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General Discussion / Re: Random Stuff Part IV
« on: August 08, 2018, 10:09:00 am »guah I made it on the third try with zero shots left
Do you want tips?
guah I made it on the third try with zero shots left
The first print run in English will come with a download code for getting a year of this or a similar-sized expansion free on Shuffle IT.
There have been similar promotions between Stef and Altenburger for German versions of the main set and maybe something else.
OK. Slight further tweak. How about:
Each other player discards a card and draws a card. If they did not discard an Action or Treasure, they gain a Copper.
That means you can always keep four of the cards in your hand by repeatedly cycling the fifth. Apart from the Copper gaining, that's more benign than discarding down to four.
Was horatio83 not the same person?
Using a proxy isn’t rocket science.
Was horatio83 not the same person?
at this point we really should just rename RSP to Religion Sex Politics and Grammar because I’m sure I’m not the only person off put by 20+ posts of descriptivism vs prescriptivism, and every one of these garbage tangents ends up there anyway
I've played v0.7. It's definitely fun and worth a try. One thing it does nicely is to keep play moving along. It doesn't drag much.
The Yahtzee-style dice manipulation in particular is quite fun, but after I got used to that, I feel like the rest of the game isn't as interesting. In combat, it feels like you're usually trying to do the same thing every turn. Slay the Spire solves that with systems like showing enemy intents and combat with multiple enemies. I think that enemy intents might work even better in DD than they do in StS, because in DD you almost always have access to all your abilities every turn. (I haven't played much StS, though, mostly because of pacing.) Here's an article about the StS intents: https://www.rockpapershotgun.com/2018/02/19/why-revealing-all-is-the-secret-of-slay-the-spires-success/.
As an instructor, I never heard the word tutor used for the speaker of record at an educational meeting. "Tutor" usually refers to somebody who works with a student one on one.
That said, if the question is "what should I call this person verbally to get their attention," then the answer is that if they do not have a PhD, you either say "professor" or "Mr./Mrs./MS. Name."
It depends where you are. Here in the UK, most people doing teaching are not correctly called professors, because "professor" is only the very top tier of the academic hierarchy, with readers, lecturers and research fellows below that (while still holding a PhD). If you address all of them "professor", you may just sound like you're trying to suck up, or are generally ignorant/unobservant. (https://en.wikipedia.org/wiki/List_of_academic_ranks)
I'm assuming silver wanted to know for fanfic-writing purposes, and I'm relatively sure that he leans towards US English for that, but on the off-chance his interest is academic, I figure it's worth covering all bases :-)
The problem is that you rarely want to pay 5$ for your villages. So the first two or so are really good buys, but afterwards you are paying a lot to enable your engine, assuming there are no other villages around.
That's a big assumption, though. If there are other villages around, Clifftop Village is a no-brainer, since it's a cantrip trasher that also functions as a village, and then remains a village afterward. Junk Dealer doesn't turn into a Peddler once you're done with it, and it's one of the strongest $5 cards in the game.
I decided to add an interactive clause toMountain(er, I mean Cliffside) Village to have it be better balanced. My considerations were giving the other players a coin token on gain (much too strong) or letting them trash a card on gain (already has been there). Also I thought about allowing them to gain a cheaper card (reverse Border Village) or allowing to discard cards to draw cards (either on gain or play, but on play seemed too slow, also it was there already). And then I thought about allowing them to gain a Copper in hand, which they'll probably just use to buy another copy, trashing the Copper later... Maybe allow them to discard two cards to put a Silver in hand on gain? That bonus combos much more poorly with otherMountain(Cliffside!) Villages, as you can sift junk away and Silver isn't the worst card ever to have in your deck. Only problem is it kind of was there already, but it has a nice theme.
Any ideas? Is there one you guys like?
Personally I like the Silver one and the gaining of cheaper cards most right now, although both have some special implications I'm not sure I like that much...