1
Non-Mafia Game Threads / Re: The Necro Wars
« on: November 29, 2023, 02:34:07 am »How on earth would chess help you make better decisions elsewhere in life ever?When you avoid the bishop by only stepping on white tiles.
How on earth would chess help you make better decisions elsewhere in life ever?When you avoid the bishop by only stepping on white tiles.
I think "If you can buy cards, and there are cards in the supply costing up to the $ you have, you must spend all your buys" covers the edge cases.I mean, technically, this condition would trigger when you play Black Market, which is of course nonsensical. But: Do you have to buy a card from BM?
Do you gain two Action cards or do you gain one and play it twice?QuoteCoach
Action-Command. $5
You may gain and play a non-Command Action card from the Supply costing up to $5 twice. Each other player may discard two cards from their hand to gain a copy of it (or a horse) to their hand.
Super weak, I don’t see how you can actually thin with a card that gets rid of one Estate and one Copper.Well, with 3 cards on the Tavern mat it is already stronger than Experiment. But it should probably return itself to the supply so that you can keep on getting new copies.
Even without that variety restriction the card would be quite weak.
Novel - Trait
After playing a Novel card, if there are 5 or more Novel cards in the supply, +1 Card. Otherwise, discard a card.
not sure whether that is a valid take on the PC dimension. It's trained to never choose sides on anything, and also to say that certain things are bad, and both drives contradict each other, but they are also arguably both PCI don't think "political correctness" is usually used to refer to not choosing sides.
Huh, I was just playing a game online, and suddenly every card was named Chewbacca. Someone, somewhere in the world must have been trying out the Kingdom.I for one would prefer a Chewbacca (First Mate). Which, funnily enough, is very flavorful.
If only I had had a Chewbacca (Mystic) or a Chewbacca (Sorceress) in my hand to play at the time.
But I'm open to change my mind if someone can demonstrate that it doesn't do the things I think it doesThe way I see it, this seems hardly possible.
So I think I should probably state what I expect MBTI to do:Why?
- I expect MBTI to be predictive of people's romantic interests. But that does not mean that profile A will want to date similar profiles, or that profile A will always date profile B. It means that if you are interested in someone with profile B, then anyone else you're interested in is much more likely to have a profile similar to B. So a correlation among different interests of the same person. I expect this to be stronger than Big5
- Same for friendships
- I expect MBTI to be super predictive of various professions, like becoming a processional chess or starcraft player (or any other esport that doesn't have team play), and probably also for lots of other professions (although not all). I expect some of these to be much stronger than Big5, although certainly not all
- I don't expect it to strongly correlate with income or happiness or longevity or health or IQ or whatever because there's just no obvious reason why it would correlate with these particular things. There are probably weak correlations because weak correlations exist between lots of things, but this isn't what it's primarily measuring.
- Obviously you should use percentages and not categories for all the above
Basically, I expect MBTI to be better at all the interesting stuff like actual personality differences and worse at all or at least most of the boring stuff like future income of job success
Really, you just need Sculptor.Well, you pointed out yourself why this is too good via the comparison with the landscapes.
How about a one-shot? Enterprise is a Silver that hangs around in your deck until you trash it for an extra-turn. You can get some economy in the opening and then pop it later when the timing is better, or take the extra turn right away. Regardless, you'll have keep getting more if you want the extra turns to keep coming. Unlike Mission and Journey, you can gain Enterprises with Workshops and the like.
Sidenote: props to DXV on the new errata wording, this makes extra turn cards SO much simpler, jeez where has this been all these years.
It is far too easy to consistently play this in an engine with a gainer. You just gotta play two stop cards each turn.
If Grammarly tells you one thing and GPT-4 tells you another, who do you trust?Not an expert, but this is my intuition:
Grammarly wants to put a comma after "time" in this sentence; GPT-4 says nahQuoteIn the second case, the x-axis denotes time and the y-axis vertical oscillation.
My intuition is with GPT-4 but idk, I don't know any grammar rules; I've learned English by pattern-matching not learning rules. But I feel like Grammarly is inconsistent and doesn't generally want commas in this kind of sentence
In the second case, [stuff that is specific to the second case], and [now I'm no longer talking about the second case but the general setting].In which case I think the comma would be appropriate because it bounds a parenthesis. But the actual structure is:
In the second case, [stuff that is specific to the second case] and [other stuff also specific to the second case].So the parenthesis stops only at the end of the sentence, and thus no further comma should be used.
Insurance - $5
Treasure/Duration
At the start of your next turn, take the Coffers from this. If there were none, take an extra turn after that one (but not a third turn in a row).
