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Non-Mafia Game Threads / Re: The Necro Wars
« on: July 21, 2023, 03:45:45 am »
I don't know if this is just because sucks here, but rescaling a card to 250 pixel width and then uploading it looks worse in the forum than uploading the high res version and then posting it with [img width=250.
I don't know how BBCode works, but I am working on two screens, one with a much higher resolution, and an image appears bigger on the high-res screen, so it's definitely not using absolute pixel values.

Non-Mafia Game Threads / Re: The Necro Wars
« on: July 19, 2023, 04:05:03 pm »
It feels different to me because the point of smoking is that it feels good to do it,* whereas the point of tanning is, at least to an extent, presumably the tanned skin itself. But if the tan skin itself is a sign of skin damage, that's pretty yuck. It's like smoking so that you can show off your cough.

* or rather because they're addicted; afaik smoking stops feeling good after a while. But you get the point
I mean, the point of tanned skin is not the cancer, but rather some perceived beauty standard. In that sense maybe anorexia is a better comparison than smoking.

Dominion Articles / Re: The Clashes - A Summary
« on: July 14, 2023, 01:21:27 am »
Personally, I've never bought a Warlord, and I have a 100% winrate in Warlord games.
But you also have a 100% loss rate in Warlord games.

Dominion Articles / Re: The Clashes - A Summary
« on: July 13, 2023, 05:56:37 am »
A question I' don't have a good handle on yet is this: if you have 2 Warlords and your opponent one, should you get the last one?

On one hand, it makes it so you'll only be attacked half of the time. On the other, playing two Warlords on a turn is dangerous as it can prevent you from playing one on the next turn, so the third Warlord may end up as a dead card in your deck. And if your opponent already has a Warlord, you have to build a deck that can deal with that anyways.


Lady-in-Waiting - $5

Next time you spend a Favor, +2 Cards, +1 Buy, +$1.

Until then, when any player shuffles their deck, +1 Favor.

- In general, you do the effects of spending the Favor before triggering Lady-in-Waiting.
- With Island Folk, you spend the Favors after cleanup, so the cards drawn from Lady-in-Waiting are in your hand on the Island Folk turn, and you only discard Lady-in-Waiting from play during the Cleanup phase of the Island Folk turn (but it won't gain you any Favors during that turn).
- If you play Lady-in-Waiting with City-State, Lady-in-Waiting is not immediately triggered (as the Favors were spent before playing).
- If the Ally has a "Repeat as desired", Lady-in-Waiting triggers on the first Favor spent, and subsequent Favors may only be spent after resolving Lady-in-Waiting.

Non-Mafia Game Threads / Re: The Necro Wars
« on: July 10, 2023, 10:59:54 am »
So there's white noise, brown noise, pink noise, blue noise, violet noise, grey noise, and some people say black noise for silence.

but brown noise is actually named after Robert Brown

Just looked at Wikipedia, which had this helpful information:
Brownian noise, also known as Brown noise or red noise, is the type of signal noise produced by Brownian motion
So uh you can stick to colors if you want to.

I'm very sorry about the long delay. I though I might get to this sooner... oh well. Here, finally, comes the judging:

4444: Inventor's Workshop
In a way, this feels quite dependent on having good (or, at least, spammable) $2s in the kingdom; that can make the difference between this being a Workers' Village+ or just a crappy Villa. It's also possible that you want to use this as your main Village, in which case you're not going to get the $2 most of the time. I wonder if the separation of option might not make this a bit too restrictive and kind of weak in absence of combos. If, on the other hand, you have something like Highway, Inventor's Workshop gets quite insane. Interesting, but I would like the power level to be at a more balanced out rather than really strong in some kingdoms and kind of underwhelming in most others. 7/10

4est: Playwright
Playing semi-random cards is a fun idea, and nice way to implement a Black-Market type deck. Props for making this not change out the cards with each play, I think that would have been too fiddly and random. Perhaps this is still a bit swingy, and can give some players a really good turn and others just crap. Problems are also present elsewhere though: Posit that you get a set of bad cards for Playwright. Potentially then, it might be optimal not to play your Playwright so you don't give your opponent a suit of good cards. Per this, you might get sort of degenerate gamestates which will not be much fun. Puny nitpick: Probably the deck this creates should not be named "Playwright too", so there is no confusion as to what "play 2 Playwright cards" refers to. 6/10

