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3951
Variants and Fan Cards / Re: Card Idea: Flea Market
« on: August 23, 2013, 11:38:11 am »
The Rats thing is already possible with Watchtower, they become Lab Rats. IW/Fortress too. The rest don't sound broken either.

Lab Rats... why didn't i see this before? Implied or not, have +1.

3952
Dominion General Discussion / Re: Ranking the Expansions
« on: August 23, 2013, 09:05:27 am »
Favourite / Dislike

Base: Chancellor / Moat

Intrigue: Harem / Ironworks

Seaside: Embargo / Merchant Ship Caravan

Alchemy: Philosopher's Stone / Alchemist

Prosperity: Counting House / City

Cornucopia: Horn of Plenty / Managerie

Hinterlands: Farmland / Tunnel

Dark Ages: Poor House / Rebuild!!!

Guilds: Not played yet...

Promos: Walled Village / Governor

Probably some of you will think i switched Fav and Dislike - but i just got a soft spot for weak cards and don't like cards that are game-warpingly strong (besides other preferences).

3953
Dominion General Discussion / Re: Homage to the Best Card
« on: August 23, 2013, 07:34:25 am »
Platnum
$9 Treasure

When you play this, everybody else gets confused.

Don't hurt yourself in your confusion!

Platnum
$9 Treasure
When you play this, each other player takes a Confusion token. Each time a player with a confusion token plays an attack card, he flips a coin. If he gets heads, he returns his confusion tokens. If he gets tails, the attack has no effect on anyone and he gains a Curse.

3954
Variants and Fan Cards / Re: A few simple action cards without name...
« on: August 22, 2013, 01:58:39 pm »
Treasure, cost $2
When you play this, discard a card from your hand. If itis...
a treasure : this is worth $3
an action card : this is worth $2
another card : this is worth $1.
(rules clarifications : if the card you discarded has several types, you take the most expensive one)

Rewording:

Scrap-Iron, Treasure, 2$
1$
When you play this, discard a card from your hand. If it is...
...an action card : +$1
...a treasure card: +$2

This is much cleaner wording, except that you can play this last and have it worth $1 without discarding anything.  That is probably fine, but it is a difference from the original.

Ah, didn't consider that...
I just looked at the possibility of a Treasure/Action and thought it was negligible...

3955
Puzzles and Challenges / Re: What card is that? – Faces
« on: August 22, 2013, 01:55:20 pm »
Ha! The second of the second puzzle is      Wharf       

3956
Rules Questions / Re: Forge: Alchemist + Silver = ?
« on: August 22, 2013, 01:42:17 pm »
Potions are a little system in itself. If you go for them, don't expect that you can just build the same kind of deck you'd build without them.

If you want Potions to be more attractive, consider a custom setup-rule Donald once mentioned: When drawing cards randomly, if out of your first 8 kingdom cards none has a Potion cost, make sure the remaining 2 aren't with Potion costs either. If one of them has Potion cost, make sure the remaining two have, too. (And as the max number of Potion cards recommended is 5, stop adding potion-costs if you reach 5). This way you make sure that if there's Potions included, there's also more room for them, and you'll never have games where 9 cards are potionless and 1 isn't. Statistically Potions will show up just as often.
There is one disadvantage if you do this: you'll get to see each card with a potion cost in it way more often than cards without potion, more than twice than cards without potion cost in it (assuming you have all sets, I'll show the math if anyone is interested). If you want to make sure each card will show up approximately as much, you could do the following:

Draw the first 4 kingdom cards randomly. If there are no potion cost cards in it, make sure there are no potion cost cards in the last 6 as well. If there is at least one card with a potion cost in the first 4, make sure there will be at least two more cards with potion cost in the last 6 cards (so choose the ninth and tenth card randomly from potion cost cards if you do not have enough, yet).

This will make potion cost cards show up about as much as all other cards (only ~10% more often).