Until then, when anyone gains a Silver, put a Coffers on this.
Seems to me like in 3p, this can lead to situations where one player never gets to make another turn and just sits there while the others piggyback off of one another's turns (though granted, you'd have to have a way to make sure you don't trigger your own Survey Station prematurely).QuoteSurvey Station: $5
The next time a player gains a Victory card,
take an extra turn after this one, but not two extra turns in a row.
gotta keep track of whose turn it will be after all the extra turns finish.
Carnival!!What happen when I play Golem on a Carnival turn and reveal two Villages? I see three options:QuoteCarnival
Action-Duration. 5$
Take an extra turn after this one. (but not a 3rd turn in a row).
During that Turn, you can only play cards you don't have any copies of in play.
Unrelated, I completely do not understand why the Riemann Hypothesis is the most famous math problem, rather than P =/= NP. On the surface it seems to be about an obscure property of an obscure function that normal people don't even understand, with no practical value. It's said to have all sorts of relevance for prime numbers and whatnot, but I guess you need to know number theory to appreciate those, and I sure don't. Whereas the relevance of P =/= NP is obvious.Well, I cannot say I knot that much about number theory or complex analysis, but here are my thoughts:
The thing about non-computable numbers that I immediately think of is that a specification of a number usually gives you a blue print of how you would construct such a turing machine (this is also the case for Liouville's constant I think). So the concept of a good example for a non-computable transcendental number is a little paradoxical. You'd have to specify it in a weird backwards way. Whenever you know a sequence of rationals that converges, I think maybe that's already enough to make it computable? Mabye you also need some property of how fast the seqeunce converges, not sure.Yeah, I think this is the issue. The talk I heard about them dealt with proving that the results of some exotic invariant in knot theory that takes real values is always computable, basically by constructing the Turing machine.
Also also, almost all numbers are transcendental, but only two of them are defined in non-ugly ways. Typical math stuff.Fun sidenote: I recently learned about the concept of a computable number (which is basically a real number x for which there is a finite, terminating algorithm that can decide whether y > x or y < x). Turns out every algebraic (i.e. non-transcendental) number is computable, and so are pi and e. However since you can enumerate them with Turing machines, they still form a countable set and thus almost all real numbers are non-computable (but we don't really have any good examples of those).
MisanthropicIs the idea that in games with Young Witch and this, there will be one bane pile for both?
Trait
When you play a misanthropic card, each player may reveal a bane card from their hand. If you revealed one, then anyone who didn't reveal one gains a curse.
Setup: Add an extra kingdom pile costing $2 or $3 to the supply. Its cards are banes.
jumping from a high enough building? Actually I didn't really have anything concrete in mind.Seems like concrete is exactly what you had in mind!
Though if anything high taxes seem better, especially if you take out Signapore, which is not democratic and arguably is run in a way that's not replicableI mean you say high taxes seem better which implies you're thinking it leads to social cohesion, but I would argue this could also be the other way around; if social cohesion is high, people are probably more likely to accept high taxes.
"or given aid or comfort to the enemies thereof". Seems clear-cut to me.Well, I'm not sure what qualifies as "aid or comfort", I would guess the original intention is something along the lines of providing shelter to armed rebels. Trump hasn't really done this, the support he's given that I'm aware of is mostly through his stated opinions (though it's possible he's done something like supported their legal defense, that wouldn't surprise me).
Seems like it is always optimal to reveal 0 cards. Then you deny a choice to your opponent and don't reveal parts of your hand.I like choices, as long as they don't take way too long.
Warlock(v7)
Here, both players make a choice. The attacked player decides which cards to reveal to avoid a Curse, while the attacker chooses whether they discard those cards or gain a Curse.
"Any number of cards" includes 0 cards.
Yup. You can choose to reveal 0 cards. Then the attacker chooses whether they want you to discard 0 cards or gain a Curse. Guess what? They'll probably choose the Curse option.
-: I see two issues with the Reaction in 3+ player games. One is when two players react at once; if player 1 triggers endgame and players 2 and 3 react at once, play continues to player 3's turn and so player 2's Surveyor ends up doing nothing. The other is the potential for payoff to backfire; player 1 ends the game, player 3 reacts, but player 2 gets more VP on their extra turn than 3 does, which may be enough to put them ahead. With very few windows in which to use it, there may be no opportunity to control this.Players never react "at once". In the situation described, player 2 would get the opportunity to react first, and only after that is it player 3's turn. So player 3 can always hold off on using their Reaction.