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Messages - hvb

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101
Help! / Re: Analyze Another Newbie
« on: April 16, 2014, 11:33:11 pm »
Welcome to the forum silvern. Thats a really nice board you choosed for your first post.  8)
Although Beggar/Duke is no power combo, its a decent synergy as it lets you hit 5 regularily and even more important you can start greening really, really early. In short. It works. But not on this board.
A Combo of City/Bridge/Ghost Ship/Highway and Warehouse is here the clear way to go. This Combo is not easy to pull off, but if you buy the right pieces in the right order, it is from some point on so fast that it beats duchy/beggar here easyly. You had luck that your opponent played that very poorly and you took the win. He made the mistake that he just bought one city a round to generate draw when the pile is empty. Thats far to slow. When you play that Combo you want no treasures (max. 1 opening Silver) and you really have to focus on playing 2-4 bridges a turn as fast as possible. Then you can pick up multiple pieces a round and you will be able to empty 1 pile really fast for City draw and end the game by buying multiple provinces a turn faster as the Beggar/Duke player can collect VP.
But how to manage playing multiple bridges a round? You need 2-3 early warehouses to connect your lets say 4 cities with your 2-3 bridges with playing 1-2 Ghost Ships (1-2 highways help as well at this point). From that point on you can buy multiple pieces a turn and empty cities really fast. Once done you will pull off the win faster as light.
Warehouses for sifting your oppenent missed completely, but his biggest mistake was not to buy ghost ships. Not only for his own draw. Its just once you can play the Ghost Ship regularily, later every round, the beggar/duke gets in deep trouble and stalls heavily. He just doesnt come to 5 often. So if you play the engine dont contest your opponent in duchies. Focus on letting your engine roll asap and dont buy money as he did.
This is a high skill board to put all those pieces without trashing fast together, but here is engine >> beggar/duke. Maybe you should play that board again in a bot game.


102
Dominion League / Re: Signups Season 1
« on: April 15, 2014, 12:53:12 pm »
a mad mongoose - marvelously

GMT +8 (am I the only one this way off?)

nice you get in  8). i think Smartie is as well from your time zone. but there are a lot of guys from japan and far east, that havent get in yet.

103
Help! / Re: Goons or not?
« on: April 14, 2014, 04:53:04 pm »
Haven't gone through all your log.
Opening witch is huge here. In a Colony game where you can play just one bishop or goons at a time it might be a nice addition to your deck but not more, the extra vp shouldnt be game deciding. In early game you should really focus on money and buying a second witch. Important is to win the curse split and get to platinum first. You don't need trashing as long as your opponent just trashes with bishop (in that case he doesnt trash more than you). If he would have bought 2 trade routes you should maybe reevaluate. Think. You want to play big money here (cause there is no engine), witch as draw fits perfectly into it, maybe a rabble later thats it. Your terminals are a nice addition if you play BM without draw, but with draw so much terminal are not good. You have a big advantage with early witch, just run over him as you would do on a cultist 5/2 board  ;)

104
Does this make Merchant Guild the most over rated card?

No  :P

105
I love the list so far. Everything seems to be on the right place here. For me Outpost and Library could be a bit higher, Pillage could get down a bit, but thats just a personal flavor.

For me, the card which is so hard to rate in this list correctly is mint. It could be at any place between 30 and 60 and i would not be able to say its totally wrong there, neither on Rank 30 nor on 60. The card effect for its own is just bad and the card deserves to be at one of the last places. Most of the time you really want that card only for its on-gain effect. But then its such an outstanding card. Buying it very early with at least 4 Treasures, at best just coppers, in Hand, while your opponent isnt able to line up such a draw, regularily makes you a 90%+ favourite in that game. This single buy is simply a game changer that can rarely be found in buying just a 5 $ card. In this cases its just a #1 card, its just as good as dealing out 3 curses with one buy. So i can see that card as well slightly above average in this list.
Would be interestet, if others have this issues in valuing that card as well.

