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Messages - enfynet

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26
Dominion General Discussion / Re: Interview with Donald X.
« on: January 01, 2018, 09:19:07 pm »
The obvious follow up: when will you ask?

27
General Discussion / Re: STAR WARS
« on: December 31, 2017, 06:26:35 pm »
I'm terrible at ranking things, but I think they went something like this:

1. V
2. IV
3. VII
4. VIII
5. VI
6. RO
7. [Solo or IX will be better than I,II,III, guaranteed]
8. III
9. I
10. II

28
General Discussion / Re: STAR WARS
« on: December 31, 2017, 04:26:26 pm »
Amazing. Every word of what you just said was wrong.

29
They used to do that, and they have been talking about doing it again.

AMC locations are very rarely VIP style theaters.

Again, they are just selling your information to advertisers. The subscription cost is to add supplemental income (and to prevent a huge pushback from theaters for that perceived value argument.)

10 year ago I had a plan for a "season pass" type loyalty program at my theater, but the amount of data collection we would need to prevent misuse was well beyond the effort I was willing to put into the program for a single 16-plex. We have since gone to the simpler "punch-card" type program that doesn't require any data tracking, or sign-up.

I'm still fighting against the push to go to assigned seating, but I know the trend is going to push me there eventually.

30
Variants and Fan Cards / Re: Revised versions of published cards
« on: December 30, 2017, 02:53:34 pm »
Because of the "vanilla" nature of +Cards?

31
Five years ago it was $30 a month. Now that they're owned by a data-mining company, they are just using all the sales data to sell to advertisers.

They WILL upgrade your account to a "premium" if you use it too much.

AMC is fighting it because it devalues their product.

You cannot use it on premium cost showings or at VIP style cinemas.

I could care less, honestly. Just don't expect the theater to help, or even know how to help. Exhibitors have less information about the program than consumers. It's just a MasterCard on the theater end.

32
Rules Questions / Re: Simple Rules Questions
« on: December 29, 2017, 04:30:23 pm »
Well, you can only discard a card once, so my bet is you simply choose to discard via Haunted Mirror (gain Ghost) or discard via Market Square (gain Gold) but I would be shocked if you were allowed to gain both from a single discard.

33
Dominion Articles / Re: Etiquette in Dominion Online
« on: December 28, 2017, 12:06:37 am »
"gg" : handshake after a ballgame :: "Great Game. Thanks!" : verbal congratulations and victor acknowledgment after a ballgame

34
General Discussion / Re: STAR WARS
« on: December 27, 2017, 10:59:50 pm »
Man I saw that in theaters weeks ago! ;)

Quote
NOV 26
Star Wars Sunday - Empire Strikes Back

Leading up to the opening week of Star Wars: The Last Jedi come check out the previous films every Sunday evening. For those attending, you are welcome to invite guests. Please remember to have them RSVP so we have an idea how many to expect! Thanks!

10/22 The Phantom Menace
10/29 Attack of the Clones
11/05 Revenge of the Sith
11/12 Rogue One
11/19 A New Hope
11/26 The Empire Strikes Back
12/03 Return of the Jedi
12/10 The Force Awakens
12/17 The Last Jedi

35
Dominion General Discussion / Re: Christmas Kingdoms 2017
« on: December 26, 2017, 03:44:24 pm »
[Socks]

But Moat is strictly better than Socks ...

It’s the other way around. Protection from attacks doesn’t make you pleased, this does
Someone could Masquerade and pass you Socks and you don't have to act pleased.

36
Rules Questions / Re: Pay order mechanics
« on: December 26, 2017, 03:22:08 am »
Suppose I have a Grand Market, Tax, Bonfire, village & Coppersmith in kingdom. If there are 2 Tax Debt tokens upon Grand Market, can i play 3 Grand Markets, village then play 2 coppersmith in action phase. Then play 2 coppers in Buy phase (each giving me 3$). Can i attemt to buy grand market with copper, pay 2 debt (thous receiving 2 debt tokens from gm pile), then attemt to pay 6 for gm and fail with its ability(cause copper in play), then pay debt tokens with copper money, then buy bonfire to trash copper from play and then buy gm without debt with only gms money?
3 GM = $6
2 Coppersmith -> 2 Copper = $6

$12
4 Buys
-Bonfire ($3)
Trash 2 Copper

$9
3 Buys
-Grand Market (+2 Debt tokens)

$3
2 Buys
-Pay off 2 Debt

$1
2 Buys

Why would it matter that you paid off the Debt before buying the GM?

37
General Discussion / Re: STAR WARS
« on: December 25, 2017, 04:36:16 pm »
Better than miraculously winning in the first moment. There wouldn't be much movie then.

38
Dominion General Discussion / Re: Nocturne: a minor ergonomic gripe
« on: December 24, 2017, 11:12:59 pm »
3 Shelters, 7 Heirlooms, 3 Estates, 7 Copper - Just reduce to the 10 that match the setup for the Kingdom.

40
But if you're aiming to trash Magic Lamp, it seems pretty simple to set up.

41
Quote
He got there by buying Werewolves, Secret Caves and Cursed Villages (draw to 6, discard duplicates, play some stuff, lather, rinse, repeat);

Wait a minute. You can't "repeat." As soon as you play your second Cursed Village (or second anything) you can't cash in the lamp. It's more like lather, rinse, get soap in your eyes, swear, try rinsing again.

