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Messages - pacovf

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226
Dominion General Discussion / Re: Interview with Donald X.
« on: March 20, 2018, 05:33:09 pm »
So, not all tokens anymore? Just the debt tokens?

227
Variants and Fan Cards / Re: Asper's Cards
« on: March 20, 2018, 12:13:19 pm »
The trade off he was talking about is that the less Roads you have, the less likely you are to start your turn with one in your hand.

228
Variants and Fan Cards / Re: Asper's Cards
« on: March 19, 2018, 11:01:58 pm »
No problem :p

Note that even using Road once per village, it's turning each village into a double-Lab, only once you are done converting them, one of the cards in your hand will be a glorified Moat (terminal Road). The more villages you have (and less Roads), the more the double-Lab scenario is relevant.

229
Variants and Fan Cards / Re: Asper's Cards
« on: March 19, 2018, 10:52:37 pm »
Your math is off?

Okay, think about it this way, if you play Town and then play your Road twice, that's the same net result as playing a Smithy. You increase your handsize by 2 and have a net -1 Actions.

Increases your handsize by four, so it's equivalent to a Royal Blacksmith. Even ignoring the Road that comes back to your hand in the end, that's still increasing your handsize by three, so equivalent to Hunting Grounds.

Quote
Because Road isn't just turning your Towns into Labs (or Smithies), it's effectively converting any +1 Action you have into +1 Card.

Into TWO cards.

230
Variants and Fan Cards / Re: Asper's Cards
« on: March 19, 2018, 10:08:45 pm »
Back in the days, I was arguing that Road, by itself, should cost at least 5$ :p

231
Dominion General Discussion / Re: Interview with Donald X.
« on: March 19, 2018, 08:05:24 pm »
for instance, "Slivers", were changed to remove the help for the other player, and there was major outcry because it was a defining attribute of the card type (to the players).

What.

Right, that settles it.  I'm retroactively not playing M:TG for the last fifteen years in protest.

lol. you didn't see what they did to the visuals of the M14 slivers did you? wizards stands by the mechanical change, but even they have apologized for the visual change and called it a mistake.
don't look.
save yourself.

I google'd it. What where they thinking...

232
Other Games / Re: Celeste
« on: March 17, 2018, 12:20:04 pm »
I also didn't like Super Meat Boy yet like some games that are very similar to it.  There's this one on kongregate I played that's super similar, and I loved the game boy Donkey Kong puzzle platformer, and I've played all sorts of high difficulty platformers and dug them.  Spelunky comes to mind.

I'd say Spelunky is different. It's less hard than it feels, it's just super high stakes, because if you die, you've got to start completely over. If you had no items and only one hitpoint, but there was a checkpoint after every level, it would be a lot easier.

EDIT: or maybe I just need to git gud


Quote
I saw a crazy platformer during the last summer games done quick or whatever, it had 4 characters and all of them were like, chimney sweeps? it was pretty interesting to watch.  Sometimes I feel like maybe they are funner to think about or watch then play..

Dustforce?

233
General Discussion / Re: Random Stuff Part IV
« on: March 15, 2018, 04:12:24 pm »
Is 1/3+1/3 equal to 2/3?

The suggested “similar questions” at the bottom are also a thing of beauty.

234
Ok. But then say you are seeing your good cards sooner, not more often.

235
What.

Drawing your action cards dead is, in fact, super bad. And the whole point of going through your deck fast is so that you can play your buys earlier... which you can't, because you're drawing them dead.

That's not how it works. This is just the same thing as Tribute — it isn't an attack because the odds and negative effects of skipping a good card are cancelled out by the odds and benefits of skipping bad cards and getting to the good cards faster. The fact that you're cycling your deck though does make you draw your good cards (most importantly the Pooka itself) more often and so does trashing Coppers.

It only makes you draw your Pooka more often because you are guaranteed to not draw it dead (and still, you would have to consider the increased chance of it missing the shuffle). You won't be playing any other card more often, assuming you are using Pooka for dead draw. Well, technically cards you buy will be shuffled into your deck sooner, but the frequency with which you will see them won't increase past that.

236
Other Games / Re: Hollow Knight
« on: March 13, 2018, 12:20:51 am »
I didn't know there was a version for the Switch coming until after I bought it on Steam and started playing, otherwise I would have waited. Sounds like a good match for the Switch, honestly.

