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Messages - KingZog3

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76
Hearthstone / Re: Constructed General Discussion
« on: May 17, 2016, 11:05:44 pm »
I think in my zoo I only run 1 volcanic drake, and only 1 coil, 2 flame imps, 2 villagers.

77
Hearthstone / Re: Constructed General Discussion
« on: May 17, 2016, 05:25:48 pm »
I feel like Reliquary seeker is best used as a Discover option from Dark Peddler.

Having played a bunch of zoo, it's really consistent in this type of all in token deck. Almost every game you can get it to be a 5/5 and be impactful.

78
Hearthstone / Re: Constructed General Discussion
« on: May 17, 2016, 02:50:53 am »
I've been having lots of success with Dog's druid list.  It looks (and is) about the greediest deck possible, but I've done reasonably well in every matchup other than miracle.. and that may just be me not playing well, I'm not sure.

http://imgur.com/SGAXetW ,   plus a Ysera, Y'shaarj, and Yogg-Saron that didn't fit into the picture.

He's being modest -- he hit top 50 legendary with this deck! You guys should try it out if you want to climb and have the cards.

Man, I only need to craft like 5 legendaries...

I need 2. Is it a fun deck to play? Ysharj seems like an odd pick for a deck with so many battlecries.

79
Hearthstone / Re: 2015 & 2016: Best Hearthstone Moments
« on: May 14, 2016, 01:28:48 pm »
I just played Evolve on my 7 minion board.
Hit Wild Pyro + Acidmaw!

What a combo.

80
Variants and Fan Cards / Re: Dominion: Gunpowder
« on: May 14, 2016, 01:22:08 am »
How was this never locked? I guess because only one person was the problem, so banning was fine?

I mean, it was untouched for nearly 2 years. Will probably do the same after this short burst of activity. I remember being really confused by the whole thing.

81
Hearthstone / Re: Tavern Brawl Discussion
« on: May 12, 2016, 08:06:00 pm »
I claimed earlier I was bored of this brawl, but someone on the subreddit suggested doomsayer/thoughtsteal. It's much less boring than most decks and has some pretty good matchups. It's a good counter to warper decks and ice block decks (you win nearly every time unless you draw horribly). Has a bad matchup vs dummy/bolster and is unwinnable vs naturalize/coldlight, and is kinda meh against niche decks (especially since I might not know how to play well against them), but overall still good.

Uhm, how does it beat warper exactly?

By playing a doomsayer the turn before they dump their hand. Basically it stalls them out, and they can't dump their hand, and eventually you can make a board? I tried the deck but didn't face off vs any mechwarper decks.

82
Hearthstone / Re: Tavern Brawl Discussion
« on: May 12, 2016, 05:55:44 pm »
I've seen the Gorillabot decks. They seem strong vs anything that doesn't win turn 3, which is a fair amount of decks. The chance to get a healbot vs ice block decks makes its interesting too.

83
Hearthstone / Re: Tavern Brawl Discussion
« on: May 11, 2016, 07:59:38 pm »
Block/fireball is actually nuts. It sounds terrible but because of how the math works out, basically if you ever start your turn with 5 cards after the draw, you win almost 100% against most decks. Just make sure you mulligan for ice blocks.

It does lose against coldlight naturalize if you don't draw enough fireballs, though. Also the theory for classes with healing powers is complicated and I haven't worked it out--it might be that you lose 100% to warriors if they play right, not sure.

A friend of mine thought of the fireball ice block, then right after I faced it on "ladder." I haven't lost to it, but they were games where my opponent clearly didn't draw enough ice blocks.

84
Hearthstone / Re: Tavern Brawl Discussion
« on: May 11, 2016, 05:54:20 pm »
Mechwarper hunter lost to hogger innervate Druid. The amount of decks is astounding me. Best brawl in a long time.

85
Hearthstone / Re: Tavern Brawl Discussion
« on: May 11, 2016, 01:35:04 pm »
New best though is of course mechwarper+Metaltooth Leaper.

86
Hearthstone / Re: Tavern Brawl Discussion
« on: May 11, 2016, 01:28:49 pm »
I want to craft Astral Communion for this Brawl. Astral + Ysera or whatever.

Oh no. Now I have to try that too. I saw evolve shamans, thing from below shamans. So many funny things to do.

87
Hearthstone / Re: Tavern Brawl Discussion
« on: May 11, 2016, 01:09:16 pm »
Brawl is choose two cards, you get 15 of each. While flamewaker+arcane missiles didn't lose me a game, I urge you to try what my friend did, which is Angry Chicken+Mark of Ysharj. It's hilarious and actually not bad.

88
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: May 10, 2016, 01:32:02 am »
What are sufficient conditions for there to be no way your face attack could possibly be interrupted? Does this work:

No Taunts on enemy board
No persistent effects on minions (lightning bolt icons)
No enemy secrets
Enemy hero doesn't currently have any Attack (possible through extreme edge cases)

Animated Armor doesn't block attacks outright, but it blocks damage from attacks. I guess that counts as persistent effect.

