Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - theory

Filter to certain boards:

Pages: 1 ... 151 152 [153] 154 155
3801
Variants and Fan Cards / Re: What would you like to see in Dominion?
« on: June 16, 2011, 11:37:37 pm »
Better interface on isotropic.

I really liked one on german page, it made games somewhat faster and more enjoyable.
Must ... not ... abuse ... banning privileges!

3802
Variants and Fan Cards / Re: What would you like to see in Dominion?
« on: June 16, 2011, 11:36:37 pm »
Nice.  Love the idea of a reaction card that trashes the attack.  It should probably self trash or give the opponent some type of bonus as well - otherwise, it's hard to imagine attacks being viable at all if it is on the board.
Donald X. has repeatedly stated that he will never create a Reaction like this, and I think he's right in feeling this way. 

3803
Dominion General Discussion / MOVED: Make up your own card?
« on: June 16, 2011, 11:35:17 pm »

3806
Rules Questions / Re: Who goes first?
« on: June 16, 2011, 03:05:33 pm »
I think it splits the players into two groups, "players who have just lost a game" and "other players", and whenever a member of one group plays a member of the other, the player who just lost a game goes first.
Yeah.  More generally, when the game starts, everyone who has just lost a game goes before everyone who has not.  This means that if you just won, you can't log out and log back in to try to go first.

3807
Council Room Feedback / Re: Badges
« on: June 16, 2011, 01:33:03 pm »
Right and sometimes it shows peddlers, sometimes its provinces, sometimes its grandmarkets.. it seems random. I wanted to know if there was anywhere you could view the different cards you have bought all of.
Imagine you just have a pile of PileDriver badges. Every so often, you add your most recent badge to the top.  You can only look at the top one, but it's not a random badge, it's your most recent one.

3808
Dominion General Discussion / Re: First player advantage
« on: June 16, 2011, 01:27:39 pm »
I don't understand
Quote
The first player loses a half point for having more turns than player two.

Shouldn't the stats separate out games where first player actually took an extra turn?  E.g., you have the global stats, and then you have games where P1 and P2 took the same number of turns, and then you have games where P1 took an extra turn.  You'd probably want to split the games where P1 took an extra turn into those where P1 won and where P1 lost, and then you could look at how much P1 usually wins by when the extra turn matters.

Because otherwise, what I think ends up happening is, you have the global median, and you say, let's bid this amount.  But in reality, it just favors P2 whenever P1's extra turn doesn't matter, and it isn't enough for P2 when P1's extra turn does actually matter.

3809
Council Room Feedback / Re: Badges
« on: June 16, 2011, 01:05:51 pm »
edit: i meant the piledriver badge and how it randomly shows a card you bought all of. but whatever its really not a big deal
Pile-driver is an achievement you get for buying all copies of any card in a game.  Under your "badge", you'll see how many times you earned it (i.e., how many games you played where you bought every copy of a card).  Clicking it takes you to your most recent game in which you did that.

3810
Dominion General Discussion / Re: First player advantage
« on: June 16, 2011, 09:04:28 am »
It's really not even about the card set.  The same card set can play out totally differently: maybe City/Goons/Quarry ends in a pile ending, and maybe it ends on Colonies.  If it ends on a pile ending, maybe P1 gets a blowout win, and maybe P1 ekes out a 1VP win before either side gets their engine set up.

And this isn't even considering show-off games where someone deliberately buys only 1VP more than their opponent in a pile ending.

In other words, I think even if you have the average VP differential for when P1 gets an extra turn and wins (which I think rrenaud is planning to do), it's meaningless because those numbers vary so wildly, even if you were to replay the same set between the same players.  It's like trying to extract useful information from experiments conducted in randomly-varying conditions, with each experiment itself producing random data.

3811
Specifically for your purposes:

Your baseline win rate: 1.16 ± 0.08 (this is displayed as the win rate given avail for Silver/Gold/etc.)
Your win rate when you buy/gain Gold: 1.14 ± 0.09
Your win rate when you do not buy/gain Gold: 1.25 ± 0.21

When you buy/gain Silver: 1.14 ± 0.09
When you do not buy/gain Silver: 1.32 ± 0.23

When you buy/gain Platinum: 1.23 ± 0.18
When you do not buy/gain Platinum: 1.10 ± 0.36

What this suggests to me is that you do well in sets where you do not buy Treasure, or when you skip Silver and jump to Gold immediately, since in both of those situations you do quite a bit above your baseline.  Compared to the general population, though, this means your "leverage" when you do buy Gold is less, since most people do better when they are able to buy Gold, and you actually do a little worse, because of all those games where you don't buy Treasure and win.

That effect isn't there for Platinum, where you are more like the general population: you do better when you are able to buy it, and worse when you can't buy it.

3812
"Effect with" and "Win rate with" are rather different things, and we should probably explain this better.  When I wrote the documentation, I didn't realize that it was actually more complex than I thought.

The way "effect with" works is this.  My personal "leverage" for, say, Mountebank, is my win rate when I buy/gain Mountebank minus my overall win rate.  The general population's "leverage" for Mountebank is their win rate when they buy/gain Mountebank minus 1.00 (the global population's win rate).  "Effect with" is how much those two leverages vary, measured in terms of stdev.  (Effect without is derived in a similar way.)

So you might have a much higher win rate when you buy/gain Mountebank than your baseline win rate, but your effect with could still be negative if that difference isn't bigger than the general population's difference.

3813
Dominion General Discussion / Re: Is the point counter cheating?
« on: June 15, 2011, 11:16:22 pm »
We've seen this topic go far enough.  It's been hashed and rehashed on BGG endlessly to no useful benefit.

Locked.

