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Messages - Donald X.

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5601
Other Games / Re: Gauntlet of Fools: GenCon playtest report
« on: September 11, 2012, 07:41:15 am »
It's conventional to do promotion for a Kickstarter game in the phase where people can actually contribute to the kickstarter. Also, I kind of think most other designers who have a game on Kickstarter know if the rules are online there or not!

I really hope Travis and you are doing this as an experiment to how well a Kickstarter project can do with virtually no promotion. Comparing it to Resistance: Avalon and Flash Point: Fire Rescue (which were excellently promoted) I don't have any better explanation.

Despite your lack of apparent excitement, I am excited about this game. So there!
I like to be accurate. I knew the kickstarter had the rulebook but didn't want to verify it for that post.

Gauntlet of Fools shows up in ads on BGG. That must count as promotion of some kind. AFAIK the kickstarter itself is promotional.

I like to post my article when people can buy the game. Technically they can buy it now via the kickstarter, but it doesn't feel the same.

I'm not sure what I was supposed to say to sound appropriately excited for you. It's not exciting to be called on to say a few words, I can tell you that. I get that a lot, it has lost whatever sheen it once had. I still enjoy talking about myself, but I don't get excited about it.

5602
Because of turn order, or because the players can choose to reveal the moat last?
Turn order-based timing.

5603
Other Games / Re: Gauntlet of Fools: GenCon playtest report
« on: September 11, 2012, 02:08:53 am »
Could we possibly hear some more on the game from Donald X?  He did design the thing, after all.
Uh I don't really have a speech to make at the moment. I think you have the basic idea. The premise is "I could beat you with one arm tied behind my back;" it's a bidding game, but there's only one auction, and you aren't bidding victory points, you're bidding rules that will make things worse for you in the gauntlet. The gauntlet is random encounters; you try to make good use of your abilities and hope you roll high numbers. It's fast and then you play again. It's Ameritrashy. Most of the skill is in the boasting although you can still blow it on a decision in the gauntlet.

I will post a secret history around when it comes out next month. I think the rulebook is online already.

5604
Is there going to be a secret history for how the "sampler set" was selected?
For Intrigue, Hinterlands, and Dark Ages, I picked what I felt were "poster children" for those sets. For Prosperity I wanted a treasure; I didn't want a $7 because you weren't getting Platinum/Colony with this. Then for Seaside I wanted a duration card costing $2-$4, because the other cards were all $5-$6. I didn't want Fishing Village because I had Nobles, and Haven seemed more uh Seasidey than the other options.

5605
After Guilds comes out, would you ever consider posting a list of cards (in full detail) that were fun but were cut for non-gameplay-related reasons like "Too much text to fit on the cards/finicky rules that would annoy casual players" or "Needed extra components" or "No room in the set for another Village"? Or even if there are some cards that are fun but a couple of specific interactions break them, and you could just warn us, "Hey don't play this one with King's Court you guys"?
Without more work, that would amount to maybe one card, depending on whether or not we do more promos. If a card was worth doing it made a set; the ones that didn't make it are earlier versions of things that made it in better forms, or things that people didn't like, or which seemed unfixable. I am not sitting on a file of great cards that didn't make it. Anything that seemed like it should really be in a set and wasn't yet, I worked on for Dark Ages (which was going to be the last set; I started Guilds later but finished it first). And my outtakes section is pretty complete there.

I could post more outtakes for the earlier sets someday, since those Secret Histories didn't go into as much detail, since those outtakes didn't know so much if they would ever make it or not. They will not be cards worth proxying up, but I will try to get to posting them someday.

5606
Does that mean you get a discount on a set you buy if you already have cards of it through this touchscreen thing? Otherwise there'd be no point for people who want to buy everything anyway.
No. If you are getting everything then this thing does nothing for you.

The cards are all identical, that was a thing we had to work with. So you can give your card to someone after using it, and they can too, and so on. Not everyone will end up with access to a card this way, but what we gave you had to be something we were willing to just give everyone. My suggestion was, one specific card from each large set, and that's what you get.

