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26
I'm coming to the conclusion, I thought to eliminate these cards:
prosperity: loan,  bishop,  goons,  monument, trade route (loan do not like, because I do not want to use the other components)
intrigue: scout,  wishing well,  saboteur,  coppersmith,  great hall
base: chancellor,  chapel,  woodcutter,  thief,  cellar

what do you think about?

27
I do not like loan (why should I trash my treasure?) and the cards that use the add-ins. no longer seems dominion if there are extra components!

28
he had also witches ..

however this is not the problem .. the problem is the strategy implemented with the chapel, if a player discards everything and you create the deck is impossible to beat. I want my games are balanced and not one-way

29
the problem is that he discarded all my money and my hand of cards each turn was formed only by victory points and curses! and then every hand was always the same,  it was boring just to see him play .. if I was playing so my group would be bored

30
maybe it's an idiot, but it was boring to see him play only! I could not do anything! he played one card after the other and bought duchies.
I do not want this in my games

31
right now I'm playing online against AI, he took the chapel, 1 village and 6 card spy, he continues to discard all my cards and I can not play! this is what I want to avoid!

32
I realize that you dominion enthusiasts are able to see the good in each card, because you have already found many strategies being able to create good combo, even with cards less useful.

my problem is that I want to delete cards prosperity that use the add-ins, and they are: trade route, bishop, monument and goons. then I would find myself with a set of 21 cards instead of 25.

then, given my obsession with things fair, I want to take at least 4 cards by the other set, then I joined the forum just to ask you veterans what might be these cards which I can not help it.

I'm probably wrong to say the weak cards, but I had to say the cards more unbalanced .. for example the chapel, is the only one that follows a strategy different from all the others, to discard the copper and victory points from 1 to take silver, and gold, and then use the usual strategy "big money" which is the most boring both for those who play for opponents.

I would rather based games more than anything else on the purchase of cards at the right time to just take money, which is why being neophyte, the first thing that came to mind was: if I remove the cards less useful then you also buy the cards more useful instead of buying only money!


33
sorry for my english, I'm using google translate!

back to the topic. my request is pretty easy, I would like to eliminate the weakest 5 cards in the base set, of intrigue and prosperity. instead of arguing on my way to see the game, why not just tell me what are these 5 cards that I can do without it?

I do not want to be immoral, but only 18 replies rrenaud gave me a good tip. I would like to get some answers in more in order to have more support to confirm the limited usefulness of a given card.

and this is not to say that the cards that take away are completely useless, but I prefer that instead of a card less useful, there is one more useful. that's all!

34
The question I would ask is why are you removing things. Your given reason is simply based on false premises - EVERY card has its uses, and virtually all of them can make a *huge* difference. Of course, there are a lots of boards where lots of the cards are basically meaningless - but you can't know this without seeing all the cards! If you start removing the 'weak' cards, then what you end up with is a confirmation of your beliefs, because often they need each other; but most important, all  your games start looking the same, and that makes things less interesting. Some of the best bits of the game are making those weak cards into real stars.

But what I really don't understand,, and what stops me from giving useful advice, is *why* you're wanting to get rid of these cards.

then we say that the talk of eliminating the cards was born with the chancellor and all the cards that are in some way change the deck. I do not like this mechanic regardless, and 2 cards ever that I want to remove are the chancellor and the scout. then taking prosperity, I loved the platinum and the colonies, but I did not like the addition of components such as victory points, so I decided to remove the monument, the bishop and other cards that affect these components.

then I thought, why not create a set of identical cards for each expansion? and I thought toglierne 5 for each set is a good choice as between the various rankings, especially that of rrenaud that is very close to my tastes, I see that many people say that there are cards that have never picked up, so I do not think to do things so strange! some people prefer to have them but do not take them, and those who do not even want on the table (like me). also agricultural unbalanced cards banned from tournaments and are therefore eliminated! what's wrong?

35
Remove Scout, Thief, Secret Chamber, Spy and Chancellor if you have to remove something. I can't really think of anything else that I never buy in games using only Base, Intrigue and Prosperity.

thank you! these are the kinds of answers you want! I wait for more advice

36
Hello everyone, I am new to the forum and I need your help to eliminate some card from 3 sets: base, intrigue and prosperity

Unfortunately, I realize that there are some cards that have never bought because unnecessary, or frustrating, or boring. or even some seguno a strategy of its own! for example the chapel, who takes plays in a completely different way, or if they go out the gardens, it is a struggle to those who take more!
then I would like to create games more balanced, removing 5 cards from each set in order to still have 60 different types of cards that will add variability to the games, but they are a good choice, I do not want useless cards on the table, which mean that the obvious choice is always to take a silver card.

do you want to help me?

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