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101
Other Games / Re: Fire Emblem Heros
« on: February 15, 2018, 02:25:42 pm »
Yes, that's how Brave weapons work. Until Fates, they were just, you attack twice when you'd normally attack once, so you attack twice when attacking, then the enemy attacks, then if you're faster you attack twice more. Or if you got attacked, you'd attack twice after the enemy attacks, or four times if you're faster. Fates changed it because of the no durability system (high cost + limited availability was what balanced braves before), and Heroes has something similar to Fates, where they strike twice when attacking only, and have a stat penalty too.

102
Other Games / Re: Fire Emblem Heros
« on: February 15, 2018, 02:31:02 am »
Nice. Is it a +Atk Reinhardt? That does make a pretty big difference to how effective he is. Neutral Atk is fine, but +Atk is what you really want.

103
General Discussion / Re: Random Stuff Part IV
« on: February 13, 2018, 12:45:15 pm »
That last one is hilarious. Sadly I'm not actually going to be seeing her tomorrow, so a card for right after wouldn't work, but she'd definitely enjoy it (the card, that is) - plus as you say I don't think it's going to be a general anesthesia, just local.

Anyway, on more unrelated, random stuff notes, yesterday I watched part of an ISIS recruitment video (as part of training to prevent people being radicalised, just to clarify). It was REALLY not what I expected. Very ordinary looking (probably would be like PG13 if it was rated), with it's own catchy theme song they've written about joining a holy cause etc. Heck, even the guy doing the training said that they "sometimes find themselves singing it around the office". Note that I don't recommend trying to look up the video, unless you want to be on a list somewhere, plus you probably won't find it outside of the dark web.

104
Other Games / Re: Fire Emblem Heros
« on: February 12, 2018, 05:28:08 pm »
I decided on Est for a few reasons, but basically it was about a week before she became a meme. I had realised she had potential due to her 35 base Atk, which was at the time joint highest among fliers - but she was the only one available at 3-4*. I had loads of her already, and she's not very useful for inheritance, so she seemed like an ideal candidate to start building as a main team unit. I have no strong attachment to Est as a character, she just happened to be a character with good stats and good availability to build.

I knew roughly what kit I wanted - Brave Lance+ to exploit her attack, Hit and Run or Drag Back to dart back to safety, Iceberg to exploit her high Res, Reposition because Reposition. I had noticed Def Ploy would be good on her but figured it wouldn't be an option for me, since it was at the time locked to a seasonal unit. But that was fine - she was running Goad Fliers and fit nicely in my flier team.

So I promoted my first to 5*, and slowly started building her up from there. After promoting I sac'd a spare 5* Abel pity breaker for the Brave Lance+, and started on the kit, and she ended up doing fairly well. So I continued with my plan, merging more in. I've stopped at different values in the past - I was at +4 for a while, since +4 gives an extra point of attack, but then I slowly worked up to +7 as each merge along there gives another useful stat: +5 gives Res, +6 gives Atk, +7 gives Res. +8 isn't very helpful to her, since she only gains Def/Hp, so it might be a while before I drop the 40K feathers needed to get her to +9, and then the last 20K for +10. I'll probably put more effort into my Nino before then, who is currently at +3.

Xander is... probably not as good now as he once was, but for a time, Xander was one of my star units. He was my summoner support for a bit, and I focused a little on his Res and he ended up being a crazy tank, against both magic and physical. Now he's still good but maybe not so much.

For you, I think V!Lyn is probably more valuable than Vector. I personally really want either Vector or Hector so I can murder him and take his Distant Counter. I've never pulled either, so... I'm a little sad about that. Holding off on spending orbs on this banner isn't a bad idea, I think. I spent about 180 orbs on green, and got +HP/-Atk V!Lilina, +HP/-Atk V!Lyn and Hawkeye, who was sacrificed for Death Blow 3 before I even bothered checking his nature. Kinda disappointed overall. That Lilina gave me Atk Tactics at least, which was nice, and I decided that was more valuable to me than having a V!Lilina I probably wouldn't really use anywhere. V!Lyn helps on armour quests at least.

Right now the armour missions in the game are either the Training Tower ones, which you should be totally fine on I guess anyway (worst case is you just reroll them until there's a 3 enemy one and destroy it - I used to do that back with a full 4* armour team), and the GHB Elite ones, which are sticking around for an entire year. Either way, I don't think Armour March needs to be a priority.

