingdom card not in the game is in it). It is also a Colony game, and because of BM (or otherwise) Potion is in the supply. In the supply there are Fairgrounds, Silk Roads, Black Market and Gardens as well as various other cards. You have lots of victory cards still - you've put them all on your native village mat. You have over 165 different cards in your deck - There are 10 basic cards and 157 kingdom cards, which you have one of each of. Your opponent also has 20 different cards.
The action you play is Masquerade. You draw nothing, and pass nothing. Your opponent passes you a Fairgrounds (the fact the game has taken this long probably means your opponent has been playing strangely anyway, but if you really need the confirmation, he has 5 Fairgrounds in hand). That loses him 8 VPs, and gains you 66. It also puts you up to a multiple of 4 victory cards and drops him away from 1, gaining you 8 VPs from Silk Roads, and the same for a multiple of 10 for Gardens (he has to have at least 1 SR or 1 Garden to have the 20 different cards. Fortunately it's a two player game so him losing points is as good as you gaining them). That's immediately a difference of 66+8 (Fairgrounds)+8 (SR)+8 (Gardens), for a swing of 90 points.
Now, for added insanity (not that I expect anyone to want to solve this...), what if the same conditions as I originally stated held (play one action & fully resolve it etc.) except you have any number of cards on deck, in your discard and in hand? You can still play an absurdly large number of actions, thanks to Throne Room, King's Court and Golem. It's enough that I certainly don't want to tackle the problem .