5607
It gives you three more cards to play with (the "Sampler Set"): Nobles, Haven, and Hoard. This is true for both the card in Base Cards as well as the one included with Dark Ages.
It's five; the other two are in unprogrammed sets (Hinterlands and other portions of Dark Ages).

5608
Yeah I think the Urchin upgrade would resolve before other players have the opportunity to react since it affects the player whose turn it is.
Urchin is trashed before Moats.

5609
Donald's ruling above is consistent with the way the timing rules are stated in the Seaside booklet (Embargo and Noble Brigand are two different cards resolving at the same time, so the active player chooses which one resolves first; the go-in-turn-order rule only applies to effects of a single card), but not with the way the rules are stated in the Hinterlands booklet (Embargo and Noble Brigand are triggered at the same time, so the one that affects the current player is resolved first; whether simultaneous effects are triggered by multiple cards or a single card is irrelevant to the rule).
The issue here is just "does Noble Brigand affect the current player." Does it count as one of the things where we use turn order timing. When it says "each other player," it's timed in turn order; when it says "when you buy this," that's you, buying something, and we have you order that vs. other things like that.

5610
Dominion General Discussion / Re: Discard & Trash Piles + Dark Ages
« on: September 05, 2012, 04:34:48 am »
Yeah, and another small pile that just had 1 of each of the treasures trashed for Forager.
This is what I do. One pile of $3-$6, one of one of each treasure for Forager, one of the other stuff.

5611
So let's say you buy a Noble Brigand and that supply pile has an Embargo token. I read that you would gain the Curse before resolving the on-buy ability of Noble Brigand, because it happens to the opponent. But by what logic doesn't it just happen to everyone, including you? After all, you gain some cards as well. This always made sense to me with on-gain effects while gaining a Province and the opponent has Fool's Gold in his hand - all "my" on-gain triggers would resolve before he has to decide whether to trash his Fool's Gold (or so I think.)
When Noble Brigand attacks, it makes each other player reveal cards and so on. That involves you. But it's not like we can resolve your part of that first - we have to see what cards they reveal to know if you get any. We reveal cards in turn order. The turn order timing rule handles this.

When you buy Noble Brigand, two things trigger on that buying. You pick the order - gain a Curse first, or first resolve the rest of what Noble Brigand says (which turns out to involve the other players in turn order).

Second question is about Hermit. If I discard him from play, and didn't buy anything this turn. I gain a Madman. Can I reveal a Watchtower from my hand to topdeck the Madman? I would think not, since the rulebook just states "discard all cards from play and your hand", which implies that you do it all at the same time.
From the Alchemy rulebook, you discard cards from play in the order you choose, and resolve the effects as they come up. This is different from discarding from your hand, where you discard everything before resolving Tunnel. The reason for the difference is wanting to not bog things down with showing people every card you Cellar.

More explanation for Hermit/Market Square: http://www.boardgamegeek.com/thread/851691/hermit-and-market-square

Edit: Oh and so the answer is yes you can Watchtower the Madman.

5612
Dominion: Dark Ages Previews / Re: Dark Ages online
« on: September 03, 2012, 09:00:01 am »
What store? The only thing that looks like a store interface is the 'My Decks'/'Deck Builder' screen, but I can't see any way to buy stuff there.
Are you going to the old beta site? The new site clearly has a store. It's a button on the main menu, and it's on the menu bar in the lobby.

5613
Dominion: Dark Ages Previews / Re: Dark Ages online
« on: September 03, 2012, 06:08:45 am »
Uhm, so, yeah. I'm in the beta, but I don't have any Dark Ages cards! Is 1/3rd the set really available to you?
Yes; go look for it in the store?

Currently the campaign with Dark Ages is freezing on me, but the cards are working in normal games.

5614
Dominion General Discussion / Re: How thematic are the expansions?
« on: September 02, 2012, 02:20:48 am »
Donald X, where does Bazaar fit into Seaside?
They sell stuff from the ships. Or to the ships, I forget which.

