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Dominion General Discussion / Four-player Mountebank: Estate rush?
« on: December 06, 2011, 12:09:45 am »
Following up on <a href="http://forum.dominionstrategy.com/index.php?topic=1080.msg17671#msg17671">a comment I made in another thread</a>—in a four-player Mountebank game, you can take a lot of punishment really fast between your turns. But this game has the interesting property that two piles will get depleted very fast: in a four-player game, there are only a couple more Coppers than Curses in the supply to begin with, and the Mountebanks are handing both out like hotcakes. This makes the four-player Mountebank situation not too different from the Ill-Gotten Gains situation: the must-have cursing attack (well, or whatever IGG is) causes a second pile to get depleted at about the same time as the curses, and your deck will have plenty of Copper in it.
With Ill-Gotten Gains the correct strategy is to rush the Duchies in that case; but with Mountebank, you'll probably have a slightly lower treasure density because you don't get the turn-boosting effect of the IGGs themselves. So I'm not totally convinced a Duchy-rush strategy in this case would be viable. But what do you think of an Estate-rush strategy in a four-way Mountebank game, with the intent of finishing off the Estates not too long after the Curses and Coppers are depleted—or even sooner? There are some cheap actions that could help with this and be relatively easy to pick up in a clogged deck, like Worker's Village and Baron. If your opponents get wise to what you're doing, other than competing with you for the Estates, what are they going to do? Stop playing their Mountebanks, to prevent the Curses and Coppers from being depleted? That may require reorienting your strategy, but that'll be a lot easier to do if you're not getting Cursed every turn.
Thoughts?
With Ill-Gotten Gains the correct strategy is to rush the Duchies in that case; but with Mountebank, you'll probably have a slightly lower treasure density because you don't get the turn-boosting effect of the IGGs themselves. So I'm not totally convinced a Duchy-rush strategy in this case would be viable. But what do you think of an Estate-rush strategy in a four-way Mountebank game, with the intent of finishing off the Estates not too long after the Curses and Coppers are depleted—or even sooner? There are some cheap actions that could help with this and be relatively easy to pick up in a clogged deck, like Worker's Village and Baron. If your opponents get wise to what you're doing, other than competing with you for the Estates, what are they going to do? Stop playing their Mountebanks, to prevent the Curses and Coppers from being depleted? That may require reorienting your strategy, but that'll be a lot easier to do if you're not getting Cursed every turn.
Thoughts?