106
Goko Dominion Online / Re: All tables are for playing Dominion!
« on: April 12, 2014, 04:35:28 pm »
Thanks for letting us know.

No problems. I also ate some grapes just now.

Thats awesome to know. I just put my cloths into the washing machine. Not sure if i should add softener!? What do you think? Should I make a poll?

107
Goko Dominion Online / Re: All tables are for playing Dominion!
« on: April 12, 2014, 03:41:06 pm »
Thanks for letting us know.

108
Dominion League / Re: Signups Season 1
« on: April 12, 2014, 08:33:03 am »
First  8)

Goko Screenname: HvBoedefeld

GMT +2

109
Goko Dominion Online / Re: Attention-whoring thread.... I did it!!
« on: April 02, 2014, 10:02:33 pm »
Made my first medal in the Goko Ranking and # 6 in Isotropish Leaderboard, which is a new record for me.



At least there is a silver lining in my overall poor performance yesterday.  Glad you could put my losses to a good cause.  :)

Speaking of silver. Your points are now secure invested in a Silver Medal. Somehow I have a bad feeling that i just borrowed them from you and you take them back faster than i would like  ;)

110
Goko Dominion Online / Re: Attention-whoring thread.... I did it!!
« on: April 02, 2014, 10:44:40 am »
Made my first medal in the Goko Ranking and # 6 in Isotropish Leaderboard, which is a new record for me.


111
I had recently this Kingdom, playing against Robz888. We both went for different Strategies and at the end I was surprised about the clearness of the outcome




Code: [Select]
Pearl Diver, Stonemason, Develop, Philosopher's Stone, Bishop, Talisman, Tournament, Junk Dealer, Rabble, Soothsayer

The only Kingdom Cards you really want here are Tournament, Junk Dealer, Soothsayer and Bishop. Robz was first Player and me second. We both opened Tournament/Silver. On Turn 3 I hit 6 $ and decided to go skip Soothsayer and Junk Dealer to get an early Gold. With 4 $ on turn 4 I get Bishop instead of a second Tournament. With 6 $ on Turn 5 and 6 i decided to skip Soothsayer totally for the game (dont want to give him 6th card here with Tournament) and to skip Junk Dealer again (bought it later on Turn 8 and 9). I bought Gold #2 and 3 to get an early Province on Turn 7. At that Time Robz had already a Junk Dealer, a Soothsayer and 3 Tournaments. He went heavily into Tournaments, while I ignored them and bought 2 other Bishops instead. It was no surprise that he won the first 4 Prizes. But i was able to manage to be ahead the whole game due to the Bishop VPs and won the game in the end by 16 points. I 3 piled the curses by buying them out in the last 3 rounds.

http://www.gokosalvager.com/static/logprettifier.html?/20140315/log.514cd37de4b0fe3236619906.1394944960000.txt

To be honest, I was a little bit surprised that it worked out so well by that huge margin. In particular I dont feel that Robz got above-average unlucky somehow. His Tournaments didnt got blocked so often and he managed quite good to line-up his Tourneys with the Provinces.

So, what do you think? Is Bishop/Gold really that strong here with Tournament, Soothsayer and Junk Dealer on Board?

112
Game Reports / Re: Threefold repetition of Possesion
« on: March 14, 2014, 04:04:22 pm »
That was a really strange situation. I came to a point where i have to trash all my money, cause Rene Kuroi were able to play 2 possessions every turn. and due to the apprentices he was able to draw my whole deck every time. So it ended up with 2 decks without money and the guy who builds up some money again first will lose the game. So both checked through their turns. How to deal with such an situation?

113
Dominion General Discussion / Re: Least favorite card?
« on: March 09, 2014, 08:25:25 pm »
#1 by far is Rebuild. Its the only card in Dominion where i donīt want to play when the setup pops up. Other cards i donīt like are Swindler, Cultist and any sort of Throne Rooms, especially Kings Court. I am fine with cards like Tournament, Possession or IGG.