105
Other Games / Re: Fire Emblem Heros
« on: February 12, 2018, 02:05:48 pm »
Brave Ike, Brave Lucian, Olivia, Brave Lyn as my main team.

The Brave Heroes are pretty solid. Throwing in a dancer makes a lot of sense. Seems like a good team.

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Zelgius, Hector, Nowi, Genny as my second team. (This one feels week even though hex/zelgius/nowi are supposed to be the best units at their role. I think the issue is they are all enemy phase units and lack enough enough mobility to appropriately cover counters)

Yeah, this doesn't seem like a great comp overall. Like you say they're mostly enemy phase focused, which leaves you struggling to secure kills on player phase. This team really needs someone offensive, like a Firesweep or Brave weapon user, or maybe a bladetome, to really ramp things up and get kills quickly after taking hits.

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I’ve got Two Christmas Chrom, a Christmas Lisa, and a Christmas Tharja. Great units but it puts my armor emblem ability at only green and red :(

My armour team was the exact same until a few days ago. Heck I didn't even have four 5* armours until about a month or two ago. A full armour team is honestly only really worth it for the quests I'd say, especially if you lack armour march.

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Katarina, Fjorm, and Vanguard Ike are my remaining decent 5 Stars.
I also have a horse emblem team of merged 4 stars.

Pretty much every 5* can be fairly good, so any 5*'s you've got can certainly do work for you, especially in quests and Assault modes. All of these are good, as you say, and there's several others that can be too.

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I’ve only done skill inheritance for my main team. But I’m struggling to decide to do skill inheritance for anyone else until I get a team that I like and I just can’t find any sets that I like.

Don't fret too much over skill inheritance. Some skills are rare and valuable, but a lot of it is pretty much just fodder anyway. You should at least do some basic stuff - specials are generally quite obvious for units with a very high defensive stat (usually go for the faster charging option unless they do something specific with the slower one), for assist skills you usually want Reposition or Draw Back, and possibly swap for armours. I tend to put Reposition on melee units and Draw Back on ones I don't want on the front line, but Reposition is often better regardless (needs the fodder though). For A, B and C skills there's a lot of good stuff depending on the unit. Some characters like Zelgius you can basically just leave as he is, but for others like Nowi, you really want to put things like Quick Riposte on her if possible.

106
Other Games / Re: Fire Emblem Heros
« on: February 12, 2018, 01:17:45 pm »
I’m looking for help with assembling enough teams for squad assault/what to do with my “good” units in not using and I’m curious how heavily you weigh IV’s for unit builds.

Nature is somewhat important, but it does depend on the unit. For example on Reinhardt, +Atk makes a significant difference, especially compared to -Atk which makes him go from a top tier threat to just being okay. On other characters like Cecilia, who can make good use of all their stats, a good nature is a minor benefit rather than a major factor. Certain natures might make me gravitate towards certain builds over others - for example, I pulled Elincia when she first came out, but since she was +Res/-Spd I opted not to do her "optimal" quad attack desperation build and instead just focused on getting two strong brave sword hits, while also tanking green and red mages.

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Obviously I have a blue defecit (you don’t know how sad I was I didn’t get winter robin for an amazing armor march armor emblem) and I also have a dancer defecit. I guess I’m curious what you think about my units and what some of your squads are.

I've been playing longer, so I've got quite a few more 5*s than you probably (60 at level 40, several more high value fodder (BIke, BLyn, plus a normal Ike that I should probably just merge into my other Ike, since Heavy Blade doesn't seem all that useful right now). And because of that, I don't really have specific teams any more. I mostly just put together my units into whatever teams are convenient at the time - for example including a bonus unit for a Tempest team, including a unit I'm trying to grind some SP on etc. This is especially true in Assault modes - rather than trying to build five/seven specific teams for them, they're usually much easier to handle if you look at the enemies coming up and put together a bespoke team to counter that group of enemies.

But in terms of some specific regular teams I use, I've got:

My main Arena core:

Est 5*+7 (+Atk, -Def) - 36/49/28/26/35

Brave Lance+
Reposition
Iceberg
Death Blow 3
Hit and Run
Def Ploy 3
(Guidance 3)

Est is a physical nuker, with 55 Atk on initiation. Against slower opponents, Hit and Run can leave a gap ahead of her for the BK/4th unit to jump into, or just pull her back enough for Reposition or whatever. Def Ploy helps most of the team do more damage, and Guidance is great for getting people around.

