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Messages - Donald X.

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5576
Goko Dominion Online / Re: Google + Walled Village
« on: September 19, 2012, 10:26:21 pm »
My point: what turns up in uniform random matters.
I have tried to balance the expansions such that pure random works reasonably well with any mix of expansions a person might have. The promos are not factored into this.

5577
Goko Dominion Online / Re: Google + Walled Village
« on: September 19, 2012, 12:12:55 pm »
But it was good enough to be programmed and added before 70 cards that did make it into expansions.
Obviously false.

In what way?  Walled Village is available.  The cards in Alchemy, Cornucopia, and Hinterlands, and 2/3 of the Dark Ages card, are unavailable.
"Good enough." The relative quality of Walled Village was unlikely to be a criteria here. Easy enough, that's what it was.

Not everyone with a Goko account can get the card without having/creating an account at a different site that has absolutely nothing to do with Goko or Dominion.  This limits access.
It sounds restrictive when you don't mention that it's Google. Only people with internet access can get digital Walled Village. That's also a restriction.

5578
Goko Dominion Online / Re: Google + Walled Village
« on: September 19, 2012, 11:06:19 am »
But it was good enough to be programmed and added before 70 cards that did make it into expansions.
Obviously false.

The problem is limited access.  Some people just plain won't be able to get the card.  And that's wrong.
Everyone with internet access can have it. You say false things.

5579
Goko Dominion Online / Re: Google + Walled Village
« on: September 19, 2012, 09:25:12 am »
Well, what's the difference between "individual Dominion expansion" or "Complete Expansion"?  I would expect that if you paid for anything, including a partial expansion (which is only partial compared to the physical sets; they might consider them "complete" for Goko), ads would be gone.
It sounds like this is a bug, that Parade of Misfits should count but doesn't. Obv. it should count.

It is great to see so many diehard Walled Village fans. I didn't know there would be a privacy issue with this. The worst case is that you don't get Walled Village and well it's one of the promos that wasn't good enough to make it into an expansion.

5580
Goko Dominion Online / Re: Google + Walled Village
« on: September 18, 2012, 06:01:31 pm »
Do you have a contact @ google to complain to?  I assume that goko does.
dude have you tried

googling it

5581
Goko Dominion Online / Re: Google + Walled Village
« on: September 18, 2012, 05:59:19 pm »
DG, we're only allowed to be complaining about crap that can be changed (...?), not crap that can't be changed! Donald himself said so.
Hi Fabian.

Complain about whatever you want here. Donald X. gives you permission. As if, amirite? But if you are bugging Goko about it then you are teaching them not to read feedback at all, because man they have a game to get launched.

5582
Goko Dominion Online / Re: Google + Walled Village
« on: September 18, 2012, 05:57:36 pm »
It's bad customer service to tie customers into providers that they don't want to use.

Will the web adverts on Goko be provided by any chance by Google? Will the use of a google id for customer accounts be used for targeted advertising, by any chance?

(I haven't seen adverts in Goko Dominion but I have seen adverts elsewhere in the Goko beta)
I don't have the answers to these or any other such questions.

The Google thing that I know turns out to be public after all. From insidesocialgames.com:

Quote
We saw Dominion in action at Google i/o and have been participating in the closed beta on the web since; the game is a standard take on the original board game with support for up to four players, but can utilize the technology of Google Hangouts so users can see each other while they play.
And to rephrase that: Dominion will be playable on Google, whatever that means exactly, you know, and it will be playable in Google Hangouts, whatever that means.

5583
Goko Dominion Online / Re: Google + Walled Village
« on: September 18, 2012, 05:47:34 pm »
So will this mean that perhaps other promo cards will require other accounts? If Envoy requires Yahoo, does that mean you won't be able to own both Envoy and Walled Village on the same account? Or can you sign in under both?

If nothing else, this is yet more impetus for me to create an email account specifically for interacting with Goko. Can't be too careful.

In general, I agree that it's ridiculous, and sets a bad precedent. Will I not be able to buy Hinterlands without a specific type of login?
No other existing things have such requirements. As always I am trying to be precise here. I know of no plans to make a new campaign and tie it to Yahoo, or any other such random thing I couldn't possibly anticipate. No such thing will exist at re-launch, because I would know about it already. And I wouldn't agree to tie whatever to Hinterlands etc.

Google wanted a card. What's Google's involvement here, anyway? Man, not for me to say. They wanted a card though, that seems fair to say, and it did not sound unreasonable enough to reject (well, I rejected making a new card for them).

And that's all behind us. They got Walled Village, now you know. Go scream about it to Google if you want. If you want to scream at Goko, scream useful things that can actually result in the game being improved.

5584
Goko Dominion Online / Re: Google + Walled Village
« on: September 18, 2012, 05:29:29 pm »
Or - I could complain it on the internet, hope that other people do the same, and maybe the company will change its behavior as a response to consumer feedback.
Given that they actually named Google there, I think a change is very unlikely. I think Google is who you have to convince at this point.

