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Messages - faust

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1001
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 04, 2021, 04:57:58 am »
FWIW, I don't read that at all. It just seems to me that scolapasta looked at the claim like "okay, either Dylan is town or scum. Let's consider the hypothetical where he is scum. In htat hypothetical, would he try to pull off such a gambit?"

I don't think the "would" implies some sort of past tense here.

1002
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 04, 2021, 03:42:44 am »
I also wondered of this was some kind of gambit Dylan would try to pull off. But discounted it based on his suggested plan. (I don't think he would predict that faust would suggest not doing the tests, though if he had, that would work so well for scum!Dylan).
I mean, there I was happy that Dylan was IC but... this here is a double scumslip isn't it? Anyone read it differently?
unvote

I don't see it. I think it's a strange sentence overall, but I don't see how it's partnered with Dylan.
There are three sentences, but it's the first one. Why Dylan? Very reasonable to wonder whether a scum player might try fake claiming mayor/drunk. But instead of saying "a scum player" he said "Dylan". Am I missing something? Is there some meta about Dylan that I don't know, that he tries this sort of thing regularly?
I'm confused about your confusion. Dylan was the most recent player to claim, so of course he is going to be the topic of discussion when talking about potential fakeclaims?

1003
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 04, 2021, 03:40:23 am »
Right, so.

It's probably good to make an IC, right?

So we need a Mayor/Drunk to claim please.

Actually all of them need to claim, otherwise this won't work.


What was "this"?
Testing the claims.

1004
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 03, 2021, 04:14:07 pm »
In this scenario though, we can keep looking for scum outside of Joseph and I WITHOUT giving up the ability to demonstrably prove whether or not we told the truth. I could see this being a potential fakeclaim later in the day when choices have to be made, since in a lot of the scenarios, the exile goes through on the 3rd party if the drunkmayor is lying, but D1 where we can create 2 ICs (or 50/50 a scum), and still have time to individually test both of us on future wagons without sacrificing other scumhunting makes this a terrible fakeclaim. We should 100% do the (or some other plan if there is one better) test us both plan today, because if we both IC ourselves then we take tomorrow from an assumed 2/7 to 2/5 odds of randomly hitting scum, which is a better than 10% increase. If one of us lied, D2 we most likely have a 1/5 scum to look for while verifying with certainty which one of the 2 drunk mayors is scum.
The fact that all of this is this case is proof enough that you're not scum, really. That is just not a position scum wants to put themselves into.

The fact of the matter is though, we will probably still want both of you on the exile wagon if we don't decide to go for some elaborate test, because it's going to be hard to get a town-controlled wagon otherwise. Thus we will most likely gather some information by the end of the Day even if we don't actively work towards it.

1005
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 03, 2021, 10:47:29 am »
We shouldn't do any testing. We have two ICs now, no need to tell scum which is the useful one. Dylan and Joseph should try to only vote together as most likely they're 1 Mayor/1 Drunk.

1006
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 03, 2021, 08:30:54 am »
So, we're doing the mayor plan, right? I don't see a downside anymore.
I won't claim if I'm mayor or not.

How exactly is that gonna work?

Mayor plan is just, we get someone to 4 votes, then Joseph votes. If there's no exile, then we get a non-mayor to vote, so on and so forth. Thus we can determine what Joseph is. A hidden mayor also gets information, so it's fine.
We can't though, can we? If e.g. you/Joseph are Mayor + Drunk, and we get someone to 4 votes including you, then we won't get the information we want.
Plus your plan states we "get a non-Mayor to vote". How is that supposed to work when we don't know who the non-Mayors are?

Didn't one claim already?
So we're betting on fang and me not already being on wagon and also being available close enough to not make the process drag out?

1007
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 03, 2021, 07:10:04 am »
So, we're doing the mayor plan, right? I don't see a downside anymore.
I won't claim if I'm mayor or not.

How exactly is that gonna work?

Mayor plan is just, we get someone to 4 votes, then Joseph votes. If there's no exile, then we get a non-mayor to vote, so on and so forth. Thus we can determine what Joseph is. A hidden mayor also gets information, so it's fine.
We can't though, can we? If e.g. you/Joseph are Mayor + Drunk, and we get someone to 4 votes including you, then we won't get the information we want.
Plus your plan states we "get a non-Mayor to vote". How is that supposed to work when we don't know who the non-Mayors are?

1008
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 03, 2021, 07:08:48 am »
Also I was bored.

So you voted for me? Okay, fair. Doesn't remove my vote from you though.
I would like to clarify that the question addressed with the above post was why I changed my vote from scolapasta to Dylan and had nothing to do with you.

Nice try though.

1009
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 03, 2021, 07:07:17 am »
So, we're doing the mayor plan, right? I don't see a downside anymore.
I won't claim if I'm mayor or not.

How exactly is that gonna work?

Mayor plan is just, we get someone to 4 votes, then Joseph votes. If there's no exile, then we get a non-mayor to vote, so on and so forth. Thus we can determine what Joseph is. A hidden mayor also gets information, so it's fine.
We can't though, can we? If e.g. you/Joseph are Mayor + Drunk, and we get someone to 4 votes including you, then we won't get the information we want.

1010
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 03, 2021, 05:10:20 am »
Also I was bored.

1011
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 03, 2021, 05:10:04 am »
faust, why did you move your vote away from scolapasta?

PPE: 2!
Because there were other people that I would rather vote for.
scola was under pressure at 3 votes and you moved away before he'd even responded.
To dylan. How is that helpful?
It is helpful for my vote to be on the person I most want to see exiled, in general. Sometimes, you have to compromise, but I don't think this was such a time. Early-game pressure isn't all that helpful.