AJL828: Collector
Could be one of those cards that looks stronger in theory than in practice. Crazy good if you can draw cards and then play a Treasure from the discard, but you draw cards first, so it might well trigger a reshuffle. Cool reaction, too. Could be useless on some boards, but not too many, and it's nice that it further encourages a money-heavy engine build. Cards that make you do things differently are always a lot of fun. Caveat that this might be too strong with some kingdom Treasures, or in particular with Loot. 9/10

BryGuy: Stock Keep
So, this is like Ruined Library if you Exile Mat is empty, and uh most of the other times it's Ruined Village and you discard stuff from exile? Sorry, but I cannot see this being worth it. Stockpile being available does improve it somewhat. Still, best case for this is like "+1 Action, gain a Spoils", which is only barely worth $3. Surely your opponents can easily block you from doing even that if they get a Province into Exile. 2/10

Chappy77: Conundrum
Cute choice, but I feel like not all options are created equal. Can the Lookout-ish thing not at least be nonterminal? Classical draw-to-X decks can make so much use out of the other two options, getting their draw and economy from them. Considerations like "how many Libraries should I add?" are kind of unnecessary here. Convert excess drawing power into cash, simple! Could therefore be too automatic when draw-to-X is the way to go. 6/10

grep: Dromedary
Dromedary seems very powerful. Don't really get the comparison to Caravan, the two cards do not seem to have a lot in common. Draw-to-X is just so easy with this if you just have any sifting/discard for benefit. Distantly, this is related to Cursed Village, the other nonterminal draw-to-X; that one costs $5, comes with a downside, and is still very strong. Definitely this can still whiff, but nonetheless I feel it is too good. 6/10

JW: Collector
Combines Forager and uh, sort of Enchantress? Can't say that this is broken in any way, it's probably quite solid, but just... not particularly exciting? Cards like this fit into expansions to fill and extra need I think, but it's hardly going to end up as someone's favorite card. Could you argue there there is a bias towards extravagant designs in these contests? Clearly. 6/10

LibraryAdventurer: Calendar
Can't help but feel like this topdecking ability would be a lot more useful if it triggered at the end of the buy phase rather than at the start of it. Confused about the line in the post about how this interacts with Knight-type attacks... it doesn't, unless you somehow manage to play them during your Buy phase. Crystal Ball is a synergy, but I feel like some general utility was sacrificed to make that synergy happen. 5/10

LTaco: Pedestal
Pedestal brings like, a big scaling Island to the table. Provinces on Pedestals are uh... maybe a bit weird flavor-wise, but fine. Prompt was to have specific card synergies, I didn't consider a synergy with a basic card that you want pretty much all the time anyways, but I have appreciation for that subversion. Practically, this will often lead to longer games, as there are kind of twice as many Provinces, but at the same time, your deck is diluted less, so it doesn't disintegrate. Power-level wise, this is probably alright, however I don't feel like it's particularly exciting. Putting some kind of emphasis on having things other than Provinces on Pedestals might make this a bit more interesting rather than automatic. 6/10

majoponi: Buried Chancellor
Bit of a shame that this doesn't list a synergistic card with B, so it does not qualify for the contest. But I will say that I kind of like the fact that this is a Silver+ at $4 balanced by the fact that it skip every other shuffle.

NoMoreFun: Audience
All of this seems rather well considered. After all, without the $6 cap this could probably gain Provinces too easily. At the same time, haivng the cap be $6 and not five still allows you to do cute combos like Throne Room/Audience gaining Throne Room/Audience. Articier and others are always great fun to me, and I was looking for ways that this could be broken, but didn't fine anything. 10/10

SignError: Wind Chime
Well, this is kind of like a Copper-Cavalry. Which I don't really like so much, because by being nonterminal and super cheap, there is much less punishment for just spamming them. Without the super-easy pileout, this could be a very solid card, but as it is I feel like too often, one player can abuse it and then the pile is empty and the others can't catch up. 6/10

silverspawn: Coastal Village
Counterintuitive to see a "next time" on a non-Duration, but it works here. Compared to Harbor Village, this seems easier to trigger though, and also it has an additional trigger; that seems a bit much. Controlling when you gain a card is quite easy, after all, and if you have any card that allows that you can simply play it after all Coastal Villages to reap the rewards. Could be improved, I think, by just focusing on the discard trigger, which seems more interesting to me, and just making the benefit for that a bit better. 7/10

sumrex: Transformation
To be honest, I never expected Transmute would be a target for synergy in this challenge. Testing what this looks like on an actual card, there is just way too much text. This would need to be streamlined significantly to work; there is just too much going on at the moment. Then there's a "would gain" trigger, which I don't love either, and overall the card seems confused. 3/10