Here is Dark Ages:

4 Ruins: Marauder, Cultist, Death Cart, Vagrant (Ruined Library, Ruined Market, Ruined Village, Abandoned Mine, Survivors)
3 Spoils: Marauder, Pillage, Bandit Camp (Spoils)
8 When-trash: Market Square, Fortress, Squire, Hunting Grounds, Feodum, Cultist, Catacombs, Rats (Overgrown Estate, Sir Vander)
7 Other upgrade: Hermit, Urchin, Rats, Altar, Graverobber, Procession, Rebuild
8 Other trashing: Junk Dealer, Counterfeit, Forager, Death Cart, Count, Knights, Rogue, Pillage (Mercenary, Hovel, Dame Anna)
3 Look at trash: Graverobber, Rogue, Forager
7 Live with junk: Poor House, Sage, Storeroom, Ironmonger, Scavenger, Wandering Minstrel, Catacombs (Survivors)

4 Off-theme: Beggar, Armory, Band of Misfits, Mystic (Madman, Necropolis)

5615
Rules Questions / Re: Overgrown Estate & Market Sqare
« on: September 01, 2012, 05:31:01 pm »
The two effects can be triggered at the same time.  However, in order for them to be triggered at the same time, they must actually be triggered at the same time--which means the MS has to be in hand at the time of trashing.  Consider two cases.
Instead, think of it as, it is time to resolve when-trashed effects for that Overgrown Estate. Resolve them one by one. If one is a reaction, reveal it when you want to resolve it. Since we won't know if it was in your hand from the start, that doesn't matter.

This all falls out of Secret Chamber drawing Moat.

5616
Rules Questions / Re: Watchtower and Fortress
« on: September 01, 2012, 05:23:32 pm »
Fortress is interesting because it's wording suggests that, once you trash it, when you get it back, you are not "gaining" it again, since the wording says to "put it your hand". I take it this to mean that I can't trash Fortress then use a Watchtower to trash it again, since I am not gaining the Fortress when it boomerangs back into my hand, I am "putting" it in my hand again.

Is this right?
Yes.

5617
Rules Questions / Re: Counterfeit, copper, & Grand Market
« on: September 01, 2012, 05:20:41 pm »
If I counterfeit my only copper in play it goes to the trash before the restriction on purchasing Grand Markets is applied.  Thus when I purchase the GM I have in fact no coppers 'in play.'
Yes.

5618
Rules Questions / Re: Overgrown Estate & Market Sqare
« on: September 01, 2012, 05:19:51 pm »
My thought was this:

1.  Both effects (drawing a card, and discarding the MS for gold) are both triggered by precisely the same exact event, the trashing of the OE.
2. This would lead me to believe that because these two effects are triggered by the exact same event that I can choose to resolve them in any order.
3. Thus I could choose to draw first then reveal and discard both my MSs.
This is correct.

Goko currently doesn't let you pick the order of Market Square vs. other when-trashed things, but I've reported that as a bug already.

5619
Dominion: Dark Ages Previews / Re: Forge trashing
« on: September 01, 2012, 07:45:23 am »
What is the specific timing of trashing with forge? The card says you can trash any number of cards from hand but do you trash them together or trash them one by one?
You trash all of the cards, then resolve when-trashed abilities in an order you choose.

5620
Dominion: Dark Ages Previews / Re: Band of Misfits rules questions
« on: August 29, 2012, 06:07:59 pm »
And the resolution is the same as it always was for TR->Mining Village. Mining Village has an "if you do" clause, you only get the +$2 if you trash it. If you've trashed it once, you can't trash it a second time, it's already trashed.  Feast has no such clause, you gain a card regardless of whether you trashed the Feast or not.

TR->(BOM as Feast) works the same way as TR->Feast .
TR->(BOM as Mining Village) works the same way as TR->Mining Village .
Quoting correct post.

5621
Dominion: Dark Ages Previews / Re: Band of Misfits rules questions
« on: August 29, 2012, 05:10:04 pm »
Having read the entire thread I don't see why there is such an issue here. I think it would be really sad if some kind of special ruling was deemed necessary, the situation does not seem so complex.
Well the special ruling just makes it work like I think most people will think it does and like the rulebook says it does - Throne locks in on what you picked first. The problem with special rulings is that no-one sees them, and this one isn't so bad there; you have to have worked out that there's an issue here at all to need this ruling, and if you go by the rulebook then you'll be playing correctly, you just won't know the reasoning.