I'm interested in the math, if you care. I thought that it wouldn't change the likelihood for potions, but if i'm wrong i'd like to know the right answer. :)

3957
Dominion General Discussion / Re: Card artwork
« on: August 22, 2013, 01:25:37 pm »


Just noticed the flags at the left look like the usual dominion symbol in green instead of blue. Good to distract from the ugly spectators below them :P

I assumed it was a commentary on Greek fascism.  I associate Cyrillic most strongly with Russian, which in turn has a stronger historical association with communism.
I guess i'll not explain it in detail - at the end it'll just make me feel i've put way too little effort in it...  :-X

3958
Variants and Fan Cards / Re: A few simple action cards without name...
« on: August 22, 2013, 12:58:54 pm »
Treasure, cost $2
When you play this, discard a card from your hand. If itis...
a treasure : this is worth $3
an action card : this is worth $2
another card : this is worth $1.
(rules clarifications : if the card you discarded has several types, you take the most expensive one)

Rewording:

Scrap-Iron, Treasure, 2$
1$
When you play this, discard a card from your hand. If it is...
...an action card : +$1
...a treasure card: +$2

3959
Moneylender: I'd like to speak with the King.
Guard: He's very busy right now, but we shall ask him if he is willing to see you right now.
*a few minutes later, in the Library*
King: Why have you interrupted my research of the land and my studies on economic theory?
Guard: My Liege, a moneylender has asked to see you.
King: Bah, send him away.

Seriously, what in the world is going on with Library thematically? Does the King go there in his spare time or something? And why does it let you skip actions? Is it a central hub for all your staff?

I once considered making a Smithy that can't draw Actions dead - then i noticed that's what Library is if you play it from a normal 5 card hand... So my question would be: What the heck do a Smithy, a Library and some Catacombs have in common???

I think this is what Donald meant when he said that in the early days he didn't think much about card names.

3960
Dominion General Discussion / Re: Card artwork
« on: August 22, 2013, 07:09:58 am »

I think it's just one person.  The man in the background is holding a lantern slightly behind himself, and the shadow in the foreground appears to be his shadow.  You can tell from the shadows along the wooden supports that the lightsource is from the back, rather than from the foreground.

Then why does the shadow have two visible hands, when one of them would have to be behind him/invisible and one above his hand, with a latern's shadow? It also doesn't seem to work out for the light to go that way, and the pile and beam in the middle have no shadow in that direction, either. Nosferatu creeping in the mines is much more plausible :P

There are twelve people in this picture.  Eleven of them are time-shifted by a second or two in either direction, and one of those people in casting the "extra" shadow.

Seriously, though.  Vashta Narada.  In the shadows.  Stay out of the damned shadows or you're gonna have a bad time.

Another theory: The shadow below his chest is in fact not a hand, but an alien bursting from his stomach!


Edit:Poster text is english.
But transliterated into Greek, presumably using the Symbol font. So a bit jarring for anyone who can recognise the difference between Greek and Cyrillic letters, and were expecting the latter.

Edit:Poster text is english.

Nobodsp likes Schout?

Do you have inserted Χρυσή Αυγή symbolism?

Very nice, but the fortress you deleted was part of the experience to me.

I didn't seem to have a cyrillic font and know neither cyrillic nor greek letters too well. The poster wasn't aimed at anything specific, though. More like a mashup of images and colors left from history class to give a certain impression.

And sorry about the Fortress comrade, but trashing it was a necessary step to get it in our great leader's hands...

Edit: And yes, ipofanes, that's what the text wants to say.

3961
Dominion General Discussion / Re: Card artwork
« on: August 21, 2013, 11:20:35 pm »
If "Abandoned Mine" is abandoned, then why is there still at least two guys in it?



I think it's just one person.  The man in the background is holding a lantern slightly behind himself, and the shadow in the foreground appears to be his shadow.  You can tell from the shadows along the wooden supports that the lightsource is from the back, rather than from the foreground.

Then why does the shadow have two visible hands, when one of them would have to be behind him/invisible and one above his hand, with a latern's shadow? It also doesn't seem to work out for the light to go that way, and the pile and beam in the middle have no shadow in that direction, either. Nosferatu creeping in the mines is much more plausible :P

3962
Variants and Fan Cards / Re: Really bad card ideas
« on: August 21, 2013, 11:01:54 pm »
This idea is very old and i guess i'm not the first one to post it:

Tavern
Action - Attack - Alcohol, 5$
+2$
Each other player drinks a shot.

3963
Dominion General Discussion / Re: Custom Base + Intrigue Travel Set
« on: August 21, 2013, 05:09:06 pm »
Don't exclude Thief, it helps teach important lessons and is sometimes a counter to Chapel. I would also not exclude Mine, which is a perfectly reasonable card and a good example of trash-for-benefit.
The most important lesson Thief teaches is "if you buy Thief, you lose". While that might be an important lesson, it is not a lesson you have to learn during your first couple of games.