3814
Dominion Articles / Re: Hunting Party
« on: June 15, 2011, 08:13:55 pm »
I plan on posting an expanded version of this article (incorporating many of the helpful suggestions in the topic, as well as some of my own thoughts) on Friday.  Feel free to chip in before then to add to the article.

3815
Dominion General Discussion / Re: General Deck Compositions
« on: June 15, 2011, 07:21:56 pm »
Particularly surprising for me were: 1) only needing 1 of a non-terminal card except in rare circumstances, 2) trashing is a lot more important than I thought, 3) thinking in terms of average treasure value.

In many cases you can get more than 1 non-terminal actions. When the game progresses you can get a second, third etc. action, because you have more other cards in your deck which wont collide with your action cards.
This is one of those things that depends on how your deck is constructed.  If you anticipate trashing heavily and having lots of Labs, then you'll be drawing your whole deck every turn and so you can't afford to have more than one terminal.  If it's going to be a long, drawn-out game, without much trashing, where you can't draw through your deck effectively, then you can load up on terminals because your deck is going to be so fat it's incredibly unlikely you'll draw them together.

And of course, if you have Villages then you can load up on terminals.  But you better be going somewhere good with it, since that costs time and money.  The classic example is +Actions/+Cards, but Fishing Village/Monument, for instance, works pretty well.

3816
Dominion General Discussion / Re: Card Counting Strategies
« on: June 15, 2011, 06:40:55 pm »
Plus you have to deal with the fact that Smithy is really twice as good as Moat, but Lab is more valuable than either of them.

I suggest keeping track of your opponent's power cards.  It can be helpful in the late game to know that so-and-so can't buy the last Province because all his Golds are already in the discard.

3817
Feedback / Re: Dominion Card Beneath User Name????
« on: June 15, 2011, 06:37:43 pm »
I want to know what theory's would be if he wasn't Admin. :P
Administrator is actually a card from the next expansion:

Administrator
Action -- Attack
Cost: $5

+$2
Each player reveals his hand.  Select a player.  That player skips his next turn.

 8)

3818
Other Games / Re: What other games do you enjoy playing?
« on: June 15, 2011, 02:35:10 pm »
The primary site of multiplayer RFTG is now via the Keldon AI, but that doesn't produce logs for RFTGstats.  In general, the RFTG multiplayer scene seems to have died once Isotropic sprang up.

I think RFTG about the same luck factor as Dominion, with the caveat that progression in RFTG is much more gradual than the jumps in skill you tend to see in Dominion.

3819
Other Games / Re: What other games do you enjoy playing?
« on: June 15, 2011, 10:40:11 am »
Oh God, I played a 9hour TI game a couple weeks ago that ended when this awful boon ("noob" backwards ... someone who is not new at the game, but still incompetent at it) gifted a win to another player.

My standard is: if it takes as long as Twilight Struggle, it better be as good as Twilight Struggle, and TI was not worth 3-4 Twilight Struggles.  TI feels a little too chaotic, like you aren't in control of your destiny.  It's probably a lot of fun with the right people, but I didn't play in a good group my first time.

3820
Feedback / How to update the card rankings?
« on: June 15, 2011, 10:04:37 am »
[Masquerade] absolutely deserved Steward's spot on the Best $3 Cards list.
I do want to update all the card rankings, partially because Cornucopia has necessitated an update to many of them, and partially because I have gotten better and realized that certain cards are a lot better than I thought (ahem, Masquerade!), or vice versa.

The question for you all, is, how do I do this?  Make new posts and de-link the old?  Revise the old?  Create "The Five Best __ Cards, June 2011"?  Keep in mind that once the next expansion launches, we'll have to do this again.

3821
Other Games / Re: What other games do you enjoy playing?
« on: June 15, 2011, 10:01:05 am »
Had a ridiculous BSG game last night, where rrenaud and I lost despite being at 9 distance and 13 population.  We lost 12 population in two turns, as our only pilot turned out to be a Cylon...

My favorite recent BSG game came when rrenaud and his fellow Cylon were defeated because Helena Cain (me) played Critical Situation, launched two nukes with Strategic Planning on each, and rolled 8's on both to wipe out almost twenty Cylon ships and save our very last civilian ship (while at 1 population).

I think BSG is a very poorly-designed game that is nevertheless very fun.  It's the main face-to-face game I play now.

3822
Feedback / Re: Dominion Card Beneath User Name????
« on: June 15, 2011, 09:20:26 am »
How did you order them ? I'm pretty sure Pawn is generally better than Herbalist and Pearl Diver...
A highly scientific study of how cool the names sound.

3823
Dominion General Discussion / Re: First player advantage
« on: June 14, 2011, 04:14:08 pm »
I came across an interesting alternative rule designed to help balance the first player advantage.  I haven't tried it myself, but I've always been intrigued:

Instead of actually playing the first two hands, allow every player the opportunity to choose the two cards (or one card) they would like to buy. Neither card may cost more than $5, and both cards combined cannot cost more than $7.  Shuffle them into your deck.  Then, the player who spent the least gets to go first.

I see a lot of benefits to this: a) It speeds up the opening round by skipping the initial shuffle of the deck, b) Removes the luck factor that benefits anyone with a 5/2 split with the right tableau, and c) Gives the first turn advantage to the player whose deck should be mildly weaker than everyone else's.

And what if the costs are the same? Also, in which order are the cards taken? I'd happily sit there and wait for all of my opponents to take 2 cards so I know what strategy they are playing before making a decision about how to play my game. Maybe I'd even open militia/nothing on some boards simply to play first with a militia in my deck. Doesn't really fix the first player advantage, does it?
Tied costs = the same situation you had before.

I rather like this idea, but mostly because of how it changes up the openings. Could make for some interesting starts.

Pages: 1 ... 151 152 [153] 154 155

Page created in 0.131 seconds with 18 queries.