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Dominion General Discussion / Re: Interview with Donald X.
« on: March 20, 2018, 05:33:09 pm »
So, not all tokens anymore? Just the debt tokens?
Okay, think about it this way, if you play Town and then play your Road twice, that's the same net result as playing a Smithy. You increase your handsize by 2 and have a net -1 Actions.
Because Road isn't just turning your Towns into Labs (or Smithies), it's effectively converting any +1 Action you have into +1 Card.
for instance, "Slivers", were changed to remove the help for the other player, and there was major outcry because it was a defining attribute of the card type (to the players).
What.
Right, that settles it. I'm retroactively not playing M:TG for the last fifteen years in protest.
lol. you didn't see what they did to the visuals of the M14 slivers did you? wizards stands by the mechanical change, but even they have apologized for the visual change and called it a mistake.
don't look.
save yourself.
I also didn't like Super Meat Boy yet like some games that are very similar to it. There's this one on kongregate I played that's super similar, and I loved the game boy Donkey Kong puzzle platformer, and I've played all sorts of high difficulty platformers and dug them. Spelunky comes to mind.
I saw a crazy platformer during the last summer games done quick or whatever, it had 4 characters and all of them were like, chimney sweeps? it was pretty interesting to watch. Sometimes I feel like maybe they are funner to think about or watch then play..
Is 1/3+1/3 equal to 2/3?
What.
Drawing your action cards dead is, in fact, super bad. And the whole point of going through your deck fast is so that you can play your buys earlier... which you can't, because you're drawing them dead.
That's not how it works. This is just the same thing as Tribute — it isn't an attack because the odds and negative effects of skipping a good card are cancelled out by the odds and benefits of skipping bad cards and getting to the good cards faster. The fact that you're cycling your deck though does make you draw your good cards (most importantly the Pooka itself) more often and so does trashing Coppers.
Stables - I was definitely confused to see this higher than Lab in the new list. It's better than Lab if you can't trash your Coppers, but most of the time you can and should. The fact that this relies on treasures gives two ways it can dud: You can either draw a hand with all treasures or draw Stables with no treasures. Lab's consistency will beat it most of the time, I think.
I think part of the reason here is that Stables is much better than Lab in the early/mid-game when you are still building and trashing down. It cycles you much faster and will pretty much never dud early on. You shouldn't evaluate a card solely by how good it is in an already smoothly running engine.
Stable is kind of stupid. It's the same thing as laboratory but you get rid of a good card
Do you... do you think that Coppers are good cards?
No, I don't. But there's a thing called trashing all your coppers which is what I do. So then I have good cards that I don't want to discard.
If you trashed all your Coppers, you very likely trashed all your Estates as well. This means that any cards in your deck should either be A) Silvers or B) Better than Silvers. Thus, discarding a Silver to draw the next 3 cards in your deck should be, on average, better than drawing just the next 2 cards while keeping that Silver, because that third card should be better than Silver.
Also, you aren't usually going to have trashed all your Coppers right away (not all games have Chapel or Donate). For many turns, you'll still have Coppers to discard. In general, you want Treasures at the end of your turn, not during your action phase. That Silver in your hand is worthless now; you'd rather draw it later. If you're able to draw your deck, then discarding the Silver (or even Gold or Platinum!) now means a better chance of drawing the action cards you need in order to draw through your deck. You'll end up playing those Silvers anyway.
Someone rename this thread: "The Necro Wars". Then everyone immediately shut up and let the games begin. See you in 2 years.
I shall reclaim my title.
*marks March 7th 2018 on Google Calendar*
pacovf, you joked about doing it.
I actually did.
You misunderstand. It’s either a cantrip, or throne. Not, throne and either an extra action or an extra card.Oh, OK. I do indeed misunderstand.
That could have been a lot clearer. (-8
Sorry. I was typing it on my phone. I've updated it now.
I believe it was a choose one between [+1 Card, +1 Action] and throne.Is that really not worth $5? If you played it on itself, you could draw an extra Smithy's worth of cards, which has got to help with engine building. I'd certainly pay $5 for it if I got to choose card or action after I'd played a card twice.
However, the 17% to 18% chance of chapel missing the first shuffle is firmly in the territory of edgecase, and would not having bearing on a strictly better comparison.
Treasure Map's another card where you want Nomad Camp's on-gain ability. Although it's not always easy to buy a $4 card on the turn you activate your Treasure Maps.
Treasure Map is another card whose topdecking is a drawback.
Sorry dude, it ain't.Nomad Camp is super bad and worse than Woodcutter.And you super can ignore Nomad Camp's impact on the openingNope. If you open with Nomad Camp chances to hit 5 on turn 2 are 40%. Decent enough of there is an important junker/trasher that costs $5 and which you otherwise MIGHT only get after the second shuffle instead of the first.
Chances of terminal collison are, if memory serves right, around 30% so depending on the Kingdom this could very well be better than e.g. Silver/Silver. In short, your exaggerated, unconditional claims are wrong. If they were true Nomad Camp would have to cost $2 as it is, in your opinion, ALWAYS worse than Woodcutter.
You want to play that cage match?
Will you play IRL tho?
If he's in Joensuu, then sure.
Problem is there's no Woodcutter on Shuffle IT
Woodcutter doesn't have to be there, there's Nomad Camp.
I do not find this argument at all convincing. Endless games talk about a hand of cards, would you believe. "Strictly better" is from Magic: The Gathering communities.It's a lot of work to come up with another term? Rather than co-opt a term but have it mean something different? I am not seeing it.
Can we release a new edition of Dominion where the words draw, trash, hand, etc.. are restored to their primary dictionary definitions and we replace them with our own terms? Even if you didn't create those secondary uses, somewhere along the line some jerk decided that we can draw cards instead of just paintings (or weapons..) and completely ruined that term by co-opting it. We shouldn't be supporting them.
Also I tried to discard my hand and it REALLY HURT. Do not recommend.
When I see someone saying "strictly better" in this awful way, as a Magic player of many years, I think, "what? but they cost different amounts. Oh this is that thing where people want to use that Magic term and be confusing." When I see "hand" I don't think "ha ha it's not a hand duh."