Again the current ruling is, you Feast twice somehow. It doesn't affect anything but Thrones on BoM as a one-shot.

5622
Dominion: Dark Ages Previews / Re: Band of Misfits rules questions
« on: August 29, 2012, 02:52:29 am »
Whoops, missed this. Yes, if I'm correct that you can pick another card when the BoM is trashed, then the BoM can't actually enter play that time. Hadn't thought of the repercussions from that. As AJD said, ruling that "until this leaves play" never happens is madness, so for sanity's sake we must say that it happens instantly, so you get nothing..!

Not especially intuitive or desirable I think. I'm starting to think that the best thing would be to keep the current ruling, although I don't agree that it follows naturally from existing rules or rulings. But saying that playing TR/KC/Procession on a BoM is a special case seems like a good option.
I am actually coming around to the idea that the combination of your reasoning plus Sir Martin's is the most direct interpretation of the existing rules. And BoM's end-condition must be "once this is no longer in play" rather than "when this goes from being in play to not," so yes, BoM would do nothing the second time.

I don't imagine anyone would possibly play it that way though. No-one will think of that on their own, and it isn't in the rulebook. If it came up irl, I think most people would blindly Feast twice without realizing there was a puzzle to think about, since they're used to how Throne + Feast works. If it came up online I think people would just complain that there was a bug, where was my second Feast, I should have won that game.

So uh I dunno. Let us take it as given that there is a good line of reasoning for BoM giving you nothing the second time in this situation, and perhaps shift the conversation to, is that such a good thing, is it maybe better to special-case this, especially given that the change has no repercussions for any other situations.

5623
Dominion: Dark Ages Previews / Re: Band of Misfits rules questions
« on: August 28, 2012, 06:45:58 pm »
I'd really wish you'd reply to what I'm concretely saying, such as this:
Sorry, I do not feel like I have been dodging anything.

A) A card gives you an instruction when you play it.
Not all instructions happen when cards are played. For example Peddler has a rule that functions when it's in the supply.

G) You try to play the chosen card (the BoM) with Throne Room when the play-card effect is resolved, not when it's triggered.
Treating it like Trader, when you *would* play Band of Misfits, you *instead* play another card. That happens *before* playing the card. Similarly Trader happens *before* gaining.

H) Therefore, the BoM is not played as a Feast (in fact it's not a Feast) until you try to play the card. No matter what kind of timing we use, the second play-the-chosen-card happens after you have fully resolved the first.
BoM was played as Feast, I don't imagine the card can work otherwise. With Trader, you gained Silver, not the Copper bought, in no sense did you gain Copper.

5624
Dominion: Dark Ages Previews / Re: Band of Misfits rules questions
« on: August 28, 2012, 06:39:03 pm »
...I don't think you're disagreeing with me? What I'm saying is that your explanation of the meaning of "play it twice" is consistent with it meaning the same thing as "play it twice simultaneously" and isn't consistent with "play it; play it again".
This continues to feel moot. We simultaneously trigger two plays of it. But we don't simultaneously trigger two plays of it at the same time. We simultaneously trigger two plays of it in sequence. It's identical except that you don't get to pick what order to do the two identical things.

We simultaneously commit to playing Feast at 1 PM and playing Feast at 2 PM. We don't commit to playing Feast twice at 1 PM and then push one back due to the scheduling conflict. We also don't play Feast at 1 PM, then see what we want to do next and realize it's playing Feast again.

5625
Dominion: Dark Ages Previews / Re: Band of Misfits rules questions
« on: August 28, 2012, 06:35:55 pm »
I will see if my playtesters want to comment on Throne + BoM + Feast.
Sir Martin has pointed out that you can reason that, the second time, you get nothing; BoM is in the trash, not in play, and whatever you pick for it to be, it will instantly stop being it.

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