5585
Rules Questions / Re: Trader question
« on: September 18, 2012, 05:16:00 pm »
I may be in the minority here, but I'm perfectly fine with implementing reactions so you can only reveal each one once. The only time it matters is in the moat/SC edge case, and I think the huge amount of simplicity you gain is worth that one in a million time when it might actually matter.
Well and in the Moat / Secret Chamber case, it only matters in the Throne Room etc. sense - nothing is keeping you honest, but if it really mattered in say a tournament then someone could come over and watch to make sure you were honest.

Wait but there's the uh Market Square case someone pointed out. Let's see I trash Cultist to Altar, I decide to resolve Market Square first, discard it and gain Gold, then resolve Cultist and draw three cards, shuffling, and draw a Market Square. Is it the same one?

5586
Goko Dominion Online / Re: Google + Walled Village
« on: September 18, 2012, 05:12:31 pm »
I'm opposed to being forced to log in with my google id.
Well you can make a new google account pretty quickly, and use that one. It will come in handy later when you want to be anonymous somewhere.

5587
Goko Dominion Online / Re: Google + Walled Village
« on: September 18, 2012, 05:01:11 pm »
It might cost you (being the collective of Goko / RGG / DXV) some fans?
I don't follow you. Are you morally opposed to Google? You spend a few seconds on Google and you're done. Personally I am on multiple Google sites every day.

5588
Rules Questions / Re: Trader question
« on: September 18, 2012, 03:30:54 pm »
This is not true. You can reveal an unlimited number of Reactions an unlimited number of times for the same event. Go try it out on Isotropic. What is true is that all Reactions except Secret Chamber are designed to have no net effect on the game beyond the first reveal. Secret Chamber is an exception in that you can reveal it to draw, for example, a Moat, reveal the Moat, and then reveal Secret Chamber again to return the Moat to the top of your deck.
I am flirting with changing this for goko. You have to be able to reveal that Moat that wasn't in your hand if you get it via Secret Chamber, because that's in the rulebook, but you don't have to be able to reveal the same Moat more than once - that's not in a rulebook (if it is plz find and post).

5589
Goko Dominion Online / Re: Google + Walled Village
« on: September 18, 2012, 03:27:31 pm »
It was something Google wanted. You'll have to ask them why they wanted it. It doesn't cost anything so I didn't veto it.

5590
Dominion General Discussion / Re: Hints from past Secret Histories
« on: September 18, 2012, 03:24:50 pm »
Quote from: Donald X.
$2; Future1, a card that's in a later set now. Already I'm not telling you things.

That Herbalist again?

Quote from: Donald X.
$3; Pre-Worker's Village: +1 card/+1 act/+1 buy. This is an obvious simple card that bounced around a little before vanishing. For a while I thought it would end up somewhere, but at this point I think it pretty much has to have another ability spicing it up. Worker's Village itself is a simple way to spice it up and that's what happened here.

Market Square!

Quote from: Donald X.
- $3; Loan. $1, "When you spend this, trash another treasure spent with it."

Looks like that turned into Counterfeit.
The first one is Poor House.

The second one, I don't feel much of a connection there because it went the other way, I had a reaction and needed a top for it that was simple and as it happens I hadn't done that card.

The third one, no, Prosperity had a full-on "play a treasure twice." Loan turned into Loan.

5591
Dominion General Discussion / Re: Hints from past Secret Histories
« on: September 18, 2012, 10:36:37 am »
I'm going to guess that Procession was one of those Golems.
It wasn't, Procession was based on an Alchemy card, but that card was a full-set Alchemy card that I didn't playtest for the small set at all. It was play an action, trash it, gain an action costing up to $2 or $P more, play it.

One of the Golems was "+1 Card +1 Action, choose one: set aside an Action from your hand, or play one of those Actions, setting it aside again when it leaves play." One was a "get any combination of N +'s" card, which I tried again in Dark Ages before giving up on it. I think the third one was some other variation on the first idea in this paragraph; I don't see an image for it. The oldest card called Golem was just +2 cards +2 actions, but I didn't consider that one for small Alchemy, and anyway did Alchemist as a Lab variant.

5592
Dominion General Discussion / Re: Hints from past Secret Histories
« on: September 18, 2012, 10:28:50 am »
What was the other Herbalist?
You will have to wait a little longer for that story.

5593
Dominion General Discussion / Re: Hints from past Secret Histories
« on: September 18, 2012, 10:27:18 am »
So what was this card that Treasury replaced, and have we seen it yet?
Stash.

5594
Goko Dominion Online / Re: Zaps
« on: September 12, 2012, 10:17:24 am »
What opening split did you get?
3/3 via using one zap to give myself a Silver (the others downgrading Provinces obv). I opened Trade Route / Loan.

I don't know what will happen with these, but I think I will push for making the act 3's start over, maybe run the same span of easy to hard that the act 1+2 pair do but at twice the speed? Like, I spent dominion coins on act 3, I should get entertainment for that, not the privilege of spending more dominion coins on zaps. If they somehow need that particular total cost, it should all be up front; charge me more for the campaign and then let me play real levels.