Black Knight 5*+2 (Neutral) - 49/51/35/36/18

Alondite
Reposition
Ecli...Black Luna
Steady Breath
Wings of Mercy 3
Atk Tactics 3
(Panic Ploy 2)

The Black Knight is ironically a F2P unit with my most expensive skill inheritance. I don't think either needs much explanation with this team though - Steady Breath is just insanely good, even though it's maybe not so crazy with Black Luna. Atk Tactics benefits the rest of the team a lot, and since everyone is a different move type it's easy to exploit.

Nino 5*+2 (+Spd/-Def) - 34/50/45/19/30

Gronnblade+
Draw Back
Iceberg
Fury 3
Desperation 3
Hone Atk 3
(Spd +2)

Nino does her best.

The 4th unit varies every time, obviously. Next season I'm probably going to use Bridal Lyn, since she covers another attacking type I don't have normally (blue magic), provides armour march for BK and herself, and basically fits best of the options. I do have a V!Ike though, so he's also an option.

Another common team/team group I use is my horse teams. The exact set of units I use varies but here's an example comp:

Xander 5*+1 (Neutral) - 45/51/27/41/20

Siegfried
Reposition
Bonfire
Fury 3
Quick Riposte 2
Ward Cavalry
(Distant Def 3)

Standard Xander really. Tanks at range and counters with QR. QR3 is expensive for not much improvement, so I used QR2.

The Reinhardt 5*+1 (+Atk/-Who cares) ??/45/??/??/??

Dire Thunder
Draw Back
Moonbow
Death Blow 3
Lancebreaker 3
Goad Cavalry
(Heavy Blade 3)

Magic is everything

Cecilia 4*+10 (+Atk/-Spd) 38/48/24/24/31

Gronnraven+
Draw Back
Moonbow
Triangle Adept 3
G Tomebreaker 3
Fortify Cavalry
(No Seal currently)

Cecilia is a prime candidate for a 4* merge. This build probably cost me in total about 30K feathers to put together - 20K for the first 5* promotion for Gronnraven+, and about 10Kish for G Tomebreaker and other 3* Cecilia promotions. I chose +Atk/-Spd after much indecision since Cecilia makes use of basically all of her stats, but Spd is probably the least valuable to her - she isn't fast enough to double much, and against the majority of enemies, her getting doubled or not isn't important - reds wreck her regardless, blues and colourless do negligible damage, and G Tomes, well, that's why G Tomebreaker is there. She can cover a lot of bases really well with this setup. I might switch Moonbow for another special at some point, either Iceberg or Luna probably.

Elise 5* (+Def/-Spd) - 30/42/29/22/32

Gravity++ (Dazzle)
Recover+
Kindled-Fire Balm
Grani's Shield
Live to Serve 3
Goad Cavalry
(No Seal)

Elise can serve a few different minor roles on my horse teams. She can bait and counter Wolf Tomes, and while her attacks don't do much damage, the Gravity effect can be useful and she won't take much damage either. She can Gravity+ to chip damage and hinder movement of a whole group, and then get repositioned back to safety while someone else deals some damage/kills one person safely. She can of course heal huge amounts with Recover+, 31 HP without any buffing. And she provides another Goad. Her nature isn't ideal, but whatever.

I have several other cavalry units built up as well - Camus, Sigurd, B!Roy, Titania+1, Clarine and of course the infamous B!Lyn. This is just one random example team of them. In reality I probably wouldn't use this specific team, due to the lack of Hone (which I have on Titania, Clarine and B!Roy) but whatever. I wanted to include Cecilia at least to show how nice building 4*'s can be.

I'll give some specific thoughts on your units and builds in the next post.

107
General Discussion / Re: Random Stuff Part IV
« on: February 11, 2018, 06:28:25 am »
A friend of mine is having dental work done on Valentines day. I need some good wisdom tooth related puns to annoy her with. Possibly to make into a faux valentines day card as well for extra amusement.

108
Other Games / Re: Fire Emblem Heros
« on: February 11, 2018, 06:26:47 am »
I believe there was a thread talking about FEH in the Other Games forum a while ago. It's a really well made mobile game, I feel. Easy to play but difficult to master, entirely feasible for F2P players (non-spenders) to complete most, if not all, content with some dedication - yet still rewarding to spenders. The gameplay is fun and strategic. While it has some issues (the whole gacha style of obtaining most characters is often fun, but can be very frustrating.