Will(ow|iam): Shrimp Farm
So here's a submission that a low-key just adore. Seemingly, the effect is so simple, but it completely warps the game. Silvers that make +2 Cards don't look all that impressive, especially since you can still only play them during the Buy phase, but in the right circumstances this can really kickstart a Treasure-engine. Situational yes, but that's a massive plus for a Project.Still worried that there might be situations where this is broken, but I can't help but give this 10/10

xyz123: Tycoon
This takes up 10 lines of text on a card, which is just too much. Trimming some things to make the effect simpler would help, like maybe revealing a fixed amount of cards, but only if you trash a Treasue/Victory, something along those lines. The effect itself seems potentially very swingy, especially in the early game when you just trash Estates and hope for the best. There is a good core idea in here, but I think it requires more work to fully come together. 5/10

Zoyarox: Vampire Village
Very much the crowning achievement of this challenge was to come up with the letter V as your alliteration target. Vigirously shall I study this card. Viewing the card, I get a bit doubtful of the necessity to have this kind of convoluted attack. Various Hexes can usually be ignored with this, in particular handsize attacks. Volatility is built into this by having each opponent get attacked differently. Vastly most common will be the case when each player gets hit exactly once per Vampire Village, and then I wonder whether the extra complications from dishing the Hex out late really are warranted. Versions of this where either the attack triggers at a different time and may be avoided by clever play or that aren't Durations would be preferable to me. 7/10

This was a difficult one as there are two entries I think are pretty much perfect. But my decision is this:

Runner-Up: Audience by NoMoreFun
Winner: Shrimp Farm by Will(ow|iam)


Sorry, things are very busy at the moment. I'm afraid the judging will have to wait until the weekend.

Contest closed!

Card evaluations soon to follow.

A bit late, but here is your

24 hour warning

Any challenge is unique, but this time we do something that's maybe more strange than other contests we've seen. All we care about today is words, or more specifically letters. After all, these are the fundamental building blocks of every Dominion card.

Are you ready for your challenge?

As your task, I set the following: Any design submitted to this contest must have its name and card text start with the same letter. Also, your submission should synergize with an official card that starts with the same letter.

Acceptance of your entry is conditional on naming the official card your entry synergizes with. All entries should use standard Dominion language. Any bending of words in order to make your initial letters fit together will be frowned upon.

Assessment of cards will start on July 01, 2023, 12:30:00 pm. All submissions need to be ready by then.

  • a card that starts with a vanilla effect like "+2 Cards" is considered to start with the first proper letter, in this case C.

Thanks for the judging and the win! New contest will be up in a moment.

Well, this is now a cantrip trasher+, for $3.

Is that a problem? Bazaar is Village + 1$, and Junk Dealer is cantrip trasher + 1$. I also think you'd buy Steward over this early.
I think this is a bit reductive. +$1 on Bazaar is much better than on Junk Dealer because Bazaars are spammable. You can certainly make a cantrip trasher for $3 (aka Underling + Peaceful Cult), but that would be among the top $3s, and this does even more than a cantrip trasher. Also the intended goal with the design was
I also wanted to make a +1 Card +1 Action Trasher that isnt overpowered.
I just wanted to point out that the card now kind of fails in this respect, since I assumed it was unintentional.

Non-Mafia Game Threads / Re: The Necro Wars
« on: June 21, 2023, 09:40:24 am »
it feels kinda strange to argue against you from the left/activist side ???
Is it though? In practice I feel like hypocrisy arguments are coming from the right more often than the left. I mean the right often don't even justify their beliefs with any coherent moral code, so there's nothing to be hypocritical about.

I do see a lot of hypocrisy arguments being used against the right (as in conservatives), e.g. when they justify anti-LGBT or anti-abortion positions with the Bible but then are completely fine with supporting other stuff that's arguably more explicitly condemned by the Bible like extreme forms of capitalism, or when they're super terrified about the possibility of a very small number of trans teenagers voluntarily going through gender-affirming surgery and call it mutilation but then also go and get their own male infants circumcised, or when they're worried about freedom of speech being compromised because of cancel culture but then also advocate for the state to ban books from libraries, etc.
Yes, these things happen. I'm not sure I would file all that under hypocrisy though; it's more like general inconsistency. I'm not convinced these are good arguments to make either way. Arguably the "plant have feelings" argument is also more like this, so that was a bad example for me to use.

But hypocrisy in my mind is more like failing to live up to your own perceived standards. So like, if some anti-abortion politician pressures their lovers to have an abortion (I vaguely rememer a case like that). I think on average the right is more prone to exploit such personal failings, and when the left does it a lot of the time it goes against other lefties rather than the other end of the political spectrum.

