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Help! / Re: Analyze Another Newbie
« on: April 16, 2014, 11:33:11 pm »
Welcome to the forum silvern. Thats a really nice board you choosed for your first post.
Although Beggar/Duke is no power combo, its a decent synergy as it lets you hit 5 regularily and even more important you can start greening really, really early. In short. It works. But not on this board.
A Combo of City/Bridge/Ghost Ship/Highway and Warehouse is here the clear way to go. This Combo is not easy to pull off, but if you buy the right pieces in the right order, it is from some point on so fast that it beats duchy/beggar here easyly. You had luck that your opponent played that very poorly and you took the win. He made the mistake that he just bought one city a round to generate draw when the pile is empty. Thats far to slow. When you play that Combo you want no treasures (max. 1 opening Silver) and you really have to focus on playing 2-4 bridges a turn as fast as possible. Then you can pick up multiple pieces a round and you will be able to empty 1 pile really fast for City draw and end the game by buying multiple provinces a turn faster as the Beggar/Duke player can collect VP.
But how to manage playing multiple bridges a round? You need 2-3 early warehouses to connect your lets say 4 cities with your 2-3 bridges with playing 1-2 Ghost Ships (1-2 highways help as well at this point). From that point on you can buy multiple pieces a turn and empty cities really fast. Once done you will pull off the win faster as light.
Warehouses for sifting your oppenent missed completely, but his biggest mistake was not to buy ghost ships. Not only for his own draw. Its just once you can play the Ghost Ship regularily, later every round, the beggar/duke gets in deep trouble and stalls heavily. He just doesnt come to 5 often. So if you play the engine dont contest your opponent in duchies. Focus on letting your engine roll asap and dont buy money as he did.
This is a high skill board to put all those pieces without trashing fast together, but here is engine >> beggar/duke. Maybe you should play that board again in a bot game.
Although Beggar/Duke is no power combo, its a decent synergy as it lets you hit 5 regularily and even more important you can start greening really, really early. In short. It works. But not on this board.
A Combo of City/Bridge/Ghost Ship/Highway and Warehouse is here the clear way to go. This Combo is not easy to pull off, but if you buy the right pieces in the right order, it is from some point on so fast that it beats duchy/beggar here easyly. You had luck that your opponent played that very poorly and you took the win. He made the mistake that he just bought one city a round to generate draw when the pile is empty. Thats far to slow. When you play that Combo you want no treasures (max. 1 opening Silver) and you really have to focus on playing 2-4 bridges a turn as fast as possible. Then you can pick up multiple pieces a round and you will be able to empty 1 pile really fast for City draw and end the game by buying multiple provinces a turn faster as the Beggar/Duke player can collect VP.
But how to manage playing multiple bridges a round? You need 2-3 early warehouses to connect your lets say 4 cities with your 2-3 bridges with playing 1-2 Ghost Ships (1-2 highways help as well at this point). From that point on you can buy multiple pieces a turn and empty cities really fast. Once done you will pull off the win faster as light.
Warehouses for sifting your oppenent missed completely, but his biggest mistake was not to buy ghost ships. Not only for his own draw. Its just once you can play the Ghost Ship regularily, later every round, the beggar/duke gets in deep trouble and stalls heavily. He just doesnt come to 5 often. So if you play the engine dont contest your opponent in duchies. Focus on letting your engine roll asap and dont buy money as he did.
This is a high skill board to put all those pieces without trashing fast together, but here is engine >> beggar/duke. Maybe you should play that board again in a bot game.