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Messages - hyramgraff

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152
1 on tundra, 4 on wetland, 3 on jungle.

Qvist gets his free speciation and then wanderlust.

153
Well, it's mostly unfair against the players I suggested you hurt.  It helps me :)
If I were to suggest you take the sun (since I was pretty obviously going to do so), and you did so, that would be kind of unfair against me.

Also, do we need to announce dominance changes in thread?
I think we probably should, because we're more likely to recognize when we've caused someone to lose dominance...but I'm curious if it should be required for dominance to change.

I'm in favor of announcing dominance changes in the thread to be required.  It keeps both the letter and the spirit of the rules.  Because any player can announce a change in dominance, I think that Liopoil can announce what changes have happened.

154
Darn, was hoping to get one of those two. Oh well.

Take the Meat

Now, none of these are really good for me, darn. I guess I'll take one of the water tokens...

Take a water token, placing it on the bottom left of the mountain space

Not really sure what I should have done there..

You can always forfeit an action if you don't want to use it.

155
I take the jungle/wetland/tundra competition action.

156
It's actually quite funny that Jimm went own to 1 territory first (back in 1904, and it was.. mos!) and than outlived Robz, Davio/hyppo, and Qvist!

I don't think what Jimm is doing can be called living.  That's why I effectively suicided instead of trying to hold on to just a single territory.

157
The deadline approaches.  ;D

158
Forum Games / Re: Vacation/Limited Access announcements
« on: May 16, 2013, 12:43:13 pm »
I will be traveling this weekend.  No posts from me from Friday through Sunday.

159
I take the grub speciation.

One thing I haven't figured out.  Other than the initiative action, does the turn order change at all during the game?  It looks like it should from the arrows on the board, but if it's in the rules I've missed it.

160
Puzzles and Challenges / Re: Easy Puzzles
« on: May 14, 2013, 02:57:34 pm »
Easy one: you get a Wharf from the Black Market. You then build an engine that plays it every turn. How?
An engine involving Procession and Graverobber/Rouge.  Each turn you procession the Wharf and then get it back from the trash with Graverobber/Rouge.

161
I'll take the first domination action.

162
Non-Mafia Game Threads / Re: PBF Dominant Species (One spot left!)
« on: May 10, 2013, 02:16:45 pm »
I'll join.  Reading the rules now.

163
Non-Mafia Game Threads / Re: Hunger Games: Ready, Aim, Fire! (13/X)
« on: May 10, 2013, 12:13:10 pm »
/in

164
Puzzles and Challenges / Re: Easy Puzzles
« on: May 09, 2013, 11:34:58 am »
The second question is a variation of the first: Which non-Duration cards that don't have "+X Card(s)" or a "draw up to X ability" or a text similar to "put that card in your hand" on them can still give us extra cards in hand on our turn?

  • Adventurer
  • Throne Room and procession with a drawer
  • Anything that trashes cultist
  • Envoy (I think it technically meets the critera)

165
Puzzles and Challenges / Re: Easy Puzzles
« on: May 07, 2013, 03:14:32 pm »
Ok, I came up with a puzzle of my own.

You have a five card hand an only one buy but you can still empty the gold, silver, copper and curse piles.  How is this possible?

Bonus mode: Can you still do it if there are no embargo tokens out at the start of your turn.

My answer was:
Hand is: Embargo, Talisman, Watchtower, Trader, Market Square.
Play embargo, choosing coppers.  Play talisman.  Buy a copper, reveal trader to gain a silver instead of the copper you would gain from talisman.  Gain bought copper.  Gain curse and reveal watchtower to trash it and then reveal and discard market square to gain a gold.


I was impressed by the solution that required only a three card hand.

166
Puzzles and Challenges / Re: Easy Puzzles
« on: May 03, 2013, 04:09:07 pm »
Ok, I came up with a puzzle of my own.

You have a five card hand an only one buy but you can still empty the gold, silver, copper and curse piles.  How is this possible?

Bonus mode: Can you still do it if there are no embargo tokens out at the start of your turn.

167
Centers owned:
England: 13 centers, can build 1
France: 5 centers, can build 1
Germany: 1 center
Turkey: 15 centers

France can't build because mar isn't open, right?

169
Puzzles and Challenges / Re: Easy Puzzles
« on: April 15, 2013, 10:03:56 am »
another probably easy one:

you play your navigator as the last action in your turn. You dont want to discard the 5 cards. Why does the order you put them back still matter?

-Loan
-Venture
-You have Watchtower or Royal Seal and will be topdecking what you buy. So which card you put on the bottom matters.
-You also played an Outpost so you'll only be drawing 3 cards instead of 5.
-You plan to buy Farmland and trash a Rats, Cultist, or Overgrown Estate.

-You've played Scheme and will be topdecking a different action card in cleanup.

171
Go Germany!

No sympathy for your now defeated replacement?

172
Retreat Deadline: Tuesday 1pm forum time (1 day from now)

Uh, today is Tuesday, I assume you meant Wednesday.

173
Innovation Game Reports / Lighting strikes twice
« on: March 22, 2013, 09:50:04 pm »
http://innovation.isotropic.org/gamelog/201303/22/game-20130322-184349-420a7041.html

I manage to get mathmatics early and tech up some before it gets demanded off of my board and then later a lucky colonialism gets me the monument achievement.  Neither of us are able to score anything until I manage to use lighting to score three sevens.  I achieve ages 1-4 as fast as I can and then use lighting again with the last card in my hand to score another seven, claim the last achievement and win the game.

174
A wild deadline appears!

175
For those of you asking, why disband Moscow?

My plan is simple: neither side wants the other to take mos, so there is a stalemate there with our without my presence.  If either side wants my help in breaking the stalemate, then they will have to cede a supply center to me and I will help with the army that builds in mos this winter.

I realize that this plan my backfire on me and take me out of the game, but I think the potential benefits outweigh both the possible negatives and the drudgery of having an inactive army bludgeoned from all sides.

I managed to survive last year's plan, but still have just one army.  Thus no side currently has my support.

All interesting offers will be taken seriously.

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