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Dominion General Discussion / Re: Homage to the Best Card
« on: February 18, 2015, 06:22:59 pm »And yes, he had enough buys.
Or it could say "Now and at the start of your next turn, when this is in play...", dealing with the trashing issue. This is especially important with Builder in the Kingdom.
I have thought about Moat and Lighthouse before and I assumed "the attack doesn't affect you" ceases to apply at the end of your turn, or when Lighthouse is discarded from play, respectively. If that's not the case, that would make it even more complicated. But since there are no official Duration Attack cards, there are no rules for it either, are there? If I can make up the rule, I'd say Moat and Lighthouse only block during the turn they're revealed or in play, respectively.
I like the unused Actions idea, but I would require more Actions and try to make it so that you can't get one River per Lakeside Village you played that turn. Perhaps an on-play ability. [+1 Card; +2 Actions; If you have at least 4 Actions (Actions, not Action cards), you may gain a River]
Your condition is cute, but doesn't seem like much of a condition at all?
Hmm. You know, Black Market allows outright buying non-Supply cards. Perhaps this could access River (and only River) through that type of mechanic, even if it was relegated to the Buy phase?
Solution 6: Buy Mandarin every turn, with the Bane being a Treasure(Fool's Gold, Loan, Masterpiece) and with sufficient other Treasure to buy Mandarin next turn.
River being a non-Supply card gained with a village seems good, but "conditional get it for free" seems odd. Madman and Mercenary seem like the most comparable cards, and they require trading the original for it. Maybe an optional "when you discard this, you may return it to the Supply; if you do, gain a River"?
Hmm... A Bandit Camp variant would be the obvious choice.QuoteSome Village, Action, $5
+1 Card
+2 Actions
You may gain a River.
If you want to go that route, I think a hermit variant is better:QuoteLake Village
Types: Action
Cost: $4
+1 Card
+2 Actions
When you discard this from play, if you did not buy any cards this turn, return this to the supply and gain a River from the River pile.
This would require a lot of finetuning, of course.
I sent Asper the template just now, but I also mocked up River just for fun (I might test it myself eventually). So I thought why not post my version of it.
It has two exotic concepts, but it really is a dead simple card.
Why not make it an Action/ Treasure?QuoteRiver (Action-Treasure) $3
+2 Cards
Return this to your hand.
When you play this as Treasure, it is worth $1.
This would be possible here because you'd always know whether you played it as Action or as Treasure.
The effect is "Spend X Actions to draw X+1 times 2 cards, +$1." Totally okay for $3 or $4. Sure it makes Villages stronger, but i don't think that's a bad idea. Village + Smithy is also like one card that says +3 Cards +1 Action. But you have to gamble whether you draw them together! River is even more of a gamble because you need only one for the draw, so you have the choice to buy few (and draw less reliable) or to buy more Rivers (and have those almost-dead doubles in hand).
I think Obligations is maybe too similar to Torturer. Otherwise I have no problem with it.
I don't think the +1 Buy solves River's "too weak without villages" problem. But I can understand how you might think the Reaction version is too automatic. Luckily, I have another wonderful solution! What if River weren't a Kingdom card at all? What if it were a card like Madman, Mercenary, or the Prizes, which you could optionally pick up if you fulfilled certain conditions? Then it wouldn't take up a Kingdom card slot on the boards where you didn't want it.
If you go for this solution, probably River should just be [+3 Cards; Put this into your hand]. No Reaction or +1 Buy necessary. It could be +2 Cards rather than +3 Cards, but my assumption is that it'll be non-trivial to get a River, so it should be on the strong side.
Some Village, Action, $5
+1 Card
+2 Actions
You may gain a River.
2. River is just plain OP. Part of the thing about why moat and such aren't good drawers is that all cards have an implicit -1 Card in their effect. This card has no such drawback (essentially becoming a perpetual smithy), aside from the first time you play it in any given turn, and allows engines to fire very easily with very few of these and a lot of villages (the basic village becoming essentially a +3 cards +1 action with this in play…).
Mwahaha, now there's two of us, Asper... Are you afraid yet?
A few comments:
1. Ranger. Is the version i am reading right? +1 Card, +1 action, then get another card? Thats far better than a lab, and at 2$ cost…
2. River is just plain OP. Part of the thing about why moat and such aren't good drawers is that all cards have an implicit -1 Card in their effect. This card has no such drawback (essentially becoming a perpetual smithy), aside from the first time you play it in any given turn, and allows engines to fire very easily with very few of these and a lot of villages (the basic village becoming essentially a +3 cards +1 action with this in play…).
3. An attack/treasure? This seems far too spammable, even with the nerf you gave it. I could just buy this a lot, have a good economy, all the while ruining my opponent's deck.
Solution 1: The Bane card is Scheme. You play it every turn and use it to set itself on top of your deck.
Solution 2: You play KC/Scheme and the Bane card, choosing to set all three on top of your deck at the end of your turn.
Solution 3: You play Haven and set aside the Bane card.
Solution 4: You discard the Bane card during your turn, then use Inn/Herald/Scavenger to put it on top of your deck for next turn.
Solution 5: You play Courtyard/Mandarin/Count each turn, placing the Bane on top of your deck.
From the same game though:Code: [Select]pubby plays Taxman
pubby trashes Platinum
Mrs. Green Drake reveals Silver, Baker, Nobles, Gold, Market Square
pubby gains Platinum
pubby plays Market Square
pubby draws Platinum
So close and yet so far.
pubby plays Taxman
pubby trashes Platinum
Mrs. Green Drake discards Platinum
pubby gains Platinum
pubby plays 3 Platinum
pubby buys Colony
That's altogether way too many Platina.
-Everybody is WanderingWinder.
I just spread tons of likes among you people. I love that there are so many funny people here, especially you, Asper. If I hadn't already looked into your fan card thread, I would totally do it now.
Or state that you're not accepting bribes.
I just saw this typo. I really meant to say:
"Or state that you're now accepting bribes."
See, I thought that was the joke. I say I'm not accepting bribes, which, through reverse psychology, prompts people to bribe me. It's like saying "I'm not driving us to McDonald's" when your stoner friend hadn't even asked you to.
Say, werothegreat, did i ever tell you that you always were my favourite user here? Why, the only thing that could make our deep friendship even more awesome would be me knowing everything about that upcoming Dominion expansion. You DO know that if i was the one to know something about it, i would definitely tell you, right?
Hey, I wasn't the only one at that meetup, go heckle GendoIkari or jonts
Now that's just typical! A little internal knowledge of your oh-so-great Adventures expansion and you immediately forget your old pals... I am very disappointed in you, werothegreat. But i know when my friendship is no longer required. Well, at least i have other great friends like, uh, KendoIgari and joints, who surely care enough to tell me all about Adventures.
I'll be your friend.
Aw...
Funny enough, i actually considered asking you to be friends - online friends, to be precise. You see, your avatar tempts me to believe that you play Super Smash Bros for Wii U, and you can never have enough online friends.
Anyhow, as friendship is commonly known to be magic, i accept.
I don't have Smash for Wii U. I don't have a Wii U.
I have Smash for 3DS.