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Variants and Fan Cards / Re: Fan Expansion: Ingenuity (temporary name)
« on: December 24, 2011, 10:38:20 pm »
Windmill: Interesting idea. It could lead to a Windmill rush: Use Windmills to quickly empty the Estates, and use the +buy to empty the Windmills + 1 other pile. Not sure how fast that would be though.
Pendant: I think this is too strong. You could play all your treasure, then play Pendant so that you'll only have to shuffle the Victory cards and extra Action cards, which becomes less likely as the game goes on. So, it begins to approach a Gold for $4. I do like the synergies though: shuffle in some Victory cards, which could trigger cards like Squire and Fiddler more often.
Academy: I really don't know how to evaluate this. If you don't draw the card, it's an Upgrade variant. If you do draw the card, you go down to a 4 card hand, and if you want to trash a card you go down to 3 cards. Kinda hard to tell how it'll play. Academy chain becomes "2 Cards, 1 Action, $1, discard a card", which seems like a nice take on the "1 card 1 action $1" card that doesn't exist.
Pendant: I think this is too strong. You could play all your treasure, then play Pendant so that you'll only have to shuffle the Victory cards and extra Action cards, which becomes less likely as the game goes on. So, it begins to approach a Gold for $4. I do like the synergies though: shuffle in some Victory cards, which could trigger cards like Squire and Fiddler more often.
Academy: I really don't know how to evaluate this. If you don't draw the card, it's an Upgrade variant. If you do draw the card, you go down to a 4 card hand, and if you want to trash a card you go down to 3 cards. Kinda hard to tell how it'll play. Academy chain becomes "2 Cards, 1 Action, $1, discard a card", which seems like a nice take on the "1 card 1 action $1" card that doesn't exist.