114
Dominion League / Re: Division names?
« on: March 08, 2014, 08:01:01 pm »
Being an even more boring person I think we shouldn't bother with numbers and just follow the alphabet, so that League 1 becomes The A-Team. I've always pictured Stef as Hannibal.

Then I suggest SheCantSayNo to do the Faceman and somehow I have the strange feeling Wandering Winder would be a good Murdoch  ;D

115
I still don't really understand why people seems to rank the card based on "which would I buy more often" rather than "which is the less bad". Based on this, I'm just convinced that R Library is better than all the others (though I understant the arguments for R Market)

i also had ruined library on #1, although it was was close with the mine on # 2. when i remember which card i could play most often useful, that are these two for me. ruined market has its moments and then its often more powerful than the other two cards , but that happens by far not as often as the other give a benefit to me.

116
Dominion League / Re: Dominion League?
« on: March 05, 2014, 11:23:07 am »

Now suppose 2 american and asian player would get demoted from World League, what would you do? I think best way is to divide whoever is in given league based on timezone, but with no fixed regions. Also having all of Russia in single division is not good thing to do - we have difference of 9 hours between eastmost and westmost timezones

In that case, you have to adapt the number of demoters in the lower leagues. In your case 3 would demote from asia league, 4 would demote from america league and 2 demote from europe league.
Thats a mode you can in a lot offind  sport leagues with regional borders. I know it from field hockey in germany. The first league is german-wide. There are 2 second leagues, north and south. 2 teams demote every season from first league. If they are lets say both from north, then there are 3 teams that demote from 2nd league north and just one from the south. The system works fine at all.

117
Dominion League / Re: Voting: division sizes & relegation matches
« on: March 03, 2014, 05:41:02 pm »
Maybe its worth consideration to play with play-offs instead of relegation. In a 8 player group it could look like that:


1. - 4. play for 1 slot to go up in a final four:    semis 1. vs. 4. and 2. vs. 3. + final. a 3-3 draw could count as win for the higher seeded
                                                                    winner goes up. all other 3 stay in the league

5. - 8. play for 1 slot to stay in the league:       semis 5. vs. 8. and 6. vs. 7.  a 3-3 draw could count as win for the higher seeded
                                                                     the 2 winners stay in the league. the 2 defeated demote

the advantage would be that everybody is motivated till the end in group stage, so noone is induced to play bad cause he cant go up anymore or goes down anyway. i see the threat that if #1 promotes and # 7+8 demote, a lot of players play their last matches "for nothing", especially if you count every game as 1 point and not every match . So there will be regulary situtions that are neither nice for that players, nor for the others, who fight for the first or 6th place.   

that play-offs would be thrilling for everyone, cause everyone takes part. and due to the modus it gives an advantage to the players that perform better during the group stage.

118
Dominion League / Re: Division names?
« on: March 03, 2014, 05:16:13 pm »

I would rather not force geographic boundaries on the leagues. Within a given level, you can group people by timezone, but I think that should be a secondary consideration.

If you devide it geographicly, everybody plays in the same timezone. I agree that for example between the 9 National Leagues the strengh of players should be similar. The idea is, given on the sign ups for the league, to draw the borders in that way, that every league has comparable competion. If that means that we have to make 3 American, 4 European and 2 Asian National Leagues instead of 3/3/3 that shouldnt be a problem.