Edited again

edit 2: Hopefully this works better

Etrian Odyssey
$3 Action

+1 Card
+1 Action
Trash a card from your hand. If it stayed trashed and cost $3 or more, gain +1 Buy and play this again.

You may spend 3 Buy to trash this. If you did, gain a loot to your hand.

Well, this is now a cantrip trasher+, for $3.

Non-Mafia Game Threads / Re: The Necro Wars
« on: June 21, 2023, 04:37:03 am »
it feels kinda strange to argue against you from the left/activist side ???
Is it though? In practice I feel like hypocrisy arguments are coming from the right more often than the left. I mean the right often don't even justify their beliefs with any coherent moral code, so there's nothing to be hypocritical about.

One currently prominent example is people calling hypocrisy whenever climate activists like, take a plane to go on vacation or drive to a demonstration with a car or some shit like that. Or the classic "but maybe plants have feelings too! You should just starve to death" argument against vegans.

Non-Mafia Game Threads / Re: The Necro Wars
« on: June 21, 2023, 02:24:36 am »
The tendency to call hypocrisy is pretty bad for any kind of discussion I feel.

Non-Mafia Game Threads / Re: The Necro Wars
« on: June 21, 2023, 02:23:01 am »
My moral judgements are generally not invariant under translation of scale. So no, I wouldn't say that.

But, even in that case, I think the weaker point -- "It's hypocritical to say you condemn slavery while supporting cocoa production" -- seems correct
I mean yeah, this is kinda true (modulo what Awaclus pointed out), but I think it goes to show that you can attack pretty much any moral stance as hypocritical. That itself doesn't mean much. Just because someone does not follow through 100% on their moral prescriptions doesn't mean they can be dismissed.

Non-Mafia Game Threads / Re: The Necro Wars
« on: June 20, 2023, 05:42:27 pm »
So realistically, yeah bestiality is probably less bad than supporting factory farming, or at the very least it's not obviously worse.
So by the same token, keeping a person enslaved is less bad than eating Smarties?


Goes nicely with Wishing Well or Mystic. The same cannot be said for Menagerie or Harvest. Especially good for in-person games where you say every card's name out loud as you play it.
First Mate Monika approves of this card.

EDIT: This actually raises a rules question. If I play First Mate into Literature Club and then take Just Monika, can I play further Actions?

Non-Mafia Game Threads / Re: The Necro Wars
« on: June 18, 2023, 03:04:31 am »
I don't think MBTI is good because of any objective standard. I think MBTI is good because the results are interesting, which isn't measurable.
Well I guess the same is true of horoscopes. If you're saying that MBTI is more fun than horoscopes, well yes I might agree with that.

Non-Mafia Game Threads / Re: The Necro Wars
« on: June 16, 2023, 02:03:34 am »
hmm I think if you genuinely think MBTI sucks, that weekend would give you a place on my top 10 list
Uhh I'm always happy to earn a spot. Especially since I presumably can't get there anymore just by thinking Musk is bad.


Celeste Mountain

When scoring, 12VP if you have at least 3 Winged Strawberries.
During your Buy phase, if all cards you have in play share a type, the Winged Strawberry pile is in the Supply.
Winged Strawberry - $4*

+$1. You may return this to its pile, for +$3.
1 VP
(This is not in the Supply.)

Note: There are 12 Winged Strawberries.

Non-Mafia Game Threads / Re: The Necro Wars
« on: June 08, 2023, 04:40:43 am »
This is a pretty good summary, but it must be added that we definitively established that I'm better than silver at riding a bike!


Water Wheel
Action - $4

This turn, after you play a card, discard a card for +1 Card.
It keeps on turning...

Yes, it activates on itself.

I like this, but it kind of gets annoying on treasures, prompting a discard each time. I also see casual players misplaying this with treasures.

I like “you may” and I don’t think it makes it too powerful.
I have thought about this. Thematically, I kind of like the fact that you can't just stop it. I see your point though.

I do believe that a blanket "you may" is too strong here. This is already very good if you can pair it with a Village, I want at least some potential downside in there. A potential fix could be that you get to choose to stop at some point, but then the effect is gone for the remained of the turn. Not sure how to best word that though, and it would take away from the simplicity, which is a bit sad.
How about:
During your Action phase this turn, after you play a card, discard a card for +1 Card.


This turn, after you play an Action card, discard a card for +1 Card.
That would make it pretty pointless in a kingdom without villages.

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