OP said most games will be 3 to 4 players, which increases the card's value quite a bit, though.

3964
Variants and Fan Cards / Re: Fixing Dominion
« on: August 21, 2013, 04:38:51 pm »
I'm perfectly happy with Dominion the way it is. It has some faults, like the KC-Goons-Masquerade pin, but those things make the game more interesting. Even scout is great when you play on a board that has six alternate VP cards, not counting colony. Thief has already been fixed by Noble Brigand and Golem/Counting House Combos are one of my favorite things about Dominion. So every card has its place, just some show up there more than others.

Even thief is great when you play on a board that has six alternate treasure cards, not counting platinum. ;)

3965
Variants and Fan Cards / Re: Really bad card ideas
« on: August 21, 2013, 04:28:26 pm »
Yeah, the wording I made for Spanish Inquisition was... bad. The idea was to have one in each pile of cards, including ones like Mercenary and Spoils, and players getting them randomly when they were trying for something else. Then I added something that fit the actual inquisition (punishing witches) and it kind of got out of hand.

Anyway, I like the all-different-reactions idea much better.

Thanks :)
Not at all balanced ideas following:

Cardinal Fang
Action - Attack - Reaction - Spanish Inquisition, 5$
+2 Cards
You may trash a card costing 0$ from your hand. Each other player gains a Ruins.

When another player plays his 4th action card in one turn, you may put this aside from your hand. If you do, gain a Gold and at the start of your next turn, put this back in your hand.


Cardinal Biggles
Action - Attack - Reaction - Spanish Inquisition, 5$
+2 Cards
You may trash a card costing 0$ from your hand. Each other player gains a Ruins.

When another player ends his buy phase with 2$ or more left, you may put this aside from your hand. If you do, gain a Gold and at the start of your next turn, put this back in your hand.


Cardinal Ximenez
Action - Attack - Reaction - Spanish Inquisition, 5$
+2 Cards
You may trash a card costing 0$ from your hand. Each other player gains a Ruins.

When another player gains a card during his action phase, you may put this aside from your hand. If you do, gain a Gold and at the start of your next turn, put this back in your hand.


Others:
When another player tries to gain a card and fails...
When another player trashes a card worth 4$ or more...
When another player is annoyed by the Spanish Inquisition...
When another player plays an attack card...
When another player gains a Victory card that costs less than 6$...
When another player reveals one of his cards that isn't a Spanish Inquisition...
When another player plays a Ruins...
When another player empties the supply by turn 4...

3966
Crossroads
Great Hall
Trade Route
Scout
Silk Road
Rebuild
Farmland
Nobles
Harem

Even Scout is strong here!

I'd be very surprised if going for Rebuild isn't the solution here... As usual, the only question is what to choose for support. :(

3967
I think the best up to now were these:

"Gain a card that is a Foo or a Bar." (Workshop)
"Choose a Foo or a Bar in the supply and gain it." (Band of Misfits)

Edited because of terrible orthography.

3968
Dominion General Discussion / Re: Card artwork
« on: August 21, 2013, 03:19:08 pm »

Can't help thinking of fascist propaganda posters.

Here you go:



Edit:Poster text is english.

3969
Rules Questions / Re: Forge: Alchemist + Silver = ?
« on: August 21, 2013, 12:51:24 pm »
Something I should add to this discussion is that, IMO, Potion is designed to be frustratingly difficult to get. All of these clauses with coins and only coins make it so that the only way to get a card costing Potion is to play the freakin' mostly-dead Potion for it, and that's the only thing that the Potion treasure is useful for (besides trash fodder).

Potions are a little system in itself. If you go for them, don't expect that you can just build the same kind of deck you'd build without them.

If you want Potions to be more attractive, consider a custom setup-rule Donald once mentioned: When drawing cards randomly, if out of your first 8 kingdom cards none has a Potion cost, make sure the remaining 2 aren't with Potion costs either. If one of them has Potion cost, make sure the remaining two have, too. (And as the max number of Potion cards recommended is 5, stop adding potion-costs if you reach 5). This way you make sure that if there's Potions included, there's also more room for them, and you'll never have games where 9 cards are potionless and 1 isn't. Statistically Potions will show up just as often.