Anyway, I've been playing it since March last year. I feel like I've got a good grasp of stuff - been clearing the new daily GHB infernal challenges with each different emblem team okay, and I'm a near-F2P (I bought the Black Knight pack and that's it). So if you want advice or a hand with things I can probably help.

109
Other Games / Re: Breath of the Wild
« on: February 07, 2018, 11:26:47 am »
Some of the stuff in that video is new to me too.

110
General Discussion / Re: Random Stuff Part IV
« on: January 30, 2018, 05:07:33 pm »
I think it's probably been over a year since I played Dominion Online. Not because I think ShIT have done a bad job or anything, just... I've never really felt the urge to do so. It's kinda weird, in a way. I still play Dominion face to face occasionally, but I'm probably pretty mediocre at the game now due to lack of practice.

111
Other Games / Re: Breath of the Wild
« on: January 30, 2018, 05:05:19 pm »
The Zelda location I would most want to live in is probably Skyloft from Skyward Sword, though.

I would be so scared of falling off for my entire life.

Well, considering you can just whistle for your Loftwing and/or just wait to be grabbed by the Hylian Guards, it's probably not all that bad.

Kinda reminds me of when you first reach Fonsett in Xenoblade 2. One character is shocked that all the kids are just running off a cliff and jumping into the clouds (swimming in clouds is a completely normal thing in XB2), while the main protagonist who grew up there is just like "yeah that's how we all learned to swim". Same deal with Skyloft. If you grew up on Skyloft, I think you'd be so used to it, the fear just wouldn't register.

112
Other Games / Re: A Link to the Past Randomizer
« on: January 14, 2018, 05:03:47 pm »
AGDQ is running a randomizer race tomorrow night.
I watched the VoD of this today. Really good race, commentary was funny throughout. I feel like they didn't explain things especially well, particularly towards the start, but as someone who knows how these things work anyway, that wasn't too much of a concern for me.

113
General Discussion / Re: Random Stuff Part IV
« on: January 10, 2018, 02:33:05 am »
Fun fact: Chairs first post was made to correct a post of mine - although as it turned out IIRC I was correct anyway, or at least his correction also needed further correction. I'm somewhat confident therefore that Chairs named himself because of me.

114
General Discussion / Re: Random Stuff Part IV
« on: January 09, 2018, 05:02:11 pm »
Today I took a different route while driving home to avoid a congested exit (well, I was also in the wrong lane and decided not to try and push over into congestion). I ended up on a magical journey around my part of the city during rush hour, in which I got to:

* Attempt to navigate home based on mostly unhelpful road signs that pointed to other cities rather than places in my city

* Do a ton of hill starts every 5 metres due to aforementioned congestion - which is great, since I needed to practice them anyway. I think I only stalled a single time, and it wasn't an issue whatsoever because of - you guessed it, congestion meaning I wouldn't have gotten anywhere anyway.

* Drive about 20 down down a 30 road that was a dual carriageway because I thought it was another road and was looking for the turn off I recognised and wasn't entirely convinced it was even a dual carriageway due to a tree line on the right blocking line of sight to the other carriageway.

All in all, it was... kinda fun I guess? I eventually found my way back to familiar territory, having spent maybe about 15 minutes extra driving.

115
General Discussion / Re: Random Stuff Part IV
« on: January 04, 2018, 09:33:43 am »
I've been away from before Christmas until just now. Did I miss anything interesting on F.DS over the Christmas period? Or was 90-93% of it just      moat?

116
Other Games / Re: Breath of the Wild
« on: December 16, 2017, 06:43:07 pm »
I specifically didn't mention that because I was avoiding spoilers, and he clearly doesn't have Stasis+ yet as he's only in Kakariko.

117
General Discussion / Re: Random Stuff Part IV
« on: December 15, 2017, 06:24:10 pm »
Skillfully avoiding Captcha's

Hi, welcome to Forum.Mafiastrategy.com. Have you checked out the non-Forum Games?

118
Other Games / Re: Breath of the Wild
« on: December 15, 2017, 06:21:31 pm »
I also wish the things you could apply Stasis and Magnesis on were a bit more consistent (I am looking at you, chests in hard to reach places).

Magnesis only applies to metal things, and chests can be made of several different materials - wood, stone and metal being the most common. The ones in Shrines are probably the only ones that aren't easy to tell apart at a glance, since the metal and non-metal designs are fairly similar.