119
Dominion League / Re: Dominion League?
« on: March 03, 2014, 04:53:12 pm »
I have a proposal that belongs to the league names as well as to the modus

1: 1 World League              World League

2: 3 Continental Leagues:   America League
                                        Europe League (incl. Africa)
                                        Asia League (incl. Australia)

3: 9 National Leagues:       US Pacific
                                        US Atlantic
                                        Columbus (canada and the rest of N+S-America)
                                        Baltic Sea (Scandinavia + Germany)
                                        North Sea (Netherlands, Belgium, UK, France)
                                        Mediterranian East (South and East Europe)
                                        Far East (Japan, Korea, China)
                                        Australia (Australia, NZL, Tiger States)
                                        Central Asia (Russia, India, Middle East and the Rest of Asia)

4: Regional Leagues:          best would be 3 per National League, will highly depend how many player will sign up in the Regions


I think that would be a clear modus and everybody (except the 1 world league) could play without big time differences. The borders in the National Leagues can get modified, depending on the player base in the countries.



It that modus 6-8 players per league would be perfect. The first of each league goes up, the last 3 go down. For example with 8 players (without play-offs):

1.        goes up
2. - 5.  stays
6. - 8.  go down


8 players with play-off:

1. - 4. play for 1 slot to go up in a final four:    semis 1. vs. 4. and 2. vs. 3. + final. a 3-3 draw could count as win for the higher seeded
5. - 8. play for 1 slot to stay in the league:       semis 5. vs. 8. ang 6. vs. 7. +final. a 3-3 draw could count as win for the higher seeded

i think play offs would be nice cause everybody is motivated till the end in group stage, so noone is induced to play bad cause he cant go up anymore or goes down anyway. and play-offs are thriller with a lot of adrenalin.

120
Dominion League / Re: Division names?
« on: March 03, 2014, 04:23:00 pm »
I have a proposal that belongs to the league names as well as to the modus

1: 1 World League              World League

2: 3 Continental Leagues:   America League
                                        Europe League (incl. Africa)
                                        Asia League (incl. Australia)

3: 9 National Leagues:       US Pacific
                                        US Atlantic
                                        Columbus (canada and the rest of N+S-America)
                                        Baltic Sea (Scandinavia + Germany)
                                        North Sea (Netherlands, Belgium, UK, France)
                                        Mediterranian East (South and East Europe)
                                        Far East (Japan, Korea, China)
                                        Australia (Australia, NZL, Tiger States)
                                        Central Asia (Russia, India, Middle East and the Rest of Asia)

4: Regional Leagues:          best would be 3 per National League, will highly depend how many player will sign up in the Regions


I think that would be a clear modus and everybody (except the 1 world league) could play without big time differences. The borders in the National Leagues can get modified, depending on the player base in the countries.



It that modus 6-8 players per league would be perfect. The first of each league goes up, the last 3 go down. For example with 8 players (without play-offs):

1.        goes up
2. - 5.  stays
6. - 8.  go down


8 players with play-off:

1. - 4. play for 1 slot to go up in a final four:    semis 1. vs. 4. and 2. vs. 3. + final. a 3-3 draw could count as win for the higher seeded
5. - 8. play for 1 slot to stay in the league:       semis 5. vs. 8. ang 6. vs. 7. +final. a 3-3 draw could count as win for the higher seeded

i think play offs would be nice cause everybody is motivated till the end in group stage, so noone is induced to play bad cause he cant go up anymore or goes down anyway. and play-offs are thriller with a lot of adrenalin.

121
Goko Dominion Online / GOKO-REVIEW Thread
« on: March 09, 2013, 12:02:09 pm »
Before I started playing on Goko, I was looking here for Reviews but cant find a thread where they are collected. So here is a copy from my beta feedback post, please feel invited to add other Reviews.


i played the last year tons of games at isotropic and i really loved it. after realizing that iso will not exist any more, i gave goko a chance and played the last week the whole time there. and was really surprised, its really not that bad. but there are some things goko has to change to make it a real fun for all players, experienced and unexperienced. The potencial for it is definately there. So here is a point of view of an experienced player whats good and what bad (just the main points)and should to be fixed.