89
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: May 07, 2016, 06:53:44 pm »
Why, oh why, is there not a "Hit Face with Everything" button like Dominion's "Play All Treasures" button?

I think they would have to leave out weapons, since there would be so many miss clicks where people didn't want to hit face with weapons. I think "minions to face" would be useful, "all the face" would be annoying.

90
Hearthstone / Re: Arena General Discussion
« on: May 06, 2016, 04:30:37 pm »
I was 11-2 and then I got beaten by a Warrior.

Better than losing to a priest or Hunter.

91
Hearthstone / Re: Constructed General Discussion
« on: May 03, 2016, 10:19:00 pm »
Why is everyone running Flame Juggler all of a sudden?  Did I miss a memo somewhere?

What else you going to run for 2 mana?

92
Hearthstone / Re: 2015 & 2016: Best Hearthstone Moments
« on: May 03, 2016, 12:22:41 pm »
It's not rude to make someone do a few extra clicks.

93
Hearthstone / Re: 2015 & 2016: Best Hearthstone Moments
« on: May 03, 2016, 01:04:02 am »
Also, you can (and should) resign as soon as you see that your opponent has lethal and there's nothing you can do about it.
I do occationally, and sometimes I resign when they have lethal and start doing things other than finishing me off. But I don't agree with 'should'. It seems like a lot of people would think it rude for you to quit without giving them a chance to finish you off. And then there's the possibility that you're mistaken about having nothing to do about losing as in the case I was taking about.

It's not rude, it's polite.

Except sometimes opponents miss lethal if it isn't a super obvious lethal. So I always wait. Sometimes they miss it and you can actually win the game. It's super important in arena.

94
Hearthstone / Re: Wispers of the Old Gods
« on: May 02, 2016, 07:23:20 pm »
Has anyone played Yogg Saron with an active Summoning stone? The only time I did it I already had a full board and could of won anyway... Does it trigger the Summon? It is the most fun legendary to play.

Spell from Yogg actually count as Yogg casting them, not you, so any spell dmg buffs, or minion synergies won't happen.

95
Hearthstone / Re: Arena General Discussion
« on: May 01, 2016, 04:14:11 pm »
Although that said, I did get offered C'Thun by a Raven Idol in Arena.

Yeah, it seems C'thun and his related cards are not draftable, but they are obtainable. Faceless summoner got me the 3/4 Cthun card.

96
Hearthstone / Re: Wispers of the Old Gods
« on: April 30, 2016, 12:03:03 pm »
Eater of Secrets says "I know who you are...". Pretty classic.

97
Hearthstone / Re: Constructed General Discussion
« on: April 30, 2016, 11:50:04 am »
Ah, I think I faced something similar to this the other day.  Brann + Reliquary Seeker was... impressive.

Oh yeah I've pulled that off before Standard hit. Reliquary Seeker is a good example of why Dark Peddler is so good.

Also man Gormok is having a field day with Forbidden Ritual (the tentacle spam card). I immediately recognized the potential of Darkshire Councilman and Implosion 2.0. The Zoolock decks I've seen so far have been formidable. I don't know if they all run Doomguard, but they usually run Power Overwhelming.

I have Brann in the deck, but have not been impressed to be honest. He hasn't really hit any important battlecries. I do run 2 sea giants, 1 volcanic drake, 1 cult master, 2 knife juggler. You lose to AoE, but many times you just spam more minions so fast that they need a second clear very soon, and if you have board, you get to play your big minions or make crazy tempo turns with Drake and Forbidden Ritual.
I also don't have Gormok, but might craft him for the deck.

98
Hearthstone / Re: Constructed General Discussion
« on: April 30, 2016, 01:54:21 am »
Zoolock is insane. I'm running a list similar to the one Kripp showed in a video. The tempo sea giants, Volcanic drake and constant minion spam mean that without AoE, which a lot of decks don't run too much of, you win so fast its crazy.

99
Hearthstone / Re: Wispers of the Old Gods
« on: April 30, 2016, 01:29:25 am »
I don't know how good it is, but Evolve is a fun Shaman card. Don't have the Evolve-on-a-4/5-stick card, or else I'd play it.

It works especially nicely with Tuskarr Totemic and Jeweled Scarab.

Also the new Nerubian Prophet. It's 6 mana, but you usually play it for 3 or less, making an insane tempo buff play.

100
Hearthstone / Re: Wispers of the Old Gods
« on: April 29, 2016, 05:57:13 pm »
I had enough gold saved up to buy 30 packs. I then got 13 free packs from Blizzard. The 40th pack had my only non-C'Thun legendary. The Boogeymonster. Fun times. :D

It's time to BOOGEY! BAYBAY!

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