3970
Variants and Fan Cards / Re: Really bad card ideas
« on: August 20, 2013, 08:18:39 pm »
Quote
Spanish Inquisition
Action - Attack, 5$
Each player gains a card: A Curse and a Copper. No - two cards! A Curse, a Copper, a Ruins from the ruins pile... THREE cards: A Curse, a Copper and a Ruins from the Ruins pile. That is, each player but you. Each OTHER player gains three cards... Each OTHER player gains ONE OF EACH of the following: A Curse, a Copper and a Ruins from the Ruins pile. Or the Copper pile, or the Curse pile, respectively.

There's also only one of them, inserted randomly into one of the Kingdom Card piles at the beginning of the game. And when you play it, you return it to your hand.

I'd also like the Spanish Inquisition pile to be a set of Reactions, where each cards reacts to a different trigger. The idea is to make it very hard to avoid accidentally triggering one of them, because, you know, nobody expects the Spanish Inquisition.

3971
And I think you can choose "gain a Copper" and not get one if the pile is empty.

Count is OP when the Copper pile is empty.

And, it even provides a built-in way to drain that Copper pile to get it there! Self-synergy!

That's why both Count and Counting House cost 5.  Too much synergy otherwise.

Someone make Count House for the Very Bad card ideas thread...

3972
Variants and Fan Cards / Re: Really bad card ideas
« on: August 20, 2013, 03:02:48 pm »
The Spanish Inquisition (30 copies)
$5 Action
Each other player gains a Curse. Each other player reveals their hand and discard all cards with the word "Witch" in the title.

When you gain this, put your deck into your discard pile. Reveal your discard pile. Each other player chooses one card in your discard pile that you trash.

Setup: Shuffle one copy of The Spanish Inquisition into each other pile of cards, including ones in play but not in the supply. While there is a copy of this card visible in the supply, any time a player would gain a card from a pile they gain the bottom card of the pile instead of the top card. If they gain a copy of this card, take a visible copy of this card and shuffle it into the pile they gained it from.

I try to understand the gag, but i fail. The first part is obvious, fine. What's about the second? It's obviously awful to pla the card. And most important: What's whith that setup? I guess "not in play" is intended to be "cards used in the game", but if you always gain the bottom card of any pile with a Spanish Inquisition on it, and each pile has only one SI in it, doesn't that mean you always gain it last? And doesn't this mean there's no pile left to shuffle the other Inquisition in? Also how do you know how much to pay for a card, especially for Knights, where one of them costs less than the others?


While writing this, i had another idea for a Spanish Inquisition:

Spanish Inquisition
Action - Attack, 5$
Each player gains a card: A Curse and a Copper. No - two cards! A Curse, a Copper, a Ruins from the ruins pile... THREE cards: A Curse, a Copper and a Ruins from the Ruins pile. That is, each player but you. Each OTHER player gains three cards... Each OTHER player gains ONE OF EACH of the following: A Curse, a Copper and a Ruins from the Ruins pile. Or the Copper pile, or the Curse pile, respectively.

3974
General Discussion / Re: Dominion Cards that put songs in your mind
« on: August 20, 2013, 12:36:26 am »
I've had idle thoughts of matching a song to every Dominion card, but then I wake up and do something constructive with my time. Like building a chicken factory in Minecraft.

Anyway, these are some of the song connections I remember right now.

Chapel - Chapel of Love, The Dixie Cups
Harem - Woman and Gold, Spooky Tooth, or Harem in the Leningrad Cowboys version
Mine - Diamonds in the Mine, Leonard Cohen (because, y'know, there really are no diamonds in the Mine); but also Gimli's bit about Moria from the first LotR movie ("And they call it a mine! A mine!")
Torturer - The Torture Never Stops, Frank Zappa
Taxman - Taxman, The Beatles
Cultist - Oops, I Did It Again, Britney Spears, though this shows up with a fair number of attack cards
City - I Am the City, ABBA
Witch - I Put a Spell On You, Screamin' Jay Hawkins
Bridge - Bridge Over Troubled Waters, Simon and Garfunkel

+1 for Gimli. I honestly had to laugh imagining somebody play Mine and say that. :)

3975
I'd say the obvious answer is Rats. Also weak cards where skill lies in recognizing when and how to go for them, like Counting House. Alchemy also has some skill cards, the whole Potion thing is skill-rewarding.

Edit: Oops, sorry, should have read the OP more carefully...

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