The actual sequence is: Play your cursed Village, draw to 6, play Werewolf to draw three, hope you got lucky and now have four other uniques in hand, because if you don't, lamp's not happening this turn, and no amount of additional villages and werewolves can help you get there.

Having playable durations helps a great deal, though I'd hate to have to play Secret Cave in a kingdom without Cursed Village to improve it. A turn that starts Secret Cave, discard duplicates, Cursed Village, then Werewolf stands a good chance of lamping, but that does rely on getting those cards in a particular order.

You do realize you can play more than one copy of the same card, right? It just won't count for Magic Lamp. Just asking because it sounds like you are saying that it's impossible for you to activate Magic Lamp if you play two Cursed Villages. It will be harder, for sure, but it's still possible.
I don't understand how this is very difficult.

1. Cursed Village
2. Secret Cave
3. Werewolf
4. Copper
5. Silver
6. Magic Lamp

42
Dominion General Discussion / Re: ambassador + groundskeeper
« on: December 21, 2017, 01:04:07 am »
To get that golden deck, would you open Amb/Silver or Skulk/Amb? That early Gold with the bonus of hexing your opponent until your Ambassador has chewed through your deck seems like it could slow them down enough to kick off the golden deck consistently without too much contesting?

Edit: Would an Advisor be a good safety against Hexes that might junk or discard?

43
Variants and Fan Cards / Re: Star Wars themed mini set
« on: December 21, 2017, 12:54:00 am »
Here's how I would write them. Unsure of balance because I'm not so good at that bit.

Quote
Jedi Master: $5
Action, Attack, Force User

Each other player reveals their hand. If they did not reveal a Sith, place a card from their hand onto their deck.
Flip the Force token. If it is on the light side gain a Jedi Apprentice.

Setup: The force token starts randomly on one side.
Each other player with 5 or more cards may reveal a Sith from their hand. If they do not, they put a card from their hand onto their deck. Flip the Force token. If it's on the Light side, gain a Jedi Apprentice.

Quote
Sith: $6 (This is not in the supply)
Action, Attack, Force User

Each other player may reveal a Jedi Master from their hand. If they did not, trash the top card of their deck.
Flip the force token. If it is on the dark side, gain a Jedi Apprentice from the trash.
Same text as Jedi Master, with the Jedi reveal instead of the Sith reveal?

Quote
Jedi Apprentice: $3 (This is not in the supply)
Action, Force User

+2 cards, +1 action
If the force token is on the dark side, flip it over, trash this, and gain a Sith.
Seems okay as written. Not sure on the strength. How many Sith are available?  And I don't know if the Force token needs to start randomly. There should be a strategy to play Jedi Master before your opponent, right?

44
Dominion General Discussion / Re: list your big nocturne secrets
« on: December 21, 2017, 12:34:02 am »
Pulling Vampire from the Black Market deck means it can't be exchanged, so it never turns into a Bat. My opponent wasn't a fan of that move.

45
Dominion General Discussion / Re: The Fool is a pity
« on: December 20, 2017, 10:15:40 am »
Is Fool any more random, fiddly, or slow than Black Market?

46
Dominion General Discussion / Re: Nocturne: a minor ergonomic gripe
« on: December 17, 2017, 11:05:43 pm »
@OP
Worst come to worst, you can always grab a sharpie or pen, and write it onto the card itself (although I would research which ones to uses to leave minimal smudging).

Right, I'm gonna have to figure this out when I get Nocturne.

I usually go with 'if two or more kingdom cards require it, it goes in box X, if only one card requires it, it goes next to the card'.
So boons, hexes, states, spirits, wishes in box X, heirlooms next to their respective cards, lost in the woods with fool, bat with vampire, zombies with necromancer.

I would assume game owners would just put away Heirlooms with their respective Kingdom cards in the same pile/slot section.  So for example: 10 Pookas + 6 Cursed Gold, or 10 Trackers + 6 Pouches in the same storage slot (assuming it'll fit... esp. with sleeves :( )
That's literally how the box insert is designed.

47
General Discussion / Re: STAR WARS
« on: December 17, 2017, 02:44:16 am »
Everything you just said in that sentence is wrong.

48
Dominion General Discussion / Re: Nocturne: a minor ergonomic gripe
« on: December 16, 2017, 01:52:01 am »
I guess that depends on the way you store your cards. The layout of the box with the Heirlooms and Kingdom piles blended together does get a bit confusing. However, I keep "starter decks" with all the possible necessary cards. (Copper, Estate, Shelter, Heirloom) Then each player just uses the 10 they need for that game.

This may change when my new setup will have a "tray" of all the Base cards ready to go with no setup time.

49
General Discussion / Re: STAR WARS
« on: December 16, 2017, 01:44:57 am »
Jurassic World serves as a good example of re-creating a story. In fact, there is dialog acknowledging these flaws.

The same can be said about TFA when Han calls it "another deathstar" and they correct him. His reply is "so it's bigger, but there's always a way to blow it up." To me this is the acknowledgment of an expectation within the story based on the similarities of the two films. I enjoy TFA just as much as I enjoy ANH.

Episode IX will be a remake of the Pod races.

50
General Discussion / Re: Random Stuff Part IV
« on: December 16, 2017, 01:33:40 am »
I'm terrible at reviewing movies, and also don't care if someone spoils it for me, so I just don't bother saying anything at all.

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