This is bad at Goko right now:

- The missing Undo Button. How often Goko tricked me out when i discarded cards, which i wanted to play in that turn (e.g. with Storeroom, forgot to to click "Done Discarded"). Without the undo button(much better than the doubleclick red button on isotropic) the playability and the fun factor suffers really enormously. Please fix that

- The Chat. I had a lot of really nice strategy discussions (and as well discussions about Goko) during the games and was always angry the chat window lies over my handcards. So i just can barely see them while i chat and can just chat or play. So i have to make a move and open and close the chat the whole time, that really sucked. put that window somewhere else or make it smaller, but that open/close of the window the whole time was really unfunny. Also the chat in the lobby doesnt move on when the window is filled, so its no wonder the people dont talk to each other

- The 50 max lobbyrooms While 20 people hanging around being afk, and 25 are playing, i have just 4 potential opponents with 3 guests. While there are 3 other full rooms with players i cant play. There is no automatching option, i cant see who is playing and who is not and the player overview doenst deserve to be called overview. All that totally impact the fun factor for me, cause its really hard to find players i want to play with. There are some buddys i want to play with, are they online or somewhere in the other rooms. i dont know. if i know they are in a certain room and that is full, i cant play with them. i am a level 44 player on iso and played mostly +/- 15. It took 30 sec to start a game i want. here it takes a couple of minutes( with changing the rooms, suck) to start such a game.

- The system-stability The games with lagging and freezing (so that you cant play the game on) are way to often. That really sucks, but i am optimistic that it will get better. Another point is the quitting in 3+ matches. Why dont replace with bots? The AI isnt that bad. Who wants to play 4 player games when you know that every 3rd doent come to an end. It also will give players the chance to resign from game in an e.g. 4-player when they know they will have no chance (e.g. being 4th player in a curser game with bad draws on the first 2-3 shuffles) to win the game and have to sit another 20 minutes around there.

- The adventure mode Good idea and nice to have one, but its totally boring. Its always the same. Who wants to spend days to play all adventures that way?

Sure, there are bugs and other weaknesses (like showing just 10 kindom cards, spoilers and ruins on a second page as well as the 11th kingdom card with bane) , but i want to concentrate on the things that really hurt my fun factor.

So whats good at Goko? First of all: a lot

- The graphics I really loved isotropic interface, it had its own charme. I thought, its good like it is, i dont need all the graphics. And as an experienced player, thats true, but with the original graphics on Goko i must say, its much more fun. Much more board game feeling, I really love it.

- Noobie friendliness Goko is inviting for new players. Through the graphics, bots, adventures and the possibility to play all cards (if you join a game) new players are motivated to play Dominion. And the more players play it, the better imho, because its the game i love and who knows, maybe Donald X cant resist to create a few more expansinos than planned, if Goko massively successes. To be honest, the big my love for isotropic was, the big were the hurdles there for Newbies. I played a lot on Brettspielwelt.de, but when i moved to iso it took its time to be familiar with that site and i can imagine there where bunches of unexpierienced players who tried iso once and then never again

- Price Fairness I think Goko prices are really fair for the hours, days and weeks of fun you get. Compare that to the newest computergames. For me its ok to pay that fee for Dominion online. And if you dont want to pay, you dont have to. You can join to games and play with all cards, it just takes a bit more time to find that games.

- Rating system i read here a lot of the bad rating systems. My experience after that short time is, it works fine. Its also more challanging for me to play against weaker players because you know you can lose a lot of ranking points

- The Pro mode You play 10 cards and you and your opponent dont know them. At first I thought, no veto mode? Thats bad. But I must say, for me its much more fun, more challenging and more original if you play without veto mode or seeing the cards like in isotropic before. That are the original rules and by time its real fun to deal with the Kings Court or Possesion. Yes the game is over when they fall good, but they are still skillcards and its my job to maximize the chance they fall good.


So far a short review after 1 week Extrem-Gokoing of an experienced player.

Greetz
hvb

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