Note that if you are expecting a pure Metroivania, you might be disappointed, there's relatively few traversal skills unlocked throughout the game, and the important ones are unlocked somewhat quickly. Most of the fun is in the exploration, the combat and platforming. And the difficulty, especially in the optional areas, courtesy of some really responsive controls that allow the game to get away with being demanding.

Mostly I just want to discuss the lore now, which, true to its Dark Souls inspiration, is mostly just implied throughout, rarely stated outright. And some parts of it are currently obsessing me. Like, what are the crimes that the Moth tribe/the Seer committed, for which the Seer is still making penance?

And also, want a chance to brag about the fact that I defeated Nightmare King Grimm :p

237
Dominion General Discussion / Re: Labs
« on: March 12, 2018, 11:59:39 pm »
Stables - I was definitely confused to see this higher than Lab in the new list. It's better than Lab if you can't trash your Coppers, but most of the time you can and should. The fact that this relies on treasures gives two ways it can dud: You can either draw a hand with all treasures or draw Stables with no treasures. Lab's consistency will beat it most of the time, I think.

I think part of the reason here is that Stables is much better than Lab in the early/mid-game when you are still building and trashing down. It cycles you much faster and will pretty much never dud early on. You shouldn't evaluate a card solely by how good it is in an already smoothly running engine.


Stable is kind of stupid. It's the same thing as laboratory but you get rid of a good card

Do you... do you think that Coppers are good cards?


No, I don't. But there's a thing called trashing all your coppers which is what I do. So then I have good cards that I don't want to discard.

If you trashed all your Coppers, you very likely trashed all your Estates as well. This means that any cards in your deck should either be A) Silvers or B) Better than Silvers. Thus, discarding a Silver to draw the next 3 cards in your deck should be, on average, better than drawing just the next 2 cards while keeping that Silver, because that third card should be better than Silver.

Also, you aren't usually going to have trashed all your Coppers right away (not all games have Chapel or Donate). For many turns, you'll still have Coppers to discard. In general, you want Treasures at the end of your turn, not during your action phase. That Silver in your hand is worthless now; you'd rather draw it later. If you're able to draw your deck, then discarding the Silver (or even Gold or Platinum!) now means a better chance of drawing the action cards you need in order to draw through your deck. You'll end up playing those Silvers anyway.

This is true, but it also assumes that your deck has enough Treasure in it that activating your Stables is not an issue at any point during buildup, but that's not always the case if you are trashing down. You need a rather large percentage of your deck to be Treasure to draw your deck with Stables.

238
Other Games / Hollow Knight
« on: March 11, 2018, 11:45:01 pm »
It's a really good game. A cross between a Metroidvania and Dark Souls. It's tough but fair, and the artstyle is just amazing. Of note, around 3 hours in (once you get the first two traversal abilities), the game just completely opens up and lets you go pretty much wherever you want in that massive world.

Anyone else here played it? I just finished everything the game currently has to offer (aside from Path of Pain, which I do not currently intend to do), took me a bit less than 40h, and now I am waiting for the next (and final) free DLC to drop.

239
General Discussion / Re: Random Stuff Part IV
« on: March 09, 2018, 11:40:58 am »
Inb4 “where did the WW meme come from” becomes a meme.

240
Other Games / Re: In defense of Monopoly
« on: March 07, 2018, 06:53:05 pm »
Someone rename this thread:  "The Necro Wars".  Then everyone immediately shut up and let the games begin.  See you in 2 years.

I shall reclaim my title.

*marks March 7th 2018 on Google Calendar*

pacovf, you joked about doing it.

I actually did.

Man, imagine if I had actually noted it down on my calendar, then missed posting on the thread long enough that someone else managed to ninja me. That would be stupid.

...see you March 7th, 2021.

241
Dominion General Discussion / Re: very short strategy article
« on: March 02, 2018, 01:09:55 pm »
Honestly, if this forum wasn’t this forum, I would say that Market is better than Pawn, Worker’s Village is strictly better than Village, and Mountebank is stronger than Scout.

242
Dominion General Discussion / Re: very short strategy article
« on: March 01, 2018, 07:12:14 pm »
I would like a term that allows me to say that Market is [adverb] better than Pawn though. Some of the edge cases are too edgy.

243
Dominion General Discussion / Re: Interview with Donald X.
« on: February 28, 2018, 03:22:00 pm »
You misunderstand. It’s either a cantrip, or throne. Not, throne and either an extra action or an extra card.
Oh, OK. I do indeed misunderstand.