Stasis can be applied to almost anything that moves that isn't a living creature. I haven't really noticed any inconsistencies with it.

Also, played and now finished DLC2. I'll keep this spoiler free, basically nothing you wouldn't have seen in a trailer:

New armour is lame. The quests for it are pretty poor in describing the armour locations (I had to look more than one up, and was just like, "how does the clue even point THERE?), and the armour itself is all pretty boring effects wise. DLC1's armour was at least good early on, as well as giving a few extremely useful tools in general. DLC2's... even if you got them early, I don't think any would be hugely useful. Maybe a few would help occasionally, but it'd be a fairly niche swap to them.

The new story quest is huge, and really fun. This is split into three parts, and I can't go into too much detail on any without at least some minor spoilers, but in short... it starts okay, then gets quite good, and ends on a great note, even though the in-game reward is actually pretty lame. So yeah... not gonna spoil any details, but for those who want to keep everything a complete surprise, I guess skip the spoilers.

Part 1: This takes place on the Great Plateau - basically, you get put in OHKO mode, so you kill everything in one hit but you also have only 1/4 heart and no healing. It's a fun little challenge, but I feel like they should have banned bows. New shrines as well which is fun.

Part 2: Trials at each Divine Beast. They're not all that long or difficult, but they let you do a few more things in the world and have a few puzzles to solve. Plus you get to hear more of Kass, and get cinematic cutscenes. The reward for each part here is nice as well

Part 3: The new dungeon. It's similar to the divine beast dungeons, and has a new boss fight at the end. The puzzles here are pretty fun, and the boss fight is probably the single best boss fight in the game. Possibly one of the hardest, too - though with my postgame complete Link it still wasn't "hard".

All in all, a pretty rewarding bit of content.

119
General Discussion / Re: Brag Board
« on: November 21, 2017, 05:25:48 pm »
Nothing big compared to most people around here, but I now officially own a car, all taxed and paid for. It feels kinda surreal, even though I got my license 8 months ago. Sadly it gets dark at like 4:30pm at the moment, and it's been raining recently, so I might put off going for a proper drive until the weekend... but I did drive it home alone from a friend's house in the dark and rain, so there's that.

120
Other Games / Re: A Link to the Past Randomizer
« on: November 16, 2017, 05:22:54 pm »
Keysanity seems like an absolute nightmare.

Once I've got some free time I'll try one.

121
Other Games / Re: Breath of the Wild
« on: November 12, 2017, 05:15:01 pm »
Yeah I heard about that. One part of me was like, I'm so hyped about XB2, I want it - XB1 is my favourite video game ever, even though I've played it enough times now that I kinda don't want to play it again. But then I'm also like, dude Tables, you've been avoiding all news and info about this game for 6 months now, why spoil that now?

Plus the DLC part 2 will be coming in a month or so, so there's that to look forward to.

122
Dominion: Nocturne Previews / Re: Bonus Preview #4: Leprechaun
« on: October 28, 2017, 01:52:46 pm »
But unless you’re careful, the Leprecaun will also play a prank on you.

I love those pranks where my friends end up miserable and engulfed in a destructive war.

123
Out of interest, what game are you thinking about particularly? I'm guessing it's a Castlevania or something similar but I dunno.

A good solution would be, rather than changing the solution, change the problem. Modify the game such that whatever typically causes the PoNR to no longer exist.

If that's not possible, another option is to duplicate the required item. Maybe it can be found before the normal PoNR, but if you don't find it, then a duplicate copy can be found in that area as well to ensure you can escape it. This has upsides and downsides - it makes things more predictable as a player knows if they can access the PoNR area, they can find at least one of the items to escape it there as well. It might also require some modification to the game so that nothing weird happens by having two of the same item in the game.

A final option is to consider everything in each PoNR area to require a set of prerequesite items to leave the area. Or in other words, make the game logic assume the player must have some set of items to escape the PoNR area already before they can even access them. That way players know that, before they reach those areas, they should be able to find an item/set of items that allows them to escape it. So if they don't have such items, they should either return and search more, or know they're risking a softlock by not finding such an item.

124
General Discussion / Re: Random Stuff Part III
« on: October 05, 2017, 05:52:34 pm »
Having an avatar makes it look like you're a member of the community, rather than someone who just joined and is making a few quick posts. It makes you look a little more unique, rather than just a username posting.

125
Other Games / Re: Breath of the Wild
« on: September 26, 2017, 12:44:57 pm »
You forgot to add to your list:

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