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Messages - ahyangyi

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26
Dominion General Discussion / Re: Homage to the Best Card
« on: March 23, 2019, 06:05:10 am »
This thread now has 253 pages!

27
Dominion: Empires Previews / Re: Empires Previews #4: Landmarks
« on: May 26, 2016, 02:19:02 am »
The new landmark cards remind me of Kingdom Builder. Cool.

28
Variants and Fan Cards / Re: What do you think about this?
« on: May 13, 2013, 12:34:33 am »
Actually my intention is to give you a copper when you buy it for $0. But won't it look wordy?

29
Variants and Fan Cards / Re: Feedback Wanted: The Anti-Embassy
« on: May 02, 2013, 02:15:38 pm »
It seems swingy. It's either a Peddler (with edge cases both ways), which we've agreed is worth $4 or so, or it's nothing at all when you get unlucky. So when you get yours on turn 3, and I get mine turn 4, hooray for me! Counting House has the same problem, but at least there when it pays off, it lets me have a crazy turn; here I'm gambling just to get a Peddler.
It's much less swingy than a menagarie isn't it?

30
Variants and Fan Cards / Re: Really bad card ideas
« on: May 02, 2013, 02:14:10 pm »
Terminator $13

End the game.
-----------------------------------------------
You must spend two buys to buy this
Action

31
Variants and Fan Cards / Re: What do you think about this?
« on: May 02, 2013, 01:40:18 pm »
Border Peddler - $8*
+1 Card, +1 Action, +1 Coin
----------------------------
During your Buy phase, this costs 2 less per Action card you have in play, but not less than 0.
When you gain this, gain a card cheaper than this.
Action

I'm not sure how it would play out. Usually you'd want to buy it at $6, $4, and $0, but not $2. Weird.

Yes, this is the tricky part. I can't really decide whether it is stronger or weaker than the original Peddler or Border Village.

32
Variants and Fan Cards / What do you think about this?
« on: May 02, 2013, 11:16:40 am »
Border Peddler - $8*
+1 Card, +1 Action, +1 Coin
----------------------------
During your Buy phase, this costs 2 less per Action card you have in play, but not less than 0.
When you gain this, gain a card cheaper than this.
Action

33
I like the Welcome Wagon design!

34
Mini-Set Design Contest / Re: Can we have another one of these?
« on: May 02, 2013, 08:30:56 am »
I would definitely host one. Although I'd like us to take a shot at making our own Treasure Chest expansion, which means that we should wait until Guilds is released.
Well, we can start that right now by designing cards one by one.

35
Dominion General Discussion / Re: What is your favorite village?
« on: April 28, 2013, 08:28:48 am »
Wait, are we seriously saying Inn is a trap?

I thought it was just an Admiral Akbar thing...

An Inn in hand is roughly as useful as a warehouse (less sifting power, more actions), but with a very useful on-gain ability.

If that is a trap, other cards with on-gain abilities like Border Village (as useful as a Village), IGG (usually worse than a silver) will all be traps.

36
Dominion General Discussion / Re: What is your favorite village?
« on: April 28, 2013, 08:26:19 am »
Border Village and Crossroads.

Perhaps because I only own Base and Hinterlands?

37
Variants and Fan Cards / Re: New Knights
« on: April 12, 2013, 05:37:10 am »
Well, if you insist...

Dame Looter

Each other player gains a Ruins, putting in his hand.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight or a Ruins is trashed by this, trash this card.

Action - Attack - Knight - Looter - $5

EDIT: sorry. Really bad idea. Who would buy it when you have other looters out?

38
Variants and Fan Cards / Re: Charter - A Treasure-Attack
« on: April 12, 2013, 05:24:23 am »
What about let the duchy to be the bane?

Duchy is the card you can always hope for when you are attacked by a copper giver.

39
Variants and Fan Cards / Re: Half Harem, would that be balanced?
« on: April 11, 2013, 05:22:53 pm »
By the way, you probably want to buy this over Silver with a hovel at hand...

40
Variants and Fan Cards / Re: Charter - A Treasure-Attack
« on: April 11, 2013, 05:20:18 pm »
Hmm. Adventurers help charters, but being hit by charters makes adventurers shit again.

41
Dominion General Discussion / Re: The Alphabetical Kingdoms
« on: April 11, 2013, 05:02:18 pm »
Actually I think removing Knights makes sense. After all, there is no card named "Knight". Half of the knights are named "Sir xxx" and the other half are "Dame xxx".  How can you fit them into your alphabetical games at all?

Every pile has a pile name, even if it contains differing cards. The example showing this is Ruins; the text of the Looters says "gain(s) a Ruins", which is the pile name. For every pile where all cards are the same, the pile name is the same as the card name. The pile name for the Knights is Knight. I would alphabetize them as that.

OK, I am wrong.  :-[ I don't have Dark Ages, but I guess there will be a randomizer called Knights. This should also prove the existance of such a pile name alone.

42
Dominion General Discussion / Re: Tag-lines for cards
« on: April 11, 2013, 04:58:17 pm »
Altar: put anything on me, and it becomes a Feast.

