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526
Variants and Fan Cards / merchant barge / barber , card ideas
« on: March 27, 2013, 05:48:00 am »
Quote
Merchant Barge
Choose one: +$2;
or at the start of your next turn: +$2

 Action - Duration -2$

what do you think about it?
to weak? or to cheap?

and do you maybe have a better wording then do nothing?

Quote
Barber
+1 card
+1$
you may trash this, if you do +1 card
___________
in games using this if you gain a card, having +2actions or more in its card text, you may gain a barber.

Action - 2$

527
i could think about giving it + 2 actions in the turn you play it.

i think that might make it strong enough.

528
Quote
Another thing, how did you come up with that card name? I'm just curious. :)

I had the German word and gave translated it with a website. =)

529
Quote
Also, is there a reason it is on-buy instead of on-gain?

I thought when you gain it you wont have tressures in play. Well there is Black market and haggler and Talisman. Its probably no big difference. I will make it On gain.


Im not sure if it has to be stronger. Its not a delayed copper its a delayed peddler. ;)
If its really to weak i could think about a next turn + buy or a at the start of your next turn you may discard any number of tressures. if you do +1 card per copper discarded. 

I would like the 2nd one more because you can even triger reshuffles with it

530
General Discussion / Re: Dota 2
« on: March 22, 2013, 08:15:30 am »
Yes i am playing Dota2. Not as frequently at the moment but from time to time. I like it very much  ;D

531
Variants and Fan Cards / Re: Contest! Innovation card
« on: March 22, 2013, 08:07:05 am »
Quote
Innovation - Action/Reaction -4$
+1 card
You may put a Card on your Innovation Mat
if any player has revealed an Innovation: +1card
At the end of the game each card Is worth half of its costs(rounded up) as Victory Points
___________________________________
If another Player puts a Card on His Innovation Mat you may reveal and discard this
If you do +1Card and put a card from your hand on your Innovation Mat
This refers to the scoring and sharing system  ;)

532
Variants and Fan Cards / Donzel - You want it to miss the reshuffle
« on: March 22, 2013, 07:51:45 am »
Quote
donzel #2
+2 Actions
_____________________
at the start of you next turn +1$
_____________________
when you gain this you may trash up to 2 tressure cards that you have in play

Action - Duration - 2$

Quote
donzel
+1 Action
_____________________
at the start of you next turn +1$
_____________________
when you gain this you may trash up to 2 tressure cards that you have in play

Action - Duration - 2$

I got the Idea when I red the article about durations that miss reshuffles so i wanted to desing a duration card that you want to miss the reshuffle.
It can trash you 2 coppers for the cost of having a card that gives you 1 copper in your next turn at the cost of 1 card in this turn. defenitly not a strong action so you want it to miss the reshuffle. But trashing 2 coppers is great. =)

533
Game Reports / Re: Rat-infested Grand Markets
« on: March 22, 2013, 03:17:28 am »
Nice strategie.  ;D

My question is if you would have drawn a hand full of rats. would you dare playing it? or end the turn?


534
Variants and Fan Cards / Re: Ironmelter + Expansion
« on: March 22, 2013, 03:09:09 am »
Quote
Paper Boy – Action – Attack:
Costs 4$
+$2
Each other player reveals the top card of their deck, discards it, and places a card from their hand of a different type on top of their deck. If they do not have a different type of card, they put any card from their hand back on top.

this has lockdown potential if played multiple times. Either in a engine or in a 4 player game. Not to mention Kings Court ... :o

with a limit to every Player having more than 4 cards in hand it might be balanced.

535
Game Reports / Re: Got all 10 Peddlers in turn 6
« on: March 22, 2013, 02:53:35 am »
Meh, CC can do it on turn 4.
but there was no nomad camp and watchtower on the board =)

536
Goko Dominion Online / Re: Ideas for Goko to be better
« on: March 21, 2013, 07:32:09 am »
Goko should have a Buddy List where you can see friends who are online and invite them to play.

537
Goko Dominion Online / Re: Help!
« on: March 21, 2013, 07:30:45 am »
Goko isn't letting me buy any expansions...what should I do?
cant you buy gokoins or do you have gokoins and cant purchase expansions?

