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Messages - hyramgraff

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176
News and Announcements / Re: Spring cleaning
« on: March 20, 2013, 10:04:05 am »
Well its very existence is hidden, so if you can see the description you are already in I think.

It's not completely hidden.  If you go to your profile, then select group membership from the modify profile dropdown you will see that a "Logica Armchair Treasure Hunt" groups exists.  The description of the group is "PM Ozle for access".

Also, you have revealed its existence just by talking about it.

177
I'm fine with a correction.

178
News and Announcements / Re: Spring cleaning
« on: March 18, 2013, 02:47:46 pm »
I think the Dominion FAQ forum belongs with the new Dominion section and not the meta section.

179
That was a very fatal mistake to make in your orders Jimmmm.  You would have taken Moscow too if the territories were reversed.

180
I burn a power, then convert two power to coins (because I can).  I pass and gain 8 VP from four trading posts.

181
Spend 3 power for a worker and 1 power for a coin and build a dwelling on A17.

182
Upgrade shipping track for 2 VP. Dsell's turn.

183
Ah yes, I see that. Galzria got the first priest town tile in #234.

I then tried to take the priest town tile in #359 before I realized I couldn't make a town yet.

Hyramgraff took the priest town tile in #364.

In #405 is when I apparently was not as crazy as I thought, since I questioned the priest count. Then I cheated like a mofo and took the third nonexistent priest.

I agree that we have gone too far, but I am willing to lose 3 VP to make things slightly closer to normal.

I remember looking for the first priest tile, when that came up, but I think I stopped digging through the history before I made it back as far as the Engineer's town.

Also, the game state link in the first post seems to point to before my last build, at least as the map is concerned.  It's also possible that my browser is caching stale pages again.

Upgrade shipping track and gain 2 VP. Dsell's turn.

Edit: Wating on Kuildeous to make a valid move.

184
Now I'm counting ten towns on the map but there is still an extra tile on the town tiles tab.  I really don't know what happened there.

185
hyramgraff founds a town for 6 VP and 2 workers.
Dsell gets a free power.
Dsell's turn.

I already founded a town when I hit six power by building the second trading post, I took six coins then.  Also, that space isn't next to Dsell, so he shouldn't get any power.

Edit: Now that I look at the map I see that you put the dwelling on the wrong space (D15 vs C17), hence the confusion about Dsell getting power.

186
I spend two workers to terraform C17 and build a dwelling.

187
I'll build a dwelling on X7, giving hyramgraff the option to take 3 power!
Yay! More power!

Dsell get's a cult track advancement.

188
Upgrade terraforming track and gain 6 VP.

189
I'll place a dwelling on W-9, Hyramgraff can take 5 power! So much power! Many good power!

I'm probably crazy, but I will take the power. Dsell gets a cult track advancement.

190
Forum Games / Re: Terra Mystica III (+IV?) - Signups
« on: March 13, 2013, 12:55:17 pm »
I'm /out due to a lack of free time.

191
Upgrade terraforming track and gain 6 VP.

192
Upgrade Terraform track.

Twice, if allowed.

The rules seem to be fairly clear that you can only advance one space when you take that action.

Upgrade E17 to a trading post.  Take the 5 VP and 6 coins town tile. Dsell gets another free power.

193
Rules Questions / Re: Mistake on Beggar
« on: March 12, 2013, 01:50:16 pm »
Quote from:  (Base) Dominion Rulebook
"Discard" – unless otherwise specified, discarded cards are from the player’s hand.

Edit: I see LF has edited this into his post in reply #9 already. I don't understand how it isn't definitive here.

I think there's a colorable argument that Beggar's reaction text can overcome the presumption that a Beggar card must be in a hand to be discarded.  A Beggar on a Native Village mat is a card that I can look at when another player plays an attack, and the text on that Beggar says that, "I may discard this".

The Native Village mat edge case doesn't cover other places that I might try to discard a Beggar from (like a Beggar that I've top decked using Secret Chamber.)

194
Rules Questions / Re: Mistake on Beggar
« on: March 12, 2013, 01:27:39 pm »
Quote from: Discard this
Beggar
 _ Gain 3 Coppers, putting them into your hand. // When another player plays an Attack card, you may discard this. If you do, gain two Silvers, putting one on top of your deck.

As written, you should be able to use Beggar's reaction to discard it from a Native Village mat.  I know of no rule that would make Beggar's reaction behave any differently when it is on a Native Village mat.

195
I use my stronghold action to terraform E17 and build a dwelling. Dsell gets a free power.

196
I take the 7 coins power action.

197
For those of you asking, why disband Moscow?

My plan is simple: neither side wants the other to take mos, so there is a stalemate there with our without my presence.  If either side wants my help in breaking the stalemate, then they will have to cede a supply center to me and I will help with the army that builds in mos this winter.

I realize that this plan my backfire on me and take me out of the game, but I think the potential benefits outweigh both the possible negatives and the drudgery of having an inactive army bludgeoned from all sides.

198
Income:
hyramgraff gets 9 coins, 7 workers, 1 priest and 4 power.

It's correct on the sheet, but I gained 8 power, not 4.

199
I will pass, gaining 8VP and take the 2VP per trading house bonus tile.

Also, I should have 5 dwelling on my player tab.

200
I will return a priest to my supply to advance a space on the fire track and gain 2 power.

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