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Messages - faust

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23851
Mafia Game Threads / Re: NewMafia IV (Day 1 Starts)
« on: August 22, 2013, 07:26:59 pm »
I have just reread the setup, and something was unclear to me:

If the mafia kills AND roleblocks the bulletproof townie, will the kill be successful?

(this is extremely unlikely to happen, but I'd rather have as much information as possible)

23852
Mafia Game Threads / Re: NewMafia IV (Newbie Game)
« on: August 22, 2013, 12:11:03 pm »
Probably get some lunch first.

Then trust no one.

You mean get some lynch first!

Vote: jon117killer

23853
Mafia Game Threads / Re: Civility Pledge
« on: August 14, 2013, 06:09:44 pm »
/pledge

23854
Mafia Game Threads / Re: NewMafia IV (Newbie Game)
« on: August 13, 2013, 09:22:43 pm »
I think I'd like to give this a try, so /in

I'm probably a newbie, played a few games in real-life, but never online.

23855
Puzzles and Challenges / Re: Maximum points
« on: August 10, 2013, 09:29:12 am »
I edited my post to correct the errors pointed out by SCSN and eHalcyon. Now you only gain a single Madman (necessary for Fairgrounds). Including or not including Border Village actually doesn't make a difference - if it's in there, you have to gain one card that you thus can't buy, but if it's not in, there's one card less to buy anyway. Including it ups Fairgrounds.

As for Death Cart and Cache - you have to buy them before three piles are empty, as they're Black Market buys. So you could buy out ruins and leave a single Copper (the Goons pile is already empty, so Coppers can't be out). Including or not including Cache makes no difference in terms of buys then, and it's good for the Fairgrounds.

23856
Puzzles and Challenges / Re: Maximum points
« on: August 09, 2013, 09:01:29 pm »
Using the suggestions above, I did some calculations, and this is what I got:

Kingdom: Native Village (Bane), Goons, Black Market, Rats, Nobles, Gardens, Silk Road, Feodum, Duke, Fairgrounds, Vineyard (include Shelters, Colony, Platinum, Potion, Ruins due to Looters in the Black Market deck)

Black Market deck: every kingdom card except Bishop, Monument, Trader, Ambassador. There are 205 different kingdom cards and 9 extra knights (this is assuming you can put all knight in the Black Market deck), so subtracting the kingdom cards already used this makes 199 kingdom cards in the Black Market deck

Non-Supply cards: Spoils, Madman, Mercenary, Prices

How to play: Use first hand of five coppers to buy Goons (using coin token from Baker). Then proceed to get as many Goons as your deck can supply, then a single Native Village, then another Goons, only buying stuff when all Goons are in play. Go on this way until you have 10 Goons and 8 Native Villages. This should net 89 victory tokens. From then on, buy out Ruins before buying Death Cart, buy all cards possible without ending the game, gain all prices, Spoils and Mercenaries (using Rogue or Graverobber), gain a single Madman. Trash all except one Curse. For your last turn, set your whole deck aside with Native Villages, putting it all into hand. This should give you enough buys and money to empty all remaining cards in the supply.

Final victory points:

89 victory tokens from the early game
752 points from Fairgrounds
712 points from Vineyards
408 points from Gardens
168 points from Silk Roads
104 points from Feoda
64 points from Dukes
80 points from Colonies
48 points from Provinces
24 points from Duchies
8 points from Estates
16 points from Nobles
11 points from victory cards in the Black Market (Dame Josephine, Island, Farmland, Harem, Tunnel, Great Hall)
4880 points from buying cards with 10 Goons in play
-1 point from Curse

If my calculations are correct (I just used pen and paper), this sums up to 8355 victory points.

(side note: I tried not using Native Village and just grabbing one from the Black Market. Then you could include Great Hall or Tunnel as Banes, using Nobles for the actions. Turns out though it's not worth the loss of having to buy one Black Market with a sub-optimal number of Goons in play, as it also powers down Gardens and Vineyards.)

All of which of course leads to the next question: Assuming perfect shuffle luck, what is the minimum number of turns to get to 8355 victory points on this board?

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