1012
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 03, 2021, 04:35:04 am »
So, we're doing the mayor plan, right? I don't see a downside anymore.
I won't claim if I'm mayor or not.

How exactly is that gonna work?

1014
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 03, 2021, 04:18:01 am »
faust, why did you move your vote away from scolapasta?

PPE: 2!
Because there were other people that I would rather vote for.

1015
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 03, 2021, 03:17:11 am »
Also,

Vote: MiX

1016
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 03, 2021, 03:12:43 am »
This should be abundantly clear by now, but I am not a Mayor/Drunk.

1017
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 03, 2021, 01:17:53 am »
So, we're doing the mayor plan, right? I don't see a downside anymore.
We cannot really do the plan unless we are sure there are no other drunk Mayors out there.

1018
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 02, 2021, 09:46:55 am »
I think we should all massclaim. I'll start: I'm the SK
Or with the kind of roles in this set-up, you're just as likely to be an anti-SK, or insane-SK, or whatever, without knowing it.
What is the opposite of serial killer? You win if you are the first to die?
That would be a jester I believe- they win if they are exiled
No I think anti-SK is the win condition "you win when you are dead and everyone else is alive".

1019
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 02, 2021, 08:03:51 am »
Actually, where are people? Dylan? gkrieg?
Yeah these are not the most reliable of posters.

Vote: Dylan

I have this issue where I always mix up scolapasta and Dylan, thus it would be very pro-town for one of them to get exiled early.

gkrieg's pretty reliable. Just don't exile him.

There's an easy way to distinguish between them: Dylan makes more high effort posts.


Also: are you town?
I'm trying really hard not to exile gkrieg. We'll see how it goes.

I am town, thank you for asking.

1020
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 02, 2021, 05:51:23 am »
(The voting rules also state "a simple majority of living players", and Drunks would be living players.)

1021
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 02, 2021, 05:49:19 am »
I'm realizing now that it is unclear whether Drunks actually count towards the number needed to exile, but this seems to indicate so:
(with 11 alive, it takes 6 votes to exile)

Worth asking though.

If there are 9 players alive and 2 of them are Drunk, how many votes are required for an exile?

1022
Mafia Game Threads / Re: M136: Mouse Mafia (Night 0)
« on: December 02, 2021, 05:44:09 am »
8 town vs 3 scum is balanced, it's 3 exiles for either team. I don't think scum needs to have kingpin. But it's a pretty creative role, I would be surprised if math wasn't tempted to put it in :P
There's also town nerfs (drunk) that might balance things if there's only 2 scum.
Hm maybe, but I don't think you'd want to put more than one drunk in a setup. That could leave town unable to secure an exile as early as D3.
How does that work? 2 scum, 9 town with 2 drunks, the worst that town can be at D3 is 2 scum 5 town (2 drunk), so they can still exile scum. Seems a stronger set-up for town than 3 scum, 8 town without drunks.

PPE 1
If it's 2 scum/5 town and 2 town are drunk, then town only has 3 votes available, and it takes 4 to exile...

1023
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 02, 2021, 05:41:56 am »
Actually, where are people? Dylan? gkrieg?
Yeah these are not the most reliable of posters.

Vote: Dylan

I have this issue where I always mix up scolapasta and Dylan, thus it would be very pro-town for one of them to get exiled early.

1024
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 02, 2021, 12:59:54 am »
Regarding Mayor/Drunk claim thing - I think we should just let it resolve itself.

1. We dunno what roles are in the game.
2. The experiment just potentially helps scum way the hell too much (takes away from day 1 read info, doesn't really matter all that much, potentially outs other prs... and really does not help up catch skum like at all).
3. just gonna say "what pasta said" but with the addition of whoever brought up the value of it essentially being a trigger ic role. Because it is only town, and that person is told mayor or drunk, if they are on a wagon and that wagon is fucked with... then they know what they are. Trigger IC. No reason to force claim it.
4. I swear I had a number 4... but yeah... I don't see the point of "potentially" creating an IC today when we don't actually know if we can or not.
1. That's really not an argument in favor of anything.
2. I don't know why the experiment would do any of the things you describe. We can still have a normal scumhunting D1, and just do it when we are getting close to the deadline.
3. That is only true if the opposite of their role isn't also on the wagon. Plus it's not guaranteed that the trigger works on future days.

1025
Mafia Game Threads / Re: M136: Mouse Mafia (Day 1)
« on: December 02, 2021, 12:56:57 am »
I'm not convinced it make sense for the Mayor / Drunks to reveal themselves (at least on D1). I mean selfishly, sure, as it helps me try to solve the game. But my guess is we are better off not revealing these PRs to scum so early.
Did you also want to make an argument?

I thought I did with "we are better off not revealing these PRs to scum so early."

But more specifically - if scum learns the identify of one (or more) PRs, they can selectively choose their targets more effectively:
• Maybe I'm just sensitive to it since EFHW was effectively a Mayor in BSG S2 and hammered me on a night I thought I'd survive, but a Mayor seems a powerful PR to have and I'd rather scum not learn who they are this early
• Similarly, a confirmed Drunk seems good for scum, so they could avoid that target
• if scum has a roleblocker, they could choose to block the mayor
• if scum has a role cop, they have one less person to target, allowing them more chance to find our other PRs.
I think you are overvaluing the power. It can be good when scum doesn't expect it, but since it is among the potential roles that's not really an option. Therefore I don't worry too much about it being blocked; the main value of it is as an IC.

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