538
Game Reports / Got all 10 Peddlers in turn 6
« on: March 20, 2013, 02:22:22 pm »
Code: [Select]
---------- RTT: turn 6 ----------
RTT - plays Menagerie
RTT - reveals hand: Copper, Hamlet, Hovel, Squire
RTT - draws Copper, Hamlet, Copper
RTT - plays Hamlet
RTT - draws Talisman
RTT - discards Hovel
RTT - receives one action
RTT - discards Copper
RTT - receives one buy
RTT - plays Hamlet
RTT - draws Copper
RTT - discards Copper
RTT - receives one buy
RTT - plays Squire
RTT - takes 2 buys
RTT - plays 2 Copper
RTT - plays Talisman
RTT - buys Peddler
RTT - gains Peddler
RTT - gains Peddler
RTT - buys Peddler
RTT - gains Peddler
RTT - gains Peddler
RTT - buys Peddler
RTT - gains Peddler
RTT - gains Peddler
RTT - buys Peddler
RTT - gains Peddler
RTT - gains Peddler
RTT - buys Peddler
RTT - gains Peddler
RTT - gains Peddler
RTT - draws Necropolis, Squire
RTT - shuffles deck
RTT - draws Talisman, Peddler, Peddler

I was very lucky there but this was exactly my plan. I was so Happy that it worked  ;D

539
Goko Dominion Online / Re: Number of games on Goko
« on: March 20, 2013, 04:17:39 am »
wow where does the enormous increase from March 15 to 16 come from?  ;D


540
Dominion Articles / Re: Don't Play Everything!
« on: March 19, 2013, 01:21:11 pm »
had to think about this topic in my last match.

I allready had 8$ in hand to buy the last province but autoclicked the rebuild wich trashed a duchy for it what gave me like -3 VP

in total -2VP cause i could buy an estate still (duchys were gone too)

I thought that lost me tha game but luckyly i still had a few points more. but -2VP in the last turn can easily make the difference.

541
Variants and Fan Cards / Re: Innkeeper
« on: March 19, 2013, 08:12:01 am »
KC-KC-Innkeeper-Inkeeper is...awesome.

 :'( i draw 5 Lodging and what do i draw next turn?
4 of  them  :'(
And they will stay in your deck because if you play them then they will just come back...
you can at least return 2 of them per turn

ok back to the card . i think its better to trash the lugging then to return them on use and maybe make them that you have to discard until you have 3 cards in hand. and of cours one should avoid a kc-kc-innkeeper lock . u can just use the sea hag machanic for that.

542
Variants and Fan Cards / Re: Innkeeper
« on: March 19, 2013, 07:50:39 am »
KC-KC-Innkeeper-Inkeeper is...awesome.

 :'( i draw 5 Lodging and what do i draw next turn?
4 of  them  :'(

543
Variants and Fan Cards / Re: Innkeeper
« on: March 19, 2013, 06:59:33 am »
a very interesting interaction but i think the lodging is to much of a pain if you play it because it leaves you with 2 cards instead of 3 from a militia.


544
oh is it that important to have respect ?

Can I buy Goko expansions from it? If so you should defenitly not get respect from other game discussions.

If not who cares where respect comes from.

545
Dominion Articles / Re: Marauder
« on: March 19, 2013, 05:28:57 am »
Maybe this is a little heretical, but anyway:
Everybody assumes, sea hag is superior to marauder. If there is sea hag, but no strong trashers around, it's probably THE example of a slog game. From my experience, it's most effective to buy money if you can.
In a game with marauder and sea hag, it seems like everybody would start sea hag (v.s.). Would it make sense to start marauder (and pick up sea hag on the 2nd shuffle? This is not backed up by any sims or anything, it just came to my mind that getting those spoils might enable you to get golds more easily than your opponent. As ruins are really bad, their effects just little shenanigan, an early gold may compensate for a 3-7 loss in curses (you'll probably win the ruins split, though).
if you are first player you will probably open sea hag because of the chance to discard your oponents sea hag. but I could see it as a smart reaction of the last player to go for Marauder

546
You have to purchase the online version seperate. A different compnay makes the online version and they need to make money somehow. So, the only way to unlock the expansions is by paying with cash.
This. You have to finance the development costs of online dominion and costs for servers, power, rent ...

i think ~5€ arent that much per expansion. its alot chaper than the real cards.

547
Goko Dominion Online / Re: Ideas for Goko to be better
« on: March 18, 2013, 04:00:35 am »
sharing the owned expansions in tournament mode. so if i own dark Ages and my partner owns Intrigue both should be availabele.

at the moment i am only hosting games because i own a few expansions and dont want to risk playing base only. but i will never meet the players who also host only. ???

548
Game Reports / Re: IRL I opened with Mint...
« on: March 18, 2013, 03:47:16 am »
I have once opened Mint secret chamber. i think that is also a viable option because it secures getting to 4$ for a silver or anything else. in turn 3 or with bad luck turn 4.

549
Goko Dominion Online / Re: Whats happening
« on: March 16, 2013, 05:46:21 am »
sometimes it happens to me that its my turn but i cant do anything. i can look on the supply cards and so on but not play any cards or tressures. so maybe not everyone is afk  but just hast tis problem too.

550
Variants and Fan Cards / Re: Pearl Cultivator and Bettor
« on: March 15, 2013, 11:16:58 am »

I've tried to create a card that does something when revealed. It's not easy to pull off, and I wish you the best of luck. It's not actually a Reaction, though. Revealed cards are already public knowledge, like cards you're gaining or trashing. So this would just be an Action card.

maybe that is the new machanic for guilds  :o although I doubt it.

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