5595
Goko Dominion Online / Re: Zaps
« on: September 12, 2012, 06:26:32 am »
I don't know about you guys, but I'd like a single player mode that is just basically pre-designed solo challenges. Stuff like "get 8 Provinces within 15 turns using this kingdom." It does take a little bit out of it in that you're not competing against something dynamic (that, and Attack cards are kind of useless), but come on, you were competing against a bot anyway.
I think something like this may happen.

5596
Goko Dominion Online / Re: Zaps
« on: September 12, 2012, 05:58:54 am »
Well I finally went for trying an act three. I went for Prosperity figuring it would give me the best chance to win against the starting advantage.

Level one you get 5 coppers 5 estates, the computer has 4 provinces, 5 silver, gold. Five free zaps. I won with the free zaps anyway, because you could build a Bishop deck reasonably quickly.

5597
Goko Dominion Online / Re: Zaps
« on: September 12, 2012, 03:00:02 am »
It saddens me that this is the only way (that we know of) to get the promo cards.
My understanding is that the other method (besides buying them) involves doing well in tournaments. I don't have any idea how easy they'll be to come by via that route. I was certainly expecting that winning a set's campaigns would be enough to get you a promo.

5598
Goko Dominion Online / Re: Zaps
« on: September 11, 2012, 07:32:56 pm »
Why has no one talked about Dominion base Act 2, where the first opponent has 3 provinces at the start and you have 3 curses. I did gardens and came 1 point from winning the first time and never got close again. That is just a cruel way to have an adventure game.
I would not try those levels with no zaps. You get free zaps though, usually five. Just click on cards to zap them. It's a decision as to what to zap - although using three on Provinces is mostly automatic. At first I was upset by it, but I mean, in the end it's a variant and there's nothing especially wrong with it.

Now about halfway through an Act 2 (dunno about the base set one which I haven't played), it becomes very hard to get through any level with only free zaps. Some campaigns have the cards you need, cards that let you beat the computer despite the edge; especially, the Prosperity ones with Goons and Colony. Sometimes there will be a Bridge engine or something and the computer will miss it and you'll get it built in time to win. But some of those levels, well Kirian can correct me, but they seemed unbeatable with no free zaps.

The zaps that aren't free are well free. You buy with them with Dominion coins which you get for playing Dominion. I can certainly afford a ton of them just from playing through act ones. But for me all interest goes out of the level once I need those zaps. If I try to use just enough zaps to win, maybe I'll lose, and then I'm out those zaps. So I overkill on zaps and then what is this pointless exercise.

Possibly the solution is to have zaps be permanent by level - you spend one non-free zap and now there's always an extra free zap. Then I could use just enough to keep it challenging and use more if I guessed wrong.

I have not looked at an act three yet.

5599
Dominion General Discussion / Re: Pronunciations and plurals
« on: September 11, 2012, 08:46:49 am »
"In all directions lie fiefs, freeholds, and feodums." Feodum has been anglicized. The plural is now feodums. I'm the only one who's been using the word, and that's what I use, and well usage is all that counts in the end.

Compare dominion. That comes from Latin too, but we don't say "two dominium." And it's two condominiums, not two condominia. That's just the way it goes.

Style guides will tell you to just slap -s or -es onto proper nouns to get the plural. It really is Ruinses. Filthy rotten ruinses. We hates them! In practice Magic players routinely talk about having Cities of Brass and Birds of Paradise and so forth, adopting the plural that the thing would have if only it weren't proper. I think that's the wave of the future, but if you are timid you can dodge it for the moment by saying two copies of Smugglers and so on.

5600
And this is different from the Noble Brigand case where you could choose between simultanous triggers, one of which affected others, because the trigger for Moat is not a card that 'belongs' to you?

So, each time a trigger happens, you resolve any effects that relate to you (such as the urchin trashing or the embargo token cursing), then each other player in turn resolve any effects that relate to them (such as reactions). But because 'resolve the when-gain effect of the card you just bought' is considered to relate to the buyer, the buyer of an embargoed Noble Brigand can choose to resolve that effect first. Did I get that right?
I don't want to just say yes because I want to be accurate and don't want to have to focus too much on your exact words. Someone complained once about me not just saying "yes" and well there's my explanation for not doing so.

When two things happen to you at once, you pick the order. When two things happen to different players at once, they go in turn order. That's the basic rule.

For Urchin / Moat, Urchin is "when you play an attack" and Moat is "when someone else plays an attack." They both trigger on the same event. We have to have an order for people to show their Moats, and it's turn order. You could consider this an extension of the original rule - getting to decide whether or not to reveal your Moat is "something happening to you." I am not sure if a rulebook flatly states this. Once you have this then of course Urchin goes first - same trigger, different player, use turn order.

For Embargo / Noble Brigand, two things happen when you buy a card. This creates the question, "does Noble Brigand count as happening to you or what," and my ruling is, yes, just the "when you" part by itself is enough to involve you in it.

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