That could have been a lot clearer. (-8

Sorry. I was typing it on my phone. I've updated it now.

I think you could have just replaced the “and” for an “or”, and it would have been good. Or is that not proper English?

244
Dominion General Discussion / Re: Interview with Donald X.
« on: February 28, 2018, 02:15:14 pm »
I believe it was a choose one between [+1 Card, +1 Action] and throne.
Is that really not worth $5? If you played it on itself, you could draw an extra Smithy's worth of cards, which has got to help with engine building. I'd certainly pay $5 for it if I got to choose card or action after I'd played a card twice.

You misunderstand. It’s either a cantrip, or throne. Not, throne and either an extra action or an extra card.

245
Dominion General Discussion / Re: very short strategy article
« on: February 27, 2018, 01:01:37 pm »
However, the 17% to 18% chance of chapel missing the first shuffle is firmly in the territory of edgecase, and would not having bearing on a strictly better comparison.

Nooooo why did you have to say that

246
Dominion General Discussion / Re: very short strategy article
« on: February 26, 2018, 07:27:14 pm »
Treasure Map's another card where you want Nomad Camp's on-gain ability. Although it's not always easy to buy a $4 card on the turn you activate your Treasure Maps.

Treasure Map is another card whose topdecking is a drawback.

In retrospect, it would have been cute (and sometimes stronger) if Treasure Map put the Golds at the bottom of your deck. You found the X! You've still got to dig for that gold.

(unless you are the one with the loaded gun)

247
Dominion General Discussion / Re: very short strategy article
« on: February 26, 2018, 02:02:02 pm »
I felt like Holunder was claiming that Nomad Camp was better than Woodcutter, and you were claiming the opposite. If Woodcutter is not in the set, then the cage match wouldn’t be able to prove nor disprove either of the statements. At best, it would just prove whether Nomad Camp is better than nothing (or silver, I guess) or not. But maybe I misunderstood Holunder’s initial position?

In either case, this discussion is not sufficiently interesting for me to argue either way nor go back to fish for quotes.

248
Dominion General Discussion / Re: very short strategy article
« on: February 26, 2018, 09:53:15 am »
And you super can ignore Nomad Camp's impact on the opening
Nope. If you open with Nomad Camp chances to hit 5 on turn 2 are 40%. Decent enough of there is an important junker/trasher that costs $5 and which you otherwise MIGHT only get after the second shuffle instead of the first.

Chances of terminal collison are, if memory serves right, around 30% so depending on the Kingdom this could very well be better than e.g. Silver/Silver. In short, your exaggerated, unconditional claims are wrong. If they were true Nomad Camp would have to cost $2 as it is, in your opinion, ALWAYS worse than Woodcutter.
Nomad Camp is super bad and worse than Woodcutter.
Sorry dude, it ain't.

You want to play that cage match?

Will you play IRL tho?

If he's in Joensuu, then sure.

Problem is there's no Woodcutter on Shuffle IT

Woodcutter doesn't have to be there, there's Nomad Camp.

It would have to be to do a proper cage match. He is claiming that Nomad Camp is better than Woodcutter, not that it’s better than nothing. You would have to buy at least one to prove them wrong.

249
Dominion General Discussion / Re: very short strategy article
« on: February 24, 2018, 06:11:40 pm »
It's a lot of work to come up with another term? Rather than co-opt a term but have it mean something different? I am not seeing it.

Can we release a new edition of Dominion where the words draw, trash, hand, etc.. are restored to their primary dictionary definitions and we replace them with our own terms? Even if you didn't create those secondary uses, somewhere along the line some jerk decided that we can draw cards instead of just paintings (or weapons..) and completely ruined that term by co-opting it. We shouldn't be supporting them.

Also I tried to discard my hand and it REALLY HURT. Do not recommend.
I do not find this argument at all convincing. Endless games talk about a hand of cards, would you believe. "Strictly better" is from Magic: The Gathering communities.

When I see someone saying "strictly better" in this awful way, as a Magic player of many years, I think, "what? but they cost different amounts. Oh this is that thing where people want to use that Magic term and be confusing." When I see "hand" I don't think "ha ha it's not a hand duh."

But you’ve made sure that no card is strictly better than another in Dominion in the Magic sense, so it’s not a useful definition in this forum.

I also don’t think Magic has a monopoly on the use of “strictly better”. You use those terms in other contexts too, with a different meaning.

250
To inflate their egos, obviously.

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