43
Dominion General Discussion / Re: My Stupider Project: Dominicon
« on: April 11, 2013, 04:31:44 pm »
Can't imagine what Possesion will look like.
Perhaps Band of Misfits would a bit easier?

44
Variants and Fan Cards / Re: Half Harem, would that be balanced?
« on: April 10, 2013, 04:55:33 pm »
Personally, I think vanilla half harem is fine. They can't all be the best card ever.

Also, concubine.

I think the problem is the cost. $3 is simply too much, but at $2 it would be strictly better than Estate. It is a card that, if you started the game with, you would want to trash out of your deck, just like Coppers and Estates. The only 2 times you should ever be willing to buy it are 1) times that you would otherwise buy Copper (pretty rare) and 2) times that you would otherwise buy an Estate (only towards the end of the game).

Sure if the game is close to over, and you have exactly $3 or $4 to spend, you choose it over Estate. But otherwise I'm just pretty sure this would be purchased far less often than Explorer, Scout, etc.

When you would otherwise buy Copper, you still probably would not buy a Half-Harem (HH).  When do you buy Copper?

1. Coppersmith, Counting House or Apothecary strategy -- doesn't work with HH.
2. You just want to hit $5, e.g. for Duchy/Duke -- Silver will be better for you.
3. You just want lots of cards, e.g. for Gardens -- the reason why Copper is attractive is because it costs $0 so you can use up all your +Buy; HH won't let you do that.

Silk Road?

45
Variants and Fan Cards / Re: Power Grid Promo
« on: April 10, 2013, 04:51:02 pm »
Oh... Just realized that this card makes 2-5 opening much stronger than 5-2 opening!

I like asymmetry, but is that delay really better than nothing?

46
Variants and Fan Cards / Re: Half Harem, would that be balanced?
« on: April 10, 2013, 04:48:02 pm »
Personally, I think vanilla half harem is fine. They can't all be the best card ever.

Also, concubine.

I think the problem is the cost. $3 is simply too much, but at $2 it would be strictly better than Estate. It is a card that, if you started the game with, you would want to trash out of your deck, just like Coppers and Estates. The only 2 times you should ever be willing to buy it are 1) times that you would otherwise buy Copper (pretty rare) and 2) times that you would otherwise buy an Estate (only towards the end of the game).

Sure if the game is close to over, and you have exactly $3 or $4 to spend, you choose it over Estate. But otherwise I'm just pretty sure this would be purchased far less often than Explorer, Scout, etc.
Speaking of Scout, this has great synergy with Scout.

So it makes Scout better?

On a more serious note, i think it's possible to find something that will make Concubine (i second that name) okay. Maybe not a Reaction, but maybe an on-gain-advantage or something like that. Free Silver for everyone, maybe?

Does "when you gain this, everyone else gains a copper or an estate, their choice." work?

47
Variants and Fan Cards / Re: Power Grid Promo
« on: April 10, 2013, 04:13:20 pm »
It looks superficially similar to ... Lookout?

48
Variants and Fan Cards / Re: New Knights
« on: April 10, 2013, 04:03:25 pm »
What about this:

Dame Looter

Each other player gains a Ruins and put it on the top of his deck.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.

Action - Attack - Knight - Looter - $5

I don't like it. So the net effect is that it's a Knight that only searches 1 instead of 2 to trash. I don't like that on one hand, it really should just say that, but on the other hand, the other wording would make it less consistant with other Knights. But as it is, it just seems like an awkward trick to change the attack.

Then there's issues with the attack only attacking one thing to begin with. It's probably too weak, and definitely too swingy. Then there's cases where searching only 1 instead of 2 can actually be worse for the person being attacked. Sir Martin revealed Goons and Silver? I trash the Silver. If you had played Dame Looter instead, I would be forced to trash the Goons.

Yes, I agree you with all your points. Swingy, and the general awkward looking of having two effects that comically cancel each other.

Then what about this?

Dame Looter

Each player may trash an Action card from his hand.
Each other player gains a Ruins, putting in his hand.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.

Action - Attack - Knight - Looter - $5

If some of you are concerned about this being the only card giving out ruins, what about giving an option for everyone to trash the ruins afterwards? This extra ability helps others more than you when this is the only Looter, but helps everyone equally when there's other Looters. Could this solve the problem?

49
Variants and Fan Cards / Re: New Knights
« on: April 09, 2013, 12:57:15 pm »
What about this:

Dame Looter

Each other player gains a Ruins and put it on the top of his deck.
Each other player reveals the top 2 cards of his deck, trashes one of them costing from $3 to $6, and discards the rest. If a Knight is trashed by this, trash this card.

Action - Attack - Knight - Looter - $5

50
Dominion General Discussion / Re: How to Use the Village in Dominion
« on: April 09, 2013, 12:11:02 pm »
Tips for the "Dominion" Game
"The Village is the best card to collect in Dominion because it gives you plus 1 card and plus 2 action..."
"...however, the card you play may allow you to play another turn, such as in the case with the Village, where you can play two additional turns..."
Taking additional turns, well, that's powerful! But now which advice should I take, should I piledrive Villages or Bureaucrats?

So villages are strictly stronger than Outposts! ;D

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